25 Years of SEGA Dreamcast (EGX London 2024 Panel)
Daytona USA back Online, Dreamcast: Year Three, Samba De Amigo in VR, and more! - Dreamcast News Round-Up July 2023
Dreamcast: Year Three announced!
Debug Indie Sampler, Vol. 3
This modern art is getting out of hand... |
Reinvigorating the games of old...
The King of Fighters '99 - Evolution working in VGA mode, as shown by Derek Pascarella (ateam). |
Let’s take a look at Dreamcast: Year Two
Back in July 2020, Dreamcast: Year Two - the sequel to Andrew Dickinson's Dreamcast: Year One book - went to Kickstarter and smashed its funding goal within 64 hours. It took a while to get finished, but is now complete, printed, and gradually making its way out to backers. As somebody who was involved in the creation of this book, I'm really excited for everybody to get their hands on what has been created here.
And with that, I must now insert my obligatory 'conflict of interest' disclaimer. Unlike the first book in this series, which Tom reviewed on the blog upon its release, Dreamcast: Year Two has full involvement from The Dreamcast Junkyard, and even sports our branding on its back cover. When we interviewed Andrew for our podcast, the DreamPod, little did we know it would be the start of a great friendship, and that he'd eventually go on to join The Dreamcast Junkyard team himself. Because of this, you will also find written content from Junkyard members Brian Vines, Kev Mason, James Harvey, Lewis Cox (me!), Mark Williams, Mike Phelan and Tom Charnock in this book. Myself and Tom also assisted with editing and proof reading. Oh, and we all backed the project too. With all of that in mind, this article will not be a review, but merely a "look" at Andrew's new book.
If you would like to have a peek behind the curtain to hear more about the process of this book's creation and the Kickstarter, I recommend you listen to Andrew's recent appearance on The Sega Lounge podcast.
Dreamcast: Year Two and the accompanying DCY Zine. |
So, the book. Just like its predecessor, Dreamcast: Year Two again uses the format originally created by Sandeep Rai for his PS Vita: Year One book (with his blessing, of course!) This time, the book covers the events that occurred in the world of Dreamcast between April 1st 2000 and March 31st 2001. This includes the console's cancellation, the advent of online gaming, the appearance of many notable games, and much more. All of this is presented alongside the excellent art of illustrator Dan Tiller, whose colourful style, with its many paint splatter effects, is a stark contrast to the very clean artwork of Dreamcast: Year One. Andrew explains that there was a clear rationale for this design choice: "I wanted something a bit messier, to show how messy the second year [of Dreamcast] was. It was really colourful and bright and amazing, but it was also the end of the Dreamcast and things were going wrong!" He also went for a predominantly blue theming over Year One's orange, ‘cause European blue swirl for life, yo.
Other than the Junkyard team, the book also contains writing from members of the wider community such as Retro Faith, the Dreamcast Years crew, and Dreamcast Hub, as well as a great piece from the creator of the 'Years' book format, Sandeep Rai.
After some introductory pages (including a foreword by the Junkyard’s founder Tom Charnock!), the book begins with a detailed breakdown of the events of Year Two, written by Andrew. First, he covers why many consider it to be the Dreamcast's "golden year", before hitting us with the one-two punch of reality that in the grand scheme of things, the Dreamcast wasn't doing quite as well as we thought. Not only was there the looming threat of the PlayStation 2, but poor attempts from Sega to quash rumours that the future was looking grim for the Dreamcast and that Sega were to become a third-party developer wasn't doing much to reassure fans.
Andrew then takes us back to that devastating moment when the news of the Dreamcast's discontinuation reached the masses, and reflects on how fans at the time handled the news, excellently summed up using Elisabeth Kübler-Ross' five stages of grief model. This analogy-based chapter is definitely one of my favourite pieces of writing I've read from Andrew. Well done, sir.
