Showing posts sorted by date for query sega fish life. Sort by relevance Show all posts
Showing posts sorted by date for query sega fish life. Sort by relevance Show all posts

DC games that need to be remade on Wii

Sorry I haven't posted for a little while now, but blogger has hated me for the last month, only letting me post small topics until now, it seems. Last month about this time, I waited at GAME from opening time for about an hour and a half with a collection of wifes. Finally, the boxes were sent in. For the first time in Southend for a while, the Nintendo Wii was in stock. A whole twelve of them, in fact. They sold out within the hour, but I was second in line, so it was all good. It's the first console to really excite me since the Dreamcast, to be honest. Everything in-between was pretty boring.

The Wii is now sitting pretty next to the Dreamcast. Don't they just compliment each other nicely? These two consoles actually seem to have quite a lot in common, actually.

1) Most obviously, they're both white and sleek, very nicely designed consoles. They both also have a lovely glowing light when you turn them on (Only the Dreamcast one actually stays on, whereas the Wii only lights up when you get messages, which is quite spooky when the room's dark).

2) They are both the first time either Sega or Nintendo have stripped their brand name from the name of a system. The Dreamcast (with the exception of America) was only officially known as the Dreamcast, not the Sega Dreamcast, and the same is going on with the Wii, making it a brand of its own. Maybe Nintendo took a leaf from Sega's book?

3) They can both play downloaded NES, SNES, Mega Drive and Turbo Grafix games. Of course, on the Wii it's legal and you have to buy them, and on the Dreamcast it's not and you don't. The Dreamcast has the advantage of being able to play (some) PSone games, and the Wii has the advantage of playing N64 games (without its infamous fog).

4) They both can browse the internet. The Wii's browser is compatible with Flash and YouTube, which is nice. Setting it up is a bit more complicated than the Dreamcast one was, though, when done wireless.

5) They both rock, and dare to be different. So there.

6) They both have Sega making games for them, although in the Wii's case, Sega haven't got enough going for it, hence why I'm making this topic...

Moving on, I've decided to put together a list of the top 5 games on the Dreamcast that I believe would work really well if remade for the Wii, control wise. I may even consider sending Sega some of these ideas, as I'd love to see them get off their lazy arse's and make some games for the Wii other than Sonic and Monkey Ball. The Wii has the potential to be Nintendo's Dreamcast, and I don't mean that by sales fiures, but I mean that by just how pioneering it can be, but if everyone just keeps porting PS2 games over, we will never know.

5: REZ

While I can't see anyone (let alone Sega at the moment) pulling off a sequel to this well, the Wii remote would suit this game mighty well. Pointing at the screen would be your aim, and the B trigger would be the shooter, which you hold down than let go of. Pretty simple control then, but where the remote would be great for this game is the built in speaker and rumble. The game is all about how it responds to your actions in both of these departments. Even if it was just a direct port of the PS2 version, this would be great, as the game is pretty darn rare now too.

4: CHU CHU ROCKET

A no brainier, this. The Wii remote pointer could be used as the cursor, the d-pad could be used to place the arrow blocks, and the B trigger used to remove arrow block. This would be a much faster and simpler control scheme than the system used on the Dreamcast, which would make the multi-payer mode much more frantic and fun. If not a full fledged retail release, this could be a direct port with these new controls available on the Virtual Console (The Dreamcast cast is a very small file size). From a financial point for Sega, this would be instant cash as it would be dirt cheap to develop and publish online. Also, use the online features, like the Dreamcast one did, to exchange levels and play against others, this time without that annoying delay.

3: SPACE CHANNEL 5

Before reading on, watch this Youtube clip of a dancing mini game in Wario Ware Smooth Moves, followed by this YouTube clip of how it's actually played. Now, image this, but with Ulala on the screen instead, with the quality 'Simon says' style game play. Is this not a Wii game just begging to happen? It'd be the ultimate "look-like-a-tit-and-love-it" game. Rather surprisingly, no one has yet tapped into the potential of dance and rhythm games on the Wii (although Konami do have a DDR planned for it). No longer will you need to buy dance mats or press buttons, when you could just dance for real in front of your telly with nothing more than a Wii remote.

