SG-1000 Vs Dreamcast: The Games That Appeared On Sega's First And Last Consoles

With the creation of 'The SG-1000 Junkyard', I've had my mind on Sega's first console as of late. Members of our Facebook group may have seen that I recently posed a question to our members: which Sega series appeared on every single Sega console? The short answer is none, but there were a number of games, series and characters that appeared on both the SG-1000 and the Dreamcast, so I had the bright idea of setting up a comparison of sorts for shits and giggles, while also shamelessly plugging our new website.
Lancia Stratos
Lancia Stratos - Safari Race (1984), Sega Rally 2 (1998)
While not one of the starting cars in the original Sega Rally, the Lancia Stratos is famous for being the faster but less wieldy unlockable car in the subsequent Saturn port. As all good Dreamcast fans should know, it graced the cover of Sega Rally 2 in all regions. What's less well known however, is that the car was licensed to a game much, much earlier in Sega's history.
Unfortunately, no rhinos are featured as hazards in Sega Rally 2.
Unlike Sega Rally, Safari Race wasn't a port of a state of the art arcade game, but instead a simplistic 8-bit racer released exclusively for Sega's first console. In the game, the player must drive along a desert track avoiding other cars and wild animals, while paying close attention not to run out of fuel by periodically stopping at petrol pumps to refuel.

The Original Quake and Doom are soon to be playable Online with DreamPi


The man responsible for bringing the vast majority of Dreamcast games back online with DreamPi, Shuouma has announced, he will soon release versions of Quake and Doom compatible with dial up online play via DreamPi.
While fan-made Dreamcast ports of both Quake and Doom have been around for years now, and Dreamcast Online has helped support Doom online play via the broadband adapter, this will be the first time our community is able play Doom via DreamPi, and Quake online in any form.

The World's Tiniest Astro City Arcade Cabinet

OK, so this isn't exclusively Dreamcast related, but it does involve the Dreamcast and so that's all the reason I need to knock up a little news peice about it. For those who don't know, the Astro City is a model of arcade cabinet introduced by Sega in the early 1990s and is pretty prevalent in Japanese arcades, even today. Seems one talented chap named Adam McAmis decided to turn a 1/12th scale model Astro City cabinet into a working one designed for ants...sort of:

In truth, the model is running off a Dreamcast that's connected to a tiny screen installed into the Astro City, which in turn was salvaged from a dashcam, and (as you'd expect) the teeny tiny controls on the Astro City aren't actually controlling the game...because they aren't real controls. Still, it's very cool to see this type of thing and while Adam states that his creation seems to get nothing but derisory comments from people passing his desk in real life, we have nothing but admiration for this little project. Well done Adam - haters gon' hate, but we love it!

Source: Twitter

Don't Pelorian!


We return to our regularly scheduled programming...

Red vs. Blue: The Definitive SG-1000 hardware guide

**UPDATE** This article has been cross-posted on our new sister site: The SG-1000 Junkyard

Did you know that Sega's logo used to be red? Back in the 60's and 70's, it used to look like this, and was proudly displayed on their early electro-mechanical arcade machines.
While the blue Sega logo we all know and love would be introduced in the late 70's and early 80's, the first version of the SG-1000 would eschew a blue colour scheme, and instead featured a bold black, red and yellow motif.
This design featured in the early promotional material, and first went on sale on 15th July 1983 (although it was rumoured to have been test-marketed in isolated prefectures as early as 1981). The original SJ-200 joystick originally came hardwired to the console for player 1, with a port for a second joystick for Player 2 (sold separately). 
The original packaging for the first black-stripe model

The Beginning of the End? Or the Start of the Dawn of a New Age of Junkyard?

We here at the Junkyard have been doing some serious navel gazing recently. After over 12 years of bringing you all the latest news, reports, stories, interviews, reviews, features, rants, opinions, podcasts, videos, and random inane musings about all things Dreamcast, we've realised two things.
Is that a Dreamcast swirl?

