Top 10 Dreamcast Games show from G4TV

Now here's something I haven't seen before, and it's just shown up on Youtube by 'TheDarkStation88'. This is a half-hour show called "the Filter" from the channel G4TV (who also did that great History of Dreamcast show that everyone must of seen by now), that charts the top 10 all time Dreamcast games based on the votes from a message board, which I'm guessing dates around 2004 (judging how they reference Soul Calibur II being "last year") with the host even dressed up as Ulala (which is alright until she starts talking). Worth a look even if almost everyone that talks about the games is from one magazine publication and all the wonderful in-game sound is replaced with stock music. It's spilt into 3 videos below:



Modded Dreamcast Greatness (and much more)

Sometimes I think I spend too much money on collecting Dreamcast stuff, but then I think of that guy you owned every single Japanese game sealed up and how much he must of spent to get that lot only to not even play any of them. Last week I splashed out quite a lot of cash on a Dreamcast bundle of stuff: £120 (+£10 postage) to be exact. It all arrived yesterday and i must say though, I think it was a great deal.

This orange logo on start up is going to take getting used to, I've had a blue one all these years up until now..

For starters the Dreamcast is a Japanese model with it's shiny triangle by the light and big metal fan, possibly one of those early 1998 ones as it has no phone cable socket in that modem attachment. Unlike my previous ventures with Japanese Dreamcasts' (which both turned out to be broken), this one has a step down converter and best of all..it's had a mod chip installed so it can play games of any region without the need of a boot disc.

One of those broken Japanese systems I had also had a modification: someone had replaced the Japanese power board in it with a British one, which simply means it now took British plugs with no need for a stepdown converter. So not long after this new one arrived yesterday I popped the two open and swapped the power boards around and wala! My new system now had two mods to it. Now all it needs is a direct VGA socket hack and it'd be perfection. I'll use the stepdown for whatever other Japanese electronics I get (like a Japanese Saturn one day) and sell off the broken systems.

Another reason this bundle was a great deal was the games. A mixed bunch from every region, the games that convinced me to make offers on the set were Gigawing 2, Radilgy and Trizeal. All three of these games would cost me quite a bit separately, possibly around £40-50 each. The guy who owned it clearly had good taste: just have a ganders above at the 12 games that came with it. There was also two light guns in the box, a controller and a black VMU. Not all the games were in great condition (Power Stone in particular was pretty wreaked), but it's still a fantastic lot.

The system is a real joy to use. When you start the console up with a PAL or American game in it, you can hear it stop and start the disc while on the Sega screen, which must be the how the mod works, recreating the disc swapping in a second. It's also very quiet, so it must of been looked well after. To make sure it stays that way I won't be sticking any CD-Rs into this one, I'll keep one of my PAL systems beside me to swap in when I want to play homebrew or emulators and as for CD-R copies of games..I have so many of the games I want now I'm barely going to need them.

The last couple months have been quite busy with spending: I've been buying Dreamcast stuff a plenty. The lot above came from a ebay shop that has tons of sealed stuff selling cheap. I got a total of six VMUs (two of each colour) as well as Heavy Metal Geomatrix, Kao the Kangeroo and Charge N' Blast.


These second hand ones (top row) came from someone in America and were unfortunately in pretty bad shape (I-Spy has it's back pages of the manual ripped out and a cut out hole in the back cover) but playable. The two in the bottom row were found at a boot sale, although those have completely dried up for the year now, what with the cold weather. Probably why I've been going so Ebay crazy.

Here's another load of Japanese games I got cheap. I'm going to be digging out some translation guides to play Rent-a-hero and Sakura wars 3 (always wanted to see what the fuss was about with that series) and both Cool Cool Toon and Tokyo Bus Guide are quite addictive. I also have a japanese copy of Shenmue with the Jukebox CD, which means I know own Shenmue on every region. Oops! Probably best if I got rid of the PAL one then, to save shelf space.

Finally there's these two little oddities. These demo discs called "Dreamcast Express" were apperently only availble if you joined a Sega club of some sort, and come with two discs each. One of the discs has a full on interactive video tour of Tokyo Game Show '99, which is rather neat.

Now I just need to wait for my Segagaga box set to show up! Oh dear, my poor bank account.

Every Japanese DC Game in one video! Sort of.



