Showing posts with label Shadow Gangs. Show all posts
Showing posts with label Shadow Gangs. Show all posts

Shadow Gangs Zero - What We Know So Far... Kickstarter due 1 August

Almost exactly two years ago the Junkyard published my review of Shadow Gangs, a side-scrolling beat ‘em up that was released for the Dreamcast in 2022, hot on the heels of a successful Kickstarter campaign. Perhaps due to a threadbare skillset, my personal experience of the game was less ‘beat em up’ and more ‘get beat up’, which I must admit detracted from my playing satisfaction quite a bit... Even so, I couldn’t deny that Shadow Gangs was a well polished effort with smooth, bug-free gameplay, an endearing art style and a thumping soundtrack. And, what’s more, the game was delivered to customers within the expected timeframe without any fuss or bother - a commendable feat that is far from guaranteed in our niche community (or in gaming more widely for that matter).

Why the hell am I bringing this up again? Oh, yeah, JKM Corp have now confirmed that Master Dan, the protagonist of Shadow Gangs, will be making a triumphant return to the Dreamcast in Shadow Gangs Zero, a Kickstarter for which shall be launching on Thursday 1 August. Though, as Zero is actually a prelude not a sequel, perhaps this marks an arrival rather than a return?! Theories of time and space are not my forte, so let’s side-step that rabbit hole and get down to business: what exactly is Shadow Gangs Zero and why should Dreamcast enthusiasts care about it?

Well, as I said above, Shadow Gangs Zero is a prequel to Shadow Gangs, and although it is sticking to the same fundamental beat ‘em up formula, there are a significant number of differences to be aware of. First of all, rather than being developed primarily for the Dreamcast and PC, the primary console which Shadow Gangs Zero is being built for is the Neo Geo. Apparently Ali Jakamy, head honcho over at JKM, had some time on his hands awaiting the submission of art and animations commissioned for Shadow Gangs II, and instead of taking a well-earned break, he couldn’t help but try to get Shadow Gangs running on SNK’s mid-90s powerhouse. Of course, with his enthusiasm unbound, that little tinkering project quickly escalated into the full scale production of the 16-bit 320*224 resolution prequel that we are now discussing here.

So, the Dreamcast version will be a port from a lesser console (a fucking great console, yes, but still lesser) something which may not excite those who are seeking indie titles that push the capabilities of our beloved little white box. However, Ali has assured us that the Dreamcast version will be a native port (no ROMs running on Neo Geo emulators here) and will make use of the Dreamcast’s hardware to deliver more colours, as well as rumble and VMU saving. Given his record with the first game, we have little reason to doubt that the Dreamcast version will be solid from a technical standpoint.

The other key characteristic which will differentiate Shadow Gangs Zero from its predecessor is that it shall be designed to deliver a home console experience, as opposed to an arcade-like one. In practical terms, what that appears to mean is: a) a shift away from brutal difficulty, and b) a longer and more in-depth game. The former aspect will be delivered through the binning of time limits and deaths from falls, as well as the addition of mid-level health pickups. The latter seems to come down to the provision of longer and potentially more levels, as well as opportunities to discover different scenarios through replaying the game with different characters or settings.

From what I can gather, Shadow Gangs Zero is not going to be entirely new. It seems that some of the settings and assets from the initial game will travel across, and so it may come down to interpretation whether it is to be viewed as a thoroughly substantial remake or a standalone new entry. We’ve been assured that many significant distinctions, such as those I outlined above, are nailed on and that owners of the first entry will have reasons to go in for the prequel. However, the extent of differentiation between the two entries will also ultimately come down to whether certain stretch goals (e.g. the inclusion of a two-player mode or composition of new music by Naim Soufiane) are met, leaving the matter somewhat open-ended until the conclusion of the funding campaign window.

Now, moving on to what we know about the funding and publication of the game. As already mentioned, a Kickstarter campaign will be launched on Thursday the 1st of August. Although we don’t know the exact funding goal, Ali has informed us that it will be higher than that of Shadow Gangs (£25,000). This is because the money raised shall be covering development costs, rather than simply covering manufacturing costs (at the point of going to Kickstarter the original Shadow Gangs was all but finished, whereas Shadow Gangs Zero is currently only about 10% towards completion). However, while the funding goal shall be higher, the pricing for the Dreamcast versions will be the same as the first time around. Given how early the game is in its development, timelines are inevitably very tentative at this point, but JKM Corp have told us that they are hoping to deliver the Neo Geo version of Shadow Gangs Zero by December 2025, and the Dreamcast and Mega Drive/Genesis version by March 2026.

