www.thedreamcastjunkyard.tk

From now - yes, right now! - you can also access the Dreamcast Junkyard by typing

www.thedreamcastjunkyard.tk

into your browser! Or just by clicking on the above link. The 'Yard is still being hosted by Blogger.com and as such will also retain the usual blogger URL, but I just thought it'd be easier if I got a proper domain name. As .tk was extremely cheap (read: Free), I just thought I'd claim it.

If you wanna register your own free .tk domain, check out www.dot.tk for further info. Peace out.

*Update: I removed the Hyphons!*

Money to burn...

If like me, you have the urge to tell absolutley everyone you meet about how freakin' amazing the Dreamcast is, but somehow manage to refrain from doing so in order to prevent yourself being labelled a "f*cking loser," rest assured that there is now a more subtle way to show your support for The Greatest Console Ever Released (tm).

Before you wander into your local tatoo parlour with a page ripped from a magazine and demand the artist copy a 1:1 scale schematic of the Dreamcast onto your face, have a little look at this beauty:


It's a wristwatch that is modelled in the shape of a Dreamcast! When closed, it resembles a little chrome coloured console, but pop the GD-lid and inside you'll find a fully functioning analogue clock face, complete with Dreamcast logos!

You can sort of get an impression of the dimensions of the thing from the photos, and I think it's quite a cool bit of kit - but why launch it now, so long after the console's mainstream demise? Even more puzzling...why make the thing in the first place?! You don't see people walking around wearing chrome PS2s or Xboxes on their wrists...

According to Playasia.com, it costs about $130 (which is about £70 in real money). If you want one, you clearly have more money than sense, but go there now to avoid inevitable disappointment. It looks like it's only availible from 29th September, but i presume there's some kind of pre-order list.

Legless

The Dreamcast Junkyard's newest entrant arrived this morning, albeit without his arms or legs. However, fear not - I'm not about to sink billions of pounds into finally taking Royal Mail to court for ordering their posties to stand at the gate and throw parcels randomly in the general direction of the front door (although I wish someone would). No, the newest arrival hasn't had his arms and legs snapped off by Postman Shat - he simply never had any in the first place! Gasp!!

Ladies and Gents, allow me to introduce Rayman. Yes, this weekend I finally lifted my eBay embargo and purchased Rayman 2 for the varicose vein bursting price of 99p. Yep, ninety nine new pence. Lets look at what else you can get for 1p less than a pound, just to highlight the fucking awesomeness of this transaction:

  1. 9 bags of Space Raiders and 9 penny chews
  2. 2 and a half copies of The Mirror
  3. 2 cartons of Sainsbury's Basics UHT skimmed milk
  4. NOTHING from the local Pound Shop
So you see, paying 99p for Rayman 2 is possibly the best thing ever to happen to me. A reflection of the patheticness of my existence, true - but that's life.

Anyhow, back to Rayman 2.

Quite simply one of the best platformers I have ever, ever, ever played. Not as good as Mario 64 mind, but still very much in the same ball park. From the sublime visuals, to the massiveness of the quest, to the pure playability - Rayman 2 is superb. It's also rather relaxing - you get to run around, solve simple puzzles, shoot shit with balls of energy and float about using Rayman's helicopter hair. Great fun.

Frolicking in the lush meadows. Bliss.

Here we see Rayman water skiing. How much gameplay variation do you want?!

The Donkey Kong Country-esque level select screen

I vaguely recall Rayman on the Atari Jaguar and it was one of only a handfull of games that was actually worth playing on it - for those who are interested, my other games (the word 'games' is used in the loosest possible terms, you understand) consisted of Club Drive, Fever Pitch Soccer and Trevor McFur in the Crescent Galaxy...so you can probably see why Rayman sticks in the mind.