Imagine the game with visuals like this artwork above. How sweet would that be? It wouldn't be impossible, just look at Monkey Ball on the Wii.

What's more, a new chapter of one of Sega's main unique and under used franchise is exactly what the market needs right now. The Dreamcast was Sega at their creative peak, and they really need to start using some of the franchises created during that time more. You have a lot more properties under your belt than Sonic and Monkey ball you know, use them!

2: JET SET RADIO

While this may not seem obvious right now to many, I've thought about an entire control system for this, using both the Remote ad Nun-chuck. The Nun-chuck analogue would be used to move your character, and flicking it upwards would make you jump. Once you land on a rail, the remote could be titled left and right to keep your character in balance. The A button on the remote would be a new punch button, that will help you slow down the police.

But the real fun would come from how you spray graffiti. When making small graffiti while grinding, you simply use the B trigger if they are at your right, and the Z button on the Nun-chuck if to your left. When you approach a wall where you want to make a big graffiti, both the remote and Nun-Chuck become left and right spray cans. That's right, two cans at the same time. Instead of the Dreamcast games' analogue rotating, patterns and shapes will be displayed on the screen which you have to create using either the left or right cans, or both at the same time. I've even made a mock up above.

The Wii is capable of better graphics than an X-Box, so a leap in graphics from JSRF would be no problem. We don't want realism though, Jet Set Radio (like a lot of the games in this chart) is all about style. Forget the futuristic anime style of JSRF, go back to the more cartoon-y style of the Dreamcast original, then take that cartoony-ness up to a new level. How about making everything bouncier, like an old Betty Boop cartoon? This is probably just a cartoon fanatic talking here, but I would really like to see more games really attempt to be cartoon-y, like Florigan Bros and Wind Waker, and Jet Set Radio could be a good place to start. While the other systems are trying to push for the most life like graphics, the Wii could be all about artistic style.

Speaking of which, this may be just me, but I wanna see a game use the fish eye lens effect that was being used in the canceled Sonc X-Theme. maybe Jet Set radio on the Wii could take advantage of it? Distorted perspectives would be very funky.

1: SAMBA DE AMIGO

This should of been obvious from the start. As soon as the controls were revealed for the Wii, this was one of the first games I thought would work for the system. hell, this game is perfect for the Wii. It simply must be done. Not only would the controls be exactly the same, but they may actually be more accurate with the Wii remote if done right. Due to it's high price of the maracas and rarity of the games, not many people got to experience Samba De Amigo, but on the Wii the game could be easily released as a standard £35-40 game that any one could play with the Wii remote. Even if they just directly port the game it could be a hundred times more popular than it ever got the chance to be on the Dreamcast.

While there's nothing quite as daft as shaking two bright red plastic maracas about, a Wii mote and a Nunchuck, or even two Wii motes so you don't get that pesky wire, would be the next best thing. Wih these, the game could be played exactly how it was on the Dreamcast. The built in speaker on the Wii mote could recreate the rattle of the maracas. Take the control system from Ver.2000, all the songs from the Dreamcast games, add bunch of new songs, and possibly even include down-loadable extra songs, as well as a bunch of mini games, and you already have the perfect follow up.

Simply put, Sega could have the new Guitar Hero on their hands with this. The Wii has given them the perfect opportunity to see the full potential of this forgotten franchise. If Sega really want to be seen as a great game developer again, they need to stop publishing out sourced crap and retro collections and make real games again (I won't even go into the recent Sonic 360 disaster). This one would hardly even take a lot of work to develop, and could be an instant profit for the flawing company. Three words, Sega: MAKE. IT. HAPPEN.