Interestingly the publishing duties (printing, sales, distribution etc.) shall be managed by PixelHeart rather than WAVE Games Studios this time around. Ali informed us that this is down to former's expertise/experience in releasing Neo Geo games, which makes sense. The shift is probably not too surprising either given that WAVE seem to have taken a breather in 2024. Of course, the hibernating Norwich-based studio handled the first Shadow Gangs release with aplomb, but we know PixelHeart are a well oiled machine when it comes to matters of manufacturing and distribution too, and will likely be a safe pair of hands for Shadow Gangs Zero.

That’s about as much as we can share for now. More details may well be available when the Kickstarter launches on Thursday the 1st of August, so if you are interested then be sure to bookmark the page. As always, we’d love to hear your thoughts in the comments section below - is Shadow Gangs Zero a title you’ll be backing immediately or are you going to give it a pass?

Review: Shadow Gangs

So here we are, halfway through 2022, a year that seems to have come around exceptionally fast, probably due to the disorientating effects of the grim COVID-19 pandemic which has been looming over us. 2022. That sequence of digits, whether typed out or spoken aloud, sounds spookily futuristic, and so perhaps it is fitting that phenomena which were hitherto safely contained within the realms of dystopian fiction are now not too far from reality. Somewhat less foreboding, but still hard to believe, is the fact that the Dreamcast has just received its fifth commercial indie release of the year (not to mention numerous re-releases on top of this). If you are disconcerted by signs that Google’s AI may be taking inspiration from the eery “It’s Thinking” Dreamcast slogan, then what better way to soothe your nerves than to immerse yourself in a game for an oh so familiar console?

Shadow Gangs, developed by Isle of Wight-based JKM Corp, and published by the increasingly prolific WAVE Game Studios, has long been anticipated by those in the know. Since the first hints of a potential Dreamcast port surfaced in 2016, the community has been regularly updated on progress by the game’s lead developer Ali Jakamy via the Dreamcast-Talk forums. It has not been smooth sailing from there on out though - an initial Kickstarter campaign launched in 2021 failed, most likely due to the setting of an overambitious six-figure funding target. To their credit, JKM Corp dusted themselves off and returned with a realistic funding goal of £25,000 which was met in March 2022. The fact that the developers have persevered through to the point of delivering the game into the hands of Dreamcast owners - and have done so within the space of three months since the close of the successful Kickstarter campaign - is no mean feat and is worthy of our kudos.

All this backstory is a little tangential to the main issue at hand though; what can Dreamcast enthusiasts expect from the game itself? Shadow Gangs is essentially a side-scrolling beat em’ up with platforming elements. You take up the role of ‘Master Dan’, one of a cohort of international agents whose purpose is to operate in the shadows, maintaining the global balance of power, and thereby ensuring peace. With world peace secure, Dan gets his P45 in the post, leaving you to direct him around his house as he traverses the punishing job market and mooches on the couch eating Pop Tarts...

Alas, that probably wouldn’t be much fun, would it? Of course, the fragile global order maintained by Dan and his comrades is under threat from the dastardly ‘Shadow Gangs’; groups of rogue ninjas who have destructive aims. It’s your age old good vs. bad, save the world scenario, where righteous protagonists have an excuse to beat seven bells out of hordes of despicable enemies. 

Shadow Gangs takes a mammoth dose of inspiration from the iconic Shinobi, and this shows in the fundamental gameplay mechanics. The player directs Dan across 10 more-or-less linear levels, making liberal use of ranged and melee attacks (get ready for sore thumbs) to vanquish his opponents, and precise use of the ducking and jumping functions to avoid incoming fire and hits. 

