Terrorvision

You may have heard about this morning's 'terror' raids in Manchester, Liverpool and Birmingham. Apparently, according to the (suspiciously omnipresent and all knowing) BBC News, over 500 police officers raided several properties thought to be inhabited by individuals associated with terrorist activity 'overseas' (or 'Iraq,' as it's more commonly known). What I didn't know, however, was that one of these houses was across the fucking road from me, so imagine my suprise when I returned home earlier to discover an entire studio's worth of news vans, camera crews and Z list news presenters milling about. For a moment I thought I spotted Eamon Holmes conducting an interview with some gormless old sea-hag, but was dissappointed to discover that it was infact Zippo's Circus putting up a Big Top at the end of the street. The greedy cunt.

Anyhow, this got me thinking. 'Terror,' apart from being Mr Bush's favourite catchphrase at the moment, is quite ubiquitous. People, we live in an age of fear: but fear not! There are several Dreamcast based organisations at hand to save us from our News of the World created oppressors!

Lets have a look at them and their capability to keep us and our 'democracy' safe...

Rainbow
OK, not a solely Dreamcast related organisation, but Rainbow appeared in no less than two titles for our favourite great white hope. Taking control of a team of crack counter terrorist agents, it was up to you to infiltrate various real world locales such as museums, schools and office buildings in total silence and take out any 'tangoes' who happened to be stupid enough to wander into your line of fire. The two DC versions are very much a mixed bag in terms of graphics, sound and pretty much everything really. The first game, Rainbow Six, featured pretty basic graphics and some shockingly bad texture mapping but overall was quite playable. The second Dreamcast outing for Rainbow was in the follow-up, Rogue Spear and that added keyboard and mouse compatibility and slightly better visuals but also threw in a wierd 'flickery' screen. Hard to explain, but when you play 'em both you'll see what I mean.

A Plane
Interforce
More of a privatley funded venture than the NATO controlled Rainbow, Interforce is still primarily an anti-terrorist outfit. If you're still not completely sure who Interforce are - one word: Outtrigger. Or is that two words? Whatever. Outtrigger is a top little arcade game with all the usual bells and whistles attached to the genre: gameplay about as deep as a muller fruit corner, garishly vibrant graphics and arenas the size of a postage stamp. But that's not to detract from Outtrigger - indeed, it's a really good game and deathmatch fans would be encouraged to seek it out.

Ouch
John Mullins
Not really an organisation in the traditional sense, John Mullins is the real life one man army featured in Soldier of Fortune. Regular visitors to the 'Yard will already know my opinions on SoF (not favourable), but Mr Mullins is still fighting the good fight against a seemingly infinate number of balaclava clad hoodlums intent on world domination. The fact that Mullins looks like an outcast from the Village People fades into insignificance when he's got an arsenal of weapons as impressive as displayed here. Shotguns, Desert Eagles and M16s are all perfectly acceptable methods of diverting moustache jokes too.

erm...
CMF
Hmmm, not much can be said about the CMF. Or Confidential Mission Force, for those of you not on the 'need to know' list. They're out to stop an evil scientist (replete with evil eye-patch (it must be a nightmare looking through a microscope)) taking over the world which is very commendable and all, and also feature in the other PAL lightgun game - Confidential Mission...but that's about it. Oh and one of them is called Howard. But sadly, it's not the girl.

Typical. Highlight the black guy.

*********INTER(CONFIDENTIAL)MISSION*********

I'm thinking of going to watch The Da Vinci Code this week because I thought the book was a great read. Airport fiction it may well be, but a good read nonetheless. An observation I have made though, is that many people are saying the film is a pile of shite. When asked if they have read the book, the answer is invariably "no." FUCKING CRETINS. If I hear one more pompous twat on the bus going on about how it's all made up and totally inaccurate, I swear I'll punch the fucker in the eye. Then jump on his throat. Then drag his asphyxiated corpse to WH Smith and point out that the Da Vinci Code is, has and always will be sold in the FICTION department...BECAUSE IT'S FICTION and has never been marketed otherwise!!!

Just had to get that off my chest. Next Week - how to dodge taxes and get away with it! The Dreamcast Junkyard: better than Capone. Ahem.