The best thing about Rayman 2 though, is that it was obviously a labour of love on Ubisoft's part. The game is literally stuffed to the rafters with detail. In the early levels, little hornets with massive noses buzz about whilst the toasdstools huddle in groups and stack themselves up to amuse themselves. Run through long grass and a cacophony of butterflies will erupt and scatter into the sky, and if you leave the joypad alone Rayman will pull faces at the camera or play basketball with his body. The graphical style of the game is totally unique on the Dreamcast, being set in a sort of cartoon world that also has some slightly sinister undertones. Like I said - one of the best games I've played on the Dreamcast thus far.

Rayman 2 was released on nearly every format around, including the N64 and PSX, and I also remember that Ubi ran a brilliant advertising campaign for the game in the US press (I admit it...it was me who bought that single copy of EGM back in 2000). It compared a fat guy in a vest called Ray to Rayman...and was smile inducing, rather than tear inducing like the rest of the typical American-style adverts that make up 98% of US mags:

This is Ray. He clearly isn't Rayman. He's got legs for a start.

Lastly, I feel a special mention must go to the manual. Every single page is full colour and it appears to have had the same amount of time spent on it - look at the illustrations and stuff accompanying the blurb:

If only all manuals were as well produced as this.

Overall?

Rayman 2 should be sought out by all platform fans - and even if you rarely give platform adventures a second look (like yours truly), break the habit and give it a spin.

Want more Rayman you nutter? Go here to view every version of every Rayman game ever released, from the 'edutainment' bullshit to the great-looking Japanese version of Rayman 2:

And on that bombshell...

Gaymue

It took an Olympian amount of effort, but it's finally happened: I've started Shenmue 2. I actually bought it months ago - before I'd even finished the first game - but it seemed like such a mammoth task, I just thought "fuck it." However, in a maelstrom of boredom earlier this week, I plucked up the courage to once again assume the identity of one Ryo Hazuki, pack my hideous luminous green 80s rucksack, and head to Hong Kong in search of answers, Goddammit.

Initial impressions are very positive. If you've never played Shenmue 2 (how it was meant to be played - on a Dreamcast (Xbox doesn't count I'm afraid)), it's much more of a spectacle than the first game ever was. The graphics appear much more vibrant, the locations are simply massive (bigger than any of Shenmue's) and the music is pretty decent - much more modern and 'dancey' than the string based tunes of the original.

So far so good - I've had my bag stolen, kicked some ass to get it back, been humiliated in an arm wrestling contest, met a fit bird on a motorbike, and got a small dingy room in a back street 'guest house.' My only bugbear is that I've had all my money nicked, so must shuffle around the harbour and surrounding districts grovelling at shops for a part time job...just to pay the fucking $38-a-night rent on the shit hole room I call home. It's just a tad to close to reality for my liking...

I wonder if it's possible to get ridiculously pissed in an attempt to forget about my woes, then collapse in a heap contemplating suicide when the money's all gone. Hmmm.

Anyhow, this post was intended to bring something more interesting to light: Ryo's sexual preference. Before you leave in disgust, uttering "freak" under your garlic breath - hear me out. We all know the jokes about Ryo running around Dobuita searching for sailors (whilst constantly rejecting Nozomi's blatant attempts to get a shag) in Shenmue 1. Come on, laugh it out.

But check this out:

Here is the front of the cardboard sleeve of the PAL version of Shenmue 2. Very artsy I'm sure you'll agree. Note Joy sticking her tits out (the bird on the left), and the lovely waterfall on the right. All well and good. Apart from the title font, which is a bit shit:

Now, here is the cover of the actual CD case that goes inside the cardboard sleeve. Notice anything strange? Well, for starters the two women have been given the elbow...and note the position of Ryo and the dude in the bandana...

They've been mirrored - and even stranger - look at the position of Ryo's hand (helpfully outlined in red, just in case you don't know what a 'hand' is):

The guy's belt is even positioned so it looks like it's being pulled down by Ryo's wandering hand!
You can just about make it out in the above picture (my mega-budget camera, as previously divulged, is about as useful as a salmonella infested Cadbury's chocolate fireguard), but if you're one of the 7 people on Earth who own this game, go on - have a look!