Your arsenal is spiced-up by the inclusion of powerful but sparsely numbered landmines and ‘ninja magic’ attacks (imagine the screen-clearing special attacks from the Streets of Rage series), as well as occasional power-ups that switch out Master Dan’s shuriken for a much heftier combo of samurai sword plus sub-machine gun. Six boss fights are interspersed throughout the regular levels, as well as shooting-range style bonus stages, providing a decent amount of content in all.

Although I lack the technical know-how to test it, I have no reason to doubt the publisher’s claim that Shadow Gangs runs at 60 frames-per-second on the Dreamcast. The silky-smooth performance certainly seems to bear this out, and the customisable controls feel tight, responsive and map nicely to the standard Dreamcast controller. The large, detailed sprites and varied backgrounds, with colour schemes that pop without becoming too garish, look gorgeous outputted over VGA. Shadow Gangs is well polished when it comes to its audio features too.

The music is well composed, catchy and suits the character of the game down to a tee, and although the voiceover (which sounds like it was recorded by a stereotypical classically trained British actor) is undeniably cheesy, it brought a smile to my face which can only be a good thing. A word of warning though: avoid taking a big slurp of tea just before ‘COLLIN!’ is blurted out of your speakers, unless you intend on redecorating in the near future. In sum, the porting of Shadow Gangs from the PC to the Dreamcast has been executed extremely well—something which is perhaps not too surprising considering the who’s who of experienced Dreamcast programmers that are thanked in the game’s credits. The care and attention that has been afforded is evident throughout, from the VMU icons and rumble pack compatibility, through to the four language options. 

Demo Discs, Indie Releases, Translations, Bed Covers and Mega Ducks? - Dreamcast news round-up April 2022

A lot has happened recently. Twitter is considering adding an edit button, NFTs seem to have retreated back into obscurity (phew), Will Smith slapped Chris Rock, and of course, the Dreamcast scene continues to keep our beloved (supposedly dead) console relevant. As the team are busy counting the votes for the The Dreamcast Junkyard Top 200 Dreamcast Games 2022, I thought I'd give y'all a Dreamcast news round up. Hold on to your VMUs, because I'm rounding up a lot of things today.

A tidal WAVE of Dreamcast indie activity

You should all know WAVE Game Studios by now, but if you don't, check out our interview with them to get the scoop on why they're the one to watch in the Dreamcast indie release scene! Then, if reading all about all their previous endeavours wasn't evidence enough, here's all the stuff they've just done recently:

- The first Dreamcast demo disc in 21 Years!

This one's really damn cool. If you're not in the know, SEGA Powered is a cracking Sega-focused magazine that launched earlier this year off the back of a successful Kickstarter campaign. Helmed by Sega gaming mag veterans, every issue that has been released so far have been widely praised by Sega fans everywhere. We had a look at the first issue on the blog a while back, so check that out if you want to learn more.

So we've got a cool new Sega magazine to sink our teeth into, but you know something about the old gaming magazines that we really wish would come back? Cover discs filled to the brim with exciting demos! Well, seeing as the Dreamcast is getting so many new games released for it these days (making it a modern gen console - will box anyone who disagrees), it's only right that an issue of this modern Sega mag would eventually come bundled with some kind of free demo disc featuring tasters of the latest and greatest Dreamcast indie games! The disc will exclusively feature demos of WAVE titles, and will be released with issue 5 of SEGA Powered, due June 2022. It will be be the first Dreamcast demo disc to be released in 21 years! We recommend following the magazine's Twitter account to learn more details as the release gets closer.

- Shadow Gangs is getting a WAVE release!

After a somewhat rocky Kickstarter campaign (that involved the original campaign being cancelled to make way for another with a more reasonable goal), JKM Corp's Shadow Gangs was eventually fully funded. As the game was known to be pretty much near completion, many scratched their heads and asked why Shadow Gangs couldn't just work out a deal with a distributor like WAVE or JoshProd, and skip the Kickstarter all together, but the developers stuck by their campaign.

Well, looks like WAVE are now going to be distributing the game anyway, as announced in a Twitter post posted by WAVE on the 4th of April. This means WAVE will be manufacturing the Kickstarter copies and any future copies that will be sold through WAVE's web store. They've also confirmed that backers will be getting some "super cool extras" with their games, so that's something to look forward to!

- Postal will have local co-op!