Dreamcast Memoribilia! Swoosh.

That's right folks, there's no better way to celebrate your wonderful white box all over the place then to decorate your gaming room with toys and other merchandisables from your favourite Dreamcast games! That's what I've found myself doing, anyway. Well, not exclusively Dreamcast stuff, but Sega stuff in general, because they own my soul. I'll just stick to stuff from DC games so I won't be here all night.

First off, action figures! Everyone loves those right? Well, you'll be pleased to now that there's actually quite a few out there based on Dreamcast games. First off, the most obvious, Sonic Adventure. While there's truckloads of Sonic consumables out there (Trust me, I own quite a collection myself), these following were actually made to promote Sonic Adventure back in 1999. After flickering through the Argos catalogue you may actually recognise these three talking figures here...

..because Sega recently re-released these to promote the anime series Sonic X. They didn't even bother to change the voices to the Sonic X ones, and for some reason they made the Sonic one look rather odd...

...his gonna get a neck cramp like that. Anyway, the next one is a whole lot nicer. This limited edition is quite big, and comes with a big Sonic emblem thingy that talks, and it came in a splendid box. There was also a series of smaller figures of this style, but I've never been able to get my mitts on them. They even did Big and Gamma! I want them so much.

Next up: House of the Dead 2. This rather lovely set of four came my way rather recently at boot sales brand new for £3 a piece. They even have the Dreamcast swirly on the back of the boxes, which is nice. One of them is out of his box because it was all beaten up (I bought that one else where, before the whole set popped up by the tub load.) I kept them in their boxes because I simpliy have no where to put them. The back of the boxes also show off that there was a series of Space Channel 5 figures. I need those.

Raagh.

Crazy Taxi! This toy was actually released rather the Dreamcast's commercial "death" and was actually promoting the PS2 port (sic.). There was also another one from Crazy taxi 3 on the Xbox, but I haven't come across that yet. This was from a whole series of Sega toys that also includes the Monkeyball characters, some Virtua Fighter 4 blokes, and Sonic 'n' Shadow. This one is the cutest, however, because it comes with little plug-in passengers, including that fat guy who always wants to go to the baseball arena to eat hotdogs.

Now this one is vaguely Dreamcast related, as Tron Bonnie and her little robot helpers are my favourite picks in Marvel Vs Capcom 2, only in that she is stomping around in a huge green robot. Whatever the case, think this is hella cute.
Speaking of 2D fighters, here's my Street Fighter collection. This photo is old so it's missing the two Capcom Vs SNK 2 figures I got last xmas, and the lighting does them no justice, but I've had these since 2001, and there's a ew 3rd Strike characters in there, which is nice.

Shifting away from action figures, here's something you won't see everyday: a book about going online with the Dreamcast published back in '99. because I didn't own a PC back then, the Dreamcast was my main source of the interwebs, so this boo went everywhere with me, hence why it's now so battered up. It even helped me out with setting up my first website "SegaGaga" (which later became the web comic MangaGaga). I signed up to Angelfire, and disconnected every time I went into the HTML editor to save money, then I would go onto the Chu Chu Rocket chat and plug the site with a shortcut key. Ahh, memories.

Finally, here's an interesting piece that you can pretty easily find on Ebay pretty cheap. Released for just two days online when you ordered Sonic Adventure 2, this is the 10th anniversary box set, complete with a music CD, gold coin and a little history book. They were only selling it on Dream Arena in very limited numbers back in 2001, and you had to go on there and order it from midnight before it was gone. I tried to get through, but when hundreds of people hit a website at the same time and you're using a 33kb modem...things are a little slow, and I didn't get through. People soon slapped these onto Ebay for around £50, but after a few weeks it was apparent that there was loads of these things, so it's values shot down and I nabbed myself one a few months later (by then I had a PC) for around £15. It even had a Japanese import Sonic Adventure 2 included!

One last thing: I took some more photos of my collection of DC stuff today out of sheer boredom, and I didn't want to make a whole new topic just to show off with, so here's the photos. I'm such a show off it's not even healthy. The 2nd image is made up of 3 photos joined together, which is way it looks funny in places, but with it you can see he covers of every game I own. Full view is a must.

