Showing posts with label Vanishing Point. Show all posts
Showing posts with label Vanishing Point. Show all posts

Dreamcast Online Update: New Games Join the Online Line-Up, including Sega Rally 2 & Sega Marine Fishing!

It’s been a busy few months for the world of online gaming on the Dreamcast so I thought a summary of the major news was in order...

It seems fitting to kick things off with the news that Sega Rally 2 is now back online! Yes, that’s right, it’s possible once again to race against three other people in Sega’s smash hit arcade racer.

Time to dial into the Sega Rally Network! (Say it in the Sega Rally guy's voice).

UK and USA readers may be surprised to hear that Sega Rally 2 was ever an online multiplayer title on the Dreamcast; and that’s because the mode was only ever present in the Japanese version of the game. In fact, Sega Rally 2 was the first ever game on the Dreamcast to support simultaneous players playing online on the console. So it’s pretty cool to have it back online.

I’ve played Sega Rally 2 a lot since the online multiplayer has been resurrected (70+ races at the time of writing) and I intend to play a lot more! It’s fantastic. You can use all of the cars you’ve unlocked in the single-player mode and there are loads of tracks. 

Menus are in Japanese but it doesn't take long to figure it all out.

One really nice touch with Sega Rally 2’s online mode is the “boost” mechanic. Similar to how the CPU controlled characters act in games like Mario Kart 64, with this enabled (which it is by default), it means whoever isn’t currently in first place will get a rubber-band-like boost to keep them in the race. Whilst purists who pour hundreds of hours into perfecting their drifting technique may scoff, it’s a great addition to allow players of all levels to have a good fun time racing without someone 20+ seconds in the lead.

You can check out some footage I recorded of my first few races online here:

Next up, a lesser known title -and another Japanese game- Culdcept II has been fully restored for online multiplayer - and it’s been translated to English as a bonus!

It's just like Monopoly... but without the hat, or dog, or race car, or...

Culdcept II is essentially a board game which plays a lot like Monopoly. The objective is for you to control enough land so that your opponents (of which there can be up to three) have to pay you magic tax for landing on the squares of land that you own. The wrinkle is that rather than just coughing up the tax if you stumble onto a rival’s territory, you have the option to fight them for control instead. To do this, you use the monster cards you have in your deck and a short back and forth contest plays out based on health and hit points. If you have support cards in your deck -such as swords or magic scrolls- you can boost your health or hit points to swing the fight in your favour.

Waiting to start an online match against PC Wizard.

The game is super addictive and really has that “one more go” feel about it. It’s great to see it back online and fully playable. The fact that it has been translated as well makes it so much easier to get your head around in your first few matches. I played against (and got battered by) Dreamcast Live’s very own PC Wizard in an online match which you can enjoy here:

Moving on, the online functionality in Sega Marine Fishing has also been fully restored! Whilst there is no real-time fishing alongside your friends, Sega Marine Fishing has a few interesting online features which can be enjoyed.

Download an entry for the tournament and fish until you can't fish any more!

The first of these is the online competition. Running for a set period (the current tournament runs until December 31st), you must first download a valid tournament ticket from the game homepage and then you can play offline to achieve your highest score.

The competition which is currently live (the Sega Cup), sees you make your way to the Coral Reef location for you to catch the biggest Great Barracuda that you can fit onto your boat. The really nice thing here is that there is no time limit, so you’re left to take your time and try out all the different lures available in your attempt to snag the big one. Once you’re happy with your catch, you simply upload your fish via the homepage to register yourself on the leaderboard. If you think you can do better, you can keep on coming back to try to find a heavier fish.

Oh, a big one! But you'll need to get a bigger one to get to the top of the online leaderboard!

The other unique online feature of Sega Marine Fishing is the cutely named “Fish Mail” mode. Here you can upload a Fish Mail to any location of your choosing by selecting which type of fish you want to include and you can write a message for the user to read when they catch your fish. When you go to play the Fish Mail mode, you get a time limit at your desired location to catch as many fish as you can, and once you’ve caught them you can read the message that the person uploaded when they sent the Fish Mail. You can even reply to them to their registered Dreamcast email address! All silly fun, but a very unique way to add online functionality to a game like this.

Email! With fish! 10/10, must-play game.

I have found that a fishing session in between grinding out racing game leaderboard times has been a lovely change of pace, and you can see some footage of the Sega Cup competition mode here:

To round things off, there have also been a number of other games which have seen online modes restored in the last few months, as well as some general upgrades. Reverse engineering extraordinaire Shu has upgraded the Mobile Suit Gundam: Earth Federation Force vs. Zeon server to make online gameplay a little smoother. This fantastic game did suffer from lag quite a bit, but that has now been improved significantly with this update.

Racing game Vanishing Point’s online leaderboards and weekly challenges have also been brought back to life and are proving very popular with the online community. Each week, two new challenges are generated which gives you a car, track and mode combo to grind for that particular period. Points are awarded for your finishing positions and determines where you sit on the overall leaderboard. Along with some other regulars over on the Sega Online Discord, we’ve been grinding these out each week, exchanging tips and friendly insults with each other as we get closer to crunch time!