This segment is then followed by a collection of interviews. One of Dreamcast: Year One's strongest suits was its interviews, and the interviews in Dreamcast: Year Two are excellent too. The selection of interviewees is nicely varied, each hailing from a different creative background, but with an appreciation for the Dreamcast in common. The interviewees are as follows:
- Corey Marshall (voice actor, English voice of Ryo Hazuki in Shenmue)
- Darren Jones (Retro Gamer magazine editor-in-chief)
- Adam Koralik (YouTube Creator)
- John Linneman (YouTube Creator, Digital Foundry)
- Iain Lee (TV Presenter, Channel 4's Thumb Bandits)
- Forbes Longden (Dreamcast Today founder)
- Mickaël Pointier (developer, V-Rally 2's Dreamcast port).
After the interviews come some longer form articles covering a range of topics. These articles are a new addition for Dreamcast: Year Two and fit naturally within the page order. Dreamcast and Saturn Junkyarder Brian Vines' piece "Beyond Saturn" explores the many ways in which the Dreamcast picked up where its ill-fated older brother, the Saturn, left off. Brian's article is followed by Sandeep Rai's, in which he waxes lyrical about the Dreamcast's many excellent Capcom fighters. After this, Retro Faith provides some great insight into the origins of online gaming, and how the Dreamcast introduced this now hugely popular feature to a generation of console gamers. Finally, our very own Mike Phelan talks about the Dreamcast's many weird and wonderful peripherals (there's a lot).
Dreamcast: Year Two shipping, HarleQuest! funded, Phantasy Star Collection, Sapphire Hotel - Dreamcast News Round-Up May 2023
Pixel art credit: Xtreme Retro |
Spring is now well and truly upon us here in the UK. My central heating has finally been switched off, the nights are drawing out, and the air is alive with the sounds of songbirds, neighbourhood kids, and the obnoxiously loud engines of boy racers. The departure of winter typically does wonders for my mood, but this year my nerves are uncharacteristically shot to pieces as my boyhood football club is flirting with the prospect of imminent relegation. Rather than spend another afternoon anxiously inspecting the league table and fixtures list once again though, I thought I’d try to distract myself by penning a DCJY news round-up. The Dreamcast scene continues to bloom, delivering a bountiful harvest all year round, and there are some vigorous green shoots sprouting up too which are likely to bear fruit later in the year. So, dear readers, settle down, get comfy, and feast your eyes upon all the latest from the world of the Dreamcast.
Homebrew Happenings
The Dreamcast has long been blessed with a dedicated cast of coders who love nothing more than cooking up homebrew offerings of all shapes and sizes. The degree to which homebrew efforts have extended the console’s software library and capabilities is truly remarkable and the selfless souls who deliver these goods deserve our thanks (thank you!).
Lately it seems that Ian Michael’s Teenage Mutant Ninja Turtles: The Cowabunga Collection has become a trend-setter, as several other ‘collection’ type projects are now in the works. First of all is Ian’s own follow-up, a Phantasy Star collection, which allows the classic Master System, Game Gear and Mega Drive titles to be played on the Dreamcast in seamless fashion, complete with a menu system that pulls everything together, and extras such as separately playable soundtracks and videos. Sega produced a package of this sort for the Saturn, but its release was limited to Japan. If Ian’s previous work is anything to go by, then we anticipate that this follow-up will be well worth your attention.
Cover image for Ian Michael's Phantasy Star Collection created by 'caruse'. |
Shindougo has joined Ian in flaunting their chops in the DC homebrew collection space too, releasing Castlevania and The Simpsons collections in December and April respectively. Neither of these franchises ever saw official representation on the Dreamcast - exclusive titles were in development, but never made it past their fledgling stages. Leaked builds of both are available but are pretty bare bones. Those who want to scratch that itch they’ve been having for a Castlevania or Simpsons experience on their little white box should check out Shindougo’s releases, both of which are available via the links posted above. Video demonstrations of these collections have also helpfully been produced by friend of the Yard, gamesreup.
Hydro Thunder working in VGA mode, as shown by Derek Pascarella (ateam). |
Another homebrew project of a different ilk has also surfaced in recent weeks. Dreamcasters who have (justifiably) clung to VGA as their preferred video output option will be pleased to hear that TapamN appears to have delivered a method for playing virtually any DC game via VGA. Until now there have been a few dozen games that have stubbornly resisted efforts to force them into outputting VGA, but thanks to the elbow grease of TapamN, a comprehensive solution seems to be at hand. TapamN first demonstrated the new patching method in action with Bangai-O. A frenzy of further contributions have quickly followed from others within the community demonstrating that the method works for games such as Airforce Delta, Deadly Skies, and Hydro Thunder. A full list of the VGA patches created by TapamN are available on the console mods wiki.