I might make a 2nd topic like this one day, so watch out! Also, I think we can all agree that Sega Freaks seems to be a dead blog now, can't we? For those who wonder how I keep churning out these long posts, it's because I've been doing naff all else. Samba De Amigo, Seaman, Sega marine Fishing and MAME4ALL have taken over my life as of recently.

Ch-Ch-Changes

Anyone who's even half as embroiled in Shenmue as I am will love this site. It documents in detail the visual differences between the Dreamcast and Xbox versions of Shenmue 2. Example:










The DC shot (left) shows a sign on the door to the left; while in the Xbox version (right), the sign is absent...

There are loads of others, and some are slightly more nonsensical than others (bottles in shop fridges have moved etc) - but it's still a really intriguing study of the little things Sega thought necessary to change...

...and remember to view us with Firefox - Internet Explorer fucks the 'Yard's sidebar up for some reason.

eXTREME

Mustn't talk about Shenmue. Mustn't talk about Shenmue...Oh, there you are! Come on in - I've just put the kettle on. But where to begin, eh...?

The Gagaman has provided such amazing posts over the last week that I believe it would be extremely ignorant and totally in character for me not to comment, but in recognition of the obvious effort exerted - here goes: Gagaman, "nicely done, Sir."

Just a quick bit of news though before I plough ahead with much Dreamcast related verbal diahorrea - yesterday I was roped into being an audience member for a TV gameshow called 'The Price is Right.' It's target audience is obviously grannies, dolers and students as it's aired at about 4.30 in the afternoon and as such I won't get to see myself looking like a cross between our old friend Pete Doherty and the Cheshire Cat. Why so? Because I only got about an hour's sleep the night before and been drinking heavily throughout. TV debuts: always a laugh.

But onwards and upwards. It's been a while, but today saw my first Dreamcast purchases for nearly three weeks. Here for your viewing pleasure is what I managed to get in return for a wet, screwed up fiver at my local Gamestation...

Sega Extreme Sports

Bit of a curious one this. I first played it aeons ago on a demo disc that came with the extortionatly priced Official Dreamcast Magazine (although saying that, £5 for a mag is considered reasonable these days - damn thieving media swines); and remember being slightly impressed by the sumptuous visuals. Basically, Sega Extreme Sports is like playing a triathlon but instead of running, swimming, chopping onions and grouting the bathroom (or whatever they do in a triathlon); you have to guide your remarkably stereotypical character through a series of non liner 'stages' via various modes of transport. So, you start off at the top of an obscenely steep mountain with a snowboard strapped to your feet, bomb it down the hillside and go through a checkpoint at the bottom. Then, your character will hop off the 'board and run to a quad bike (or ATV, depending on how anal you are) and scramble over the hills to the next checkpoint...and so on and so forth until you get to the finish.

It's actually rather good fun, but some sections/modes of transport are better than others e.g. the hang-gliding sections in particular are the gaming equivalent of a peaceful political protest - you never really know what's going on, where you're going or what you're meant to be doing. The aforementioned snowboarding bits are pretty enjoyable and probably could have been used to make up a full game - they're easily as good as 1080 on the N64; and the music is quite similar to that heard in Jet Set Radio (relaxed beats, man), so it's all good. The graphics possibly aren’t as good as they once seemed, and the scenery has the habit of 'morphing' into view in a slightly disturbing manner, but overall (with the exception of the hang-gliding), Extreme Sports is a pleasant little game.

6.8/10 in an EGM stylee.


You've had the Good...now prepare for the Bad and The Ugly rolled into a single ball of sheer hatred and then flattened to the size of...well, a Dreamcast GD-Rom, as luck would have it. Gentlemen, lock up your daughters - it's:

90 Minutes: Sega Championship Football

Erm. What happened here then? I've mentioned 90 Minutes in the past, but I’d only managed to play it briefly. Now I actually own it, I can confirm my earlier fears that it is one of the most broken video representations of footy I've ever seen. Pele on the Megadrive played a more convincing game than 90 Minutes, and if I remember rightly, Mean Machines Sega said that it was one of the worst games...ever. But I've jumped the gun a bit. There are loads of things wrong with 90 Minutes:

  1. Playstation quality visuals (that's PSX, friends - not PS2)
  2. Commentary that's so bad it's actually just plain bad (example: "The clock, 5 minutes, indicates that there are 5 minutes remaining in this, the first half..." - no, REALLY)
  3. A 'dash' button that doesn't make your player run any faster (?)
  4. More slowdon than a particularly busy day down at the Harbour in Shenmue (oops...!)
  5. It's impossible to tackle
  6. Players run through the ball

This list is exhaustive, but I'm sure you get the message.

