Project Justice's Japanese-Exclusive Board Game Mode Has Been Translated into English

Despite Capcom's Project Justice: Rival Schools 2 being one of the pricier Sega Dreamcast games, that hasn’t stopped fans from finding other ways to experience its 3D brawling action. These days, it can be enjoyed for a far more reasonable price by picking up Capcom Fighting Collection 2. For those who want to keep it strictly Dreamcast, the much cheaper Japanese version (known as Moero! Justice Gakuen) is an option.

Players who did pick up that Japanese release for their Dreamcasts will have encountered an exclusive “board game” mode that was stripped from Western versions, likely due to the extensive work it would have required to localise. This mode lets players create their own character and explore a giant game board, occasionally getting into bouts determined by their character's stats.

Recently, a fan translator known as Billy Monks announced he was working on translating this unique mode into English, and has released the first version of his patch today. Some text and textures are still to be worked on, but he says the mode has been translated to a state that is easy enough to play through for those who want to finally give it a try. Of course, this is the only part of the game Billy has translated into English, but if you want to play any of the other modes, you can simply switch to the US or PAL version.

To play this translation, simply head to the project's GitHub page, download the patch, and use Derek Pascarella's Universal Dreamcast Patcher to apply it to your existing Japanese disc image of Project Justice.

The Final Days of Official Dreamcast Magazine (UK) and What Happened to Issue 22

As I bid 2025 farewell to the tune of the traditional New Year's Eve song Auld Lang Syne, I contemplated the lyrics and their theme about leaving things in the past. I promptly disregarded that message and continued to write for a blog about a console that was discontinued 24 years ago. 

But that idea of "farewells" sparked an idea — one that taps into a new collecting obsession I fell into in 2025. You see, I developed a bit of a bug for tracking down old Dreamcast magazines, specifically ones that were published in the UK. Although I was able to frequently play the Sega Dreamcast during its commercial heyday round a friend's house, I was probably too young for the magazines of the time to cross my radar, and even if they had, I probably would've been too busy reading the Beano and Dandy to care.

Anyhow, last year I managed to pick up several bundles of assorted issues of Official Dreamcast Magazine, Dreamcast Magazine (the unofficial one), and DC-UK. I quickly noticed a common thread with these lots, however. While I did manage to acquire some earlier issues in them, the majority consisted of each magazine's final entries. It seemed that the sellers were particularly keen to offload these last issues — and upon reading them, it was easy to see why.

As the death knell rang for the Dreamcast, there was a clear scramble from these magazines to reassure their readers that the console still had plenty of epic games on the horizon. As the issues wore on, however, the cracks began to show. The number of games reviewed in each issue dwindled, features became steadily less inspired, and page counts shrank. In the most egregious cases, past reviews were simply reprinted in a desperate attempt to pad out pages.

Of course, this strange editorial limbo couldn't last forever, and eventually each of these magazines would come to accept that the Dreamcast’s fate was a doomed one, and sail off into the sunset — most of them rather unceremoniously. Next issues were promised, but never came. Only one publication, Paragon Publishing's unofficial Dreamcast Magazine, managed to last long enough to earn itself the privilege of a proper send-off.

In what I hope to be an ongoing series, I will be taking a look at how each of the UK's Dreamcast magazines said their farewells —or didn’t— with an additional goal of uncovering what went wrong behind the scenes for those that ended prematurely. You know we love solving a mystery here at the Junkyard.

To start off, I'll be taking a look at Dennis Publishing's officially licensed offering, Official Dreamcast Magazine. Its final issue, issue 21, was released in June 2001.

My scan!

The issue hit newsstands sporting a rather fitting PAL-blue cover featuring Sega’s iconic spiky mascot. Like the rest of the magazine, the cover is clean as hell — and perfectly timed to coincide with the mag’s review of Sonic Adventure 2. Readers would have also found Volume 22 of the Dream On demo disc adorning this issue's cover, which was responsible for its premium £4.99 price tag.