WAVE are still on track to release the officially-sanctioned Dreamcast port of Postal on the 2nd of June, and you can still pre-order a copy on their web store. Dan Redfield, the gent responsible for porting the game, revealed at the end of March that he's successfully implemented a 4-player co-op mode into the game's campaign. It's only right that a port of Postal to a console known for its excellent party games would have such a mode!

Translations

Other than the bustling indie scene, another reason for the second wind the Dreamcast is experiencing (at least for us English speakers) are the many translations of Japanese games that have previously been inaccessible to us due to the language barrier. Here's some more! 

- Former Managing Director Yukawa's Treasure Hunt has been translated into English!

The Dreamcast game we never knew needed an English translation has finally been translated, thanks to the talents of SnowyAria (who previously translated Seven Mansions: Ghastly Smile). This simple promotional game has you play as former Sega of Japan head Yukawa Hidekazu as he digs up various pieces of Dreamcast-related memorabilia, with the idea being that for a month in 1999, you could submit your victory online to be entered into a raffle to win said memorabilia in real life. Obviously, you can no longer win any prizes, but you can at least experience this odd morsel of Dreamcast history in English now. Go here to get the translation patch, and for some further reading, check out Tom's article on the game here.

Me after playing Spirit of Speed 1937 for five minutes 

- New gameplay footage of the Nakoruru translation!

Derek Pascarella's project to translate the visual novel Nakoruru: The Gift She Gave Me into English started in August of last year. I am working as an editor on the project and all I'll say is that it has been a blast to work on so far! Anyway, Derek has put together a great preview video showcasing a test-build of the translation, which you can find here. You can find out more about everything Derek does by visiting DreamcastForever.com. Watch this space!

The odd stuff!

This is the part of our news round-up where we take a look at some things that verge on the side of kooky or obscure. These are the Dreamcast equivalent of those lighthearted cutaway reports on the real news that show you a Pug that can do a pop shove-it on a skateboard or something. Anyhow...

- The Mega Duck is now playable on the Dreamcast..?

Mega Duck... that's like Rubberduckzilla from that old Oasis advert, right? Nope. It was actually a Game Boy rip off from Hong Kong. It was also released in South America with the equally ludicrous name "Cougar Boy"... You can't make this shit up.

Anyway, the Mega Duck had a not-so-mega library of games (quantity-wise) and the majority of them were developed by Taiwanese company Sachen. When the Mega Duck could no longer be kept afloat (geddit?), Sachen ported a load of its Mega Duck games onto the Game Boy in the form of unlicensed multicarts, presumably to recoup some of their losses. Well, veteran Dreamcast homebrew coder Ian Michael has stripped each individual game from their respective multicarts and packed them all together as a bootable ISO (you need to use DreamShell to boot it) that uses a Game Boy emulator Gnuboy to emulate them. The package contains a total of 21 playable titles. Sadly, Snake Roy is not one of them... Maybe one day.

That is game art only a Mother could love...

Go to this Dreamcast-Talk forum thread for more information and a link to download the Mega Duck ISO. Edit: since I published this article, Derek Pascarella has converted the ISO into a .cdi image, meaning it can now be booted up on ODEs like GDEMU and MODE. The link for this is also in the Dreamcast-Talk forum thread. Thanks Derek! 

Now, go fourth and play some Mega Duck on your Dreamcast! Now there's a sentence I never thought I'd say...

- You can now cast dreams from the comfort of your very own Dreamcast bed...

Yeah, some company called "MoonLambo" is selling Dreamcast-themed bedding. The company predominately sells clothing featuring a lot of cyberpunk and vaporwave designs, but it looks like they've also branched out into selling home goods. Their trademark infringement-avoiding "Dreams Last" range includes a console duvet cover, VMU pillow cases, and a controller cushion. It's all a bit pricey, with the duvet cover ranging from £73 all the way up to £113 depending on the size you want. I also have no idea if it would even be good quality, as the site looks worryingly similar to one of those dropshipping clothing stores you'd get advertised to you through Instagram-ads, who steal people's designs and print them on crap shirts that shrink after one wash. But if you're a bachelor with a lot of disposable income who thinks a Dreamcast bed would look cool in your pad, then purchase at your own risk.

