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Showing posts with label K-Project. Show all posts
Showing posts with label K-Project. Show all posts

To Dream of Love: More Music of Rez

Much has been said about Rez here at the ‘Yard. Some don’t rate the game that highly, thinking it is either boring, or too simple. To me, that simply means that you do not “get” it. When you get it, Rez is like nothing else I have ever played. Well, perhaps WipEout is about as close as it has gotten for me. The reason I say this is the fusion between the “race” or challenge, the gameplay inputs, the visuals, and the music. To play Rez properly is to wear some bloody good headphones, and dedicate yourself to its gameplay. You can’t appreciate Rez if you have the sound low, off, or simply have a “5 minute bash”. Rez is more of an experience.

Rez went through a lot of changes in development (see video below), but the leaked beta is extremely close to the final game (though it's got a higher difficulty level).



I’ve yet to play Rez Infinite on PSVR, but one is on its way to me as I write. However, I do have the game on Xbox 360 and enjoyed playing through and completing it multiple times. I consider myself nowhere near an expert at the game, but definitely feel I am very well connected with it. When I see people write “it’s boring” or “it’s overrated” then to me, they simply don’t get it. It’s gone over their head. That’s fine. Though putting such things to the page makes me sound like an elitist prick (the data is still coming in on that), to say that I am more invested in Rez than the average gamer would be a fair comment. Most of my posts for the ‘Yard have been on the subject of the game; I have a copy of “Vibes”, the prototype beta of Rez:
So, why am I, once again, writing about this legendary game? It’s because yesterday I put on an album I haven’t listened to in ages; Second Toughest In The Infants, by Underworld. I was taken back into the game. 


Rez sequel announced: Child of Eden

Until I finish my Ph.D, my posts will remain few and far between. Sorry for the hiatus, but I fully intend on posting some high quality stuff once I am finished.

Anyway, in addition to the other news from E3, it's worth broadcasting this little snippet of information: Mizuguchi Tetsuya, the mind behind the amazing synesthesia-based Rez (and betaK-Project), showcased his new game at E3; Child of Eden.

Those of you that have played Rez will remember that the AI in Rez is actually called "Eden" and is actually personified as the image of a woman that you must rescue from numerous computer firewalls and other defence systems (man this game is a geek's vision!).

The new game makes use of Microsoft's Kinect system for the XBOX 360, but can also be played with the use of standard controllers. If there was ever a game to sell me on the idea of waving my arms around whilst stood in the lounge listening to trance music during a never ending computer visualisation, this is it.

The idea seems familiar to those of use that know Rez; take control within the computer and 'clense' (some say shoot) the area, which in turn progresses the musical score of the game. Quite novel stuff really. Personally, I think that much as NiGHTS was destined to be played on the Wii, Rez is destined to be played using the Kinect. At least, it has me partially sold on the idea!

Here's a couple of videos for your viewing pleasure. Please turn up your speakers and relax!