Sega - you've been sussed! Ryo bats for the other team! Not that the Dreamcast Junkyard cares of course, being the multi-cultural, multi-faith, multi-racial, multi-er-sexuality set up that we are...(***lawsuit threat level reduced from Critical to Moderate***)

Sega Vs Vee. The rally games.

Sorry about the complete lack of posting in the last few weeks. I have had ideas for posts but:
a) Didn't have time.
b) Wasn't sure how to go about said articles.
c) Couldn't be arsed.

But that's all behind us now, as here I am in a desperate bid to update you on my DC gaming experiences of the last few weeks. One of these includes the purchise of V-Rally 2: Expert Edition. I did pick this up at a boot sale for a quid, but the disc was so scrathed up it wouldn't even play, and just made nasty clicking noises in my Dreamcast. It was soon removed and thorwn in the bin. I won't be having poorly kept games hurting my little baby. There, there, sweetie, it's all right now, I got you another copy at the Balsidon Gamestation for the usual 2 for a fiver deal (along with F355 Challenge, because there wasn't much else there I didn't have, and hell, I normally get £3 each back for these things at Bootsales anyhow).

Back to V-Rally 2, then. Now, as much as I like Sega Rally 2, it was far from perfect. The PAL version ran only in 50HZ and at half the frame rate of the NTSC versions, and for a game that really doesn't have much to memorize, it sure takes up a lot of blocks on a VMU. Now V-Rally 2 ay not be perfect either, but it does manage to do a lot of things right and more or less wipes the floor with Sega's title, as much as I hate to say it.

For starters, Sega Rally 2 had a few tracks, but in comparison that's nothing on what V-Rally 2 gives you. Across about 10 countries there are over 80 tracks to get to know in this game, and a lot of modes to play them in too. There is also a lot more cars to pick from, with plenty more to unlock. As for the controls, they work well but this game doesn't play toowell with the Racing Controller. Also, your car tips over far too often. At times it doesn't even feel like your car is on the ground as it appears to hover about the track and rolling over at every little bump, almost as if you're driving a fat cat on wheels over jelly. Still, it's not too bad, once you get used to it.

But the real highlight and selling point of the game for me has been the track creator. 80+ tracks or not, there's nothing like being able to save your own designs, and the constrution kit is very simple. Also, each track you save only takes up 4 blocks on a VMU, so you could in theory make a whole games worth. This is where I've been playing hours and hours of the game, trying to produce the most roller-coaster like tracks I possibly can. The first level I saved doesn't have many turns, but is slew with hills that throw the hapless car into the air. I also put one together with loads and loads of shrap turns, and one that goes in one long line going down hill, again with the odd make-the-car-fly moment. I've even recorded footage of some replays from my designs to show you below. Great fun.



In conclusion, V-Rally 2 is well worth picking up, just like all of Infogrames other Dreamcast racing titles Le Mans 24, Wacky races and Loone Tunes Space Race.

Wires

WAHEY!! Fuck me, it's been a while ain't it?! Well, just over a week actually - but that's long enough for anyone to go without a Dreamcast related verbal pebbledashing from the net's premier Dreamcast related media whore (left): The Dreamcast Junkyard.

So what's been happenin' in our collective absence?!

Happily, you'll all be pleased to know that I havn't been watching any more Will Smith films. Oh no - after the abomination that was Hitch (which incidentally, I only watched about two thirds of (the very threshold of saving one's masculinity when watching a 'chick-flick' or 'rom-com,' by the way...the Rule of Two Thirds is what I like to call it)), I have vowed never to watch another movie with a softly smiling male on the front of the box. Or Will Smith. Two birds/one stone - lemon squeezy.

Sadly though, even though I now posess the skills to a) pay the bills (thanks for that one, Wordsworth); and b) avoid SHIT films like a Mediaeval nobleman might try to avoid the plague infested village imbecile who is running throughout the castle naked and screaming; I do not posses the skills to avoid SHIT Xbox games.

