Well Oiled Machine

The Dreamcast is knocking on a bit these days - as you're probably no doubt aware, the entire planet celebrated the 15th year since the system's US launch barely a week ago. With age, comes knowledge and wisdom...but also wear and tear, and Old Father Time does not discriminate between the mechanical or the biological. To this end, you've probably noticed that occasionally your Dreamcast may not load certain games or that the system sometimes resets in the middle of a game. You may also be more acutely aware that the console's GD-Rom drive makes way more noise than any of the more modern systems. There are remedies to both the disk reading errors and the cacophony of grinding drives and GD access though, and these videos from Youtubers Mark Fixes Stuff and Carl Eggett will show you how to go about banishing those ear-shredding noises and game resets from your Dreamcast once and for all:


Dreamcast Delta

Elie Ahovi is an industrial designer whose work appears to embrace simplicity and sleek lines. His remarkable body of work ranges from bicycles and mobile phones to medical massagers and washing machines; all of which can be viewed here. However, one particular part of his portfolio caught my eye - concept designs for a gaming system named Dreamcast Delta. Before you get too excited, these concepts are just that - mock-ups created for a design project that was completed several years ago, but the amount of effort that has clearly been poured into this project mean that it stands head and shoulders above most other Dreamcast 2 fabrications.

Clearly the work of a Sega fan, the Dreamcast Delta eschews the square form factor of most other systems and opts for a triangular (or delta) shape. Elsewhere, some of the more interesting features of this particular would-be design for the Dreamcast's successor include being able to use a smartphone or a tablet as a controller and a wireless charging plate on the top of the system (that rules out resting empty beer cans on it, then). In practice, using a smartphone as a controller would be pretty horrible...but top marks for creativity. Below are some selected images from the gallery - but be sure to go here and check out the rest of Mr Ahovi's stuff too, as its all quite impressive.

The Mobile Assault Tour

A cool Youtuber by the name of PCwzrd13 recently got in touch with me after I lamented on Twitter that the fish/human simulator Seaman/Caution Seaman never received a PAL release. Sensing my soul-crushing sadness at the lack of a blue-boxed version of everyone's favourite fish 'em up, he very kindly offered to send me his spare copy all the way from the good ol' US of A...an offer I gladly accepted. To be honest, I totally forgot about our conversation but a week or so later the game arrived on my door mat, and included in the envelope was a promotional sticker for a Dreamcast event that I'd never heard of before: the Mobile Assault Tour...

The Dreamcast Junkyard blasts into orbit with the SEGAbits Swingin' Report Show podcast!



The Dreamcast Junkyard writers Tomleecee and The Gagaman joined me (Barry the Nomad) and my co-host George on the SEGAbits Swingin' Report Show podcast to discuss the SEGA Dreamcast from a European fan's perspective. Topics include UK marketing, the delayed launch, games exclusive to the region, the official and unofficial magazines, the collecting scene, and Tom and Aaron’s thoughts on the US release. We also have a discussion on SEGA’s decision to change the red swirl to blue, and which region had the best box art. Believe it or not, this is the first time Tom, Aaron, and myself have all talked to each other outside of comment sections and emails.

Make sure to follow Tomleecee and The Gagaman on Twitter, and make sure to visit RetroCollect and Lucky Hit!

New indie release announced: SLaVE!


Feels like a tradition now for a Dreamcast indie game to be revealed on this anniversary date, doesn't it? At least I hope it hangs around as a tradition anyway. GoatStore Publishing have just revealed via Dreamcast Scene that SLaVE, a doom-like FPS with Robotron 2084 stylings will be released on Dreamcast in April 2015, and is available to pre-order in limited edition and limited limited edition versions. No that's not a typo, they are actually called that. You can get an additional 5% off the price with the voucher code TJOOS as well!

"This is what happens if Robotron 2084 and DOOM got together and had an illegitimate lovechild. SLaVE is the timewarp of 1984's aesthetic and 1994's tech to make a game that is uniquely 2014. It is relentless neon arcade blasting action from a first-person tech utilizing features in the extended DOOM engine 3DGE that gamers could only imagine in 1984, or 1994 for that matter." - Goatstore

The trailer above is from quite a while back, back when it was just known to be a PC game. It's creator Jay Townsend is an animator and game designer I have been following for years and I had been watching the progress of this game over time, so I'm delighted to discover that this is making it's way to the Dreamcast next year!

SEGA Dreamroom 2014 - 9 hours of live streaming Dreamcast games



The SEGA Dreamroom is here! Enjoy live streaming Dreamcast games from 9am ET to 6pm ET - head on over to our twitch channel to chat as we play.

9/10 Update: Dreamroom 2014 was a big success! Thank you to all those who tuned in. Enjoy the archived broadcast embedded above, and we'll see you in the Dreamroom next year!

Happy Birthday!

Where do the years go? Today (the 9th of September) marks 15 years since the launch of the Dreamcast in the USA. 15 glorious years of grinding GD-Rom drives, whirring fans and beeping VMUs. So, please join us in wishing our favourite system a very happy 15th birthday!
I know they're NTSC-J boxes in the background. Before you say anything ^_^

Please accept my apologies for the quality of this image - I knocked it up in about 5 minutes flat before I rushed out to work!

