Showing posts with label Cancelled Dreamcast Games. Show all posts
Showing posts with label Cancelled Dreamcast Games. Show all posts

Title Defense: The True Story of Why it Never Came to Dreamcast

Some time after the publication of our article on the lost boxing sim "Title Defense" last year, I was contacted by friend of the Junkyard and all-round Dreamcast super-sleuth PC Wizard. Intrigued by the promise of Title Defense after reading that very article, PC Wizard tracked down a member of the development team (who shall remain anonymous, as we weren't totally sure if any of this was still under some arcane NDA) and made them talk. No doubt with a lamp in their face, CIA style. That’s how I like to imagine how things went down, anyway. 

In reality, PC Wizard sent a polite email asking what our source remembered about Title Defense, and to our pleasant surprise, they actually replied and explained to us what the deal was with that particular pugilism sim, Climax Studios, some of the other canned Dreamcast projects, and why we never saw Title Defense on our Dreamcasts - or any other contemporary platform, for that matter. With all that out of the way, over to our informant...
How mysterious...
"OK, so the first thing to do is to frame this appropriately. At the time, Climax was a work-for-hire developer, which meant most of our work was either porting (often PC to console conversions such as Warcraft II, Diablo, Populous: The Beginning, Sim Theme Park/Theme Park World, etc.) or pitching for projects that publishers were looking for developers to do on their behalf. In addition to this we had our own original concepts that we would pitch to publishers and see if they were prepared to fund. 

So, on to Title Defense. I think the tl;dr on this - and which will probably be most disappointing to know - is that Title Defense as an actual game never really existed. From memory it was a fairly non-interactive PC tech demo to show physics-based dynamic mesh deformation - in this case the changing muscle shape of the boxers as they threw and received punches. 

Once we saw it internally, we decided that it could be the basis of a boxing game and came up with a high-concept design document. We then put out a press release to say that we had started development, naming every high-end system we could think of (including Dreamcast, naturally), as a way of gauging publisher interest and hoping to encourage a few of them to come to talk to us about the game and hopefully sign it. 

We’d just signed a PR agency to represent us to the press so a lot of it was their work, and to be fair to them, they did get us a lot of press! Also, given the interest in Dreamcast at the time, anything that mentioned it as a potential platform was guaranteed to generate hype.
I didn’t have much to do with the concept design of Title Defense as I had doubts about the viability of the project. At the time sports games really needed official licenses to work and Electronic Arts had all of the boxing licenses sewn up with their Knockout Kings series; a lot of the work was done by our Development Director - it really became his 'baby' from an internal championing point of view. 

I think I just gave some feedback, edited and generally knocked it into shape so we could give it to interested publishers. Beyond that we pushed the project to the press and potential publishing partners and the larger management team put detailed business proposals together. 

We did have some discussions with a few publishers and some of them came to see the demo, but in the end none of the discussions got very far. As I suspected, a game like Title Defense really did need official licenses to make much sense. We sent a few proposals out to Acclaim and possibly a few others, but certainly conversations never really advanced beyond that, so eventually the project was shelved as we moved on to other things. So yeah, not much of a story from a Dreamcast point of view but at least now you know why it never saw the light of day!
If memory serves, pretty much all of the titles in the DC-UK feature you showed existed in some form or another, either as paper design docs or demos, or were actual in-development titles on other platforms that either publishers requested or that we were trying to convince them to make. Stunt Driver was a playable PC demo that we pitched as a Dreamcast (plus other ‘next-gen’ platforms) title that came to be responsible for the formation of Climax Brighton, which was then sold to Disney and turned into Black Rock Studios - home of Split/Second.
Of the other titles in that article, Austin Powers Mojo Rally was a project we'd been asked to pitch to Rockstar who had the Austin Powers license at the time - I kid you not! Roswell Conspiracies was an in-development title on the Nintendo 64 for Red Storm based on an animation series, and I think Red Lemon Studios (who were involved in the cancelled Dreamcast shooter Take the Bullet) were doing a game for the Sony PlayStation that may have seen the light of day. Anyway, they asked us to pitch an enhanced Dreamcast port and shortly after cancelled the N64 game. As I recall through the mists of time, there were quite a few Dreamcast titles that we were asked to pitch for - we had very early access to Dreamcast dev-kits that nothing really happened on, mainly as the Dreamcast failed to take off in the way that everyone hoped - oh, what might have been!
I heard much later through the grapevine that was because someone at SEGA Europe thought we were related to the Japanese company Climax Entertainment (known for LandStalker, Time Stalkers and some of the Shining games), and so we were delivered kits in the first wave by mistake!"