For, you see weary reader, last week I was blessed with the purile stupidity to purchase Operation Flashpoint. What a steaming pile of gusset that is. That's the last time I buy ANY game on the merit of a sticker boasting "92% BUY IT NOW!!!!! - Xbox Fuckhead Magazine." Anyway, after nearly losing my retinas from 'playing' said bag of crap, I embarked on a quest to do something I've not done for a long time: trade a game! Yes, I was so infuriated by the lacklustre nature of Operation Slagpoint, I traded it for...you guessed it:

MOTHER-HUMPING DREAMCAST GAMES, BEHATCHES!!!

And these, in a Launch Party stylee, are they:

Y2K Willenium Soldier: Expendable
Playing like Robotron on acid, Millenium Soldier: Expendable is a top down no-brainer shoot 'em up best played with two pads plugged in, and with a few cans of your favourite alcoholic beverage being washed past your tonsils. Quite simply, it's brilliant. Some reviews that you may read floating about the net are less than favourable - indeed some verge on the scandalous, stating that Expendable is unplayable/rubbish/too easy/too hard (delete as applicable). I could go on, but won't, for fear of regurgitating my recent meal of fish heads and coal. I will though, say this: if you want frantic old-skool shooting, button bashing, fucking hur-uge explosions, mental amounts of stuff to blast, power-ups popping out of crates, and more strafing than is probably healthy...get a load of this: IT ROCKS!

And to all those people who think it's rubbish: Lighten the fuck up, man. It's meant to be a no-brainer, and Expendable pulls it off effortlessly.

Bombs? Trains? Guns? A bit risque in today's climate of fear

Not entirely sure what's going on here. Looks nice though.

What you can't tell from these shots is that your man runs like he's just shat himself. Ho ho!

Trickstyle
Ooh! A 'cool' game! Set in a future where everyone wears neon lycra and listens to banging techno choons, Trickstyle is a game about riding around on floating skateboards. Now, everyone knows Marty McFly invented hoverboards, but Trickstyle does a fairly good job of emulating his efforts (although sadly, Biff Tannon is nowhere to be seen). It's really quite a simple racer-cum-stunt 'em up, where you pick a 'trendy' youf character, and race around some futuristic cityscapes all the time trying to do a some 'rad' tricks and hopefully cross the finish line in first place. There are a few problems with Trickstyle, but lets look at the positives first. For starters, it was one of the more original launch titles for the Dreamcast, so kudos for that; and it was also the DC's answer to WipEout (sort of), what with it's soundtrack and styling. However, the graphics are a bit choppy (although still rather impressive), the training 'missions' are a fucking nightmare, and it's one of the most annoyingly difficult games on the DC. But these things aside, pretty solid stuff. One question remains though: Who the frig is Kurtis Mantronik?

Weeeeeeee, look at me!...(spew)

They really couldn't have got much closer to ripping off Wolverine without a Marvel shaped lawsuit landing on the desk

Reminds me of that old Milky Way advert this..."the red car and the blue car had a race..."

Fuck it. Can't think of anything to write about this shot.

After playing those two for a while, I feel like I've slipped off the couch and through a carpet based temporal rift back to 1999. Never mind though. At least the Dreamcast is back on the shelves, Steve Coogan is still funny and Big Brother hasn't been invented yet...which is ALWAYS a bonus.

On that note, my wireless keyboard has started playing up so I'm not writing anything else: if I have to keep pressing every key twice, I'm going to end up performing a Shaun Michaels Sharpshooter on the fucking thing. The moral? Stick to WIRES, people.

Wii crowd, take heed...

Subliminal Advertising 2

Following on from the Gagaman(n)'s (eyes left, people) frankly amazing post about Janet Jackson's heaving, wobbling breasts (and something about Sega too), today I noticed something almost as good...