However, the single aspect of the 90 Minutes 'experience' (an experience similar to 'The Death of A Thousand Screams') that makes me want to rip out and then devour my own small intestine, is that it was developed by Smilebit. Or at least it has their logo festooned all over the box and manual. Who?

Er...Jet Set Radio? Jet Set Radio Future? Gun Valkyrie? Panzer Dragoon Orta? Hmmm...when you consider the rest of the Smilebit family, 90 Minutes suddenly looks more like the retarded brother who is chained up in the attic.

Turd out of 5, in a CVG (Golden Years of '96-'99) stylee.


And even though I've already broken my vow not to mention Shenmue, I've got some news that just can't wait...I FINISHED IT!!! Now for part 2... :-)

Footnote: Never attempt to write a post in Word and then paste it into the blogger window. You have been warned...

Bleemcast Example clips

Three topics in a row? Two in one day? Surely I'm over doing it? Meh, I'm bored is all, and I've actually had this post planned for weeks now, and finally managed to rip the footage properly. Basically, if you have no idea what 'Bleemcast' is, check out Tom's previous posts about it here and here, as well as my Sega Freaks post about it here, before I joined this blog's staff. Get ready for an overload of YouTubes!



This first clip is of Time Crisis, which works almost perfectly. This was always a favourite of mine in the arcades back when I was about 11. The intro is all in real time so this is a great way to show how the emulator works at it's best. The only main thing that sticks out is some of the voices fluffing up, especially near the end. Also, the fact that you can't use the Dreamcast light gun on it takes away some of the fun. Oh well.



Next is Parappa the Rappa. I don't own this game properly (it's a rare one, lke a lot of the good ones are), but have a burnt copy from a torrent site to check this out, as I was told it worked well, and it does. The title screen is a bit messy, the menu's graphics are not quite right, and the cut scenes in-between levels don't play right, but the in-game stuff works perfectly, as seen here. Because all the pixelation is smoothed out, the game looks like a real cartoon almost.



This clip above is of Riddddddge Racerrrrrrrrrr: High Spec. First it plays the original mode, which runs kind of slow but perfectly playable, then the 'Turbo' made which is even slower, but runs pretty well none the less. This is one of those games you don't need a save file for either, as it's just a quick fix arcade title. It seems Namco games are the ones that work the most for Bleemcast, which is good news for me, as there games are pretty much the only ones I like on the Playstation that I can't get anywhere else.



Next up: Ridge Racer Type 4. Dreamcast nuts will remember that this was the first game Bleem showed screenshots of running on Bleemcast, and sure enough it works really well, especially in time attack. The main problem I noticed is in the Grand Prix mode, where the car engine plays up, sometimes going silent then suddenly really loud.



Rollcage also works well enough to play, but it has some problems with loading textures from time to time, and there's no sound effects at all. It also makes me feel like a casual gamer playing it, for some reason.



Finally, Driver 2. If you thought Rollcage had texture problems, check this out. It also slows down from time to time (especially when you first start up the car) and, not shown in the video, the menu's are a bit of a pain of navigate. Meh.

Well there you have it. Conclusion? Unless you already own the games on the Playstation, this is only really a novelty more than anything. What's more, Dreamcast games are far more interesting anyway, as long as you're not counting all those games they ported from the Playstation that weren’t even it’s good ones.

Virtua Fighter 4 on the Dreamcast?

Le gasp! Could it be?

No. I found these discs for download on a torrent site yesterday, and must admit it caught me by surprise. What they really are, however, is promotional discs that run on the Dreamcast, either released just before they decided to port it to the Playstation 2 exclusively, or released to rub in the fact that you would have to buy a bloody Sony console to play the next instalment, or it could just be promoting the arcade game, as it seems.