***
 

So there we are - straight from the horse’s mouth (well... keyboard)! Title Defense was never really anything more than a glorified tech demo. And it's somehow linked to Rockstar so maybe also Grand Theft Auto. Yeah, I'm really reaching here. Anyway...mystery solved!

Huge thanks to both PC Wizard and our source for helping us shine a light on some of these forgotten Climax Studios games that never were. Maybe somewhere out there in the wilderness, playable builds of Austin Powers Mojo Rally and Roswell Conspiracies are waiting to be unearthed like priceless relics from some forgotten era. The truth, as they say, is out there. Cue X-Files music...

Title Defense: Dreamcast's lost boxing sim

Think boxing on the Dreamcast and no doubt your mind will be instantly transported to the cacophonous auditoria of Midway's infamous Ready 2 Rumble; an ebullient Afro Thunder pacing around the ring with the kind of swagger only normally reserved for arcade boxers that looked - through a contemporary lens, at least - like playable CGI creations.

Yes Ready 2 Rumble and its sequel Ready 2 Rumble: Round 2 pretty much had the boxing genre sewn up on the Dreamcast; so while other systems before and since have enjoyed a wealth of options when it comes to digital pugilism, Sega's own great white (now possibly yellowing) hope only played host to the two Midway propositions. This is especially curious since previous Sega systems offered an embarrassment of riches when it came to boxing titles, with games like Greatest Heavyweights on the Mega Drive and Victory Boxing on the Saturn being two particular highlights from my own sordid youth. Arguably the most famous boxing franchise of all time is Punch-Out!!, but seeing as I was a Sega kid, I never really dabbled with those games until later on.

At the risk of turning this into a stroll down my personal memory lane of boxing games, it's time to take a detour through a lesser-travelled ginnel. See, the Dreamcast may have only received the two Ready 2 Rumble titles as officially released boxing games, but there was scheduled a mandatory challenger to face Midway's undisputed champion. In the opposite corner to Ready 2 Rumble, and hailing from the south coast of England, wearing superlative hi-res visuals and offering an impressive array of inventive gameplay modes, stood Climax Studios' Title Defense

Or at least it did, before the camera panned back around and it had vanished from the ring leaving nought but the faint whiff of Ralgex and dissappointment.

Source: DC-UK / Out of Print Archive

Announced in March 2000 by Portsmouth, Hampshire based Climax Studios, Title Defense promised a more realistic simulation style approach to boxing for the Dreamcast. Acutely aware of the long, muscle-bound shadow cast by Ready 2 Rumble, the game's designers were keen to distance Title Defense from Midway's arcade rooted punch fest at seemingly any and every opportunity. While not a Dreamcast exclusive, the fact that the Dreamcast was the only 'next-gen' console gamers could actually purchase at the time of Title Defense's announcement meant that it was the lead platform in many ways; and also presumably the reason Sega's system was the focus for a lot of the early media.

"Climax today announced it has begun development on Title Defense, a cutting-edge boxing game for PC, Dreamcast, Nintendo Dolphin, PlayStation 2 and X-Box. As addictive as a pure arcade game, but as detailed as a serious simulation, Title Defense is being designed to provide the all-round thump-'em up experience that previous boxing games have failed to deliver. 

"Making full use of the power in PCs and next-gen consoles, Title Defense will use high-resolution 3D graphics to bring TV-style mug-punching to glorious life. It promises to be a heavyweight game in every respect, weighing in with a fluid control system, advanced AI and punch-by-punch interactive commentary."

- Climax Studios, 9th March 2000

In the months following the initial press release, various members of Climax Studios' development team were interviewed by the gaming press, extolling the virtues of their Ready 2 Rumble-killer, and detailed the various features and gameplay modes that Title Defense would offer over the competition. The game was also featured in magazines of the era, with UK Dreamcast magazine DC-UK printing a four page spread focussed solely on Climax Studios' upcoming Dreamcast releases in the June 2000 edition. Naturally, this feature included a 'first look' at Title Defense, which showcased the game's impressive graphics and detailed some of the modes players could look forward to.

Source: DC-UK / Out of Print Archive

These modes included a sparring session, an exhibition fight mode, a curious sounding 'shadow boxing' mode (in which players would spar against a 'ghost' version of their own fights, apparently), and of course a full on career mode. 

