How mysterious... |
Title Defense: The True Story of Why it Never Came to Dreamcast
DeeDee Planet - Newer Beta Version Uncovered and Preserved
In 2021 we reported on the public release of an all but complete build of DeeDee Planet, the quirky and endearing Dreamcast game that was intended to be a spiritual successor to ChuChu Rocket!, which was sadly shelved just before going on sale. This release was made possible by a stalwart of the Dreamcast scene, Pcwzrd, who managed to source the beta from an unnamed developer, ripped the contents, and put it out into the world. What really put the icing on the cake though was the implementation of online play in 2022, thanks to one of the gurus of Dreamcast server revivals, Shuoma, thereby enabling dozens of folks to experience the game as it was meant to be (cursing your inexplicably skillful opponents as they rain missiles down upon you from their levitating sheep).
Well, here we are in 2023, and the DeeDee train still appears to have more track to traverse just yet. Today, BANANABREAK, a prolific preservationist with a lot of work already under their belt, has kindly released another DeeDee Planet beta (available to download here). This version was allegedly acquired from an ex-Sega UK employee who worked for the team in charge of Dreamarena, the online service that was available across Europe. Could this mean that a localised version was tentatively in the works? It would be a bit of stretch to claim so, but if anyone out there would like to produce a translated version complete with cover art in the majestic PAL-blue style, then we certainly wouldn't turn our noses up!
The GD-Rom containing the latest DeeDee Planet beta to be found and digitally preserved by BANANABREAK. |
What we do know (or at least, assuming the scribblings on the GD-Rom are correct) is that this beta is around 10 weeks newer than the version that was previously available. To my uninformed eye, there are no obvious differences between the two builds. However, given that the purported reason for the game's abandonment by Sega was a problem with the game's server connection, it could well be the case that changes affecting this part of the code are in-fact there, hidden away behind the scenes.
Pcwzrd and Shuouma did run some tests with this new build. Pcwzrd had this to say about it:
“As far as we can tell, nothing changed. Nothing obvious anyway. Shuouma says the game is still sending the same corrupted stats back to the server so [Sega] didn't fix that. Shuouma thought that they may have possibly tried to implement a fix for something but it didn't work. That might have been the point at which when they just gave up and cancelled the game.”
Can any of our eagle eyed readers sniff out the differences between these builds? Are we going to see even later builds gracing the internet in years to come? As always, do let us know your thoughts in the comments.
P.S. As a little treat for anyone who is as enamored with this game as I am, I have recently scanned a promotional flyer that was produced for the game. A preview is available below, but a higher quality PDF is also to be found over at Sega Retro.
The 18th of May release date touted here sadly wasn't to be, but over 20 years on from being scrapped DeeDee Planet's developers can rest easy in the knowledge that their work wasn't in vain. |
DeeDee Planet: Beta of Cancelled Dreamcast game Released Online!
Do you like ChuChu Rocket!? Of course you do. Anyone who has ever picked up a Dreamcast controller enjoys Sonic Team's insane grid-based space mouse puzzler. It's a classic, and for some, was an introduction into online console gaming. But not everyone is aware that ChuChu was actually supposed to be the first in a series of Dreamcast network-enabled games. The second game, DeeDee Planet was actually completed by developer Dori Dock and ready to be released, but due to a bug in the online mode, was unfortunately cancelled at the last second. Ever since then, it has remained yet another intriguing mystery in the Dreamcast's (never-ending, it seems) legacy.
PC's photo of the GD-R. Nice Ultimate Collector's Guide in the background! |
But thanks to the hard work of one of the Dreamcast scene's biggest stalwarts, and our good buddy, PCWzrd13, the final beta for the game has been found. PC spent a long time trying to find anyone who worked on DeeDee Planet, and after a long search, was able to contact an individual in Japan (who won't be named for legal reasons) involved with the game. This person intended to send PC a GD-R containing the beta a year ago, but those plans were delayed due to the pandemic. But we're now a year on, and PC finally has the disc in his possession. And yes, it's been dumped online for you all to enjoy!
Online Gaming On The Dreamcast Is As Easy As Pi
This is all thanks to the sterling work of Luke Benstead, Pcwzrd and all of the talented folks working behind the scenes to resurrect the Dreamcast's online abilities through the DreamPi project. After being supplied with a DreamPi unit several weeks ago (thanks Pcwzrd!), I thought it was about time that I actually got it up and running and jumped into one of the regular online gaming sessions organised through the Dreamcast-Talk forum. It was incredibly easy to set up using the instructions and various guides available over at Dreamcast Live, and with the use of an old DreamKey 3.0 disc I had lying around I was able to get my Dreamcast hooked up to the internet with little more than a WiFi-enabled DreamPi and a tiny USB modem.