Incidentally, who knew the US Dreamcast shared a birthday with Leo Tolstoy, Hugh Grant and Gok Wan? Or the deathday (kind of like a birthday, but a bit more deathy) of William the Conqueror? If you take one thing away from owning a Dreamcast and reading this site, you will now always know that William the Conqueror died on the 9th September. On a more personal level, the 9th September is also the birthday of my girlfriend's mother and also my sister. The Dreamcast Junkyard: entertaining and educating the masses since 9/9/1087AD.

The Dreamroom Dreamcast Marathon returns on 9/9 at 9am ET!


From 2009 to 2011 here at the 'yard, I hosted the Dreamroom - a SEGA Dreamcast marathon celebrating the console's memorable American launch date. Since 2011, however, the Dreamroom remained locked. I knew I wanted to host another, but I was busy with work and my increasing duties at SEGAbits. Not to mention, I didn't think aiming a webcam at the TV cut it as a live stream anymore.

This year, however, I'm excited to announce that the Dreamroom is reopening on 9/9 at 9am ET at the SEGAbits SEGA Channel Retro Twitch channel for a special 8 to 9 hour marathon of Dreamcast games streaming directly from the console! Yes, I've finally caught up with streaming technology.

Hope to see DCJY regulars there as we celebrate 15 years of the SEGA Dreamcast!

Watch the full Too Many Games 2014 – “Surviving the Dreamcast Apocalypse” panel



Back in June, Patrick aka Kori-Maru (Website of the Dead), David the Lurker (Sonic Retro), A.J. Rosa (My Life with SEGA), and I - Barry the Nomad - held a panel discussing the life and death of SEGA’s swan song, the Dreamcast. The same panel also included a presentation from Sonic Retro, covering the history of Sonic the Hedgehog 2‘s Hidden Palace Zone – with rarely seen footage of Sonic 2‘s release and early efforts to remake the lost zone. We also met with several fellow SEGA fans, and gave away a pile of rare SEGA swag to an audience that packed the house to standing room only.

The full panel has been online since July, and I fully intended to post it here at the 'Yard, but doing so slipped my mind until today. To rectify that mistake, you can see the full panel above and stay tuned to SEGAbits all month long as we celebrate Dreamcast Month! Who knows, you just might see some DCJY legends on an upcoming Swingin' Report Show podcast...

Breaking The Bank

The rising cost of hardware and software is something that affects us all as gamers – the latest console offerings from both Microsoft and Sony are out of the financial reach of a lot of people (me included), and while Nintendo’s latest system is cheaper than both the Xbox One and PS4, the Wii U will still leave a hole the size of £200 in your pocket if you decide you need Mario Kart 8 in your life (and from what I've played of it, that means everyone). But as I stated in a recent article/rant on emulation, the high price of gaming certainly isn't limited to the contemporary formats – retro-gaming and collecting is rapidly becoming a big business and the prices that some games, systems and memorabilia command can be pretty eye-watering. As an avid Dreamcast collector, I’m only too aware that Sega’s final system is no different to many others in that there are certain hardware variants that are way out of the budget range of most average gamers – look at the prices a Treamcast or a Divers 2000 fetch on eBay, if indeed they ever surface. However, I’m going to talk about a slightly different aspect of this subject in this post: software. More specifically, which Dreamcast games are the ones that will leave your bank account looking anorexic if you do decide to take the plunge? Please note that I’m only really looking at PAL releases here and I don’t actually own legitimate retail copies of any of the games on this list as I refuse to pay the ridiculous sums required, but I thought it would be interesting to have a look at some of the more expensive Dreamcast games out there…

The Land Before DLC: Toy Commander

Toy Commander is one of the Dreamcast's best games in my opinion. Not only is it an original take on the traditional 3D shooter in that you fly toy aircraft and drive ground units around a fully realised 3D house (toys which are actually being played with by a kid - the titular Toy Commander), but it really is an enjoyable experience. Missions are well balanced and varied in design, and on top of all that it has a great sense of humour. Oh, and it looks bloody fantastic even by today's standards. Yes, No Cliche really did pull a rabbit out of the hat when they put Toy Commander out as a launch title. It looked like something that was truly next-gen and played a mean game as well. Sadly, Toy Commander never recieved a true sequel and it remains a game that was born and died on the Dreamcast; the semi-sequel Toy Racer was little more than a mini game and was only playable online anyway, so those of us who either couldn't afford the dial-up tariff or simply weren't allowed to hog the only phone line in the house to play online games (like me!) missed out on the full experience. 

HP Lovecast

As well as playing, collecting, discussing and writing about games in all of their guises (both retro and current), I also enjoy a good book. Granted, my most recent book purchases have been books about games: The History of Nintendo 1889-1980 by Florent Gorges and Masters of Doom by David Kushner, but I also enjoy reading the works of another author: HP Lovecraft. Lovecraft's most famous creation is arguably the whole Cthulu mythos, and the fear and dread that is encapsulated by that entire sub-genre hinges on the unnerving threat of inter-dimensional beings that possess ageless knowledge beyond human comprehension; and a running theme that being privy to this level of all-knowing consciousness would lead the frail human mind to total breakdown and madness. Personally, I much prefer Shadow Over Innsmouth and The Colour Out of Space to The Call of Cthulu, but that's just my personal preference.