Speaking to IGN in May 2000, Climax Studios' Business Development Manager Chris Eden said: "There's a career mode in there, yeah. The plan is, in terms of game modes, there will be a sort of straightforward arcade style mode where you'll go through and you'll fight 'X' many fighters, yeah? That's something we really need to do to keep the arcade gamers happy. But what we plan to do is put in a career mode, that'll require so much progression into the game. And that's something people hadn't really thought about before. For example if you look at real life how many fights does a boxer have? What's the level of opponents they fight? Things like that. Boxing isn't a sport where you fight anybody all the time, and games like Ready 2 Rumble don't show the hard work behind a boxing career or anything like that. Something we're sort of looking at as well is a small management mode where you'd be able to manage a stable of boxers and you'd be able to take part in the fight itself."

DC-UK's Climax Studios feature, July 2000

It wasn't just the variety in gameplay options that impressed though. The visuals, from the scant screens that were available looked truly outstanding. While clearly very early, the shots that were shared with magazines and websites of the era depict some excellently detailed character models - somewhat reminiscent of the superb models seen in Ultimate Fighting Championship - and some large (albeit empty) venues which would no doubt have eventually have been filled with roaring crowds. 

Again speaking to IGN, Chris Eden stated: "Title Defense is mainly really nice technology. People talk about physics as the new Rock and Roll in games and that's true, we've got a very detailed physics model in Title Defense and it allows us to model where the muscles work, and stuff like that. When the characters move, the muscles bulge and deform realistically, that's essentially how it works. And that is what will set us apart from games like Ready 2 Rumble, this total realism, like watching a boxing match, the movement the physics of it all."

What's especially interesting about the visuals of Title Defense is that the fighters were apparently not animated using motion capture of real boxers, but instead relied on manual hand animation. This time speaking to Game Interviews, Chris Eden said: "The game is fully hand animated at the moment. We did toy with the idea of using motion capture but to us the benefits of animation outweighed those of mo-cap."

Alas, there is no known video footage of Title Defense in motion, so quite how well this animation style held up is something of a mystery at this point, but still an interesting little fact to note.

Source: DC-UK / Out of Print Archive

While Climax were quick to point out that Title Defense was at the opposite end of the spectrum to Ready 2 Rumble when it came to gameplay and feel, the one similarity both games would share would be the lack of any official boxing license, with EA Sports having the exclusive rights to real world fighters tied up in its pre-Fight Night era Knockout Kings franchise. 

"EA has most of the boxing licenses sewn up, I think. As we've seen with Ready 2 Rumble and other games, a license isn't necessary for boxing as it is for like football, yeah? If you look down the line and looking at a boxing game, we've got this idea of this game with a player to interact with, and an awful lot of the people you meet are going to be other players," Chris went on to explain during his interview with IGN. "In a game world like we envisage people will generate their own reputations and careers. Licenses are essentially about having pre-generated reputations that you're up against, yeah? But if you start thinking about a boxing universe then reputations get generated by players, which I think is far more interesting."

Real Racer IX: Cancelled Game or Student Assignment?

I was browsing the hellscape of Reddit the other day, looking for something to frustrate me, when I found a rather interesting photo featuring demo footage of an unreleased Dreamcast game called Real Racer IX. Despite being tangled up in the antics of the Junkyard, I'd never heard of it. Not even a murmur. Real Racer IX never saw any kind of release, whether it be official or unofficial. All we have is the photograph below to serve as evidence of its existence.
This photo was taken during the Spring Tokyo Game Show of 2001, which was held from the 30th of March to the 1st of April. It shows a chap doing his best Wesley Snipes impression in a trendy leather jacket, as he plays the demo of Real Racer IX. Next to him, a much smarter-looking guy is watching him play. Obviously the assumption here is that the guy on the right was probably someone who had some kind of involvement with the development of the game, and was overseeing the demo booth. The game itself, like its name suggests, is a racing game, appearing to be of the long-distance running variety.
The gameplay onscreen shows a female athlete running down what looks like the longest, loneliest highway in existence. Despite the woman being the only runner on screen, the HUD shows a position counter of 6 out of 6, meaning there was bound to be a mob of computer opponents lurking somewhere around the corner ahead. The guy playing was probably just a bit rubbish.
Doing a reverse image search on the photo in question, I was led to one result: this old article on a Japanese gaming website called "Game Watch", detailing the Tokyo Game Show of Spring 2001. Browsing through, there's some bits about presentations from Nintendo (showing off the upcoming Game Boy Advance!), as well as Capcom and Konami, and it appears that Microsoft were gearing up to unleash their first ever game console into the Japanese video game market, with what looked like a pretty heavy advertising campaign, featuring Bill Gates holding a Burger in one hand and an Xbox controller in the other. This can be seen in the photo below, trapped under the most unphotogenic bowl of Ramen I've ever seen.
Relegated to the end of the article, is the only bit of Dreamcast-related information, and that is where we find the photo that prompted this entire search...