The Dreamcast History Project is going to take some work, so to tide you over until I eventually get as many of the Japanese Dreamcast releases on the timeline as possible, here's a video containing almost all of them in chronological order (I cut out some re-releases). You most likely won't recognize a lot of them and to be honest I don't either: I'm actually quite surprised just how many there is, especially in the later years. There is tons of dodgy anime dating sim stuff in there that I mostly don't know the names of, as well as a lot of other junk that we never got, and there's quite a few games we know well that are missing because Japan didn't get them. Can you believe they never got MSR but did get Spirit of Speed 1937? What's that all about?

The Dreamcast History Project



Yesterday I stumbled across this archive on Sega's Japanese website that lists every single game released for the Dreamcast in Japan by release date with box art, so being the obsessive compulsive I am, I decided to save every single one of the 500 and something front covers. Then this morning I decided to hunt down this online program I saw used for something about the history of animation called Dipity, which lets you create a full interactive timeline with images, info, video etc. It's really simple to use and all of today I've been working on a timeline of the Dreamcast's many game releases, starting with for now all the Japanese ones which I have these cover images and release dates for.

Consider this my late present for the Dreamcast's 10th birthday. It's a work in progress but there is already quite a few entries there (all of 1998, most of 1999, some of 2000 and most of the latter years), mainly just showing the box art and on some a wikipedia link, but I plan to take the descriptions from the long dead Dreamcast Junkyard wiki and add them to the games info too. This may take quite a while so i might need some help with it, especially for hunting down the English language names for a lot of the games (most are on segagagadomain, at least). I'll see how I do.

So try it out, I've embedded it above. The further you zoom (I find the 1 month setting is the best), the more you'll see. There's also a flipbook which lets you look at the covers much bigger, and a list, it's all very clever how it works. It really does show just how quickly all our favorite DC games were crammed onto the market, with many weeks featuring about 3 great games at a time.

Credit Crunch?


Having read the quite spectacular Dreamcast tribute in the most recent edition of the wonderful Games TM magazine, I've got a little nostalgic for my little white box. That doesn't mean I've been playing on it, lord no! The ubiquitous 360 has killed off my regular excursions onto the Dreamcast in quite an alarming way.

Maybe the arrival of Dux will turn me back (Wind and Water Puzzles has not prised me away from GTA IV or Fallout 3 recently and maybe it's silly to put those games on the same page?)

However, I dabbled on the old eBay to check out the prices of Lack Of Love. You know 'LOL'???

It was the progenitor of Spore, an emotional 'evolution simulator' sound-tracked by that dude from the Yellow Magic Orchestra. Apparently a forgotten Dreamcast 'classic', it could have been yet another Dreamcast revelation that I probably would never have played.


But when I checked out the price it was asking between £60-£100+. Well you know what I thought? Fuck that!!! I want a new Shenmue, Crazy Taxi or Headhunter. Scratch that, I want some clever mod /emu type to deliver me Blue stinger 2!!!

Rant over, I promise. The point I was about to make was that I stuck around on the Dreamcast section of eBay and stumbled across what I considered to be a 'must have' purchase. In a nutshell I discovered two brand new, boxed up VMUs for £3 + postage.

When factored in a £1 donation to the NSPCC, plus my complimentary festive Paypal voucher of four delicious pounds off any purchase on eBay, the whole package cost me £2 (inc postage).

That's a sum total of £1 each for two boxed up, coloured, see-through US VMUs. Only two years ago, I payed £15 for ONE. Point being, now that we are in full on credit crunch recession, (plus the 'current gen' has truly arrived), there are many, many sweet Dreamcast deals to be had...)

The batteries alone (to power a VMU) cost more than I paid online. Get surfing people and let me know what lovely bargains you have secured!

Dr. Robotnik still plays his Dreamcast

Look at that picture. Now look closer. Can you see a little white box of awesomeness? Okay, I'll help, it's right next to the old doctor's finger. The screen is from the new Sonic Unleashed and was spotted by the good folks over at Sega Nerds.

By the way, about the game, I have it and I've played a couple of stages already (one of each type of gameplay) and let me tell you, so far this looks like the best Sonic game that came out after Sonic Adventure 2. Surprising, I know, but really, unless something really disappoints me in the next stages, this is going to be a blast to play. The speed stages are simply made of awesomeness, the town stages are pretty much like they were in SA1, only a little less annoying, and the infamous werehog levels are...not so bad, actually. They're a little tedious, yes, but they add variety to the game and keep the speed levels fresh. Besides, even the SA games were not made of speed levels only.