That's all for now, folks! Which of these news items excites you the most? It's the Mega Duck on Dreamcast, isn't it? Fair enough. Anyway, let us know your second favourite in the comments below!

Shadow Gangs Kickstarter re-kicked with lower goal

We recently reported on the promising Shadow Gangs Dreamcast port and its Kickstarter campaign. Though the game is a top quality side scrolling punching simulator, one of the most common concerns we saw raised was how high the Kickstarter funding goal had been set. It appears that the team behind Shadow Gangs saw similar cause for concern and as a result, the original campaign for this excellent addition to the Dreamcast indie library has been cancelled with a new one launched in its place. The new campaign has a much more realistic goal of £25,000 (the previous target had been set at a fairly optimistic £140,000) and it can be found here.

Naturally several of us here at the Junkyard backed the previous Kickstarter, and have also now pledged towards the new campaign. If you're wondering what all the fuss is about though, below is a preview of the game running on a GDEMU equipped DCHDMI system:

Honestly, this is a really high quality, hard as nails scrapper and I'm very much looking forward to playing the final game on a Dreamcast. Not sure I'll be seeing much more than the first level judging from my shockingly bad playthrough of the demo, but cest la vie and all that.

Anyone who wants to try the demo on actual Dreamcast hardware (or an emulator) themselves can do so by heading over to the new Shadow Gangs Kickstarter here, and grabbing the file via the handy download link. Oh, and maybe support the campaign too. New Dreamcast games, especially ones with Shadow Gangs' level of quality, are never a bad thing to back. Unlike that coffee maker I backed two years ago and still haven't recieved. Yes Oomph, I'm looking at you. Harrumph.

Shadow Gangs (Dreamcast Edition) hits Kickstarter!

Good news! Everyone's favourite 80's inspired side-scrolling beat 'em up Shadow Gangs has finally hit Kickstarter! I say finally, because Shadow Gangs for Dreamcast has been a long time coming - news of it coming to the Dreamcast can be found as early as 2016. Since those first murmurings of a Dreamcast port, Shadows Gangs released to Steam and Xbox in 2020, with a Switch port following at the beginning of 2021 - to almost universally positive reviews. 

More recently, developer JKM Corp teased us with a clip of the port we've been waiting for running on a Dreamcast, with news that the Dreamcast version was pretty much finished, and a Kickstarter would be on its way soon. Well it's now here, with options for both digital and physical editions available.
But JKM Corp isn't just giving us any old version of Shadow Gangs, oh no. Considering the game's pretty obvious Shinobi influence, it is only right that Shadow Gangs would come to a Sega console with a bang.

According to the Kickstarter campaign, the Dreamcast version will have 7% more vertical resolution compared to other versions, and will also feature controller rumble - a feature exclusive to Dreamcast. The game will also benefit from its later release date in the sense that certain features will be tweaked in this version thanks to the feedback of fans who played the PC and console original, making it more accessible to everyone. Listening to fan feedback will always get a thumbs up from us.

For those looking for a more ass-kicking experience though, multiple difficulties will be available, including the absolutely ridiculous Crimson Ninja mode. Shadow Gangs may well become the Dark Souls of Dreamcast beat 'em ups. Dark Gangs? Sorry.
 
There are many perks for backing at different tiers, including a hefty collector's edition that comes with an artbook and a shirt, as well as a load of other collectable items. To get a physical Dreamcast release though, you'll need to stump up £45 or higher.

There are also some stretch goals, including a re-recorded soundtrack with a full band, PS4 and PS5 versions, and the promise of a sequel if the funding reaches the required levels.

Regardless, we're excited to see yet another new game come to the Dreamcast, and that it is one with such a pedigree is hugely exciting. Head over to the Shadow Gangs Kickstarter here to pledge your support.

Paprium, Tunnels, Intrepid Izzy, Nakoruru, Shadow Gangs, SEGA Powered - Dreamcast news round-up November 2021

Oh hi there. It's been a bit of a busy few weeks hasn't it? The petrol thing seems to be over (for now) but that hasn't stopped all manner of interesting things occuring in the world of Dreamcast...and as you'll no doubt be able to tell from the title of this post, I thought it would be convenient to simply put all of these news snippets together into one post here at the Junkyard, so here it is. A bit like that infoburst you used to get at the end of Bad Influence, but in text form. Bad Influence? No? Never mind. So what's been cracking then? Quite a bit actually...


