Showing posts with label horror. Show all posts
Showing posts with label horror. Show all posts

Atlus' Japan-Only Dreamcast RPG deSPIRIA Receives English Fan Translation of its First Chapter

These days, Atlus is a worldwide brand, what with the massive success of its Persona RPG series, but once upon a time, not every title they developed was done so with an international audience in mind. They developed the earlier Persona games for the Japanese market, while their first Sega Dreamcast game, Maken X, was done so knowing it would be distributed across the globe. The only other game Atlus released for the Dreamcast was deSPIRIA, which remained exclusive to Japan and was its own beast entirely. Its dated gameplay and visuals for its release year of 2000 make it hard to believe it would've ever been considered for a Western release, and had it been, the gaming press would've torn it a new one. But without those same contemporary "everything must be polygonal" goggles on, deSPIRIA is a very novel —if not incredibly niche— horror experience in the Dreamcast's library, and today I am excited to report that its first chapter is now playable in English thanks to a team consisting of rio de popomocco (translation) and DinoJesus (programming), with more to come later.

"Ma'am, this is a Wendy's..."

The game puts you in the shoes of Allure Valentine, a woman working for an organisation known as "the Church" and has you exploring a dystopian underground version of Japan, getting into psychic mind battles with the creepy individuals you encounter. That's the operative word here, "creepy", and one deSPIRIA embraces proudly, with "grotesque" being how its opening disclaimer message describes some of its content. I mean, the protagonist snorts some kind of parasitic worm thing up her nose in the opening cutscene... for plot reasons. Graphically, it is filled to the brim with those cold, uncanny, pre-rendered visuals often seen in horror games from the 90s. Graphics that were aged on arrival back on release, but in retrospect, only further serve to up deSPIRIA's unsettling atmosphere.

The exploration takes place in first person, and is basically point-and-click, with a sort of slideshow quality to proceedings. You can rotate on the spot to survey your surroundings, then click on an area of the environment to move there, triggering an FMV of you moving towards it. Those who have played and enjoyed titles like D and Kowloon's Gate before will feel right at home here. Well, it's hardly homely, but you know what I mean. The game also features some pretty psychedelic —at times nightmarish— battles in which the protagonist jacks into other people's psyches.

To play deSPIRIA's first chapter in English, you will need to go to the translation project's GitHub repo and download a patching tool, which will apply the translation patch to your existing GDI of the game. The patching tool isn't available for Mac or Linux, so you will have to find a roundabout way to get it to work on those operating systems, or alternatively get a friend with Windows to do it for you.

Interestingly, the creators of this patch offer three different modes for gameplay speed, which reduce random encounters and rebalance the game for those who just want to focus on the story. 


Unfortunately, as of writing this, I have been unable to get my patched GDI to play properly on GDEMU, with it crashing on a certain scene right at the start. I was, however, able to play the game successfully (and take the screenshots you see in this very article) via the Flycast emulator.

Those who have heard me witter away on the podcast before will already know how stoked I am for this translation, and I will be eagerly awaiting any future preview instalments (there's no word as of yet as to whether this is how they wish to release the rest of the patch going forward), and of course the full patch somewhere down the line. Will you be giving deSPIRIA a go? Let us know in the comments or on our socials.

Halloween 2024 Compilation released for the Sega Dreamcast!

Looking for something to do this Hallows Eve? Perennial Dreamcast developer Ian Micheal and Adam Burrell have got you covered with his latest Dreamcast compilation release, especially for Halloween.

The compilation features a number of spooky themed games from older systems like Castlevania Bloodlines, Splatterhouse 3, Ghostbusters and even a Halloween-themed ROM hack of Sonic The Hedgehog! My personal pick is the long lost Game Boy Color version of Resident Evil - here to play through in full. All together, there are a whopping 20 games to get stuck into and so you'll have plenty to do in between your pumpkin carving.

If you don't feel like gaming, you can also enjoy an animated movie called The Hallow Tree from 1993, or fire up the jukebox to listen to classics like Monster Mash, This is Halloween and Pet Cemetery.

It has to be said that as usual, the presentation of this compilation is impeccable. Ian works wonders with a menu system that makes most modern games bow their heads in shame. 

Available for free download, you can run Ian's gift to the community on a GDEMU or you can burn the CDI to disc. You can find the download link here.

If you like what you see, Ian has made compilations like this before for the Dreamcast - including a Christmas special from 2023 and of course his excellent Teenage Mutant Ninja Turtles: The Cowabunga Collection, which in all honestly is better than the official collections released recently!

On behalf of the entire Dreamcast community, we'd like to wholeheartedly thank Ian for this free release as well as everything else he's contributed over the years.

Witching Hour: Indie Horror on the Dreamcast?

I could hear the wind and rain lashing at my bedroom window, like a cruel temptress in the night, wailing its cries of anguish through the tempest. I hunkered down, my hands shivering with cold and the fear of the evil lurking outside; my face dimly lit by the pale light of the television screen in front of me. Below it sat the white Sega machine, which I had turned on in a feeble attempt to distract myself from the nightmares swirling around my head, but I just found myself sitting there, staring mindlessly at the screen, unable to focus my attention long enough to decide which of the discs in front of me would be my attempt to escape the maelstrom. 

And then, a knock. At least, it sounded like a knock. The thunder rumbled in the distance, a flash of blue in the sky accompanying it, but I'm sure there was a knock. A timid, almost distant, tapping on the glass of the front door. I waited, anxiously, my mind tripping between scenarios - a visitor? At this hour? No. No one would be brave enough to face the violent storm battering the town tonight, surely? A creature, seeking shelter from the weather, perhaps? Nonsense. What type of creature would gently rap on my front door? No, it was definitely my imagination running wild. I was just hearing things in the dark. I needed to focus. Needed to find something to distract from the nightmares. The discs in front of me gave me portals to untold worlds of mystery, if I just picked one, I could have some relief.