The first disc, 'History/VF4' features all the music and lots of footage from all the previous VF games (1,2,3, and Kids), including some interesting beta footage, as well as all those games music. The second half of the disc is dedicated to VF4, with movie clips, profiles and a whole lotta images. That's about it, really. Also, all the videos are played in a thumbnail rather than full screen, so you're not going to enjoy this if you have a small telly.

The other disc, 'VF4 Passport', is exactly what it sounds like: a disc you take online to view the website. That's it. Surely they could of just fit that on the other disc, rather than make a whole disc for a few web page files that take up about 10MB? Oh well, I didn't even bother burning this one as soon as I browsed through the files.

If your a Virtua Fighter nut, then this disc will probably worth the look for the early test footage (although they forgot to include footage of VF1's axed Arabian characters who was later made playable in Fighters Megamix) but over wise, don't bother.

In other news: I got another light gun and rumble pack the other day chap. Playing house of the Dead 2 with two guns is harder, but certainly just as fun. I have that Bleem topic I promised ages go on it's way.

Samba De Amigo: Inside Out

After days of bouncing off the walls since I forked out £75 for it, the Samba De Amigo box set arrived this morning, and what a wonderful box set it is. The previous owner of the game had only played it a couple times, so everything was in next to perfect condition. The game itself is, as expected, a real blast and makes the DDR games and it's mat look rather old-hat (although the mat and Space Channel 5 is still a brilliant combination) but rather then just state the obvious with a review and screenshots, I'm going to give you a full run down of what exactly you get in the box.

First thing you notice is the beautiful artwork on the box itself. Unlike most of the Dreamcast boxes which are a minimalist (but still rather cool) blue with huge white text, this box has the characters plastered all over the front and really looks something up on your shelf. I certainly won't be stuffing this in the loft in a hurry.

Open the box up and all this stuff is found inside. All nicely bubble wrapped it was, and everything is pristine, which is nice.

The bright red maracas are the first thing you see upon opening the box. To my surprise they even have a rattle in them, which you can remove with a screwdriver if you wish, and replace in-game with SFX, of which there are loads to unlock. They both have a yellow button on them for menu hopping, but shaking is what these babies are all about.

Now this is the piece which makes the set cost an arm and a leg. This is the sensor device that sits in front of your feet and registers how high the maracas you are holding are. The maracas plug into the back of this, and the whole device plugs into the controller port.

The sensor has Velcro underneath it so it can attach itself to this rather funky mat. Unlike the DDR mat this isn't used for any of the controls, but as a guide of the standing range. It also makes it feel just that more like owning the arcade cabinet.

And here are all the pieces of the controller linked up. It looks a lot more complex than it is, and the wires don't get in the way like you would think they would.

Then of course there's the game itself. The PAL version of the game was, unlike the Japanese and American versions, not released separately from the controller, so you won't find this on it's own. The box art is more minimalist than the NTSC versions too, and for the small case it works better than trying to cram all the characters into such a small space plus, like the PAL Crazy Taxi art, the yellow goes well with the blue case.

Even the controller instruction manual is full of happiness and joy. Just look as this crazy little guy featured in it. His so happy his smile is bigger than his feet.

Ok, so the sombrero, modelled here by a Sonic doll isn't included in he package, but I've owned this sombrero for a while now and I got it back out of the loft for such an occasion. I originally purchased it for a few quid out of a party junk shop for an animation I made once, but since then it's become my official party hat. Along with Afros, I have a funnyobsession with Sombrero's. Plus with this I'm just one step closer to being the mirror of the dancing monkey on the screen. All I need now is more body hair and some daft clothes.

Now, there are many reasons why this is quite possibly the happiest video game ever invented, and if it was released on a current-gen console would be a Blue Skies winner, but here's a short list:

* Music that really makes you want to boogie. No dreary trance pap here.
* Downloadable music from Sonic, NiGHTS, Burning Rangers, Outrun, Fantasy Zone and After Burner (nab 'em off VMUTool)
* A dancing freaking monkey, who if you play well goes ape-shit bonkers with glee.
* More colours on the screen at any one time then looking through a rainbow.
* A Leopard duo with the names Chumba and Wumba.
* A Reel Big Fish cover of Take on Me.
* Sega trademark engrish up there with Marine Fishing's. SERECT A MUSIIIKK.
* Did I mention the dancing monkey?
* Unlike DDR, it's actually easy to get into.
* Unlike DDR, it's actually fun even if you can't dance for toffee.
* It's exercise that isn't laborious.
* DANCING MONKEY.