Depending on where you were in your Dreamcast journey, this demo disc may have proved to be either a blessing, or slightly disappointing. Rather than including playable previews of the latest upcoming titles, the 22nd instalment of Dream On served as a "best-of" compilation, packing in demos for nine Dreamcast bangers. These included Jet Set Radio, Metropolis Street Racer, Sonic Adventure, Virtua Tennis, Space Channel 5, Toy Commander, Tony Hawk’s Pro Skater 2, Ready 2 Rumble, and Ultimate Fighting Championship. Seeing as all nine of these games were voted into our Top 200 Dreamcast games list, with the majority of them ranking inside the top 30, it was a well-curated selection, and perhaps well-timed for any new Dreamcast adopters who had picked up the console following its price drop to £99.99 earlier that year. If you were a long-time ODM reader, though, you may well have played a fair few of these titles already thanks to the magazine’s high review scores, and were perhaps instead expecting demos for the brand-new Sonic Adventure 2 or Crazy Taxi 2. If that were the case, you might have been left feeling a bit miffed.

Credit: Chromagi

The magazine's editor, Warren Chrismas, made the reasoning for this demo selection clear in his note at the front of the issue. While he began by calling out the "gloom merchants" for insisting the Dreamcast was dead and buried months before —citing the high quality of both Sonic Adventure 2 and Crazy Taxi 2 as a reason for fans of the console to remain excited— this positive tone was soon contradicted by the sobering reality of Sega's situation.

You can play Virtua Tennis online?!

We are not even at the end of January 2026, and we have already seen two online Dreamcast games resurrected for enjoyment via DreamPi. First we had Hundred Swords on New Year’s Day, and then as of the other day, Sega’s Power Smash Tennis is back online.

Those of us in the West will be more familiar with Virtua Tennis than the Japan-released Power Smash, but rest assured they are the same game, just released under two different titles. Chances are though, you probably didn’t realise there was actually an online multiplayer mode in Virtua Tennis; but you won’t be alone as it was exclusively available in the Japanese version.

Incidentally, Virtua Tennis is a rare example of a game in that era coming out in the West before Japan, with the Japanese release arriving a full four months later. Presumably this was because an online mode was being added to the game.

Having updated my DreamPi to the latest version 2.0, I couldn’t wait to try out Power Smash online. As luck would have it, the DreamcasticChannel was planning a livestream for the community that very same day, so I knew there would be a few players online. 

Navigating the Japanese menus can be daunting at first, but once you remember it is 2026 and we have Google Translate in our pocket, getting connected, setting up your username and waiting in the lobby for other players to arrive is an absolute breeze.


Around eight of us were online and we spent the evening chatting in the lobby, playing each other over and over again, and it certainly seemed like nobody could get enough of the tennis action. 

Amazingly, there is hardly any lag to speak of and the game runs as smooth as silk. Most of us will be familiar with Virtua Tennis' gameplay and I’m delighted to say that it feels identical when you play Power Smash online. 

Once you’re in the lobby, challenging other players can be done with a few clicks of the A button, and once they accept, you’re almost immediately into a match. You select your preferred player, court type and match options beforehand (which are stored server side), so there’s no messing about when you get into a game. 

Matches tend to last between four and eight minutes each which makes it perfect for an online gaming night on Dreamcast, especially if there are a few players online. 

Each player has their win/loss statistics saved on the server, and the team at Dreamcast Live have set up a leaderboard page on the website so you can see who’s in the running to become the next Wimbledon champion. 

It was one of the most enjoyable evenings I’ve had playing Dreamcast online and I have no doubt that Power Smash will quickly become a community favourite, with regular online matches being scheduled. It’s certainly become one of my favourite games to play online because of how much action there is, how smooth the game plays, and how little waiting around there is. 

If you’d like you find out more about how to get your Dreamcast setup for online gaming, be sure to check out the excellent connection guides over at Dreamcast Live.

See you on the court soon!

20 Years of The Dreamcast Junkyard — New Merch!

We thought we'd give you a couple weeks break from beating you over the head with the news of the Junkyard website's 20th anniversary milestone. Well, enough time has passed, so it's time to formally announce that we have collaborated with some incredible artists to bring you four new t-shirt designs.

As mentioned during our previous merch drop back in 2024, 100% of the profits made by us from the sale of merch items will go exclusively towards assisting with website and podcast hosting, with any excess going towards funding further website-related projects. Let's check out the designs!