Reaperi Cycle - A New Indie Game For Dreamcast

Another day, another new Dreamcast game is announced. This time, it's the ambiguously titled Dreamcast exclusive Reaperi Cycle from the even more ambiguously titled Ancient Hermetic Developers Guild. This new announcement comes by way of a pretty - you guessed it - ambiguous teaser trailer that appeared on YouTube recently, along with a pretty bare bones micro site.


The trailer doesn't really give much away bar for a few shots of surrealist landscapes and some rather intriguing dialogue, although the website hints that Reaperi Cycle will be an 'isometric alchemical tale about fire, magic, merchants, statues and a temple.' So probably an isometric puzzle game then. With light RPG elements? And some nice statues dotted about the place, maybe a tasteful pot plant? Just an educated guess on my part, and probably totally wrong like most things I hazard a guess at. Either way, it's nice to have another Dreamcast title to look forward to, however ambiguous it seems. Did I mention it's all a bit ambiguous?
We'll keep you updated as and when we learn more about Reaperi Cycle. Not too sure on that name though...you know what I'm thinking, don't deny it. Reappear-y cycle? Why, what were you thinking? Filthy minded urchin.

Source: Pcwzrd on Twitter

New Book Documents Every Single Tony Hawk Game

We love a good book here at the Junkyard, especially if there's some interesting and original Dreamcast specific content contained within said tome. Naturally, due to this we're eagerly awaiting the upcoming Dreamcast books from Pix 'N Love and Read-Only Memory, but here's something you may not have heard about previously: a brand new publication that goes deep on the entire series of Tony Hawk's Pro Skater releases, which also includes the two awesome Dreamcast versions.
Tony Hawk's Gaming Domination: The Rise and Fall of the Hawk Franchise (website here) features in-depth investigations on all 17 Tony Hawk games, across 25 different platforms and promises to be the most comprehensive examination of the Tony Hawk series ever laid down. The fact that it's written by the most knowledgeable Tony Hawk expert around - Trevor 'Slateman' Esposito, founder of Planet Tony Hawk - only adds extra weight to this lofty claim.
The book includes comparisons of the Hawk games
The Dreamcast played host to a number of skating titles, but the Tony Hawk ports are regarded as the very best not only on the Dreamcast, but the finest versions of those respective titles; with Tony Hawk's Pro Skater 2 singled out in particular for how good a conversion the Dreamcast received.

Cross Platform Online Multiplayer Added To Doom For Dreamcast

Not content with dragging large swathes of the Dreamcast's official library back online with Ooga Booga, POD 2, NFL 2K and Monaco Online (to name but a few), all-round programming genius Shuouma has turned his attention to an unofficial Dreamcast release and managed to bring it online for the first time. That game is DCDoom, an unofficial port of id's seminal first person shooter, and now Dreamcast owners can play cross platform with PC owners. Sounds pretty awesome, right?
Naturally, the pool of gamers still playing multiplayer Doom is quite small these days, and even smaller if you factor in the number of people who own a Dreamcast, a DreamPi and a copy of DCDoom...but still, the fact that this is an option is pretty interesting. Shuouma has confirmed that cross platform gaming works, stating:

"I looked at this and I have now added modem support for DCDoom. I have also tested to play
from my DC after dialup against my Linux machine running SDL Doom. Works fine. So the network-code is working. People just need to be careful when setting up the network variables."
- Shuouma

It's worth noting that you will need a specially modded version of DCDoom which Shuouma says will be released soon as a downloadable CDI file. We'll update this article when it's available and we've tested it out ourselves, but in the meantime you can find out more about this fascinating project by visiting the DC-Talk forum thread on the topic here. Thank's to Luiz Nai for the heads up on this.