This game is in simple terms everything I love about gaming, and everything I love about Sega. They had better make a sequel for the Nintendo Wii, seeing as all you would need is to of the remotes, although even that wouldn't be quite as fun as shaking two blight red plastic rattles. If you have the money to splash out on this (thanks to some successful boot sales a little while back, I did), make sure you do. Put the purchase of this game on your list of things to do before you die. Unless you're a hermit who is too obese to stand up and doesn‘t have a happy cell in your body, you will enjoy every minute of this game.

One last thing: as I always like to do when I get a new piece of kit to use for my Dreamcast, I tested it out on a few other games it wasn't made for to see if I can find some little jewels of gaming. It's happened before. I found out at DCemu forums that Mr. Driller and REZ were supposed to work well for it (as well as Soul Calibur although I still don't have a new copy of that) so those were the first I tried.

Mr. Driller
This game does in fact pretty well with the Maracas. Shaking in the direction you want makes the little pink bloke on the screen drill in that direction, although you have to pretty much do the exact same thing with both maracas to do so, over wise he gets confused and drills in the wrong direction. Takes some getting used to.
MARACA TEST STATUS: Worth a go, I guess.

REZ
I don't own a proper copy of this just yet (you seen how much it goes for on Ebay?), but I used my pirate copy (it's a rare game, so shut it) and unfortunately this game didn't work with it too well at all. For starters you can't navigate through the menu's at all, and in-game even though you can move the cursor about fine, using the maracas to do so is just too slow, plus you can't hold a shake as such to shoot multiple enemies, so it's pretty pointless.
MARACA TEST STATUS: Pedestrian pace, not worth it.

Space Channel 5
Maybe I was expecting too much for this game to work well with the maracas as well, after the grand success of playing the game with a DDR mat, but I had a go anyway. You could shoot fine, but the directions don't work at all.
MARACA TEST STATUS: Ulala had fallen to sleep at the job.

DDR 2nd Mix
Seeing as DDR is just up-down-left-right movement, I had a go at this, seeing as I would have a better chance at the game using my arms then my feet. You can't navigate the menu's with it, and while the down and right can be pulled off perfectly enough, the up and left just don't register at all. Bah, almost had it.
MARACA TEST STATUS: Terrance is missing two legs.

So saly not much success there, although I might try more tomorrow. I'll leave you with this link of a homebrew maraca project I found by accident while searching for Samba De Amigo images the other day: Viva La Samba.

AM#3 Presents...

I couldn't help but smile at this listing on eBay.


Les Miserables...on Dreamcast? I think someone's a tad confused :-)

More Shenmue, Sir?

I was showing my mate the excellence that is The Dreamcast Junkyard on a laptop that uses Microsoft Internet Explorer as it's main browser. A fairly straight-forward statement, I'm sure you'll agree. However, imagine my sheer horror when, upon loading, the 'Yard looked like an atrocious shabby mess! No - it wasn't that I was disgusted by The Gagaman's exceptional post - it was that the side bar only appears at the bottom of the page when viewed through Bill Gates' bug ridden, security devoid web browser. Ergo, you will notice that I have added a little notice to the 'Yard's header, up there on the right.

Firefox. Get it here. Get it now. And spread the love.

On the subject of Dreamcast related curios, I have truly become consumed by the world of Shenmue. No, not mid eighties Japan as such - more the exploits of Hazuki-san and the avenging of his father's murder. Not since Ocarina of Time has a game consumed so much of my free time. Some of you may recall me slagging Shenmue off and describing it as "nothing more than a prettier version of Wolfenstein 3D..."

With hindsight, this is not the case - and I would like to take this opportunity to correct my past mistakes. Shenmue is one of the best games on the Dreamcast. If you haven't already got it, do your 'Cast justice and track a copy down. I do feel quite strongly about this because I suspect most people did what I did - ie play it for a bit, be wowed by the visuals and then decide it was dull and never play it again. Don't do that. If you do, you're missing out big time.