The tapping again. Stronger this time, loud enough to jolt me to attention, audible over the howling wind and piercing rain on the window. There was no doubt this time. There was something, someone, at the front door. Fear very nearly overtook me, but somehow I managed to muster enough courage to investigate just what manner of visitor was calling upon me. As I walked, trembling with every slow, careful step, down the dark stairs, the room lit up with the furious bright light and cracking roar of another strike of lightning. My heart must have skipped a beat - or two - but in that momentary illumination, I saw something on the floor. A package? What ungodly courier would deliver me a package, at this hour, in this storm? I moved as slowly as I could, fearful of my nocturnal visitor still being present, but there seemed to be nothing there. Dare I open the door and seek the stranger? Nay, thought I. Besides, the presence of this mysterious package now occupied more of my thoughts. The brown paper of the parcel was shimmering wet, no doubt a result of the weather outside... although, in the dark, I momentarily thought I could see a tinge of red sprinkling this most unwelcome of deliveries. I needed to get this into the light, and quickly.

I hurried back up the stairs, another flash of lightning and whip crack of thunder punctuating my ascent, and into the relative safety of the bedroom, still dimly lit by that television screen. I no doubt could have turned the main light on, giving some warmth to my surroundings, but my desire to see what was in this parcel overwhelmed me. I sat down in front of the screen, and for the first time could make out the package clearly. The brown paper was wet, but not from the rain as I had thought. My throat dried, my heart beat faster, for it was now obvious that upon this unrequested bundle delivered to my door, was the unquestionable imprint of a bloodied hand. Blood. On a parcel delivered to me in the middle of the night, in a storm like this. I froze, my mind not quite capable of grasping the reasons why. Was it really blood? Maybe not. Maybe, this was a joke, played on me by an unseen trickster in the night. It couldn't be blood, I tried to reason.

It felt like an age, just sitting there, staring at the brown paper and that bloodied handprint. I had played out reasons why in mind, but every attempt at explanation just took me down more darker trails of thought. One thing was for certain though - I had to open this. I had to see what horrors - for horrors they surely were - lurked inside that parcel. My hands were sweating and my lips were dry as I carefully tore at the paper, being careful not to destroy what was in front of me. As the paper peeled away, its contents became clear. A plastic case, cold to the touch, was the first thing that caught my eye. A game? There was no doubt, the red quarter circle with a white swirl contained within caught my eye immediately. A Dreamcast game. A new world to explore. There was another crack of thunder in the distance, but by this point, the skipping of my heart beat was solely due to the possibilities that this game now presented me. The strange skeletal features on its front cover, the title written in blood. What unthinkable horrors could be contained within this disc? In the still dimly lit darkness, I peered at the cover - “Witching Hour” seemed to be the name of this new arrival, and its entrance into my life heralded dark things. 

That was not all, though. Underneath the cold plastic, there was a piece of card, no doubt a message to me from my unknown benefactor. I held it up, illuminating it in the light of the TV screen in front of me. What words would it contain? 

"Mike. No luck with that creative writing course, then."

How dare they.

---

There's nothing quite like the arrival of a new Dreamcast game. Sure, the sheer number we're currently receiving may make the unique specialness of such an arrival a slightly less exciting experience than it once was, but for those of us involved with the Dreamcast community at large, it's still a heart warming feeling when you tear open the plastic, open that case and start up a brand new title for the little console that won't die. Sega's zombie box of dreams had a great 2022, and one offering in particular promised to bring some horrified first-person gaming to the system - something which is particularly close to my heart. Step forward Witching Hour

HP Lovecast

As well as playing, collecting, discussing and writing about games in all of their guises (both retro and current), I also enjoy a good book. Granted, my most recent book purchases have been books about games: The History of Nintendo 1889-1980 by Florent Gorges and Masters of Doom by David Kushner, but I also enjoy reading the works of another author: HP Lovecraft. Lovecraft's most famous creation is arguably the whole Cthulu mythos, and the fear and dread that is encapsulated by that entire sub-genre hinges on the unnerving threat of inter-dimensional beings that possess ageless knowledge beyond human comprehension; and a running theme that being privy to this level of all-knowing consciousness would lead the frail human mind to total breakdown and madness. Personally, I much prefer Shadow Over Innsmouth and The Colour Out of Space to The Call of Cthulu, but that's just my personal preference.

D2 Video Review. Rummage! American Style!


My first attempt at a game review video and it shows.

I didn't cover everything I wanted to and the voice-over sucked. Plus the video game footage is poor quality.

Points I couldn't get in:

1. The music in this game was kick ass.

2. The ending movie in this game has a timer showing how much time has passed since 2000. Or I suppose if you played the game in 1999, how long until the new millennium.

3. This game was protested in America by feminist groups, which makes NO sense since it has a female protagonist facing down the ultimate evil all by herself. There is a cut scene where an insane dude shoots a helpless woman IN THE FACE, so it was a pretty intense game. But there really wasn't any anything blatantly misogynistic. Except for the tentacle oral rape of course. But I am sure that monster would have done that to any victim regardless of gender.

4. I wasn't clear on the whole "bootleg" version thing. Due to the insane amount of FMVs in this game copied versions are mostly scaled down graphically and don't look as good as the real thing. Hands down D2 is the most difficult Dreamcast game to copy. Which means you should be like me and get a real copy.

I hope you get the general point. I really liked the game.