Showing posts with label Game Preservation. Show all posts
Showing posts with label Game Preservation. Show all posts

Unreleased Atomiswave Football title Premier Eleven has been Preserved and Ported to Sega Dreamcast (along with Miracle Stadium!)

Sports games often get short shrift from retro game collectors. Just think about the rows and rows of FIFA and Madden entries lining pre-owned game store shelves, with not even a price sticker of a quid being low enough to convince buyers to leave with them.

On the polar opposite end of that spectrum is Premier Eleven, an unreleased football/soccer game for the Atomiswave — an arcade system that was based on the Sega Dreamcast's architecture. DCJY founder Tom Charnock wrote an excellent article back in 2022 documenting the community's quests to find and preserve it, with the ultimate goal being to port it to Dreamcast, as had been done previously with many other Atomiswave titles. At the time of Tom writing that article, someone had a Premier Eleven prototype board up on eBay for just under 15 grand (USD). Now that's one expensive sports game...

It was very generous of them to skim off those 3 cents.

Well, thankfully for those like Tom who have long lamented the Dreamcast's fairly underwhelming line-up of football games, the owner of a (or perhaps the) Premier Eleven PCB has finally preserved the game online for public consumption, with the help of Dreamcast-Talk forum user "dimps", whose online namesake is a nod to the game's developer. Also, the coincidence isn't lost on us that this long-lost footie title is finally seeing the light of day during the FIFA World Cup season.

If you'd like to play Premier Eleven on your Dreamcast, simply head over to the dedicated Dreamcast-Talk forum thread and download the supplied .GDI file, which can be played via emulators or on real hardware using ODEs such as GDEMU and MODE. The fact that we can finally do so honestly feels like a miracle!

Photo of the original Miracle Stadium Atomiswave cart, supplied by dimps.

Speaking of miracles, the same duo has also preserved another Atomiswave game: a baseball-themed title called Miracle Stadium. This one did actually see a release back in the day, but has remained the last publicly released Atomiswave game to be dumped online. Until now...

Once again, you can find the .GDI for Miracle Stadium on Dreamcast-Talk. dimps says in their post that the game, which was designed for kids, is "more of a curiosity than anything else" and "probably not something you'd ever really sit down and play." Well, I'm about to download it and stick it on my GDEMU, so I'll report back at some point to confirm if it's any good.

Photo of the original Miracle Stadium unit, supplied by dimps.

We doth our hats to the owner of these PCBs and dimps for their preservation efforts! Let us know if you'll be loading up either of these Atomiswave titles on your Dreamcast by leaving us a comment below.

DeeDee Planet - Newer Beta Version Uncovered and Preserved

In 2021 we reported on the public release of an all but complete build of DeeDee Planet, the quirky and endearing Dreamcast game that was intended to be a spiritual successor to ChuChu Rocket!, which was sadly shelved just before going on sale. This release was made possible by a stalwart of the Dreamcast scene, Pcwzrd, who managed to source the beta from an unnamed developer, ripped the contents, and put it out into the world. What really put the icing on the cake though was the implementation of online play in 2022, thanks to one of the gurus of Dreamcast server revivals, Shuoma, thereby enabling dozens of folks to experience the game as it was meant to be (cursing your inexplicably skillful opponents as they rain missiles down upon you from their levitating sheep).

Well, here we are in 2023, and the DeeDee train still appears to have more track to traverse just yet. Today, BANANABREAK, a prolific preservationist with a lot of work already under their belt, has kindly released another DeeDee Planet beta (available to download here). This version was allegedly acquired from an ex-Sega UK employee who worked for the team in charge of Dreamarena, the online service that was available across Europe. Could this mean that a localised version was tentatively in the works? It would be a bit of stretch to claim so, but if anyone out there would like to produce a translated version complete with cover art in the majestic PAL-blue style, then we certainly wouldn't turn our noses up!

The GD-Rom containing the latest DeeDee Planet beta to be found and digitally preserved by BANANABREAK.

What we do know (or at least, assuming the scribblings on the GD-Rom are correct) is that this beta is around 10 weeks newer than the version that was previously available. To my uninformed eye, there are no obvious differences between the two builds. However, given that the purported reason for the game's abandonment by Sega was a problem with the game's server connection, it could well be the case that changes affecting this part of the code are in-fact there, hidden away behind the scenes.

Pcwzrd and Shuouma did run some tests with this new build. Pcwzrd had this to say about it:

As far as we can tell, nothing changed. Nothing obvious anyway. Shuouma says the game is still sending the same corrupted stats back to the server so [Sega] didn't fix that. Shuouma thought that they may have possibly tried to implement a fix for something but it didn't work. That might have been the point at which when they just gave up and cancelled the game.

Can any of our eagle eyed readers sniff out the differences between these builds? Are we going to see even later builds gracing the internet in years to come? As always, do let us know your thoughts in the comments.

P.S. As a little treat for anyone who is as enamored with this game as I am, I have recently scanned a promotional flyer that was produced for the game. A preview is available below, but a higher quality PDF is also to be found over at Sega Retro

The 18th of May release date touted here sadly wasn't to be, but over 20 years on from being scrapped DeeDee Planet's developers can rest easy in the knowledge that their work wasn't in vain.

I mode! You mode! We all mode for i-mode!

I want you to take a little trip with me down repressed memory lane. Cast your mind back. It's 2001. Everyone keeps telling you the Dreamcast is dead, but you're not having any of it. There are AAA titles still to come on the horizon, Dreamcast Magazine is still on the newsstand (barely), and you've got an eye on Lik Sang and Play-Asia for some exclusive import goodness. You're a true believer and you're not jumping the Sega ship yet (or ever). 

But you have a problem. You can't stay tethered to your 15" CRT TV and curled up against the warmth of your precious blue swirl baby. You have to leave the house. You have stupid lectures to attend, and that interminable bus ride awaits. If only there was some kind of portable Sega device you could take with you to while away the drudgery of public transport.

You look to your shiny new Neo Geo Pocket Color, but it's just not Sega enough for you today. You look to your forlorn and dust-covered Game Gear lying under a pile of socks in the back corner. Those capacitors have blown and leaked and it's never coming back to life. In desperation, you fish out the VMU from your Dreamcast controller, but the batteries are dead and there's only so much of Voldo's Volleyball minigame you can take. Out of options, you trudge out into the gloom, resigned to your terrible fate. 

Meanwhile, in Japan...

In June 2001, Sharp released a new generation "J-Phone" - the J-SH07. It was the first J-Phone to be compatible with Java applets, and it also came bundled with Ulala from Space Channel 5 as a kind of virtual pet / avatar on the device.

The more you used your phone, the better your "rating" gets, and as a reward, Ulala dances for you and sometimes changes costumes. You could download more Space Channel 5 related goodies from the "Ulala no Channel J" service.