While 'real' journalists have mostly rated the game highly, giving it the benefit of the doubt and assuming that because the core gameplay is solid, it will one day live up to their review scores, many fans have been extremely vocal in expressing their displeasure at the direction in which Capcom has taken the series. After spending a few days with the game myself, I’d mostly agree with them.
|Probably not the best place to practice your drumming.|
Unfortunately, this is the direction in which modern gaming seems to be moving these days. Welcome to the future...isn’t it just splendid?
Thankfully, as Dreamcast owners we have a wealth of Street Fighter games that, as crazy as it sounds, were actually completed before being pressed and immortalised onto GD-Roms. It’s insane the efforts these devs went to back in the day. Didn’t they realise? We’d have happily chucked money at any old half-baked turd. If only they’d shoved them in cheap metal cases and slapped the words 'limited edition' on the front, we’d have paid double! They must be kicking themselves at the potential lost earnings from the past couple of decades but fear not - they're making up for it now. And then some.
Anyway, I digress. Here are the DCJY team’s favourite Street Fighter-related Dreamcast games...OF ALL TIME!
Tom – Marvel Vs Capcom 2
I'll be the first to admit that I'm something of a novice when it comes to 2D fighters. I can remember the first time I played the original Street Fighter on my Amstrad CPC 464+ all those years ago and I was never taken with it. This didn't really change when Street Fighter 2 came to the Super Nintendo. I recall borrowing it from a friend at school and playing it on my sisters' SNES for all of about 10 minutes before losing interest. I know that probably sounds like sacrilege now, but that's just how it was. The same was true of most 2D fighters to be honest - Mortal Kombat, Eternal Champions, Rise of the Robots...actually, even the most fervent fighter fan would struggle to enjoy that last one so forget I mentioned it. I had a few notable titles on the Saturn (and Rakuga Kids on the N64) but it wasn't until the Dreamcast era that I really started to enjoy the 2D fighting genre, and the game that opened my eyes to how awesome they could be was Marvel Vs Capcom 2.
|Twenty to two and people are fighting in the street. Shocking.|
|She's laddered her tights.|
Doc Eggfan – Street Fighter Alpha/ Zero 3
Let me start at the beginning, I was there when the original Street Fighter II arcade machine was a big thing. I played it at my local bowling alley whenever I was there. I played it in the back room of my small independent local video rental store almost everyday on the walk home from school. Whenever I see an original World Warrior arcade machine and hear that iconic attract music, my nostalgia gland explodes into a rainbow of endorphic bliss. In the wilderness years, I envied my SNES owning cousin until the glorious day that Championship Edition was released for my dear old Mega Drive and I played it to death with all characters and difficulty levels. My skills were second to none, and as Ryu (I know, boring) I would spam fireballs with gay abandon and with well timed roundhouse kicks to counter any aerial manoeuvres or a sneaky leg sweep if my opponent stayed grounded, I was unbeatable. Yep, I was that guy. Everyone hated me, and life was good.
|Gets me every time. Can you hear the music too?|
|I hate you. So very, very much.|
|The NAOMI version was one of the few arcade games that allowed you to plug in your |
Dreamcast's controller and VMU to unlock playable characters.
Caleb – Capcom Vs SNK Millenium Fight 2000
I struggled to figure out what game to pick for this article so I just decided to go with the one that I put the most hours in. This is the game I pop in to test controllers and the case is so beat it up I refer to it as the 'black tape edition' because it's held together with electrical tape. Millennium Fight 2000 is an amazing port of the arcade release and is very good at introducing the ratio and groove system.
|Combining Capcom and SNK fighters into one game was crazy at the time.|
People do specifically hate on the ratio system, but kudos to Capcom for attempting to try something new. I have run many video game events in the past and this game is easier to pick up and understand than the 6 groove system in Capcom vs. SNK 2. Honestly though, 'Millionaire Fighting' is a way better title. My main team was Cammy and Sagat all the way! I felt their move sets really complemented each other and kept my opponents off their game. Let me know who you main in the comments.