Like I heard someone saying recently, the problem with a lot of people nowadays is that they don't even know what they want in a Sonic game anymore, and while Unleashed is not its best title yet, it's definitely a huge step forward in the right direction. It doesn't even compare to the disgrace that was the first Sonic game on the 360 and PS3...

Another excuse to pretend the DC2 is coming..

I'm sure you saw that Japanese project where someone had crammed a PC into a Sega Saturn, and if you browse about other blogs you have probably seen this already too but whatever...here is the same crazy bloke with a PC crammed into a Dreamcast. It even has a Blu-Ray drive!

It's quite amazing how this guy has managed to squeeze so such into the Dreamcast's shell. It must of been tricky enough with the Saturn, but the Dreamcast is mighty compact! The innards are insane!

Look at all those connections up it's backside! I sure would love to get a PC this compact and good looking, rather than a giant bulky block, mine of which is currently getting repaired as the darn thing decided to stop turning on.

And just to make sure it doesn't set on fire after five minutes it has a huge-arse fan in the bottom. I take it this means the system has to be layed on it's side when in use.

The controller ports are now USB ports. How cute. Yep, you could put me down for one of these! I'd get it emulating the previous Dreamcast, and scribble a "2" onto the logo.

Happy 10th Birthday Dreamcast

..and yes, this is the official birthday of he Dreamcast, not 9/9/99, which is the anniversary of the American launch. Today (or was it tomorrow? Whatever.) ten years ago the system was launched in Japan, almost a whole year before the west got it.

Admittedly they probably should have released it a bit later as the games available on day one weren't exactly all too exciting: they got Virtua Fighter 3tb (early versions of this game had some nasty bugs), Godzilla Generations (shit), July (shit), and PenPen (not bad, but not a system seller). That's it. Also, stocks were limited as NEC struggled to get the graphics chip produced in time, and it took at least a month for some great games to show up (when Sonic adventure was released that December, it was even buggier than the version we got, hence the re-release "Sonic Adventure International"). These reasons might be why the Dreamcast didn't quite click with the Japanese quite like the Saturn did (everything over there appears to be opposite land).

With this in mind it was a smart move of Sega to release the system in the West almost a year later, as it gave them plenty of time to prepare what could quite possibly be the best launch line up of games ever when it finally arrived in America, with the likes of Power Stone, Soul Calibur, Sega Rally 2 and House of the Dead 2 all there at day one, rather than a few months down the road.

Still, while the Dreamcast wasn't quite so hot in Japan as it was for a short while over here, there has been a small hardcore gamers market for it for many years after it's supposed shelf-death. Last year we saw two final retail releases in the form of Trigger Heart Exelica and Karous, and we also saw the debut for German-based indie publisher Redspotgames, who released Last Hope last year and has just released Wind and Water Puzzle Battles, just in time for this anniversary.

A pretty crummy way of celebrating this, but I did have a few things planned for today/tomorrow/even this week that I won't be able to now thanks to my computer conking out, including a ten minue long tribrute video featuring around 100 games, and my Rummage video for Wind and Water. Oh well, I'll be able to get back to work on them soon. =)

GamesTM Dreamcast Edition

Just a quick post to let all of you lovely people know that the latest edition of the very marvellous GamesTM magazine has twenty plus pages devoted to our favourite console this month.

The articles cover the history of the Dreamcast, from it's Japanese launch, to it's current status, including Wind and Water Puzzles. It name-checks the best and worst software releases from 1998 to 2008, the GamesTM top ten Dreamcast releases, how the Wii is the Dreamcast 2, a profile of Ryo Hazuki from Shenmue and information on homebrew and independent releases.

All in all it celebrates the Dreamcast's legacy, it's relevence in 2008 and gives it the props it's due.
Not since RetroGamer's Dreamcast special have we seen a contemporary publication show the Dreamcast so much love.

Buy it read it and revel in it!

Strange Finds. New Copy of NBA 2K Found in Grocery Store

Well I am working unpaid overtime at the moment so I wanted to do a quick post. Luckily, I'm using the money I made from online poker to carry me over.

I found a new still in shrink wrap copy of NBA 2K for the Dreamcast in my local grocery store the other day. $1. Not a scarce game by stretch of the imagination but an interesting find considering the location.