Below is a picture of the televisual set up in my (our) modest (Israel, 1973) living room:

You will notice some multicoloured arrows, funnily enough inserted by the latest Mossad technology (cheers Avner). Don't be afraid though - that is the power of the modern Acorn Archimedes computer workstation, also responsible for the targetting of enemy troops in Lebanon. And here, as ever, is the quay. Or 'Key.' as landlubbers prefer:

Green: Our cheap-ass Freeview (because Sky is far too expensive)
Red: The lovely 1694 DVD player made exclusivley for the Dreamcast Junkyard by our friends at Rumbelows, for the modest price of 16 Groats
Blue: The Dreamcast 128-Bit Interactive Multimedia System by Atari. Or Sega. One of the two.
Pink: The fucking huge GAY curtains somebody put up for effect of 'batchelor pad' but actually scream 'we are all queer...please 'break in' through our open bedroom windows and bum us...' etc.

However, I - as regular readers will have no doubt guessed - digress.

Tonight (incidentally a Friday), since my socialising choices consisted of a) going to a friend's flat to watch the entire final series of 'The West Wing,' or b) Sitting on my own and watching Will Smith's (hopefully) last movie, 'Hitch' on the ancient DVD player (red arrow). I took the manly option...and chose the red arrow (Hitch).

The West Wing?!?! I'd rather put my eyeballs in the microwave for 8 minutes, then eat them betwixt two shaves of Hovis smothered with camel spunk. And Hellmans, Naturally.

Anyway, getting back to the POINT, while I was watching Hitch, on a TV above my Dreamcast...I noticed something - or 'someone' familiar:

YES! In the opening scenes where our hero, The Fresh Prince (sadly unaided by either Carlton or Phillip Banks), tells us how we can all find true love, there is a scene involving a fucking loser next to an Ice Cream Van. Guess who pops up?

It's only motherfucking SONIC:

So, the moral is - wherever geeks, The Fresh Prince, and Sonic all pop up...true love will always follow.

And Spongebob.

But a quick knee in the face will probably see that twat off, no probs.

Subliminal Advertising.



Ok, so why the hell am I posting a Janet Jackson video here? Well, let it load and skip to about 1:40 into the video and look at the fuzzy blue screens in the background. Is that Jet Set Radio? Shenmue? Samba De Amigo? Why yes, what are they doing in there then? Well, the video appears to be plugging all sorts of things, like the Nutty professor and those Sony robot dogs, so I'd go as far as to say that Sega paid them to sneak those Dreamcast snippets in there, for what good it did. Even more important: how the hell did I happen to come across this? Well, I can't really remember how for sure, but I do remember flicking through music channels once back in 2000 and spotting the Samba monkey out of the corner of my eye. I flicked back and sure enough Ryo's father is dying behind Janet Jackson wobbling her boobs about. How odd.

But this isn't the only case of subliminal advertising I've seen from Sega that very year for their console, oh no. I don't suppose anyone remembers the movie adaptation of Josie and the Pussycats do they? No, and I don't blame you either. Anyway, my sister had this on DVD, and I was sitting around as she was watching it once, and one of the themes in the film appeared to be subliminal advertising in pop music. With this in mind, the whole film was splattered with exactly that. Nearer to the end of the film, great honking big Sega logos start to pop up in the background of this over wise forgettable teen flick, and right near the end of it there's some big screens showing of Space Channel 5.

While I managed to find the Janet Jackson video, finding the scene from the Josie film has proved more difficult. The best I can find as evidence that I'm not making this all up is 3:05 into this video clip below. Sega endorsing bitch fights! Oh, and what the hell is a Sega Megarena? Is that like Sega World? Oh well. I also believe there was a horror film released that same year that had a Dreamcast logo on it's posters, for some unexplained reason. I wonder if that had anything like this in it...?

Top 5 Dreamcast Emulators (so far)

The Dreamcast is one of the most versatile consoles out there, thanks to a slip-up in that the console can run CD-Rs, when Sega went to all that trouble with the creation of the GD-ROM to try and prevent piracy. While piracy is never a good thing for the developers, it did also open up the console to one of the most thriving homebrew and emulation scenes on the net. While it may not be as powerful at emulation as a modded X-Box, the Dreamcast is the easiest to make pretend it’s another console. Just slap a disc in with the right tools and a bunch of ROMs and as soon as you know it your little white box is pumping out classic games like a little trooper. Bless.