While this post is probably going to be dedicated almost entirely to Shenmue, have a watch of this video - it shows Ryo using a bicycle to get around Dobuita! It was eventually removed from the final version of Shenmue probably because it's slightly OTT - you can get around the entire game world on foot in no time as it is...



Also, I unearthered probably the most comprehensive Shenmue website on Earth - Shenmue Dojo. It's pretty thorough in it's study of the series, and even has a section dedicated to the rumoured Shenmue 3 for the next gen consoles. Maybe if a version comes out for Wii we can expect to be able to play the darts with the wireless controller. Speculation aside, Shenmue Dojo is worth checking out if only for the most ridiculously in depth character bios you can imagine - there's even a section about the animals you encounter - from the cats and dogs to the seagulls at the docks. Here's a couple of comics from the media section to give you a taster...

DDR for Dreamcast? Oo-er.

How totally casual-gamer of me to say this, but I bought a Dance mat yesterday. Not just any dance mat, however, but a Dreamcast Dance mat, and things are always better when they are Dreamcast related, right?

Now I know on other consoles (particularly that old grey console that looks like a toilet) these things are about as common as fish and chips drowning in vinegar, the Dreamcast one is actually pretty rare. For starters, it was only released in Japan. Yet there it was, complete with two DDR games in the window of me local Gamestation complete with two DDR games by Konami for 25 squid. I remember them having this in the window a little while back for £40, but they had hid it upstairs for a while and decided to bring it back down for less cash-in-hand. So I popped back home, had a look about Ebay and Google to see how much these things were going for. Funnily enough not many sites even stocked Dreamcast ones, and the games were going for about a tenner each.

I hopped back to the store, which is just 10 minutes from my house, and asked about it. It wasn't in the Bog Off deal, unfortunly, so I couldn't throw MSR into the deal, plus the guy at the till told me that the controller might not work on anything but a Japanese Dreamcast. Rubbish, all the controller ports for Dreamcast preps are the same. Anyway, my curiosity to try out every piece of kit made for the Dreamcast got the best of me and I coughed up the £25, which didn't seem like a bad price for what I was getting. The dance mat worked, as expected, but the one my mind didn't think of at the time was just how crap I would be at it.

You really, really have to now what your doing from the start with these games. Even on the easy stages, the screen vomits arrows all over the place and being able to keep up takes some stamina, something I don't have a lot of. This obversly isn't the kind of game made for a lazy sod with no rhythm like me, but these things are defiantly worth it for the exercise, when you don't keep getting nothing but E grades that is. Now, I have three games that were made for this mat, so I'll review here.

DDR 2nd Mix
The first of two Konami DDR titles ported to the Dreamcast, nothing has really been done to make this look any different to the PSone version. The graphics are identical, right down to the low resolution which doesn't look all too nice on a big screen. Another major gripe is the music: It's all shite. Maybe this game would be a bit easier to dance to if any of the music had some sort of beat, but it's all dull and doesn't motivate you at all. There's plenty of game modes, including a Edit mode in which you can change the arrows about (maybe you can just remove half of them and make it more bearable?). I wanted to enjoy this, but there really wasn't much to keep it going. 5/10

DDR Club Version
Now when I started running this, I thought I'd accidentally put in 2nd Mix again, but sure enough it was the other game, but I really couldn't tell the difference. The layout, options, graphics and everything seemed identical. Even the rubbish music sounded the same, even though it probably wasn't. This one actually had one game mode missing, so it's just like a slightly cut down version of the other, even though it's supposed to have more music in it. 5/10

Feet of Fury
I burnt this homebrew Dance Mat game a little while back, and it's easily one of the most professional looking Homebrew titles out there. It's a lot better than the Konami titles, anyway. The music is still nothing special, but a bit more up-beat than the tripe in DDR, and there's a lot more in the game play to this: you fight (or dance, really) against another character bust-a-move style, hitting certain arrows that cause the other players arrows to speed up, spin around, or do other bizarre things that distract. Of course I just couldn't get anywhere again, but at least this one was a tad more fun. Also, there's another mode I haven't tried out yet where you can disc swap to a music CD with feet data, whatever that is, and so have much more music to dance to, maybe even something you know! 7/10