Other stores in the chain used to rent games and videos. So they got a bunch of PS1 games and Dreamcast games in to sell for $2 or less.

Have you ever found some Dreamcast stuff in a strange location?

Pop Culture Icon.

I think am going to do a new feature here where I make post every time someone uses the Dreamcast in their movie/webcomic/whatever as a Cultural Icon.

Take this brand new brand new MegaTokyo strip where Fred Gallagher has a zombie dinosaur eating a Dreamcast console.

http://www.megatokyo.com/strip/1171

They are getting harder to find, aren't they?

It's amazing how many people utilize the Dreamcast as an icon. I won't dredge up any of the many many examples I have seen the in the past but I will make mention of new ones I happen to see.

Dreamcast-ius Clay

You've probably seen those excellent miniature Sega consoles you can get. They're super detailed and even come with tiny games and joypads an' shit - indeed, the Gagaman showcased his collection over at Sega Memories a few months ago. However, if you feel the need to spunk THIRTY DOLLARS on a vastly inferior tiny Dreamcast such as this:


Then click here. Ho ho! That's not a real link! HA HA HA! See what I did there?! No - click here. Kudos to the artist for recognizing the downright fucking brilliance of everyone's favourite under-appreciated console, but Jesus H. Christ - Stephen Hawking could probably fashion a more convincing model using just his own faeces encrusted nappy.

Actually, upon reading the site, it appears that the item has sold out. 

Egg + face = whogivesashit.

Fame/Infamy

Well, it's that time again - the kind of time when I, your venerable host, like to take you, the venerable reader on a magical trip. A trip through a kingdom of unimaginable delights, of vomit coloured skies and shit coloured meadows. What is this place I speak of? Why, it's New-Games-Off-eBay-Land, of course!

Whilst that opening paragraph probably made very little sense to all but the most highly sedated Broadmoor resident, you'll no doubt have some kind of idea what I'm on about - more stuff flopping through the Stargate (letterbox) and claiming squatter's rights in the galaxy-sized library of awesomeness that is the Dreamcast Junkyard (tm).

Before I go any further though, I must bring your attention to this:



I had an email published on teletext's Game Central! FAME IS FINALLY MINE!!! X-Factor? Pfft...fuck that shit - I've had my name (well, my Blogger ID) on Game Central! I can now die happily. Although if I did, right now, you'd never find out what crap I've recently added to my collection.

So I won't. Die, that is. Yet.


Spawn: In The Demon's Hand
Have you played Heavy Metal: Geomatrix? Spawn: In The Demon's Hand is a game in the same vein - you run around  3D maze-like levels shooting, punching and kicking the crap out of every other character who's trying to do the same to you. And that's it, really. As the name suggests, it's based on the Spawn comic books/film and features characters from the Todd McFarlane scribed canon, but to be honest it could be a game based on any comic series with different characters pasted in. My knowledge of Spawn begins and ends with the rather shit film from a few years ago so I'm not really equipped to say whether this game and it's environments are authentic to the comic series, but I wasn't really that impressed by the experience contained on the disc. The graphics are OK (but it doesn't support VGA, dammit) and the music is of the typical rock type, but it's just, well, a bit boring.


Worms World Party
I don't even know why I bought this. Probably because it was a quid, but thinking about it that quid could have been spent on something else. Like a chocolate chip flapjack and a copy of The Sun. Oh well. Anyway, back to Worms. Like Armageddon, World Party sees you take control of a team of sadistic worms who must defeat a similar team with all manner of outlandish weaponry. These (turn based) battles take place in some very strange Lemmings-like environments and most of the explosions take huge chunks out of the floors and walls meaning that you can shape the landscape to your benefit or hindrance of the enemy team. The thing is, Worms is meant to be played as a multi-player game so if you have no friends (like me), it can be an unrewarding experience. Aesthetically, World Party is very colourful and even though it looks quite basic, the visuals perform their function perfectly. The 'World Party' moniker comes from the fact that when it was released, the game allowed gamers from around the globe to battle each other online. I'm not sure if you still can, but considering the Dreamcast has been defunct for nearly a decade now, I'm guessing the servers are now lying in a pool of effluence in an alley somewhere.

The following games I got off that lovely chap known only as Gary, and so arrived in the form of a CD-R titled Dream Shooter 5. Here's a (pretty crap) flip video of the clever interface bit:



Don't tell the Federation Against Copyright Theft (FACT). They'll probably get that fat twat to brand me with that red-hot poker and then lock me up for funding terrorism like all those ne'erdowells selling copied DVDs down the market.