Over the years there have been some real surprises in what programmers with a lot of spare time have managed to pull off on the Dreamcast, making it play games from consoles that no one thought it could. What’s more, the emulation scene for the DC is ever expanding, so there are bound to be more surprises around the corner. I’m dreaming of Mega CD and 32X emulation myself. For now though, these are the Top 5 emulators that have impressed me the most.

5 - AES4ALL













I only just got my hands on this yesterday, but already it’s blown me away. The Neo-Geo AES was the rich hardcore gamers console choice of the 16-bit era, providing direct ports of SNK’s quality arcade titles (there is also a emulator for the Neo Geo CD, but I have yet to try this) . This emulator pulls the games off very, very well, with it only slowing down on really hectic moments in very graphically intense games like Metal Slug. Over wise a good load of games work very well indeed, and the games you can get really are something of a hardcore gamers wet-dream. If you like your 2D fighters, scrolling shooters and Puzzle games, your in for a real treat by picking this up.
Get it Here.
Favourites to play on it: Metal Slug X, and that disc-throwing game I forget the name of.

4 - MAME4ALL

Considering how this one is only in Alpha stages, this one has a lot to give. One of the real treats of this emulator is the variety of games you can load into it. Around two decades worth of arcade titles are at your grasp, from the oldies like Space Invaders and Pac-Man right up to the early 90’s games like Street Fighter II and Final Fight. While not all games run perfectly in it yet, there are so many that do that you’ll be playing it for hours.
Get it Here.
Favourites to play on it: 3 Wonders, Street Fighter II, all the old Namco and Atari stuff.

3 - Bleemcast!

The only emulator in existence that not only re-creates the graphics of a console, but enhances them. Bleemcast is something of a miracle that it was ever pulled off at all, even if we only got 3 complete game discs. Mind you, there’s nothing more enjoyable (and money wasting) than picking up old Playstation games at boot sales for a quid each and seeing what ones run in the leaked beta disc. You can also pick up converters for your Dreamcast that let you use Playstation controllers, so even the lack of L2 and R2 buttons is not a problem if you’re willing to splash out on one for around £15. If Bleem was released as it was originally intended, with compatibility for hundreds of games on just a few discs, and the save files didn’t take up an entire memory card, this would surely be in the top spot. A real shame Sony had to sue them into a early grave.
Get it Here.
Favourites to play on it: Tekken 3, Pepsiman, Parappa the Rapper

2 - Nester DC

With one of the biggest game libraries of any console, including more classics than you could possibly count, a NES emulator is a god-send for those of us who don’t want to keep blowing the insides of the cartridges and kicking the darn box for being so temperamental. NesterDC takes away the pain, and gives you oodles in return, including 99.9% perfect, full speed emulation, save features, Game-Genie codes, and many other bit and bobs. You may miss the small block controller, but if you really have the time and patience there’s even a way around that.
Get it Here.
Favourites to play on it: Punch-Out, River City Ransom, Gun Smoke, Excite Bike

As superb as NesterDC is, I’ve given t top spot of my list to..

1 - SMS Plus



































Yes, this emulator not only emulates TWO systems, the Master System and it’s little brother Game Gear, but it does so with such devotion and class that it could make a grown man cry. Professionally presented, with countless options to suit your needs (adjust the screen, save a list of favourite games to your VMU etc) and with a menu design full of animations so good you’d think Sega themselves made it. As for the games themselves, they work a real treat, with 98% of them running at full speed with no glitches in the sound or graphics. This is just about the best representation of a console’s library the Dreamcast has seen yet. SMS Plus, we salute you!
Get it Here.
Favourites to play on it: Sonic Chaos, Alex Kidd series, Slider

Honourable mentions:
DreamSNES (Which would be great if not for that slow game menu that makes the Dreamcast go nuts)
UAE4ALL (An Amiga emulator with great potential, and one of my all-time favourite systems)

So what are you waiting for? Hunt these things down and get down with some retro goodness!

