In the spring of 2021, in my sun-soaked Seattle, WA apartment, I stumbled upon Jet Set Radio HD on Steam. It had been 20 years since the game’s creation during the dot-com boom, and so I found myself reflecting back on that era — on what we thought the future of the internet could look like compared to where our online worlds were now headed. JSR, in combination with the online-enabled super computer that was the Sega Dreamcast, represented an idea of where technology and games might go next. I was captivated. Maybe I still am.
I played through the game. I liked it — its energy, its vibe, and realized that the game now had a far deeper meaning that the younger me could ever piece together. The original hip-hop, funk and electronic synths —characters in their own right— played supporting role to my avatar, Cube, who cut through a Toyko-to basketball court tagging walls, a police state closing in on her.
Thoughts of data privacy, encryption technology, and artificial intelligence policing came to mind as I watched that deadly force unleashed on my protesting, spray-painting avatar ass. Developed in 1999, I also felt an influence of the pirate music sharing application Napster in my play through; in the JSR logo; in its ethos. I thought about intellectual property laws and how they are designed to re-appropriate property and wealth mostly for corporate entities. Entities like [Rokkaku Group].
I think Jet Set Radio can mean many things to anyone. I think that is one driver of its captivating nature.
Screenshot from Jet Set Radio Multiplayer |
Others had taken an interest in Jet Set Radio, too. This led me to Jet Set Radio Future Multiplayer. JSRFMP is a fan-made game that takes Jet Set Radio Future, an original Xbox title and sequel to Jet Set Radio, and turns it into an online multiplayer, free-to-play extreme sport. The game’s character art is respectfully —how should I put this— pirated appropriately in the Jet Set Radio way from the Xbox title.
Before Bomb Rush Cyberfunk, there was 2018's Jet Set Radio Future Multiplayer. And while the game's server is no longer online, the game is still playable today single-player. JSRFMP has a custom soundtrack, and it features music artist 2Mello’s unmistakable sounds. There is fan-made graffiti art, and the game has more to offer than one might expect from a solo venture. There are a number of original characters to play, and expressive anti-fascist dance moves to unleash.
I ended up exchanging a few Discord messages with the solo developer, who goes by the name of screenracer. This is that interview, conducted over Discord messages in the Summer of ‘21.
Screenshot from Jet Set Radio Multiplayer |
DCJY: When did you first dive into Jet Set Radio and why? Did you play the original back in the Dreamcast era?
screenracer: I played Future way back when the original Xbox came out. I was really young, and all I really remember was really liking 99th Street and I would always get my dad to complete the game up until 99th Street so I could just roam around since I wasn’t very good at games back then. I remember the game wouldn’t save for me as well, so I’d leave the Xbox on basically all the time haha. I forgot about Jet Set Radio for a while after that, since I was very young around seven or eight.
What got me back into Jet Set Radio was when Jet Set Radio HD came out. I was like, man I remember this game! But when I played it, it was different. I then found out that Future was the sequel. I wasn’t even aware of the Dreamcast version up until that point. So then I got an original Xbox and played Future, and started getting back into the Jet Set Radio series.