As mentioned earlier, the whole online gaming thing is one aspect of the Dreamcast I never dipped into back when I had my original console in 1999, and I honestly didn't think it would be so easy or entertaining as it was playing Dreamcast games online in the modern climate. We're all so used to the effortless online multiplayer options offered by current consoles and computers that I feared trying to get online to play Dreamcast multiplayer games would be a bit of a pain. How wrong I was...
Monaco Grand Prix Online Is Back...Online!
As reported by our good friend Pcwzrd over at Dreamcast Live, Monaco Online (as I'm going to call it from now on because the actual title is ridiculously long) has been resurrected by Shuouma, a programmer far more intelligent than I could ever hope to be. Races can host a maximum of 6 racers at once and there are also online leaderboards just begging to be dominated...but probably not by yours truly. Because I'm shit at games, period.
You'll need a DreamPi to get involved in this whole Monaco Online thing, but you can head over to Dreamcast Live here for the full story, details on how to create or buy a DreamPi and also a handy Dreamcast internet connection guide.
Source: Dreamcast Live
Get Your Dreamcast Online With DreamPi - 2017 Edition
The Games That Never Were: Episode 9
A lot of the Dreamcast's most promising announced games did actually see the light of day, but only on the PC and episode 9 of The Games That Never Were is heavy on these. Arcatera: The Dark Brotherhood, Independence War 2, Black & White, Dark Eyes and Max Payne are all given a going over and hint at the ease with which Sega intended PC games to be ported to the Dreamcast hardware. Maybe if the Dreamcast had sold the units it deserved and it hadn't dies so prematruely, then we'd have gotten all of these games and more. Here's the video:
If you'd like to see more of Pcwzrd's videos, you can find his YouTube channel here, and he's also the administrator over at Dreamcast Live - the number one source for getting your Dreamcast back online for multiplayer action. His Twitter is here and his Patreon is here. Oh, and you can find all of the previous episodes of The Games That Never Were by clicking here.
Planet Ring & Alien Front Back Online With DreamPi 1.5
- New software is included written by Jonas Karlsson called 'dcvoip,' this system process makes the VOIP communication in Planet Ring work! The software is distributed with permission.
- There is now built-in support for the upcoming Alien Front Online servers that will allow your vanilla normal AFO CD to work without a boot disc! (Thanks again for Jonas for the information to do this).
- The Pi's firmware has been updated which should bring better device support
- A bug has been fixed where the DreamPi software wouldn't shut down correctly
- The modem command timeout has been increased which fixes a number of bugs on modems which are slow to respond (for some reason...). Thanks to Neoblast on the DC-talk forums for finding this.
- Fixed a bug where the DreamPi process would boot before there was an internet connection (mainly affected WiFi) and would require restarting multiple times to get things to initialize correctly.
Edit: Just a minor piece of additional information. The Alien Front Online server was created by Petter3k with help from Jonas Karlsson (Shuouma), DreamPi simply adds support for these games.
The Games That Never Were: Episode 8
Back to the matter at hand though. The Games That Never Were is a series focused solely on the multitude of games that were promised for Sega's final console but were never released for public consumption. As Pcwzrd explains in the intro, there were a staggering number of projects in the works when the plug was pulled on the Dreamcast and many of these were either switched to other platforms or simply cancelled and lost to the fiery mists of development hell, never to be seen again.
Hellgate. Image credit: Unseen64 |
The Games That Never Were: Episode 7
The video is embedded below, but if you'd rather read my drivel instead that's cool. Games covered include the ambitious space-based RPG Jump Runner from Glass Ghost Games, Worms Pinball from Team 17, Armada II: Exodus from Metro 3D, Treasure's Gun Beat and Sega's cancelled homage to Star Fox, Geist Force. This is short and sweet because an intro to a video doesn't really need to be any longer, and I need to go and tidy up my disgusting tip of a flat. Enjoy!
Thanks once again to Pcwzrd for putting this together. The previous episodes can be viewed by visiting Dreamcastic Channel on YouTube or by following the links below.
Previous Episodes:
The Games That Never Were: Episode 1
The Games That Never Were: Episode 2
The Games That Never Were: Episode 3
The Games That Never Were: Episode 4
The Games That Never Were: Episode 5
The Games That Never Were: Episode 6
The Dreamcast Epitech Collection
But I digress. The Epitech Collection is a compendium of rough homebrew games created by a class of students at Epitech in 2002. If you don't know, Epitech is a colossal information technology and computing college in Paris, France and these unfinished (but still quite impressive) titles are the result of some coding sessions involving Dreamcast and Gameboy Advance development tools.
You can actually download these games and try them yourself, so let us know how you get on if you decide to give them a whirl. As always, be sure to subscribe to Pcwzrd's Dreamcastic Channel for even more cool videos like this one.