Lost Dreamcast Game Agartha Found...And Released!

Agartha is a game that has always been little more than an enigma. It has, for the best part of two decades, represented one of the most intriguing and mysterious lost games that was destined to come to the Dreamcast. Many thought Agartha was little more than vapourware, the shots shown in magazines of the late 90s and early 2000s regarded as nothing more than a glimpse at some pre-rendered scenes with no playable component. And that's how the legend of Agartha remained...until late 2017 when it was found and a video of playable sequences was posted online by veteran Dreamcast collector and bonafide gaming detective Laurent.C.
Fast forward to January 2018 and we bring you the unbelievable news that not only has Agartha been confirmed as fully playable...but you can now download it and play if for yourself in a Dreamcast! Here's our video on the demo and what you can expect from it if you download and play, along with a whistle-stop history of Agartha:


Before you get too carried away, Agartha was only ever a demo and the small fragments of the game that do exist are little more than a proof of concept. But even still, the fact that after all this time something as incredible as this even exists is staggering. Agartha represents one of the great unsolved mysteries of Dreamcast lore, a game that looked incredible for the time, and could easily have been one of the most ambitious titles on the system. Sadly, Agartha was one of the multiple casualties of the Dreamcast's incredibly short lifespan and developer No Cliché pulled the plug pretty early on.
Happily though, we can now all experience the exclusive E3 2000 demo build of Agartha and we give huge thanks to Laurent.C for his endeavours. Another long lost Dreamcast game has come to the fore, and we can't help but wonder what else will finally come to GD-Rom drives in the near future, long after the curtain fell on development.
Download the Agartha demo here, and remember to give thanks to Laurent.C for his outstanding work - he was also the guy behind the public release of the official Dreamcast Mega Drive emulator that was only intended for internal Sega use. Bravo sir, bravo.

Thoughts? Let us know in the comments or joint the conversation in our Facebook group. Also, hit us up on Twitter here.

Update: There is now an ISO file available for those who are lucky enough to own a CF card modded Dreamcast (check out our recent review here). This was created by Jan, the man behind the modded Dreamcast. Download the file here and the desktop icon for DreamShell here.

Playable Demo Of Cancelled Dreamcast Game Agartha Discovered

Here's a turn up for the books. It seems that No Cliché's long-lost Dreamcast adventure game Agartha does indeed exist in playable form...and below you'll find some video of it running. The video was posted to the Assembler forums recently and upon asking about the origins of the demo, it appears to have been discovered in a bundle of GDs purchased on eBay some time ago. The most important takeaway here though, is that the footage shown in the video below confirms the existence of a fully playable section of one of the most enigmatic games ever teased for the Dreamcast:


The story of Agartha is an interesting one, and up until now it was thought that the game never actually got past the concept stage, with various rumours swirling around the internet that the images released to the press back in the day weren't actually from a build of the game running on genuine Dreamcast hardware. Happily, we can now report that yes, there is a playable version of No Cliché's long-lost snow-bound adventure out there.
The game was to be No Cliché's second major foray into the Dreamcast library after Toy Commander, and is set in 1920s Romania. The main theme is supernatural in design, and the search for the entrance to the mysterious titular city of Agartha is a key plot thread. The video gives a glimpse at the interactions players could expect with card-playing villagers, a look at the menu screens and items, and some of the snow-covered outdoor areas. There's also a (fairly gruesome) demonstration of the real-time lighting used in the engine. Sadly, the promising title was cancelled and promptly vanished after Sega announced discontinuation of the Dreamcast.
Naturally, the Agartha shown in the video is very early, but the fact that a playable version exists is pretty incredible. The footage here (and the image below) is taken from an emulator, but the GD does run in a Dreamcast too according to the owner. It's slightly annoying that all we're allowed to see is this video (but hell - it's better than nothing!), and we're hopeful that at some point the owner will release it for everyone to have a good look at.
In the meantime, why not check out this previous article exploring Agartha's cameo in Toy Racer?