Showing posts with label Faster than Speed. Show all posts
Showing posts with label Faster than Speed. Show all posts

Faster Than Speed: A closer look at the Atomiswave Need for Speed: Underground clone

Alongside the recently covered Maximum Speed, Sammy's 2004 street racing title Faster Than Speed represents one of only two racing titles released for the Atomiswave arcade platform. Faster Than Speed differs from its stablemate in that it is a street racing title with an emphasis on high stakes, blink-and-you'll-miss-it, one-on-one vehicular duels through neon soaked city streets; in stark contrast to Maximum Speed's more traditional, reality-based stock car racing shenanigans.

Now, while it's quite clear that Sammy plundered Sega's own back catalogue when searching for inspiration for Maximum Speed (it doesn't require a PhD in the field of 'looking at stuff' to see the similarities between Maximum Speed and Daytona USA), the inspiration for Faster Than Speed is - checks notes - unequivocally Electronic Arts' phenomenally successful 2003 underground street racing title Need for Speed: Underground. A game that was released a year earlier than Faster Than Speed and which also offers high stakes, winner-takes-all races in highly tuned import vehicles, through perpetually dark (but beautifully lit) city streets, parks, boardwalks and other civic areas not really designed to be driven through at 100mph.

It's true that other night-themed racers existed in this period (Midnight Club springs to mind), and there were some small, independent art house movies that also touched on the topic at the time, but for me there is no other title that is as heavily borrowed from than Need for Speed: Underground when it comes to the aesthetic or the general demeanour that Faster Than Speed is trying to exude. Hell, even the name is a sort of side-eyed reference to EA's title - they may have the need for speed, but we're faster than speed! 

It's a subtle touch (almost as subtle as Bizarre Creations naming its flagship Xbox racing series after Gotham City in reference to Metropolis being cited in the title of its Dreamcast prequel); yet it is enough to corroborate my suspicions that yes, Faster Than Speed was plopped out by Sammy to cash in on the massive popularity of Need for Speed: Underground. And those small movies about cars that nobody saw. Cough.

Naming and visual conventions aside though, there's precious little else within the Faster Than Speed package that compares favourably to Need for Speed: Underground. That's because, well, Faster Than Speed is (whisper it) a bit naff. Before anyone leaps down my throat I want to qualify that the work done by such amazingly talented people as megavolt85 et al over at Dreamcast-Talk is the reason that Atomiswave games are now able to be played on the Dreamcast console. 

The Atomiswave is about as esoteric and rare as forgotten arcade platforms get, and due to that fact, the vast (vast) majority of people will have either never heard of the system; and even fewer outside of either the arcade collecting scene or - more recently - the Dreamcast scene will have ever had the opportunity to play many of the exclusive titles. Faster Than Speed is one such Atomiswave exclusive and that we now have the ability to sample these uncommon titles is a testament to the devotion of the Dreamcast community in bringing such long-lost games back to the fore. Even in light of the impressive resurrection of the Atomiswave library though, we mustn't turn a blind eye to mediocrity...which unfortunately is exactly where Faster Than Speed conks out.

As stated, Faster Than Speed was released in arcades in 2004. There appear to be two variants of the cabinet made available - both of which seem to be quite rare, according to the user ratings over at the International Arcade Museum. The first is an upright arcade cabinet with a steering wheel, pedals and the kind of bench seat that looks like it would cause irreparable damage to your arse after too long sitting on it; while the other is a sit-down model with a proper racing bucket seat (see the flyer below for details). 

An intriguing sidenote about this system though, is that the documentation (available on an archived snapshot of the Sega Amusements website) makes reference to several update kits, whereby arcade operators could install Faster Than Speed Atomiswave hardware, buttons and marquees in cabinets that previously housed such iconic racers as Rush: The Rock, Cruisn' USA, and even Ridge Racer (the upright cab, not Ridge Racer Full Scale).

The rear of the Faster Than Speed flyer (Image credit: Sega Amusements)

Taking even a cursory glance at the promotional materials for Faster Than Speed, it's quite evident that Sammy was positioning the game as a multiplayer-first experience; the operation manual explains how to go about activating the hidden 'Head 2 Head' mode, whereby two cabinets must be linked together via the optional router and then the Head 2 Head mode be switched on in the Atomiswave system menu. By default, this option is set to off. So what option is there for the arcade proprietor who only owns a singular cabinet? Four player alternate mode, of course!