|Ryo, the original rip off of Ryu.|
Gagaman - Street Fighter III: 3rd StrikeFor all it's modern day graphical detail and art style flourishes like paint whooshing around the characters of Street Fighter V, there's still something about the third instalment of the mainline series that as an animator enthusiast appeals to me much more. The sprites in this game are still to this day some of the most beautifully animated ever seen in a fighting game, and unlike Street Fighter IV which is already starting to look a bit clunky, the look of this game hasn't aged a bit. Mind you, I did prefer the background art in Double Impact, the previous versions of SFIII.
|Behold! Double Impact's beautiful backgrounds.|
But all of that would be pointless if the game was not fun to play. 3rd Strike is definitely one of the more challenging to master games in the series, with the parry system that I have still never been able to get down consistently, but even as a complete 'scrub' that mostly just mashes buttons and wiggles the stick about I still have a great time with this game. The characters all have a really nice solid feel to how they move, I particularly enjoy messing about as Q with his meaty punches and chopping off opponents' heads with Chun-Li.
Speaking of the characters that's another thing I really like about this one: it's not the same old SFII cast all over again but a pretty bizarre assortment of misfits including an opera singing goblin thing, a shape shifting monster and a scraggly old git wearing a bin bag. This game always felt like a bit of an underdog with Capcom really going all out to try some new weird ideas, especially when you consider they were originally planning to not even have Ryu and Ken it it, which wouldn't have bothered me as I never play them much anyway.
|Twelve and Oro, two of the stranger characters in SFIII.|
The1Ross - Gunspike (Cannon Spike)
As the newest member of the Junkyard team, I place fairly low on the picking order which means that my favourite games (SFIII 3rd Strike and CvS2) were already taken by the time it got to my turn, so for the sake of giving you readers a wee bit of variety, I’ve chosen to go with the unlikely Gunspike (aka Cannon Spike in the west).
Zero Gunner 2, possibly my favourite DC shmup.Both include some of Psikyo’s trademark features, namely a second loop or the hard version of the game upon completion of the final stage, and the early set of levels appearing randomly with scaled difficulty. Graphically the games look very similar, as they appear to share the same engine, as such many of the the mechanical enemies could be shoved straight into either game without looking out of place. The biggest difference between the two comes in the form of Cannon Spike's melee attacks; landing close range strikes will do huge amounts of damage to enemies but of course leave you open to avoid enemy fire. A nice little touch that forces players to calculate the risk and reward aspect of moving in close for a kill.
I was able to get to stage 8 on one credit arcade difficulty, so 1cc-ing the game is doable.
While certainly a good game, Gunspike is not quite up to the quality of the Dreamcast's best shmup offerings, The aforementioned Zero Gunner 2 is by far the superior game, but I'd still recommend this one if you can pick it up cheap or find "other means" to give it a shot.
So what does this have to do with Street Fighter? Well, two of the selectable characters are straight out of the Street Fighter universe; Cammy and Charlie (aka Nash in Japan). Both characters fit well with the game's setting and atmosphere (once you get over them wearing roller blades that is. Yes, roller blades!) and the in game melee attacks are even taken straight from their famous Street Fighter move sets, the name of the game in the west was even renamed after one of Cammy's signature moves that features in the game, "Cannon Spike".
|Other notable characters include Arthur from |
Ghosts and Goblins fame and Megaman.
The Results of the DCJY FB Group Poll
Super Street Fighter IIX for Matching Service (CPS2)
Street Fighter III Double Impact (CPS3)
Street Fighter III 3rd Strike (CPS3)
Street Fighter Alpha 3/ Street Fighter Zero 3 (Naomi - Street Fighter Zero 3 Upper)
Street Fighter Zero 3 for Matching Service (Naomi - Street Fighter Zero 3 Upper)
Marvel vs Capcom (CPS2)
Marvel s Capcom 2 (Naomi)
Capcom vs SNK Millenium Fight 2000 (Naomi)
Capcom vs SNK Millenium Fighter 2000 Pro (Naomi)
Capcom vs SNK 2 (Naomi)
Super Puzzle Fighter IIX For Matching Service (CPS2)
Capcom Taisen Fan Disk
Cannnon Spike/ Gun Spike (Naomi - features Cammy as a playable character)
Taisen Net Gimmick: Capcom vs Psikyo Allstars (Mahjong game feauturing characters, among others, from the Street Fighter Universe)
Tech Romancer/ Chokou Senki Kikaiou (Capcom Sony ZN-2 Hardware - Shizuka bares more than a passive resemblance to Karin Kanzuki)