Oh 'eck, Paprium is coming to Dreamcast!

Yes, everyone's favourite 16-bit Kickstarted ode to Streets of Rage, Paprium, is now coming to Dreamcast thanks to a new stretch goal reached as part of the 'next gen' campaign. Developed by Dreamcast stalwarts Watermelon, Paprium was released for the Mega Drive / Genesis back in 2020 to much critical acclaim and an equal amount of backlash for various reasons I won't delve into here. As a side note, I always thought it a bit odd that there was no Dreamcast version as part of the original campaign, synonymous with the console as Watermelon is after the success of Pier Solar. 

That puzzlement has now been put to bed though, with the Dreamcast being lovingly included as a stretch goal in the latest resurrection of the original Kickstarter campaign to bring the game to...er...modern consoles. The Dreamcast version will apparently be a little unique according to the blurb on the campaign page, which is never a bad thing:

NEW ADD-ON! PAPRIUM is also coming to the SEGA Dreamcast! 6 years after Pier Solar HD, this is to be the second Dreamcast Release by WM! This version of the game is different, in-between the 16-BIT release and the STEAM/PS4/5 release, it boast some exclusive things and take full advantage of the Dreamcast features such as VMU and a 3 player mode without the need for a multitap (of course)! Please note the game is in 4/3 ratio (just like the 16-BIT edition of the game). 

- Paprium Kickstarter

Will Watermelon shit the bed once again with this new release? I really do hope so - we all love a bit of drama. And since I've backed the Dreamcast version, it'll give me something to moan about when it inevitably ships late or gets cancelled. Anyway, check out the Kickstarter campaign here, and get ready to pap. Not even sure what that means. Onwards!


DreamPi creator Luke Benstead is digging Tunnels!

Not actual tunnels, you understand. But I'm sure Luke (aka Kazade) and his development partner David Reichelt are at least as handy with a shovel or a JCB as they are with a Dreamcast. What am I blathering about? You may recall we recently featured news about Simulant, a game engine created with Dreamcast indie development as its raison d'être. As a timely Halloween treat, Luke and David have released a promising Simulant-based demo titled Tunnels which sees players traverse a network of dingy caverns (or, um, tunnels) brandishing what looks like Gordon Freeman's property for protection. Here's a video:

Tunnels is fully playable on stock Dreamcast hardware and it looks like a promising little demo considering how quickly it was put together. From the Simulant development blog: 

Tunnels is a mini-demo of the Simulant engine. It's been written over the past three weeks as a demonstration of what Simulant allows you to do in very little time. Both Luke and David have day jobs, and this has been developed in their spare time - probably an hour a day each at most - and a good majority of that time was spent improving Simulant itself!

Along the way flaws were discovered in Simulant and many were fixed, others will be fixed later. Some planned features were dropped due to limited time, but may reappear at some point. In the future we'll use Tunnels as a test bed for new Simulant features, and as a regression test.

- Simulant Dev Blog

You can grab the demo from the Tunnels itch.io page here and follow the development of Simulant on the blog. Oh, and listen to DreamPod episode 80 if you want to know more about Simulant and the history of the engine.


Intrepid Izzy: Special Edition is now available to order!

We now turn our attention to another Kickstarter-funded title - Intrepid Izzy from Senile Team. If you missed our review of the exquisite platform-cum-beat 'em up, be sure to check it out here. In short, Lewis thought it was a stellar addition to the Dreamcast's stable of indie titles, and easily one of the best to hit the console, even going as far as to label Izzy as "The King (or Queen?) of Dreamcast indie platformers" - they even put that quote on the back of the box for good measure!

The good (better?) news is that a Special Edition of Intrepid Izzy is now available to pre-order from WAVE Game Studios, and comes with a soundtrack CD and a choice of region (PAL, NTSC-U, NTSC-J) packaging styles. 

The initial print run of 750 units [of Intrepid Izzy] sold out almost immediately, prompting a reprint just 28 days after release. The fastest known for an independently released Dreamcast title.