Source: Dreamcast Talk

Okinawa Rush Heads Up New Dreamcast Releases

As recently reported over at Dreamcast News, the latest batch of new Dreamcast releases from Josh Prod have been revealed via some great detective work. These new titles follow in the footsteps of Flashback, 4x4 Jam and Breakers et al which were released throughout 2017, and there are some pretty tantalising titles included. Heading up the lineup is the Kickstarter originated Okinawa Rush, a frantic 2D side scrolling beat 'em up with RPG elements and some outstanding action sequences.
Further to this, we can expect Dreamcast ports of the underrated 3D sequel to Flashback, Fade to Black, obscure Amiga adventure game The Escapee and vertically scrolling shmup Battle Crust. Of all the games in the list, Fade to Black is the one which intrigues me the most, and it'll be interesting to see whether it is a port of the PC release of Conrad Hart's continued struggle against alien invaders, or if it is based on the PlayStation version.
Battle Crust is a vertical shmup first released on Steam in 2015 by Picorinne Soft, a small indie developer based in Japan. It has a similar aesthetic to PC Engine shmups like Armed Formation F and looks like it will fit in rather well with the Dreamcast's existing stable of sublime shooters. We do have access to an early beta version of this Dreamcast release, so we'll let you know how it plays very soon. Finally, there is The Escapee from Invictus Games - a very Flashback-esque 2D adventure with a fantastic intro sequence and some of the most deliciously difficult puzzles ever seen in this genre. I know, because I'm one of the three people on Earth who have played it.
JoshProd are yet to officially announce these releases or the dates that they'll be available to order, although we have spoken to Philippe at JoshProd and it looks like there will be more concrete information in late April 2018. We'll have reviews of all of these titles as and when we can get our hands on them. Exciting times, eh?!

Thoughts? Let us know what you think in the comments, on Twitter or on Facebook.

Source: Dreamcast News / JoshProd

The Great Dreamcast BMX Off: Mirra Vs Hoffman

Recently I collated all the games I’ve never played for even a second, Dreamcast and non-Dreamcast alike, into a massive crate of shame. A shameful pile of things I had impulsively purchased and had then shown zero willingness to play. My goal and desire for this project was to spur myself on to begin playing at least two of them a week. For a minimum of 27 minutes and giving a sort of commentary on those first 27 minutes. A quick-fire thoughts and feelings if you will. The idea being to not only alleviate my sinful hoarding ways, but to also begin forcing my favourite pastime back into my weekly calendar.
Having collated all the Dreamcast games into one separate pile, I was confused as to why I owned Dave Mirra Freestyle BMX twice - one copy fully boxed, and one disc only. I then wondered where my copy of Mat Hoffman's Pro BMX was. Anyone who has ever seen my games room will know I possess the organisational skills of your average Womble, and so I quickly decided I must have misplaced it and resolved to look up the cover to assist finding it in my junk shop of a games room.

The reason it appears I couldn’t find it seems to be that unlike the US we never received the game, so I don’t actually own a genuine copy of it. Research (or one Google search to be exact) didn’t bring me a concrete reason for its lack of a blue edged version, although it did lead to a sort of breakthrough in that it is Mat Hoffman, not Matt. The fact that the dude can’t even spell his own name is sadly not a mystery I can solve for you, but what I can bring you is Mat Hoffman vs Dave Mirra. The battle of the Dreamcast BMX-ers! Gnarly! - just what 2018 was crying out for I hear you say…
Getting the chance to shred up some BMX arenas, without putting my actual aging body at harm, seemed ideal. And would give me a chance to test Dave Mirra’s box marketing claim that it is ‘The number 1 Dreamcast BMX game.’ So without further hesitation: riders ready, watch the gate. Go!

An Interview With Bernie Stolar

There are few people who are more intrinsically linked with the history of the Dreamcast than Bernie Stolar. Along with personalities such as Peter Moore and Hidekazu 'Mr Dreamcast' Yukawa, Bernie Stolar is extremely well known and was the man who kicked the whole party off. Here, in this candid interview we welcome Bernie to the Junkyard and pick his brains on the history of our favourite console and the current trends in the Dreamcast community.