Online Optimisations
Putting your Dreamcast’s modem to work really should be mandatory. If you aren’t swimming in the warm crystal-clear waters of the console’s online capacities then you are missing out - especially so, given that the experiences available keep expanding.
Hey hey hey, it's time to upload some CRAZY replays. Crazy Taxi 2 website screenshot courtesy of Xiden. |
In mid-April, Xiden announced that the replay upload function of the Crazy Taxi 2 website has been revived. Now, as if it were 2001, that means you can upload replays of your lucrative fare-maximising runs, and find out how paltry they are in comparison to those of your compatriot taxi drivers by downloading their replays. Baggy jeans are recommended for the fully immersive turn-of-the-millennium experience. All you need to know can be found in Xiden’s Dreamcast-Talk post.
In other online news, Johne, a stalwart of Brazil’s DC online community, has launched a Dreamcast Now Android phone app. Dreamcast Now, of course, being the website that provides a live summary of who is currently online on their Dreamcast and what game they are playing. With the app, users are able to set a variety of notifications for different events, including when designated friends have come online, and when favourite games have currently active players.
Dreamcast: Year Two hits Kickstarter!
After the success of Dreamcast: Year One, it was pretty much written in the stars that Year Two would follow on its coattails...and now the Kickstarter for this very tome is live!
It's probably worth mentioning before I go any further, that author and campaign manager Andrew Dickinson has since joined the podcast and editorial team of The Dreamcast Junkyard, and many of the other contributors to this blog are involved in writing content for Dreamcast: Year Two...and that includes yours truly. With that out of the way, what can you expect from Dreamcast: Year Two?
Well, more of the same to be honest...which is no bad thing! A bigger, more content-rich book full of interviews and retrospectives on the games from the Dreamcast's second year on the market; and the Kickstarter campaign features a range a tiers that offer some pretty special backer perks. But what of the main book? I'm glad you asked:
- Main book has over 50% more pages than Year One
- Double the number of retrospectives than Year One
- Brand new artwork from graphic designer Dan Tiller
- Interviews with the likes of Corey Marshall, John Linneman and Steven Kent (and more)
- Retrospectives written by members of Dreamcast Years and The Dreamcast Junkyard
Will you be backing Dreamcast: Year Two? Let us know in the comments or on Twitter. You can also follow Andrew Dickinson on Twitter here. Oh, and here's the Kickstarter link again, just in case you missed it!
Exploring EMAP's Lost Official Dreamcast Magazine: An Interview With Dave Kelsall
They were the only way that regular people could absorb all the news from the industry and get opinions on games before they spent their hard-earned cash on them. Like much physical media though, they have become increasingly niche as the internet and digital technologies saturate the market. News can be fed right to your phone as it happens, while user and influencer reviews are taken on board just as much, if not more, than the professionally written ones of established journalists.
For many of us who revere retro (and especially Dreamcast, of course), physical media and good-old-fashioned games journalism feels sorely missed. Personally, I can find a place for the old and the new in my life, but when flicking through old magazines I never fail to stumble upon that one thing that made them special - magic.
Okay, I don’t mean magic in the make-believe sense (and most definitely not in the Dynamo sense either), but rather that feeling of holding in your hands the key to a world that is beyond the norm. They were a guide to all of those computers, consoles and games that you had no idea were coming. They held updates on things you were eagerly awaiting, and reviews of games you’d seen in the shop but had no idea if it was worth paying £39.99 for.
- Related article: Book Review: Dreamcast Year One
I had always intended to share a longer version of the interview with the images I didn’t use, and as we approach the launch of my campaign to fund Dreamcast: Year Two I figured this was the best time to do that. So here it is!
Andrew Dickinson: David, could you please tell us a little bit about how you got into games journalism?
Dave Kelsall: It’s quite a long story! I’ve always been obsessed with games magazines (and games of course). I used to buy everything available, even books with type-in BASIC listings. I wouldn’t necessarily type them, but I liked to read the code and look at the artwork.