So disappointed with the games made for the mat I was, that I thought to myself...what games only use the d-pad, A and B? The first that sprung to mind was:


Space Channel 5

Not expecting it to work, I stuck the disc in for a laugh to see if the game would be any good playing it on foot. To my amazement, the game works perfectly for it, if not better than the games that were made for it! Having to repeat the directions and "chu’s" on the dance mat is much more fun than trying to keep up with a bunch of ugly arrows flying about the screen. If anything, this game play's five times better this way, it's as though Sega intended the game for the mat, but forgot to tell us so. This is the reason I love Sega and the Dreamcast: it's full of beautiful little gems hidden away like this. If you thought Space Channel 5 wasn't a very exciting game, try playing it with the mat...no...you MUST buy a dance mat to play this game. I' want that rare sequal even more now.
DANCE MAT TEST STATUS: A resounding success.

Hoping I'd find more gems, I tried out every other game in my collection that only used these buttons.

Mr.Driller
The main problem with playing this game is the fact that you often have to hold a button and hit another one repeatedly at the same time, so on foot this game wasn't very easy. Sitting down in the middle of the mat and bashing the pad buttons like a little kid, however, seems to do the trick pretty well. Just don't get caught playing the game like this, or you may be sent off to a 'special peoples' home.
DANCE MAT TEST STATUS: Alright, if you want to look like a twit.

International Track and Field
I remember seeing a program about gaming on the telly once years ago where someone actually had a go at playing the 100m Dash on the Playstation version of the game with the dance mat, in which he ended up winded on the floor. For some reason I felt like having a heart attack too, so I slipped the game in for a go. Sadly, my hopes of being sent to hospital were put to rest when the game decided to send my character forward too early without me pressing anything. Despite the game being made by the same guys as the dance mat, they didn't consider adding some sort of compatibility here. Shame.
DANCE MAT TEST STATUS: Not a sausage.

Ready 2 Rumble (demo)
Being just about the most simple fighter ever made (too simple for my taste, as it takes no effort to play at all) this was my next test. Moving the Afro bloke around was easy enough, but the only punches I could pull were rubbish ones that did no harm to the opponent who bashed me senseless.
DANCE MAT TEST STATUS: Fine if you want to get pummelled.

Sega Tetris
Judging from the test on Mr.Driller, this puzzle title is about the same: you can't really play it on foot, but it works fine by hand, right until the game gets so ridiculously hard that even with a regular controller it becomes a case of pausing every half-second to see where to place the next piece.
DANCE MAT TEST STATUS: Not worth the time of energy.

Virtua Tennis
Hitting the ball is the easy part, actually getting the ball past your opponent is the tricky part, as you have to hold left and right while taking shots sometimes. Works ok on foot, although you'll just keep bouncing the ball right back to him until he decides to sling it in a direction other than yours. Works a lot better with your hands, but again, it's a bit pointless really.
DANCE MAT TEST STATUS: You'll be just as knackered as the real players.

Bust-a-Move 4
This should have worked a charm, seeing as all you have to do with push left and right than shoot, but sadly this game cannot recognise the dance mat buttons at all an gets them all mixed up. Pause becomes up, A becomes start and the directions just don't function very well at all. I really wanted this one to work, oh well.
DANCE MAT TEST STATUS: The game told me of naff off.

Final Verdict:
If you have a Playstation1/2, you may as well just get one for that if you want the dance games, especially as on that there's more of them which are easier to find. However, if don't have the option of another console dance mat and like those kind of game it could be worth it for the three dance games made. Also, to get the most out of Space Channel 5 you simply have to play it with the dance mat, as it really pulls you into the game and makes you feel like your really taking the role of Ulala. Without the mini skirt showing off your hairy bits that is.

EDIT: Speaking of dancing games, I only just went and bought Samba De Amigo off Ebay! The most I've ever spent on a single video game (although this does have the full box with maracas etc) at roughly £75, but this is one of the rarest Sega games of the lot! I'll be writing up on this expensive beauty when it arrives.