Anomolies

Last night a spambot left 99 comments on this hallowed blog. Reminds me of a Jay-Z/Linkin Park collaboration. Anyhow, as a result comment word verification has been turned on. The Dreamcast Junkyard management would henceforth like to apologise for any inconvenience presented by having to type in a random string of letters before posting a comment. It's all good fun though, as invariably this 'random' string of letters throws up some smirk inducing combinations of the rude variety (like 'BoObsCocK,' for example). Simple pleasures eh?

Moving on, something occured to me last night while I was playing through Code Veronica: after the bit where you play as (the whining streak of piss) Steve and mow down the zombies in the Training Facility with the Uzis, you are returned to controlling boring Claire and must follow Steve through a stone corridor, into a lift and then out onto a balcony. Inevitably, the balcony collapses and you and Steve end up in a heap in the courtyard below. Then a zombie appears and Steve kills it with the Uzis (I won't reveal the storyline here just incase you ain't played it yet) and then the game continues. The thing is, in said Courtyard there is a broken down jeep that was probably being repaired before the zombies over-ran the base. The reason I bring this up is that the only exits from the Courtyard are doors that the jeep simply could not get through. HOW THE HELL DID IT GET THERE?!?!?

Here's a really poor quality pic to illustrate:

The jeep is on the left, the biggest door in the Courtyard infront of Claire. That jeep is not going through that door.

Not a game spoiling moment you'll agree, but one that puzzled me for some time. Maybe it was airlifted in there. Whatever the answer to the riddle, that's not the main focus of today's post. Oh no - today I want to talk visuals. Yep, the bit of a game you actually look at with your eyes. So, in a link that is possibly even weaker than the Xbox 360's launch line-up, here I present the Official Dreamcast Junkyard Top Ten Best Looking Dreamcast Games (TM):

From 10 down to 1 here we go!

10. Daytona USA 2001
Stunning hi-res racing straight from the arcades, Daytona is amazing no matter how you look at it. Its a bit garish in places, as turquoise skies clash with emerald fields - infact you could almost be racing through Green Hill Zone sometimes - but that's the way Daytona has always been. The frame rate is always consistent and the amount of trackside detail is astounding (if you discount Desert City and National Park Speedway), as is the smoothness of the car models. It just looks great. Simple.

9. Aerowings 2: Airstrike
OK, so it's not the most exciting game ever, and the addition of missiles and guns makes it precisely zero percent more interesting than the first Aerowings game - but look at it! Rolling landscapes that stretch for miiiiiiiiles into the distance, and cities that actually have proper buildings rather than Shockwave Assault-style flat, painted on houses. The Planes are stunningly realistic too - check out the little reflections of the sun glinting off the cockpit in the chase cam view. Hmmm...nice.

8. 4 Wheel Thunder
Not only one of the fastest and most furious arcade racing romps on the Dreamcast, 4 Wheel Thunder is also one of the best looking, too. Pop-up is practically non-existent thanks to some clever coding by Kalisto and the colour pallette is just right to create a totally convincing real world environment. There are loads of cool little effects in there too, like tumbleweeds blowing across desert tracks and leaves scattering across roads on the more rural circuits. In places, whole swathes of the track are laid out before your eyes as you descend down a hillside - at breakneck speeds - with not a hint of slowdown, zero glitching and razor sharp resolution.

7. Shenmue/Shenmue 2
Some may argue that Ryo Hazuki's quest should be placed higher in this run down, but it stalls at 7 due to some hideous slowdown and shocking 'fading in' of NPCs when walking around the environments. However, even with these two problems (probably more down to the hardware capabilities rather than the game itself, granted), Shenmue gets in because it is one of the most detailed videogames in existence. Absolutley everything in these games - the people, the shops, the rubbish bins, the vehicles, the tables, the toys, the animals , the trees, the cupboards...it is all so realistically modelled it's unbelievable. Without the stupid glitching and sometimes slightly grainy appearance, Shenmue would surley have been nearer to the top.