Under Defeat
An awesome helicopter shoot 'em up set in an alternative timeline from our own, Under Defeat is one of those new-ish DC releases. I'm quite new to the whole 'shump' scene so wasn't really expecting much from Under Defeat, but I have to admit that I was quite taken aback by how cool it is. The graphics are all fully 3D and you can change the aspect of the screen from portrait to landscape for a full screen experience (although you have to put your telly on it's side). The best thing about Under Defeat though is the tempo of it all. Wave after wave of brilliantly designed enemies come at you and you can modify the angle that your chopper flies at in order to attack bogies from the side (which helps if they are firing a constant stream of projectiles to their front). The difficulty level is perfectly balanced and the special effects are imply stunning (check out the special screen-filling super weapon!). All in all, one hell of a shooter.


Zero Gunner 2
Another helicopter based shooter, Zero Gunner differs slightly from Under Defeat in that you can fully rotate your craft in order to destroy enemies that come at you from the left, right and behind. Again, the 3D graphics are mightily impressive - as are the end of level bosses. Basically, they start as various pieces of hi-tech military kit (stealth bomber, submarine etc) and when you've worn enough of their energy down they transform into a big fuck-off robot. Kind of like Power Rangers, but without an actor in  shoddy rubber suit. You also get to choose one of three different types of chopper, each with a different pattern of fire and strengths and weaknesses. It's not as good as Under Defeat, but it's still a corking shooter.


Ikaruga
Now we're talking. Ikaruga is one mother of a shoot 'em up - and possibly one of the most imaginative ever created. How? Well, it's all about opposites. You see, in Ikaruga, enemies come in two varieties - light and dark. Your ship, Ikaruga, also has the ability to change between the two different polarities meaning you can shoot dark and light missiles. The clever bit is that even though you can destroy either type of enemy with either type of ammunition, you can only be destroyed by enemy fire of the opposite type. If, for example, you are in the dark polarity and are hit by a dark enemy's fire, you simply absorb it and it fills up an energy bar enabling a special attack. If you are hit by opposite fire, you take damage. It sounds a bit confusing when it's written down, but in practice it's actually very clever - especially when you're fighting a boss who is filling the screen with patterns of different coloured projectiles. Switching between the light and dark polarities becomes a test of skill in these situations and death is usually down to your own ineptitude rather than unfairness (for that, see below). As with most of the shooters I've recently acquired, you can alter the orientation of the screen in Ikaruga and in effect get it to run full screen if you want to put your TV on it's side, but playing it with the borders is totally acceptable. And, like Under Defeat and Zero Gunner, the graphics are far beyond what you would expect to find in a shoot 'em up of this ilk - everything is modelled in 3D and the backdrops can be breathtaking in places. Quite simply, Ikaruga is an ingeniously creative and beautiful-looking game. Awesome.


Trigger Heart Exelica
Bit of a weird one this. Rather than pilot a spaceship or helicopter like in most shooters (with the exception of Gunbird 2, where you can pilot a magic carpet), in Trigger Heart Exelica you get to control a Manga schoolgirl in a flying battle-mech outfit. A sexual fantasy fulfilled for many people, I'm sure. It also differs from the rest of the pack in the way that you can fire a sort of grappling-hook thing at enemies in order to 'capture' them. Once captured, you can either use them as a shield or spin them around and throw them back at other enemies. Two birds, one stone. There is a story of sorts that seems to be an integral part of the game - characters are always popping up to chat shit, but seeing as it's all in Japanese I haven't got a clue what it's all about - and even less of a clue as to why, when you destroy them, enemies turn into gold nuggets that then get absorbed by your little character. There are a few different play modes (story, arcade, attract, training etc) and two different characters (with different shooting patterns) to play as, but it's all fairly middle of the road stuff. Trigger Heart is also quite difficult simply because it relies on completely filling the screen with fire at times making it impossible to avoid death, and also has end of level bosses that you have to defeat up to three times before they just fuck off. It's a fairly decent shooter, but nowhere near as good as some.


