Showing posts with label Patch. Show all posts
Showing posts with label Patch. Show all posts

5 Dreamcast Fan Translations You May Have Missed

In DreamPod Episode 86, where we discussed what we'd like to see from the Dreamcast scene in 2021, I was quite vocal about my desire to see more English fan translation patches produced for Dreamcast games. If you're anything like me, you're too lazy to learn Japanese, but absolutely long to play many of the very intriguing text-heavy Japanese Dreamcast releases. I've covered the Evangelion typing tutor translation by Derek Pascarella, and James also wrote a great retrospective on Taxi 2, going over Derek’s patch for that, but today I wanted to shine the spotlight on some completed translation projects that we (perhaps criminally) haven't covered here on the blog before. 


Blue Submarine No. 6: -Time and Tide-

Blue Submarine No. 6 started out as a manga that was first published in 1967, with an OVA (essentially a straight-to-video anime) adaptation released in 2000. The story of BS6 is set in a post-apocalyptic future, where the sea levels have risen and flooded most of the land on Earth. What remains is being attacked by half-animal hybrids, which are fought back by humanity's submarine forces, including the titular Blue Submarine No. 6. Time and Tide was developed and published by Sega, and released in December 2000. 

This very cool game mixes some excellently-presented visual novel-style sections (that utilise cel-shaded animation to present the game's characters), with 3D underwater segments in the submarine that control really well. While this game is playable without knowing Japanese, it is vital to understanding the plot. Thankfully, over the space of year, a team comprising of Rolly, RafaGam, esperknight and Eyl put together an English translation patch for this awesome game, and released it at the tail-end of 2020, to celebrate the game's 20th anniversary, as well as the 22nd birthday of the Dreamcast console. 

All in-game text is now understandable to non-Japanese speakers, anime cutscenes now have English subtitles, and pesky spoken dialogue during submarine missions where the translators couldn't insert subtitles have been overdubbed with English text-to-speech voices. The Blue Submarine No. 6 -Tides of Time- website was also restored and translated into English as part of this project, allowing players to download the game's original DLC to grant bonus items in the shop. To download the patch, check out the project's page on SEGA-SKY.


Napple Tale: Arsia in Daydream

Developed by a largely female-orientated development team, Napple Tale released to Japan in October 2000, and was never brought over to the West for... some reason. This colourful adventure combines a 3D hub world with 2.5D platforming stages, complete with an absolutely terrific score by acclaimed composer Yoko Kanno. Similar to Blue Submarine No. 6, Napple Tale is perfectly playable without the need to know Japanese, but its whimsical, fairy-tale inspired story is definitely something worth experiencing. 

In October 2019, a team led by translator Cargodin released an English patch online, allowing non-Japanese speakers to experience Napple Tale's story 19 years after the game's initial release. The game's original website was also restored and translated into English, allowing the game's DLC to be downloaded, unlocking a bonus stage called "paffet rally". If you fancy a trip to Napple World in all its English-translated glory, you can download the patch at Romhacking.net.

 

Evangelion typing tutor Translation Complete! Taxi 2 and Doraemon Next?

A little over ten days ago, I posted a write up on the Junkyard about a very exciting English translation patch for the rather niché but very cool Neon Genesis Evangelion typing tutor Neon Genesis Evangelion -Typing E Keikaku-. In my post I explained how the earlier stages of the game were fully playable to non-Japanese speaking players, while levels 5 and 6, along with the game's bonus stage, were not. Translator Derek Pascarella had explained translating these particular stages would be a pretty daunting task to undertake. Well, it only took him nine days to crack! This means the game is now completely playable in English!

If you would like to read Derek's detailed explanation of how he did it, check out his patch notes here. As for grabbing yourself the completed patch, you can do so at the GitHub Repository here. So grab your DC keyboard, and make sure read the Patch Notes before you patch it/play it!

With one completed project under his belt, Derek definitely has a bright Dreamcast translation career ahead of him! And he's not slowing down anytime soon. He seems to already be on the lookout for his next translation project. One of the games he's been looking into is the Japanese-excusive Boku Doraemon, a delightfully colourful little game featuring the well-known blue robot cat that sees players exploring a really nice-looking 3D world and playing mini games. DCJY writer The Gagaman wrote a good piece about it many moons ago, so if you want to learn more, check that out. Anyway, below is some proof of concept footage that Derek put up on his YouTube channel. He did stress to me, however, that this translation is still early doors, and that there are some technical hurdles that still present themselves that could pose the risk of putting a halt to the project.

The other game in Derek's sights, is the rather infamous french-exclusive Taxi 2 - Le Jeu. Based on a movie that you might have seen if you're French, this game is notorious for being really expensive, and really crap. While a language barrier is the least of this game's problems, it's still cool to see any Dreamcast game translated. Derek let me know that this project is more likely than Doraemon at this moment in time. Check out the work in progress footage below.

If you're wondering why Derek has chosen such obscure games to translate as his first few projects, he addressed this in a comment on his Doraemon video: "part of translating a game is feasibility. While I do have a development background, there are many unique things about working on Dreamcast and Saturn translations. As a result, I'm starting with proof of concepts and also "cracking" games that are easier to understand from a technical perspective. I only just started getting into doing these translations". If you'd like to follow Derek in his translation journey, you can find his Twitter here.

Are you excited for these Dreamcast translation projects? Have you ever experienced the direness that is Taxi 2: the game? Sound off in the comments below!

Neon Genesis Evangelion typing tutor for Dreamcast now has an English Translation!

Neon Genesis Evangelion is considered to be one of the greatest anime series to ever exist. I wouldn't know, because disgracefully, I've never watched it. If you are a fan, you may be excited to know that not one, but three Evangelion games graced Sega's beautiful white box of dreams, exclusively in Japan. You will probably then be disappointed to hear that unfortunately, two of them are typing tutors, and one is a visual novel; two genres that are pretty much impenetrable for non-Japanese speakers. Well, worry not, as the first of the two typing tutor games, Neon Genesis Evangelion -Typing E Keikaku-, is getting translated by a clever chap called Derek Pascarella. 

Developed and published by Gainax in 2001, Typing E Keikaku makes use of the Dreamcast's keyboard peripheral to teach typing. It's no Typing of the Dead, but it's bound to be appealing for fans of its beloved anime source material. For the most part, the game is QWERTY-keyboard friendly, and typing sections of the game can be easily understood by non-Japanese speakers - some levels ask you to spell English words, while others use Romanji spellings of Japanese words. Derek released version 1.0 of his patch today, which translates all menus, options, dialog boxes and screens in the game. Other than some short sequences of spoken dialogue, levels 1 through 4 are translated. 

Levels 5 and 6, as well as the bonus level, have only had their menus translated - they are currently not playable by non-Japanese speakers as the game asks the player to type words written in a mixture of Kanji and Katakana/Hiragana. The game expects the player to know how to construct Kanji characters with a combination of Katakana/Hiragana. In the readme Derek released with the game, he stresses how translating these levels of the game are going to be very challenging, but for now we can enjoy the very playable first four levels. So dust off your Dreamcast keyboard, and download the patch using the link below. Oh, and give Derek a follow on Twitter, so you can thank him for his hard work, and keep up to date on this ongoing translation.

Readme: Click Here.

Patch: Click Here.

GitHub Repository (for future patch updates): Click Here.

Patch gameplay footage: Click Here.