DCJY: Hi Bernie, firstly let me just say how much of an honour it is to have you grace our site with your virtual presence! As huge fans of the Dreamcast, it’s quite awesome to have the opportunity to speak with you first hand. Never did I think way back in late 1999 when I picked up my first Dreamcast, that in 20 years' time I'd be conversing with the man who helped create the console!

Bernie Stolar: No problem, thanks for asking me. I consider it an honour that a product I helped create still has a loyal fanbase to this day. Thank you for keeping the 'Dream' alive.
Bernie delivering the Dreamcast keynote at GDC 1999
To kick things off, I wondered if you could enlighten those readers who may not be familiar with who you are and what your role was with the Dreamcast?

I was President and Chief Operating Officer at SEGA of America from July 1996 to August 1999. I was hired by SEGA of Japan CEO, Hayao Nakayama. I conceived the idea of Dreamcast and hired Peter Moore, Chris Gilbert, and the entire product development team.

You were at Sega of America from 1996 to 1999, all the way through the Dreamcast’s most important and formative years - can you recall the very first time you heard the name ‘Dreamcast’?

I believe it was called 'Dural' and later 'Katana' at one point. I want to say May of 1998 was when I first heard the term 'Dreamcast.'
On the topic of the early days of Dreamcast, can you recall which came first - Dreamcast or NAOMI? Or were they developed in tandem?


I believe NAOMI was released first. If I remember correctly, Dreamcast came about at a time when we were switching from Model 3 arcade hardware to NAOMI. I remember this because, I was disappointed with the fact that the Dreamcast would not really be able to support ports from both arcade units. I had wanted ports of several licensed units, including Star Wars Trilogy and The Lost World: Jurassic Park series. I felt these would be very popular, especially in the American market. To answer your question though, yes they were developed in tandem, definitely with the thought in mind that many of the games such as Crazy Taxi and House of the Dead 2 would be ported to Dreamcast. As a side note, I believe we also licensed the NAOMI architecture to Capcom, Namco, and Taito.
Early Dreamcast concept designs
Just sticking with the origins of the Dreamcast, were there really two different concepts for the Dreamcast in development? There are plenty of forum posts and articles online that state that there were competing projects - one from SEGA of America called Black Belt which was 3Dfx based, and another from SEGA of Japan called Dural which was NEC PowerVR based. Can you comment on these projects and how it was decided that the Dural concept was the one that won? If so, how different do you think the 3Dfx system would have been?

I believe SEGA of America wanted the 3Dfx version and SEGA of Japan wanted the NEC PowerVR. Both made sense for different reasons. With 3Dfx, there were more resources and documentation available for development in the US and Europe. That and it was understood that development would be easier, especially for PC ports. The NEC PowerVR made NAOMI ports simple and was easy to program, however, it was not as well supported (yet) in the US. I doubt Model 3 games would have worked too well on either. Although there was a PowerVR chip shortage when the Dreamcast launched in Japan, both chips had their pluses and minuses. In the end, I'm not sure it would have made too much of a difference.
Famously, you moved from Sony’s PlayStation division to work with SEGA of America in 1996. You're quoted in a VentureBeat interview as stating that the Saturn needed to be killed off as soon as you arrived. What were your initial thoughts on the fledgling successor to the Saturn? Did you envisage that the Dreamcast would become a huge success based on the hardware specs?

When I went to SEGA, they needed a new hardware system because the systems that they had were not selling – all eight of them. Saturn was not being supported by SEGA the way it should have been. When I showed up, it was my idea to develop a new hardware system that had the ability to play online. Before signing with SEGA, I racked my brain on a way to salvage Saturn, but it was just too far gone and too expensive and difficult to develop for. SEGA was nearly bankrupt, they needed a new console and they needed it quick. The only options were to go big or go home.