Monster Mash!



BASTARD! (and now it seems to be underlining my text and changing font sizes without me wanting it to...

Take a look at this!
It's my new super-duper-fan-fucking-tastic 'Microsoft Wireless Desktop Elite' keyboard! (Wahey!) Everytime I run my fingers over it's bouncey, responsive keys it makes my 'third leg' stand to attention!
Each time I check out it's 'space age' contours, with different tactile materials...("Grunt! Gasp!"...
Hard plastic keys, spongey, foamy exterior...) my swollen testacles start to tingle. Check out the fucking buttons and gizmos! AWLRIGHT!

Excuse me while I crack one off...Ah! thats better...



Keyboards... originally found on the humble typewriter, then later ascribed to fledgling computers, they've made life easier for us all.
In Dreamcast terms the keyboard was originally intended to enhance it's users experience of accessing the internet. (I did that a few weeks back and it was frankly wanktastic...56K modem? Dial up? Fuck me sideways...) For some gamers it allowed them to remain in a PC comfort zone...playing games like 'Quake 3 Arena' and 'Outtrigger' using Keyboard and Mouse to point and shoot.
But which fucking genius decided to use the keyboard as a peripheral to experience the established 'light gun classic' House of TheDead?
Someone at developer
'Smilebit' apparently... and if I ever meet that guy, I'll gladly suck him off...
Sorry! I meant to say "Shake him warmly by the hand"....
'House Of The Dead' Father? That tired old title has oft been discussed within the 'Yard... why drag it's sorry ass back up for another probing?


Well it needs to be re-inspected and compared to it's lesser known cousin
'Typing Of The Dead'...
'Cos like many a great DC title release, we Europeans were passed over! I've never understood why corporations like Sony (bawk!), Sega and Nintendo (feeling of warm acceptance...) feel the need to selectively deny Europeans, Japanese or Americans access to the same gaming experience, at the same time....
This inevitably ends up with commited gamers like myself, having to trawl
eBay years later to find hidden gems... Our American cousins were denied Shenmue 2, and that's just wrong.


We on this side of the pond were denied the
'Sega Smash Pack' and 'Caution Seaman'.




Why? answers on a postcard please...
Anyway, back to the games... lets compare them...

House Of the Dead 2
A classic franchise, first experienced outside arcades by
Sega Saturn owners as 'House of The Dead'. (Still retailing in Gamestation for a pricey £24.99 due to it's cult clasic status and rarity) A light gun classic, but in retrospect grainy, pixellated and rushed. It was poorly presented, had an unimaginative storyline and was badly voice-acted. Certain features that Sega were apparently keen to keep apparently...


So lo and behold, along comes
House Of The Dead 2, one of the flagship titles for the Dreamcast. Back in the day, the game+ lightgun would have cost you a harsh £75.... Current 2006 price for game and peripheral? £8.50... OK so we've already got a reason to check it out... but the Dreamcast release had addressed the failings of the original Saturn game... Here we had sumptuous graphics, great frame rates, little pixellation, and a near perfect arcade port.

The voice acting was still terrible and the storyline equally weak, but to your average gamer, light gun at the ready, it was just an excuse to waste animated corpses, spilling green,
YES GREEN blood..
O.K. Weak story line? What is it?
You play as
James Taylor (no not the easy listening hippy ex-husband of Carly Simon- ignore that if you're under 40) but the AMS agent assisted by colleagues Gary Stewart, Amy Stewart and Harry Harris... (I kid you not....) Harry fucking Harris? Pur-lease...
You're fighting aginst the evil machinations of the mysterious
Goldman... which have resulted in.... axe wielding, chainsaw toting, barrel tossing zombies!
Overthrowing the un-named city and presumably the world. And if you're not quick enough on the draw they're gonna bite you.
Oh yes.



As if that wasn't enough there's zombie monkies, fish, frogs, owls and bats want to bite your
sorry ass as well.