6. Quake 3 Arena
Slick frame rate, amazing lighting effects, haunting architecture...Quake 3 has it all. But it doesn't stop there: look at the details built in to the walls - the gargoyles, the flashing lights, the computer panels...It's fucking stunning!!! Also, the fog swirling around the floor in some levels adds a new level of realism to chasing an eye on legs around a gothic palace with a rocket launcher.

5. Jet Set Radio
The game that looks like a playable cartoon and kick started an entire genre of pretenders, The Dreamcast Junkyard loves JSR. But it's not just the unique cell shaded characters we like - it's the variety in the stages presented and the individual feel the lighting effects give them - from the neon-lit night stages, to the sun drenched afternoon and sunset levels, JSR has a feel all of it's own even if you look past the gimmicky cell shading. The stages themselves are packed to the rafters with stuff to marvel at - people wandering about, kids playing, people shopping...it's a living, breathing Tokyo-To!

4. Sonic Adventure 2
Sonic Adventure 1 wasn't exactly ugly, but it did feel a tad unfinished in places and the hideous cutscenes where Sonic and chums talk with rubberised faces are enough to make even the hardest 25-stone-of-pure-muscle gamer feel embarrased. SA 2 builds on the first game by introducing some lovely new stages that are packed with flora and fauna, as well as some well designed enemies. Again, it's the variety and vibrance of SA 2's worlds that get it so high in this list - the themes are really quite inventive (like Knuckles' Hallowe'en style stage and the Aztec style levels - total contrast). Plus, there are lots of nice touches like lens flares and the like. A great looking game. And that intro level...breathtaking.

3. Soul Calibur
Yes, the animation, lighting effects and backgrounds are brilliant...but ultimatly Soul Calibur has you fighting on a Virtua Fighter style pedistal...not in a true 3D environment. Of course, that would have changed the way the game plays completely...but we're talking graphics here. The pedistal thing aside, Soul Calibur still looks as god as anything on the Xbox or PS2 - have a gander at the character models in the Gallery mode. Good eh?! Miturugi's washboard stomach is almost as impressive as mine...

2. Ferrari F355 Challenge
OK, so as I may have mentioned in the past, I'm not a huge fan of F355...but even I can't argue that it's one of the best looking games ever made. From the single cockpit view it looks realistic enough, but the slightly washed out appearence makes everything seem that much more as if it's a TV replay rather than a game you're actually playing. The rival car models are practically flawless (that's if you can get close enough to look at them), but the visuals reveal their true class during the replays...honestly, it could fool your eyes into thinking you were watching a real race. The only problem is, the only Channel that would show something like a race between a load of Ferraris is Channel 5, and the reception is so shit - while F355 is so clear - that it simply couldn't be TV.

1. Dead Or Alive 2
A game where asses are round, legs are perfect and boobs bounce. What else could make it to number 1? Seriously though, DOA2 is by far the best looking game on the DC - no other title looks so goddamned gorgeous. The interactive arenas where you can smash an opponent through a wall or off a cliff, go through said hole/over said cliff...and carry on fighting in a totally new area...is amazing. The sheer scope and ambition of DOA2's garphics really has to be seen in motion to do it justice - the animation is priceless. Punches and kics really look as if they connect, but more to the point - the character models and environments are superlative. Here - look:


Even though my word is generally final, I feel a special mention should go to one game in particular for showcasing what was possible on the Dreamcast hardware only a few weeks into it's life:

The Special Services to Dreamcast Award goes to:

Pen Pen Tricelon
Pen Pen was a UK launch title and one of the first games I played on my new DC because it was all Blockbuster Video had to rent. It's a quite rare title these days, but it's graphically still very good. You play as one of a selection of wierd creatures and must run, swim and slide through various ice themed stages in a sort of triathlon (on ice, hence 'Tricelon'). It's a bit short lived and gets a bit dull after a while, but it really stood out at the time when the Dreamcast was up against the N64 and PSX. Pen Pen - The Dreamcast Junkyard salutes you!


Finally, found this locked in time Dreamcast preview page while browsing the net - have a look!