Dual Shock 4 Compatibility Heading To Dreamcast (Updated)

Have you ever done that annoying thing where you put down your Dreamcast controller and then inadvertently pick up the controller for your PlayStation 4, try to resume your game of Spirit of speed 1937 and then realise you've grabbed the wrong peripheral? I can tell you, this happens to me a hell of a lot, especially since Spirit of Speed 1937 is my favourite game ever and I play it every day for at least 15 hours.

If you're like me, this news will come as a pleasant surprise - soon you'll be able to connect your Dual Shock 4 or Dual Shock 3 to your Dreamcast thanks to peripheral manufacturer Brook Accessory. My consumption of Spirit of Speed 1937 will probably increase exponentially due to this. Send help.
The 'Game Controller Super Converter' allows your to plug PlayStation 3 and PlayStation 4 controllers into the Dreamcast via USB and also allows for fight sticks to be used. Obviously, the Dual Shock controllers don't have VMU slots so you'd probably need to stick a regular Dreamcast controller into port B to access saves etc. We've been able to use Dual Shock and Dual Shock 2 (and even Sega Saturn controllers) with the Dreamcast for a while now via the Total Control adapter, but any new technology for the Dreamcast is certainly worth looking at. Update: this device *does* actually allow for wireless connectivity once the controller has been registered with a USB connection, but as stated a second wired controller is needed to access VMU saves etc.


We'll have a review of this unit as soon as we can get our grime and offal-covered claws on one, as Brook have kindly offered to send us one in the post. You can find out more information on this contraption at Arcade Shock in the meantime, where pre-orders are live and cost the princely sum of $39.99. Thoughts? You know what to do...

A Quick Look At V-Rally 2: Expert Edition

Racing games are my favourite genre by far, and within that the sub-genre of rally is easily my preferred flavour. I'm not really a fan of the real life WRC and I couldn't even name the current world rally champion without Googling first, but there's something massively appealing to me about charging a powerful saloon car through muddy trails as the rain lashes the barren digital landscape. The roar of a virtual engine, the co-driver's pace-notes warning of every up coming hazard, the feeling of total isolation on a desolate moor, dark forest or arid desert stage.
Over the years I've played many, many different recreations of the motorsport on a wide range of consoles. The stand out titles for me are games like Sega Rally on Sega Saturn, Colin McRae Rally 2.0 on PlayStation, Top Gear Rally on Nintendo 64, WRC: Rally Evolved on PlayStation 2, RalliSport Challenge 2 and Colin McRae 3 on Xbox, and DiRT Rally and DiRT 4 on PlayStation 4. There are plenty of other high quality rally titles on a range of consoles, both retro and contemporary that stand out but we're here to discuss the Dreamcast so let's get this show on the road/muddy track.
The Dreamcast only really had two rally titles released during its lifespan - Sega's own flagship title Sega Rally 2, and Infogrames' V-Rally 2: Expert Edition. Later came Rush Rush Rally Racing (and Rush Rush Rally Racing Reloaded) from Senile Team; and there was the legendary unreleased Colin McRae 2.0 from Codemasters, but as far as full-on official retail releases go, Dreamcast owners have but two games to choose from.

With the recent announcement that the V-Rally franchise is being awoken from its eternal slumber to be given a new lease of life in the guise of V-Rally 4 on current gen systems (including the Nintendo Switch - hallelujah!), we thought it was high time we took a look at the Dreamcast's other rally title and examined its many pros, and likewise its main con...

Dreamcast at the Oscars

Disclaimer up front: This news is reported without endorsement or condemnation. It's just news, OK?