Design 1: "Web 2K5" by Animated AF! (aka Aaron Foster)

The first of four exclusive merch designs created to celebrate The Junkyard's 20th anniversary on the web. This one was illustrated by OG Dreamcast Junkyard contributor Aaron Foster, aka Animated AF, and pays tribute to the earliest layout of the site, referencing the original banner design, the first post that founder Tom made, and more. You will also have seen part of Aaron's design adorning our current header.

Design 2: "JunkyardGaGa" by Tetsu "Tez" Okano

We’re honoured to reveal that Segagaga creator Tetsu “Tez” Okano illustrated this design, which features two familiar characters sat atop a giant junked console. How did I manage to wrangle Mr. Okano to design a t-shirt for us? Well, I proof-read some English promotional copy for his newest game "THE GIRL FROM GUNMA Kai", and he offered to illustrate something for us in return. Nice guy.

This design is also available as a sticker.

Design 3: "20 Years Logo" by From Ashes to Fire (aka Kopke)

Returning once again is From Ashes to Fire (aka Kopke), who is providing a 20 year anniversary rendition of the Dreamcast Junkyard logo he created for us back in 2024. It's sleek. It's Powerful. And you've probably seen it already doing the rounds on our socials and the website itself.

This design is also available on hats and stickers.

Design 4: "Junk Grind Radio" by Uncle Clutch


The fourth and final exclusive merch design, our friend and illustrator Uncle Clutch is taking it to the streets of Tokyo-To with this absolutely killer JSR tribute logo.

This design is also available as a sticker. Be careful with where you stick it though. Remember: Sticker is art. However, sticker as an act of vandalism is a crime.

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We hope you enjoy these four exclusive DCJY 20th anniversary designs. If you are interested in picking something up for yourself, follow this link to our merch store.

New Dreamcast Fan Translations: Macross M3 and Hello Kitty Games Now Playable in English

A few new English fan translations of Japanese Sega Dreamcast games slid across my desk over the Christmas/New Year period. I acknowledged them, nodded my head. “That’s cool,” I thought, then went back to tucking into leftover turkey sandwiches and tubs of Celebrations (I swear they've made those tubs smaller, the cheap bastards). Now I'm nicely rested up, let's take a look at them.

Macross M3

First up, we had a patch for Macross M3 drop on Christmas Eve from NetsuiAya. I know little about Macross, really, but I do know that the fans are very passionate. The beauty of fan communities like Macross's, is that in their efforts to consume every piece of media associated with it, they’ll work their arses off to bring translation projects like this one to life — even if they don’t necessarily have much interest in the Dreamcast to begin with.

Developed by Shoeisha, Macross M3 is a flight/mech combat game that has players assume the roles of various pilots from across the franchise's vast timeline, gunning down enemies across eight different episodes. All of this is interspersed with plenty of character dialogue, which is the main reason why you'll be wanting to get NetsuiAya's patch, as the flying sections are completely playable without having to know Japanese.

Anyway, if you want to give this translation a go, you can download the patch here. Use the Universal Dreamcast Patcher tool to apply it to an existing disc image of the game. There is also a "colour accuracy mod" available for the true Macross heads, which swaps the colours of two of the mechs that for some reason were incorrect in the original release.

A Trio of Hello Kitty games

If you’re a raging fan of Japan’s favourite mouthless feline, then you’re in luck: not one, not two, but three Hello Kitty Dreamcast games are now playable in English. All three were developed by Sega themselves, and while they may be basic puzzlers, they're bloody charming. They are Lovely Fruit Park, Magical Block, and Waku Waku Cookies. Thanks to blashy101 for the translations.

Lovely Fruit Park is an adaptation of Colonya puzzle game created by Midnight Synergy, that was later reskinned for older audiences into Get!! Colonies. Magical Block draws inspiration from the arcade classic Pengo, and sees Hello Kitty flinging blocks at ghosts. Finally, Waku Waku Cookies doesn't seem to be based on any specific puzzle game, but focuses on Hello Kitty stacking up and matching cookies.

She ain't afraid of no ghost.

To grab these translations, just head to their respective repositories (Lovely Fruit ParkMagical BlockWaku Waku Cookies) and follow the instructions to patch each one. There is an issue with playing Magical Block on real hardware using the current main download, so look for Derek Pascarella's fix in the issues section.

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What a lovely way to shake off those January blues. Thanks go out to our pal Derek for making us aware of all of these translations. Credit to CDRomance for all the screenshots.