Depending on your
zombie ass kicking skills you will be shown a variety of routes through the city. Play poorly and you'll arrive at something of a dead end. Save civillians and you'll be rewarded with extra lives... Kill 'em and you'll have lives taken away- fair enough!
There are four modes in the game...
Arcade, Original , Boss and Training. Play on Original and you get to save items like coins, gems, gold frogs, (no I have not been ingesting psychedelic mushrooms...recently...) air guns and unlimited continues that help you complete the game.

Complete the game? I wish! Never have and probably never will...

'Cos apart from items that you store in your car boot/trunk, you can't save
shit on this mother fucker! (Why am I posting like an extra from 'Shaft'?)



'One bullet away from killing the last boss, and completing the game... and
YOU DIE!
Then start all over again.
And incidentally, that's why I named it my most frustrating DC game on Tom's most magnificent recent post...
I love it/hate it!
Ok I'm rambling...And you might have guessed already that I'm more in favour of the
later release....

Typing Of The Dead...

OK no need to go through any of the features of the original 'cos it's exactly the same as this one.
Except that the graphics and even the voice acting seem a bit more polished.
And ( now heres the rub) Instead of a
gun you use a keyboard!!!
As do your charcters...


Instead of '
poppin' caps' you have to type like a bitch ass secretary on speed to repel the zombie hoarde. The basic scenario is this... The game is exactly the same but instead of shooting zombies you have to read set phrases and then type them.



Easy? NO! If your a good typist, no problem... If you've got poor keyboard skills (like me) then watch out. You just have to copy familiar (or increasingly non-familiar) words and phrases thrown at you by the game. "Hospitalised brick"? "Rasta"? "Uncle Slam"?
They're the easy ones... try "I lay my hand on yours my sweet, and then let out the nastiest fart you'll know".




Try that whilst zombies are threatening to chomp a chunk out of your face...
Having said that, compared to the light gun version, they actually wait around a little bit...
patiently(!)... Whilst you complete your typing.
Unlike the original, they kind of
lay off, lurking not too menacingly whilst you fumble over your typing errors.

To make things
less horrific, they carry sink plungers, rubber mallets and sausages to throw at you instead of knives and axes. Plug two keyboards in and play against a friend. I did and it was some of the most gaming fun I've had in ages... You can pick up keyboards for peanuts these days...



Now back in
2001 two keyboards would have cost you £40.
In 2006? Two quid each for two keyboards if you look around...
(I was given one keyboard free by the wonderful
Summit Games, Bangor, N.Wales because I bought a couple of rare import games from them-Heads Up! Respect!)

The two
biggest gingers played them solid at the Lighthouse last weekend... in favour
of Tekken 5 Dark resuurection on the PSP..
Even the younger ginger generation are into
the gameplay...and BONUS! they're improving their typing skills!
IGN 2006 gave 'Typing' a 9/10 in the face of reviews of games on the 360, PS3 and Wii...
Planet Dreamcast in 2001 gave 'Typing...' an 8/10.
The original light gun HOTD version got a paltry
7/10.
And I endorse their conclusions... ergo
Typing Of The Dead.... A clear winner!!!

So check this.... score a
DC (£20 max) Score HOTD2 (£2.50 max) Score TOTD (maybe a bit more but probably under a tenner) (Score a couple of keyboards for the DC (Guess...£20 max) add it up... maybe (max) £55 and you get yourself a shit hot console, two games and the necessary peripherals for less than a next gen game.
I rest my luddite case m'lud!
Good night children... wherever you are...here's a little gift to make you sleep easier after looking at all those zombies....

Excuse me while I crack another one off...