Let's play some Atomiswave games on Dreamcast!

As discussed in a recent article here at The Dreamcast Junkyard, Dreamcast-Talk forum members megavolt85 and yzb have been porting Atomiswave games to the Dreamcast. While many people reading this will no doubt get a lot of joy from playing these esoteric titles on an emulator - as did I initially - we thought we should get these titles running on an actual Dreamcast and see how they play with a standard HKT-7700 gripped in our mitts. So that's what we did!

Below is the fruit of our labour, which in reality was no more difficult than grabbing the various GDI files for games such as Dolphin Blue, Maximum Speed, King of Fighters XI, Samurai Shodown VI, Faster than Speed and Metal Slug 6, and dropping them onto the Compact Flash card which slots nicely into the side of the Compact Flash modded Dreamcast. Booting through DreamShell allows you to navigate to the files on the storage and simply boot them as you would any other game. I'm pretty sure this would work with any other type of solid state storage device you may have in your Dreamcast too, so let us know in the comments if it works with things like MODE or GDEmu. If you have any specific questions though, be sure to head to the FAQ on Dreamcast-Talk. Enough waffle, enjoy the video below!

Have you tried any of these games? If so, what are you thoughts? And are there any hidden gems on the Atomiswave crying out to be ported to the Dreamcast? Let us know in the comments, and be sure to head to Dreamcast-Talk, join the forum and thank megavolt85 and yzb for their stirling work.

Atomiswave games are being ported to Dreamcast...which is awesome

The Atomiswave, for those who may not be aware, was an arcade system co-developed by Sammy and Sega and released back in 2003. As explained in Ross's excellent deep dive on the hardware here, the origins of the arcade platform are thought to have been born out of Sega's pivot out of the home console market, leaving the firm with a surplus of hardware it had no use for (namely, bits of Dreamcast tech). 

The Atomiswave was first unveiled at the Japan Amusement Show in 2002, and piqued the interest of some of the biggest names in the arcade scene at the time, with SNK, Dimps, Psyko, Treasure, Compile, IGS, Visco and Tecmo all lending their support to the fledgling platform.

And lo, the Atomiswave became something of a hit among arcade gamers, hosting numerous inventive and colourful titles; and Sammy went on to purchase CSK's shares in Sega before eventually buying out the company in 2004. The intriguing thing about the Atomiswave is that even though its hardware was quite similar to the Dreamcast and NAOMI systems it was based on, Atomiswave games were incompatible with Dreamcast and so considered to be solely the preserve of dedicated arcade collectors. Until now, that is.

That's because developer megavolt85 has begun porting Atomiswave games to the Dreamcast, and if you head over to the Dreamcast-Talk forums you'll be able to see (and download) the fruits of their (very obvious) labour. So far, several Atomiswave titles have been ported to Dreamcast, and the GDI files made available. Of the handful of titles released so far, I have only played Faster than Speed - an arcade racer which plays (and looks) like the bastard lovechild of Need for Speed Underground and Scud Race.





It's actually a pretty fun racer, with lots of tracks and vehicles and some really nice handling. Oh, and it looks gorgeous. I've been playing this on ReDream on a MacBook Pro, and compatibility with some controllers has been a bit iffy, but as far as I can tell from browsing the forums, other emulators on PC work even better so your experiences may be better than mine. I did try to also play the game using an actual Dreamcast by loading the GDI file onto the Compact Flash modded Dreamcast, and while it would display the Faster than Speed custom artwork in Dreamshell, the game would not boot. So close...yet so far!

Edit - I got games working on a Dreamcast (thanks to Pcwzrd13 once again!). Check out the results.


One thing is clear though - this game and the work of megavolt85 is a revelation for the Dreamcast library. That Atomiswave games can now be sampled - in my case for the first time ever - is truly amazing; and a massive boon for digital preservationists. And this could be just the start of a whole new side of the Sega arcade library being opened up to Dreamcast owners who never knew such experiences existed. Exciting stuff indeed.




Apart from Faster than Speed, other Atomiswave games to be ported to Dreamcast in 2020 include King of Fighters XI, Metal Slug 6, and Samurai Spirits Tenkaichi Kenkakuden, and we'd be a bit daft to think that even more Atomiswave games are not on the cusp of being ported to our beloved console.

Head over to the Dreamcast-Talk forums to find out more. Thanks also to @pcwzrd13 for alerting those of us (me) who have maybe been a bit lax on keeping up with Dreamcast news this year.