Psyvariar 2
Another shooter that has you in some kind of battle suit rather than a ship, Psyvariar is probably my least favourite of all the games on the Dream Shooter disc. Graphically, it's quite good - everything is very crisp and it features interaction with the background (the first level boss smashes a hole into the ground and them you do battle whilst hurtling down in), but it's lacking that vital something. It does feature a unique 'buzz' system, where you power up your suit by glancing enemy bullets, but it all moves just a bit too lowly for my liking. Also, there are no extras - all you get is the main game, which is a bit stingy. On the plus side, the music is of a very high standard and mirrors the action brilliantly. And that's it, really. Psyvariar 2: Painfully average. Although, it's better than Trever McFur in the Crescent Galaxy on the the Jaguar, so it's got something going for it.

And if you actually read all that guff, congratulations - it was hard enough writing it all whilst still suffering from a Beck's induced hangover. Next up: Capcom Fighting Collection!

Finally, to the abhorrent cunt who stole my Shepherd's Pie (yet left the beer!!) out of the fridge: I'll find you, and I'll kill you. Make no mistake. Just incase you're, y'know, reading this. Erm...

Yeah, baby...erm...yeah!

Sigh. Do you look in the mirror every morning and sigh? Is your life empty, meaningless and devoid of any form of (non-Dreamcast related) fun? 

Yeah - mine too.

But wait - something has surfaced that can fill that gargantuan chasm of nothingness that dominates your existence! No, it's not the tender touch of the opposite sex (but we can all dream, right?); Rejoice, for the DREAMCAST HAT IS HERE!!!!


HALLELUJAH!!!

And it only costs $12.99 (which is about 7 quid in real money). Sigh...

Wind and Water unpacking and first impressions



So Wind and Water Puzzle Battles showed up in the letter box this morning, so I promptly did a video of the excitement of getting a brand new Dreamcast game, showing the game's highly professional packaging as well as a quick look at the game running on the system. I'm very impressed by just how slick the presentation of both the manual and the game itself is, the Yuan Works team (all two of them!) are evidentially very passionate when it comes to making games, I hope we see more from them in the near future.

So my first impressions on the game? The story mode is the game's strongest point: you get a Super mario 3 like hub map where you'll bump into characters to chat to (two of which are based on the Yuan brothers themselves) and plenty of different mission based stages to play, that on completion open up more of the map. There is also a shop to buy items from and great little mini games to be found. The dialog between the characters in a great laugh: the game's story is based around Amy who has been deemed the task of teaching everyone how to play the game despite being a bit of a air head, while the game is still being developed around you by the Yuan brothers. One particularly amusing moment was coming across a little kid who was on his way to a RPG school, holding a giant, Final Fantasy VII like sword. There is also a arcade mode and a very clever puzzle mode where you only get one or two moves to clear all the blocks.

As for the gameplay, so far I'm finding it quite challenging at say the least. It's rather simple to get into, but deceivingly tricky once you start to get deeper into it, especially when facing CPU opponents. The game requires very quick reflexes and the ability to manipulate the blocks you swift about very strategically. Personally I tend to hold my own pretty well in puzzle games but in this case I'm getting my arse whupped. I still haven't even beaten the first opponent you need to face in the story mode yet after quite a few attempts, he just manages to throw me out of the game in seconds with his super quick maneuvers.

So at the moment I'm struggling to keep up with it but I'm going to stick with it and see if i can get better, so this game may even be able to pull me away from LittleBigPlanet for a bit, so that's something. When I said in the video the review will be by the end of the week it'll probably be more like next week as I want to play quite far through it first.

Subversion

You may (or probably don't, to be honest) remember this post from the 'Yard's early days documenting PlayStation advertising popping up in a Dreamcast game. Well guess what - I've found some more, this time hiding away in the 'name entry' screen of that graphically wondrous race-a-thon, Tokyo Extreme Racer 2:



I realise that they're only shapes, but c'mon! Where else in the history of mankind do those four particular shapes appear - except for on the PSX joypad?!

Yet another example of subversion by Sony-planted moles. Tsk.

Wind and water is out!

From this week copies of Wind and Water: Puzzle battles should be on their way to whoever pre-ordered it, and can also be purchased right now as the game is officially out! Apparently it was already for sale at a convention in France a week ago, lucky buggers. If you haven't already, buy yourself a copy of this NEW game for your Dreamcast at Redspotgames store. Alternatively Play-asia will also be stocking the game within the week. I'm looking forward to finally getting my copy, look forward to some videos on it's release from me including a Rummage video review!