Showing posts with label Captain Barrel. Show all posts
Showing posts with label Captain Barrel. Show all posts

New Sega Dreamcast Games in GameStop? — Ten Indies Being Reissued by VGNYsoft

While an onslaught of homebrew ports and other crazy projects have been hitting the Dreamcast on an almost weekly basis this year, the commercial indie scene seems to have taken a bit of a backseat. Although we've recently seen a few new larger scale projects being announced for future release, for those who still love the ceremony of placing a physical disc containing a brand-new game into their Dreamcast, the options have certainly become less frequent than in previous years.

But fear not, young hoarder, for VGNYsoft, the publishing arm of Videogamesnewyork, is reissuing ten Dreamcast indie titles, with one of them even getting a special limited edition version too. The games are Cyborg Force, GemaBoy Zero Origins, Captain Barrel, Andro Dunos 2, Breakers, Ganryu, FlashBack, Another World, Escape 2042, and Arcade Racing Legends.

The majority of these titles have received praise from the Junkyard in the past, as demonstrated by review quotes from us that you will find emblazoned on the back covers of these new VGNY releases. Of course, it's worth mentioning that we don't receive any monetary kickback for endorsing these games, we simply wanted to share our praise for some genuinely good indie titles, and VGNYsoft thought that was a great idea too.

Tom Charnock's flash poem about Flashback.

We're particularly happy to see both Cyborg Force and Captain Barrel from developer Neo Byte Force make a return, as they were originally self-published back in 2024, but the developer decided to cease publishing their games themselves. What's more is Cyborg Force will be recieving a special limited edition as well, which will include a super cool VMU shell featuring artwork of the game on it. 

This isn't the first time VGNYsoft has done one of these VMU shell editions for their games. They released one for Sturmwind back in 2024, so anyone who grabbed that will be familiar with what to expect.


Currently, all of the standard editions of these games are ready to purchase from VGNY's site, with the exception of Captain Barrel, which will be available from Monday. The Cyborg Force limited edition with the VMU shell will be going up for pre-order at 10am EST on Wednesday the 9th of September.

Speaking with VGNYsoft, they also let me know that international shipping is now also available. Previously, VGNY haven't offered this option, so it's great to hear that those outside the States will be able to easily grab these as well.

These releases will also be available through Canadian online retailer Video Games Plus.

What's this about new Dreamcast games in GameStop?

Yeah, you heard that correctly. VGNYsoft has also informed us that this particular run of Dreamcast indies will be available at GameStop stores across the U.S. as part of the chain's GameStop Retro initiative. Six older VGNYsoft releases will also be sold alongside the ten titles already mentioned: Shadow Gangs, Sturmwind, Reknum Souls Adventure, Hermes, Xenocider, and Ploid. These six games are already available for purchase on GameStop's site.

Whether you love GameStop or not, seeing a brand-new Dreamcast game on the shelves of a chain that big in the year 2026 is pretty cool, right? Better than endless aisles of Funko Pops, anyway. We just need CEX to do the same here in Old Blighty, especially seeing as they've now said they'll be focusing more on retro too.

Credit: IGN

So, what do you think of the selection of indies VGNY are repressing here? Let us know in the comments below, or via social media!

PlayStation Emulation, Silent Hill 3, Metal Slug, New Indies and more on Dreamcast! - Dreamcast News Round-Up July 2024

It's 2024, we’re now into July, and the SEGA Dreamcast is still not dead. Critics are baffled. "It was supposed to have been declared dead in 2001, dammit!" - some PlayStation 2 owner, probably. In fact, there's been so much Dreamcast news recently that I've found it hard to keep up with it all, so in an effort to convince you all that I'm still in the loop (perhaps not sanity-wise), I've rounded up all the best items of recent news into one post. So, here's everything that has happened in the world of Dreamcast recently...

Indie and Homebrew

Or "bedroom coders" as people used to apparently say back in the '80s. I wouldn't know, as I literally didn't exist. Anyway, this supremely talented bunch are doing some cool stuff with software on the Dreamcast. Let's take a gander.

A huge breakthrough in Dreamcast development...

Credit: Orc Face Games

A few weekends ago, Ross Kilgariff, the Dundee-based maestro behind the highly anticipated Dreamcast indie HarleQuest and head of Orc Face Games, dropped the Junkyard a DM about a big breakthrough in Dreamcast development which will result in a significant performance upgrade for new games being developed for our beloved platform. Take it away, Ross... 

"We (Orc Face Games) recently hired TapamN to get the HarleQuest! engine running as fast as possible. For those who don't know, he's one of the best programmers in the unofficial Dreamcast scene, with over 20 years of experience and he's helping elevate everyone's understanding of the platform. 

While optimising the code, he found a critical bug in the operating system that's used as a basis for many unofficial projects including HarleQuest!, Simulant Engine, Spiral 3D and more. This operating system, KallistiOS, is a community-driven effort to provide re-usable code that makes Dreamcast development easier for everyone.

The issue is quite technical but I'll try to keep it simple. There's a special kind of memory inside the CPU called the cache. It's way faster than RAM, but also way smaller (only 16KB in the Dreamcast's case). Normally the cache works automatically and doesn't need any special programming - it just stores things you've accessed recently so it's faster to get them next time. However, the Dreamcast's CPU has a special feature called OCRAM that lets you take control of half the cache manually. This can let you get great performance, but you need to actually program it. It's not on auto-pilot anymore. 

The bug is that since November last year, OCRAM mode was being enabled by default in KallistiOS. This meant every game was saying "give me manual control over half of the cache" on startup, then simply not using it - in effect being left with only 8KB of automatic cache instead of the full 16KB. 

As soon as we made the KallistiOS community aware of this they got straight to it and fixed the bug within a few hours. Falco Girgis identified the cause and worked with darc and BBHoodsta to coordinate the fix. The developer responsible for the Doom 64 port (jnmartin84) verified the fix and reported that with this change along with another optimisation, the busiest areas of the game don't chug any more and play much more smoothly. 

On one hand, it's unfortunate that the bug occurred in the first place, but the benefit is that all those cool 3D demos and games we've been seeing recently will be able to pull the latest version of KallistiOS and might get an automatic speed boost. 

Hopefully this is one step closer to seeing more high-quality games on the platform. I have a good feeling about 2025."

Thanks to Ross for letting us in on this big development and for supplying us with an explanation. The future sure is bright for Dreamcast game development! Speaking of Ross, last month he put out the first part of a video series showcasing the results of his "What Dreamcast Gamers Want" survey, which is well worth a watch.