Common Themes in Dreamcast-Land

Ever since I was bought a Dreamcast for my Birthday in the November of 1999, right up until this year in which the last commercial games have been released in Japan, I have probably played close to 150 Dreamcast games in some form or another. Well, that’s only a guess, but counting all the games I’ve owned, then sold off to pay for others, and the odd ISO burning, it’s probably accurate. From all this button bashing, stick wiggling, and indeed, maraca shaking, be it fantastic games like Crazy taxi and Jet Set Radio to the mediocre ones like Redline Racer Nightmare Creatures 2, once in a while a strange phenomenon of deja vu occurs. Here I list just four that I’ve noticed quite frequently, but if anyone can jog my memory of any others that are not just common themes on all consoles, then be my guest.

San Francisco
Ah yes, the city with all those steep roads and palm trees. Firstly, we have the superb Crazy Taxi. Super Runabout, a game that plays very much like Crazy Taxi (only with more modes of transport and lousy controls) is also set there. San Francisco Rush 2049 is set in a futuristic (and somewhat void of human life) version of the place, but is still San fran none the less, and then there’s the first level in Sonic Adventure 2, which was also directly inspired by the city. I've also been reminded that the city also features (in great detail, but like Rush 2049, rather empty) in MSR.

Appearances: 6

Michael Jackson
Until Sega's last console came and went, the freaky ex-pop star had only made an appearance in one game, the Mega Drive title Moonwalker, based on his film of the same name. On the Dreamcast, however, he has popped up a few times in very unexpected places. He first popped up out of nowhere near the end of Space Channel 5, in which you save him from aliens so he can join your posse. In Space Channel 5: Part 2, he is part of your team from the very beginning, and has more of his trademark moves. He also begged Midway to add him to the line up of Ready to Rumble: Round 2, although I can’t really imagine him being all too tough in a real fight, to be honest. Finally, he had a unofficial appearance in 102 Dalmatians. Well, I think it’s him.

Appearances: 3 or 4

Fish
Yes, there have been fishing games in the past on many other formats, but thanks to Sega's rather clever Fishing controller, the Dreamcast sports quite a big collection of them. It all started with Sega Bass Fishing. followed by it's much superior follow-up Sega marine Fishing, as well a aproper, but dull as hell, sequel in the console's dying days with Sega Bass Fishing 2. While us Brit's only got one of these titles, the rest of the world not only got these 3 Sega games, but a few third-party titles as well, although these were more of the simulator breed, so they would be no interest to anyone under the age of 60 anyway. These games included Reel Fishing Wild and Fish Eyes Wild, for the record. Who wants to sit there waiting for the miserable sods to bite when you can have Mako sharks falling over each other to have a nibble of your bait in Marine Fishing? It doesn't' end there though, as Fish have popped up in two more games. Sonic Adventure featured the excruciating fishing levels starring Fat-Arse the cat, that may of been a bit mode enjoyable if you could play them with the fishing controller, and finally we have the only fish on the system that you don't have to yank out of the water to weigh, Seaman, the talking, (eventually) walking fish with a miserable boat face and additude to boot. Thought fishing was sad? Try talking to a mutant fish about Evolution and Politics! Speaking of Sonic and Fishing, look below for images of Sonic being tossed out for the fishes is Sega bass!


Appearances: 7

Bruce Lee knock-offs
This is actually a trend I’ve noticed in most popular fighting games series’, not just on Dreamcast, but I need more than three common themes in over wise this post will look rather spineless. We’re talking about the characters with the same squawky voice, same muscle-bound but skinny body, same eyebrows and sometimes even a pair of nun chucks, all of which the king of kung-fu were known for. On the Dreamcast alone we have Capcom’s Fei-Long in Super Street Fighter IIX and Street Fighter Alpha 3, Jann Lee in Tecmo’s Dead or Alive 2, Liu Kang in Mortal Kombat Gold, and Maxi in Soul Calibur. That’s not even including characters that share his same fighting techniques, just the ones that act and look a bit like him as well.

Appearances: At least 5

Note to self: never write an article in Word processor then try to copy it into Blogger. This post took so long to tinker with it should be illegal.