In response to considerable demand for both the game and the music featured therein, WAVE announced that a limited run two-disc Special Edition will be released on November 20, 2021. This version includes an audio CD with the full official soundtrack, and is available in European, North American, and Japanese cover art variants.

- WAVE Game Studios

The fastest selling out indie Dreamcast game, eh? Who knew? Not I. Did you? You do now! Intrepid Izzy: Special Edition launches 20 November 2021. Head over to the WAVE Game Studios website to pre-order it for £34.99. There's also a cool vinyl figure available too, if that's your bag. Actually, buy two and make them fight; with the loser being burned with a magnifying glass.


A new Dreamcast fan translation project - Nakoruru!

Some say he can translate a Japanese Dreamcast game manual without even reading it. Others say he can detect an obscure NTSC-J dating sim hidden at the back of a retro game store from a distance of 40 miles. All we know, is his name is Derek Pascarella. And if you've never seen Top Gear, that reference will go right over your head. If you've been following the Dreamcast fan translation scene for any amount of time, you'll be familiar with the work of Mr Pascarella, who has previously worked on English translations of Dreamcast titles such as Sakura Wars Columns 2 and Neon Genesis Evangelion Typing Project Advanced.

Now he's back with another translation project, Nakoruru: The Gift She Gave Me, which is a visual novel title set in the Samurai Shodown universe. This isn't actually new news per se, with both MegaVisions and SegaXtreme sharing the original Dreamcast Talk thread back in August 2021. What is new news though, is that our very own Lewis Cox has joined the Nakoruru team as an English language editor, and for this reason alone I wanted to refresh some mention of this intriguing translation project. If you'd like to know more about Derek's past translation efforts, check out DreamPod episode 93 here.


Those pesky Shadow Gangs are kicking bountiful handfuls of ass on Dreamcast!

Oh Shadow Gangs, where for art though Shadow Gangs? Shall I compare thee to a 1990s Sega arcade game featuring a ninja that was then ported to home consoles? So wrote Chaucer, rather anachronistically, back in the mid 1970s after a particularly heavy session on the old crack pipe. Which is quite fitting, seeing as Shadow Gangs is a 1980s themed/inspired side scrolling beat 'em up that people have likened to Shinobi. I haven't played Shadow Gangs myself, but I do recall it being mooted to be heading to the Dreamcast at least as far back as 2016 - possibly even earlier (thanks Dreamcast Today - I knew I hadn't imagined that). The game was released on Steam and other consoles in the fairly recent past however - to generally positive reviews - and now a video has surfaced of a port running on the creaking old Dreamcast. Here you go:

Looks like a fairly accurate rendition to me, and it seems pretty much identical to the video on the Steam page. It appears that another Kickstarter to get Shadow Gangs fully up and running on Dreamcast is on the cards, and we'll no doubt share the news once that project is launched.


SEGA Powered brings SEGA Power back from the dead, with the (unofficial) Power of Sega!

Not exclusively Dreamcast related this one, but I just needed an excuse to type that subheading. Back when I was a wee lad, SEGA Power was one of a number of physical mags I would regularly purchase, and so it was a bit of a no brainer that I would back one-time editor Dean Mortlock's love letter to such an iconic tome. Dean is assisted by Niel Randall (DC-UK), Paul Monaghan (Maximum Power Up) and Marc Jowett (SegaMags), so the knowledge and pedigree is assured. 

The teaser issue of SEGA Powered looks like it will hit all the right marks for fans of the magazines of yesteryear, and I for one will be intrigued to see what kind of Dreamcast-related content is included. Check out the Kickstarter campaign and bag a copy of the mag here. Update - the Kickstarter for SEGA Powered has now ended but I am reliably informed that a website for the magazine will be launched so you can buy a copy/subscription even if you missed the campaign.

There's plenty of other Dreamcast related stuff going on around the internet but I thought I would leave it there for the sake of brevity. Oh, and I got a bit sick of typing the word 'Kickstarter,' but I digress. Be sure to check out all of the other wonderful Dreamcast news repositories dotted around the information superhighway for even more interesting little projects bubbling happily away.

We plan to do these round-ups more regularly from now on as it's just a bit more concise than having multiple posts about stuff, so if there's anything you spot that you think we should include in future news posts, let us know in the comments. Cheers!