Vanishing Point online challenges are getting very sweaty!

There have been so many updates to the online Dreamcast community this year, it’s hard to keep up with it all. I’d recommend that anyone wanted to get online to check out the Dreamcast Live website which not only has every online guide you could ever want, but is also a great place to find out what the latest news is within the online Dreamcasting world.

Hope to see you online soon!

Vanishing Point: The Dreamcast's Secret Ridge Racer

In early January 2001, while most were still nursing hangovers and recovering from eating too many mince pies, Vanishing Point released on both the Dreamcast and PlayStation to little fanfare in what was an already overcrowded genre. As such, it unfortunately drifted off into obscurity as one of the most misunderstood and underappreciated racing games of its era.

The titular "Vanishing Point" was actually a reference to developer Clockwork Games' ambitions to create a racing game with neither graphical pop up or fog masking the draw distance. It was also inspired by popular arcade racers of the time, such as Sega Rally, SCUD Race, and there is definitely a taste of Ridge Racer in the visual and course design, with planes flying overhead, yachts in harbours, windmills, trains and of course, lots of big fancy bridges. 

Image credit: MobyGames

But before we go any further, let’s get the elephant in the room out of the way. The game's intro footage is about as misleading as any opening FMV could be for a game. You do not directly race against opponents, there are no aggressive two-way or even three-way races, nor are there oncoming tankers with explosions to satisfy even the craziest of pyromaniacs. That said, what is here, is a rather unique take on the arcade racer. Instead of starting at the back and working your way through the pack to first place, the structure is more like an open time trial. This has led to the misconception over the years that Vanishing Point is just a time trial game. While the aim is to beat each race's set time, the real hook of the game is the traffic you have to weave through as efficiently as possible in order to be able to hit that time - you can’t just follow the most obvious path around the course. The traffic is also multi-tiered, adding an extra layer of depth to how you must approach your driving.

There are two types of traffic AI, the first being basic "drone" vehicles which are just cars that happen to be on the road. They pose very little risk, as long as you just don’t plough into them. But what does make the driving of Vanishing Point much more interesting are other racers on the road who are also vying for the fastest time. Being ready to respond to whatever is going to happen in front of you makes getting past these particular drivers much more challenging; they are much less predictable, and will even try to get around the drone traffic, often taking themselves out in the process.

Image credit: MobyGames

This brings the three key pillars of Vanishing Point into view:

  • Momentum
  • Anticipation
  • Threading the line

In order to keep your speed up, you need to carry momentum through the corners of the course into the straights, which entails not slowing down too sharply or steering too heavily. At the same time, you have to anticipate the traffic ahead, and may find that the fastest path forward is also going to lead you directly into a three-car pile-up, adding a great risk/reward hook. This makes threading your line around the course and through the traffic vital, and once you're familiar with the handling, this is an extremely satisfying gameplay mechanic, especially when combined with the incredible sense of speed the faster cars have.

There are a variety of licensed vehicles from several manufacturers available, including Ford, Toyota and Audi, each with their own unique handling and physics models. The differences between the cars provide a good level of variety to races, as it means there are better ways to approach certain courses depending on the vehicle you have selected. The courses and also nicely varied in both layout and aesthetics, which helps to prevent the game from looking and feeling samey as you progress.

Image credit: MobyGames

The structure of the game is very much of its time, having you start with a very limited choice of vehicles and courses, with more choices opening up the further you progress. Not only do you unlock additional vehicles and courses, but there are entire new game modes to discover, including a "Stunt Driver" mode, with objectives for stunts to carry out, and a "Rally" mode. There are also some multiplayer modes, including the usual head-to-head racing, but also "Balloon Buster" and "Chicken Races", which altogether makes Vanishing Point a surprisingly well-rounded package with plenty of replay value. What’s more, although only two can play at a time, the "Knock Out", "Tournament" and "Winner Stays On" modes support up to eight participants.

Image credit: MobyGames

Visually, Vanishing Point has that "PS1 game" look about it… except, with a higher resolution, cleaner textures and a silky smooth frame rate of 60fps. The car models are rendered authentically, if a little lower in detail compared to other games on the system. 

The game is no slouch on the sound front, with some pretty beefy engine sounds and a soundtrack that never quite hits the highs of Sega or Namco’s greatest, but is far from terrible and fits the high-speed action well.

Clockwork Games didn't quite achieve their ambition of making a game that feels like Sega Rally, but once you learn to ignore the urge to correct the oversteer, there is a very smooth and responsive arcade racer worth experiencing. All in all, Vanishing Point stands out as a unique racing title on the system, and with its relatively cheap preowned price, it is a worthy of addition to any Dreamcast owner's collection.

Have you played Vanishing Point? If so, what are your thoughts on it? Let us know in the comments below or via one of our many social media channels.