Kojiroh’s Female!?


One of my favourite characters from any fighting game ever made is Kojiroh Sanada, the Shinsengumi captain who was tasked with taking down the crazed Shikyoh in The Last Blade. I mean, that guy just radiated cool in everything he did in that game and, as well as being a great all-round choice for the novice player, had enough depth in move-set to be useful at the high end too. Looking back, I think my allegiance to him paid off too, as when my friends and I used to play I normally ended up with a half-decent win ratio.
Kojiroh's nemesis Shikyoh, the crazed ex-member of the Shinsengumi.

Dream Art

Can games be art? I’d like to say that it’s an age old question, but to say that would make me a complete liar as games are not an ‘age old’ medium. I guess computers, which is essentially what games consoles are at their core, could be described as ‘age old,’ but as usual I’m side tracking myself in a quagmire of completely irrelevant horse crap before I’ve even started to get to the point.

Can games be art? Well, I suppose they can. How is an amazing and emotionally-charged still image rendered on canvas with oil paints any different to a similarly powerful image created on a screen with polygons and pixels? Without getting too bogged down in my own half-cooked philosophizing, there are many, many examples of games and art in a traditional sense crossing over – just take a look at pixel art or bead art in the physical sense, and games like Okami in the gaming sense. But what about gaming hardware? What about the physical machines that we as gamers, all employ as tools to enjoy our favourite pastime? Can consoles themselves be considered as pieces of industrial design art? I’d like to say that yes they can. There are some really good-looking games machines, controllers and removable media out there and they have all undergone a complex system of internal design before being finalised and released to the public. Some games machines do look better than others and their physical forms have cemented themselves in the minds of many gamers, sometimes for better and sometimes for worse.


Everyone knows what a Sony PlayStation looks like for example (if you don't, then apologies - there's one just up there). Likewise with a Sega Mega Drive. The designs of those systems have embedded themselves in popular culture. On the flip side, the Atari Jaguar with a CD unit on top is often referred to as looking like a toilet, regardless of the fact that the Jaguar base system (minus the CD drive) is one of the better-looking games consoles from the past. Why am I rambling about all this though? Well, I’ve created a nice piece of art myself. Dreamcast art, in fact. Dream art. Hmm. Not sure if that works…but look here, me laddo:


These are images of my tiny Dreamcast in an egg that I got off eBay a few years ago. I did a post about it here. It’s been sat in a box in a cupboard for a while and only the other day did I think to myself – why don’t I do something with it?! So I did. I went down to Wilkinson and bought a deep picture frame – this one, in fact:


And then I pillaged a bit of promotional guff from one of my NTSC-J DC games; in this case it was a square flyer out of the Virtua Fighter 3tb box. I then combined the items together as if I was a regular Jill Valentine and came up with this rather lovely piece of post-modern, neo-classical, baroque, brutalist awesomeness:

Same size as the Mona Lisa. True story.
I was toying with the idea of putting a little light in the top of the frame and having it lit up, but for now it looks just great on the mantelpiece. And there it shall stay until I can afford to have a full-size bronze statue of myself constructed and erected instead.

Confidential Mission

The name's Gibson, Howard Gibson and he's on a mission, a Confidential Mission. This hasn't quite got the right ring to it, but take one look at the cover art of the Sega Dreamcast game Confidential Mission and it just screams James Bond 007 at you; the slick black suit and bow tie, the silenced pistol, the pretty girl, the one-eyed antagonist and his chief henchman. Maybe this game would have been more popular if it had been tied to Ian Fleming's famous spy.


Originally an arcade release in 2000, this port came to the Dreamcast a year after that, but never really gained the acclaim or success of its predecessors, Virtua Cop and House of the Dead. The story follows Howard Gibson and his partner Jean Clifford, agents for CMF who are thrown into action to save the world, as predictably the bad guys have done something devious and nasty. This time they have stolen a satellite and plan to use it to destroy CMF and try to take over the world. This reminds me of a certain mouse called The Brain and his trusty sidekick, Pinky.


Cartoon mice aside though, this game is much the same as other light-gun shooters: kill or be killed - simple really. You and your cohort will be tasked with saving CMF and defeating the bad guys, and along the way you'll play through various scenarios, like the museum and train, during which you will encounter dangerous foes and end of level bosses. Make sure you make use of pickups and special weapons to aid you in your fight.


The only downside is really my fault and that's because I had to play this game on a poxy little 14" screen. I can't help but think that my experience would have been magnified tenfold if I'd have played on a screen with a bigger surface area. Confidential Mission is definitely worth a play and to enhance your experience make sure you use the Dreamcast Gun. Get a friend round as well as a shared gaming experience is always a better one, but if you have no friends or they are out of town and you have the urge to play, knock on your neighbour's door and invite them round for some fun and games.