Showing posts with label Utopia. Show all posts
Showing posts with label Utopia. Show all posts

History of Independent Dreamcast Development

This article is taken from the work-in-progress second issue of the free fanzine, Dream On Magazine.

It's hard to believe that Sega released the Dreamcast twenty years ago! It feels like only yesterday. Luckily, the indie developers have been busy these past decades, so there's lots of dreamy goodness to cover. 

The second issue has taken a long time to come out due to huge mistakes on my part, and I sincerely apologize for that. However, the wait should be worth it, as I've had some awesome help. The DC Evolution crew, the same folks who put together the excellent compilation disc, "The Sandman #1", is helping to make sure that this issue will be the best it can be. 

So, feel free to dive in, and read up on the creation of the independent Dreamcast movement. I hope you find as much enjoyment out of it as we've had creating it. 

Dream On #2, and by extension, this article, would not have been possible without the help of BlueCrab, Christuserloeser, Idarcl, DCDayDreamer, and lyonhrt.

Bernie Stolar opens the floodgates to rumors of Saturn's successor.

On 23 June, 1997, Sega's Chief Operating Officer announced "the Saturn is not our future", publicly revealing for the first time that they were working on a successor. This console would use a
Hitachi SH-4 for its CPU and an ARM processor for sound. The code name for the console was Katana, but it was given the name Dreamcast by the time it hit retail. It was released in Japan on
27 November, 1998, in North America on 9 September, 1999, in Europe on 14 October, 1999, and in Oceania on 30 November, 1999. It was discontinued just a scant few years later when
Sega announced that it was discontinuing the console on 23 January, 2001. Production of new
games continued in North America until spring 2002, in Europe and Oceania until winter 2002,
and in Japan until 2007. However, it continues to have an active commercial life among
independent game developers.

A collection of official MIL-CD enhanced music discs.

The Dreamcast continues to be attractive to indies because the games can be sold on CD without having to obtain a license from Sega, which drastically reduces the overhead that is usually present in commercial game development for consoles. This ability actually stems from a vulnerability discovered early on in the lifespan of the Dreamcast. Sega of Japan developed a multimedia system called the MIL-CD, or Music Interactive Live-CD.

Turning Japanese (And Possibly American)

My very first experience with a Dreamcast came in early 1999 when a friend who was earning suspiciously large amounts of money for doing a menial warehouse job decided he wanted a new games console. Tired of playing Buck Bumble and Rush 2 on N64 in his cramped bedroom, we took a trip to an import store in nearby Manchester's Chinatown district where my friend handed over several hundred pounds for a Japanese Dreamcast and a few games. The games were Virtua Fighter 3tb, Dynamite Deka 2 and Shutokou Battle - a game we had no idea was a racing title because there were no screens on the back of the case and no English text at all (time must have muddied my memory - all three apparently have screens). Since then, I have played (and obviously own) all three of those games in their PAL guises: Virtua Fighter 3tb, Dynamite Cop and Tokyo Highway Challenge...but you no doubt already guessed the English title of the first game mentioned there.

It was really cool getting to play on my friend's DC back before the PAL release, and even cooler because everything was covered in Japanese text and we really had no idea what we were doing in most of the menu screens. It was literally a case of 'push A until the game starts.' One other cool thing was the Project Berkeley video that came on one of the GDs, but I forget which one it was - possibly Virtua Fighter 3...but I digress. As a side note, it turned out that my friend had been fiddling the till at the warehouse/timber yard he worked at and that's how he'd been able to afford the Dreamcast in the first place. He was eventually rumbled and the police were involved...but that's a different story.