You are Conrad B. Hart, an academic who creates a device to scan the molecular structure of organisms as part of his thesis. Rather than get his thesis published, a slap on the back and a job offer from his educational institution though, Conrad inadvertently discovers a plot by an alien race of shape-shifters who are planning to conquer the Earth. Cue a kidnapping, a brief escape from captivity and a marooning on an alien planet (with a few other familiar tropes such as lost memories and pre-recorded holocubes thrown in for good measure), and you have one rollicking sci-fi adventure on your hands. I won't go into any more detail than that, lest I spoil it for those who have yet to experience Flashback; and for everyone else I'm sure you've already played it multiple times and know all about the rest of the narrative that plays out across the game's various dystopian theatres.
As mentioned earlier, Flashback was initially released back in 1992 for the Amiga, although as documented in an interview with Retro Gamer, lead developer Paul Cuisset revealed it was initially programmed for the Mega Drive. The pseudo sequel to 1991's Another World, Flashback went one step further than Delphine Software's previous side-on adventure by introducing some pretty spectacular rotoscoped animation and clever puzzles, as well as some really intense gun play and an interesting plot. When all cut together with some amazing-for-the-time cinematic sequences, Flashback presented gamers with something that was a good few leagues ahead of previous games in the genre, such as the aforementioned Another World and Brøderbund's Prince of Persia.
The Anti-G belt plays a small but vital part in Flashback |
How Does It Play?
From a gameplay perspective, Flashback for Dreamcast remains perfectly faithful. You control Conrad and make him run, roll, leap, hang and shoot as you move from static screen to static screen. I've refrained from using the term 'side scrolling' when describing Flashback because that isn't what it is - you walk, jump or drop off one screen into the next. Sometimes this can lead to leaps of faith or rolls into a group of waiting bad guys, but these situations are few and far between. One of the most startling things about Conrad is the sheer number of different - and often context sensitive - moves he has at his disposal, and just how well animated they are. Again, this is down to rotoscoping (where a real actor's movements are traced), but it works so well in Flashback and really gives the game a distinct identity. As Conrad moves through the game's environments, he will pick up objects that can be used, such as keys for doors and shields that need to be recharged. The stages too are intricately detailed and full of hazards and adversaries; but luckily he isn't defenceless.
We don't condone getting into firefights with cops. |
Just a standard procedure... |
Controls are fully customisable |
Scaler and filter options are available |
But what of this Dreamcast port and the new features you can expect if you decide to splash out? Well happily, they are numerous and really do make it stand out from the rest of the ports on other systems - even the most recent iOS port, in fact. As mentioned, this is a sort of 'best of' amalgamation of the other versions and as such stands apart from the rest. For starters, the extended PC intro is what greets you when firing up the game. There's also a totally new main menu screen, and a host of visual toggles stashed away in the options screen.
No filters |
With scalers and filters on |
The Dreamcast version will also include the PC CD-ROM cut scenes |
Don't get lost on the subway - use the map! |
The original Mega Drive version is included |
Your VMU will make angry eyes at you... |
"The game was initially ported to SDL by the owners and I've worked on that code as a base. It wasn't hard because the game doesn't eat much memory or CPU. There are two kind of graphics filters: the scaler is 2xSai (de-pixellation) and the linear filter. The game was 1:1 screen (256x224) and this is a problem with wide screens. The 2xSai is an original port, and the linear was done by me. Graphics assets are the original MS-DOS
"Also I've added an interpolation for the sound because it's the 22KHz 8bit Amiga sound assets. At present I'm seeing if I can add Mega CD tracks and the cutscenes as additional bonus content.
"The game is in English, French, German, Spanish and Italian languages. I've also added and option in the title menu for playing the Mega Drive/Genesis Japan and USA versions with a special Gens4All build. Both (native and emulated) can save the state to vmu and game codes can be shared between versions."
Like all bar tenders, this guy is a gold mine of info |
In a nutshell, this is the same old Flashback you probably remember, albeit one with a few new bells and whistles. Controls are sharp, visuals are nice (and the added graphics filter options are a cool touch) and the music and sound effects (as brought in from the Amiga version) are absolutely spot on. I did note that on a few occasions the music during cutscenes stopped playing before the cutscene itself had finished and I can only attribute this to some of the longer sequences being used where the music didn't match the length (although I could be wrong, and this is a preview build). That said, if you've only ever played the Mega Drive, SNES or Jaguar versions in the past, the addition of character speech is a welcome addition.
One of the many impressive cut scenes |
Flashback comes in a PAL case with high quality printed inserts and manual (NTSC-U and NTSC-J versions will follow in October 2017), and will be available to pre-order at Rush On Game along with the other new releases from JoshProd (including 4x4 Jam, Ganryu, Sturmwind and Zia and the Goddesses of Magic) right now. The game is expected to ship in September 2017 and is region free, VGA and VMU compatible.
Yes, we know some people had issues with Rush On Game last time around, but please understand we are an independent Dreamcast source - we have no input or control over who sells the games JoshProd publishes. With that in mind, will you be getting Flashback for Dreamcast? Let us know in the comments or join the conversation in our Facebook group here!
Update
Flashback from Dreamcast has started shipping (late November 2017) in PAL cases, the NTSC style cases will follow in early December. The game has also been updated slightly with new bonus content - you can find further details here.
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8 comments:
We'll that sounds even better than I thought it would! I'm definitely getting it. I've used Rushongames before and a good tip is to install Google Translate as an extension on Chrome. I had no problems with them after this as I'm not exactly fluent in French.
Never heard of this game ever lol. The intro made me feel stupid...
I have completed another world on the amiga and i enjoyed it alot. Flashback i only tried briefly on the amiga , for some reason i didt play it as much as anlgher world. But this time i will buy it for sure ! Its for my Dreamcast , seems to be the best of version of a classic , and lastly i want to show my respect to chui who i hope will continue to "develop/write code" for Dreamcast software ! If he lived in sweden i would definetly buy him a beer 😁
This is Great news indeed. I will be buying the Dreamcast version for sure. As a huge fan of the game, if I didn't already own a Dreamcast I would have bought one just for the pleasure of playing this new version. Thanks to the team who put this together for the old fans and for the new ones to come. Chui, thank you!
Is there a ratio option for widescreen, and if so, does it look good on HDTV without stretching the characters?
Quite interested in these. Hoping to get the NTSC boxed version in the future.
but man...rush on games.... what a miserable site to navigate. Not complaining about the language, just.... what it is. It reminds me of old paid flash video websites. But beggers can't be choosers I guess.
The one thing that could make this version the definitive one is the addition of the Atari Jaguar soundtrack :-D
Are they gonna Ng to be releasing it on PC as well? I know it's sacralige to say around here, but I'm cutting back on my retro stuff...
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