A few nights ago, you may have heard that Guillermo del Toro won Best Picture at the Academy Awards for his film The Shape of Water. Like me, you might not have seen it yet, as it's still doing the rounds in cinemas (at least it is down here), and you don't have time to go to the movies like you used to, because you're old and you have to to go to work and not have fun anymore.
Hellboy 3 when?
Checking Amazon, it seems we don't have long to wait for the Bluray, DVD and Netflix release, currently scheduled for 13th March. So I guess that's that then. I'll just wait until then.
Here it is, search over. Or is it?
Not long after accepting this fate, I just happened to be browsing through FuZzCasT's latest Dreamcast Video releases (previously reported here), and stumbled across something that tickled me pink.
Well, whaddaya know?
As of this moment, and for the next few days. The Shape of Water, the Best Picture of 2017, is currently exclusively available on Dreamcast Video! A two disc widescreen edition, yours to own (*cough* illegally download *cough*) only on DcVD!

Ok, not strictly true. A DVD Screener was leaked by pirates (arrr!) on January 7th, and you don't need a Dreamcast to watch it. FuZzCast uploaded .cdi images of this leaked version on Feb 15th, re-coded to work on Dreamcast as a self-boot MIL-CD.
Coming to a store near you
Still, it amuses me greatly that I can watch this on Dreamcast before I can stream it online. It's the future or entertainment!
~~~***~~~

Hardware Review: DOC'S Infrared Dreamcast Controllers

Wireless controllers are pretty standard in the modern gaming era. The Dreamcast has recently joined the Bluetooth party through the excellent but expensive DreamConn; and the soon to be released wireless peripherals from Retro-bit will hopefully expand that reach (no pun intended) even further, should they get the price point right. However, neither of these options can lay claim to being the original method of playing Dreamcast games without being tethered to a console by a physical cable. Far from it in fact, for you see, way back at the turn of the century an outfit called DOC'S released an infrared controller system for the Dreamcast.
It's hard to ascertain exactly when these controllers were released as information on them is pretty scant online and is mainly limited to old forum threads, but one thing is certain - way before the DreamConn and Retro-bit came along, the Dreamcast did indeed have a wireless controller and with this review we'll take a look at the physical design of the controllers, the antiquated connection method and investigate just how well the DOC'S hardware works. It's also worth noting that DOC'S also produced infrared peripherals for the Nintendo 64 and PlayStation too, and while these are a little more common than the Dreamcast variant, they're still fascinating from a technical standpoint.
First though, a history lesson. DOC'S was a subsidiary of electronics firm Arista Interactive, a company now trading under the name Arista Manufacturing and you can find their website here. Oddly, there is no mention whatsoever of the DOC'S brand on the current site and the firm now appears to be completely out of the gaming business, but for a short period in the late 1990s and early 2000s (I can't be sure which), this outfit was doing some pretty admirable things with wireless console gaming technology, even if it doesn't really stand up by today's standards...

World Series Baseball back online with DreamPi

World Series Baseball 2K2 is back!
Being from the UK, I can't say I've played many Baseball games in my time, the only ones that come to mind are Super Baseball 2020 for the Neo Geo CD and World Series Baseball 2K1, which for reasons unbeknownst to me, I and a friend used to love playing back in our days in 6th form college (high school for you yanks). We even made one custom character each. I remember this quite vividly because my friend's character was named Saddam. Yes, as in Saddam Hussein, and also shared his likeness.
The random images you can find on Google never cease to amaze me.
While Sadam's days of hitting home runs out of the park, along with his save file, are unfortunately long gone, online baseball on the Dreamcast isn't. Thanks to Shuouma, from the Dreamcast Live team, World Series Baseball 2K2 is playable online once again with DreamPi.

Anyone who knows anything about baseball games (so not me) will tell you, WSB 2K2 is the best example of the sport on the Dreamcast, so it's fantastic that its online features have been restored. What's more, now they've successfully got one 2K sports title up and running, no doubt it's only a matter of time before others follow. I'm personally looking forward to NFL 2K1 which according to the Dreamcast Live's website, is currently a work in progress.

As always, great work guys!
Dreamcast Live's Shuouma has once again stepped up to the plate
If you haven't yet rejoined the online party, consider picking up a DreamPi from the Dreamcast Live store.