I was on an art trip to London with my Sixth form college and I spotted Julian Rignal (renowned games journalist and editor) sitting in the buffet clutching a camera. He was off to do one of his seaside reports on the latest arcade machines, so I went over to say hi. I didn’t live that far from Ludlow (where Newsfield, the publishers of Crash and Zzap! 64, were based) and so he invited me down to take a look around the offices whenever we were both free.
A few weeks later I went down for a visit and he very kindly showed me around, took me to the pub, and we of course played games. Fast forward a few years and I had just finished my HND in Graphic Design and I was on the train accompanying my girlfriend who was going for an interview in London for a job in the fashion industry. I happened to be reading a copy of Mean Machines and there was an advert in the News section looking for a designer. As I remember it, I turned up to the EMAP offices and enquired about the job. I think I spoke to Julian beforehand and mentioned who I was, and I was promptly shown upstairs and told to design something. They must have liked what I did as I was offered the job the next day and that was the start of a career in magazines, and initially games journalism. I absolutely loved my time there and I only left the games division when EMAP sold it to Dennis. I moved on to other titles within EMAP.
Book Review: Dreamcast: Year One
Dreamcast: Year One backers also get a cool little sticker to go with the book |
Now that the book is finally here, how does it stack up against the competition? Quite well, actually. And the main unique selling point Dreamcast: Year One has over the other recent releases is that it focusses primarily on the UK release of the console. As someone who resides in the UK and saw the release first hand on this fair isle, the perspective is one that struck a chord with me on a personal level and so I was naturally intrigued by the premise.
The artwork is truly sublime throughout |
OK...maybe a little bit more about me |
Dreamcast: Year One Smashes Kickstarter Target
As stated, I was interviewed for Dreamcast: Year One and Andrew sent me a list of probing questions about my affinity with the console, my favourite games, and where I think the future of the system and its faithful community lie. To be honest, most of the stuff I wax lyrical about can probably be found in the archives of this very blog, such has my life been completely ingrained and documented here over the past decade and a half. That said, it was an honour to take part, and due to the success of the Kickstarter, the book looks set to be sent out to backers in October 2019.
Naturally, it's not all about me (weak McFly reference - check), as several other much more important people are also interviewed, with editor of DC-UK magazine Caspar Field, editor of Official UK Dreamcast Magazine Ed Lomas, and former SEGA America chief Bernie Stolar amongst that number. There are also a bunch of mini reviews and deep dives on certain Dreamcast games. As the name suggests, it will primarily focus on the first year of the Dreamcast's meagre lifespan, and have a very distinct UK flavour which will make this book pretty unique in comparison to the mainly Japan and US focused stuff we're used to. There's a glut of original artwork by artist Erik Pavik that accompanies the words too. Overall it looks to be a very nice addition to the 2 Old 4 Gaming library.
The previous release from 2 Old 4 Gaming was the aforementioned PS Vita: Year One, and again - full disclosure - I was a backer and recipient of that book. As something of a PS Vita fanboy, I was very impressed with the accuracy and quality of the information contained between the covers of that particular text, so I have high hopes for Dreamcast: Year One.
You can find out more about Andrew Dickinson's Dreamcast: Year One by visiting the Kickstarter page here, and the upcoming PS Vita: Year One and PS Vita: Year Two books from 2 Old 4 Gaming here.
It's worth noting that there is also the other Dreamcast Kickstarter book coming in 2019 from Darren Wall (you can read about that one here), but we think there's enough of a difference in approach to both of these projects that they can easily live side by side on anyone's bookshelf, coffee table or stall at an overpriced games convention.
Finally, some more full disclosure. You may have noted a recent drop off in terms of articles from myself here at The Dreamcast Junkyard. That's because I was totally fed up with the internet, gaming, the way everyone screams at each other on social media these days and, well, life in general. So I checked out of the internet and took a well-deserved hiatus.
I thoroughly enjoyed it, and continue to do so. To this end, I doubt very much that I'll be back to updating this place as regularly as I used to, but I'll be checking in with the odd update every now and then to help the other writers keep it all ticking over. I won't be going back on social media though. Oh no. That dumpster fire can burn itself to the ground, and through to the very core of the planet.