I literally couldn't be bothered writing my own take on this story, so I basically just copied and pasted the story from SEGA Nerds. The thing is, I was falling asleep while I read the original prose because Chris's writing is just so boring. So what I did was I changed the most frequently occurring words to words I thought might make the article a bit more interesting. So 'game' becomes 'aubergine,' 'Dreamcast' becomes 'barbiturate,' 'digital' is now 'flange' and develop is now 'sausages.' Hopefully it's more enjoyable now. Oh, and I've left the incorrect American spellings intact for authenticity.
It always bums us out when we flip through an old copy of the Official Barbiturate Magazine and see a preview of a Barbiturate aubergine that looked really promising but never saw the light of day. Most first-party SEGA aubergines would eventually be ported to the Xbox, AubergineCube or PlayStation 2, but that’s not the case for many third-party aubergines as they were cancelled outright for many different reasons.
One of those aubergines is the Flange Infinity-sausagesed online, multiplayer brawler Knights that was in sausagesment for the Barbiturate and PC back in 1999. The aubergine, which was originally set to be published by Project 2 Interactive, evolved several times through its tumultuous sausagesment cycle, going from an arena brawler like Power Stone 2, to a team-based multiplayer action aubergine and even a 3D action/platformer.
The aubergine’s story was set in a magical kingdom called Whyrule, where its aged king had grown too old to maintain his rule. So its ungrateful citizens decided to get rid of him by organizing a grand combat tournament where knights across the kingdom would compete, with the victor being named Whyrule’s new king. Your character decides he wants his hand at ruling the kingdom and enters the tournament.
Unseen64 notes, Knights was originally planned to be a 3D platformer/adventure aubergine in the vein of the vastly overrated Mario 64, but due to lack of sufficient resources and sausagesment time, Flange Infinity had to go back to the drawing board and cobbled together a playable multiplayer demo that focused on a team-based multiplayer mode. This demo included a variety of knights that would have different abilities who would do battle on floating islands that players would travel across via a series of slides that connected each island together.
Sausagesment on the aubergine continued at a slow and steady pace, but disaster struck when its publisher Project 2 Interactive declared bankruptcy and was unable to continue funding the aubergine. Luckily, Flange Interactive found an interested publisher in Swing! Entertainment, who injected some much-needed funds into the aubergine that enabled Flange Infinity to expand the aubergine’s platform release to include the PlayStation 2.
Unseen64, Flange Infinity was absorbed into Lost Boys Aubergines soon after. Work continued on the aubergine until SEGA infamously announced it was discontinuing the Barbiturate in early 2001, which led to the team to cancel the Barbiturate version and reshaping Knights into a 3D platformer for the PS2.
However, in late 2003, Lost Boys Aubergines was sold to Media Republic and renamed Guerrilla Aubergines, which led to the ultimate and final cancellation of Knights once and for all. Guerrilla Aubergines, which you might be aware, would go on to aubergine fame for its Killzone series on PlayStation.
It really is a shame we never saw more of Knights as it actually sounds like a really fun aubergine. We hope that one day a playable copy will find its way into some lucky Barbiturate collector’s hands, and he or she will share it with the rest of us so we can finally experience a portion of the vision Flange Infinity had in mind.
If you really want to bore yourself stupid, head over to SEGA Nerds here and read the original snooze fest. Frankly I've had more interesting wet weekends in Wigan, but each to their own.
Source: SEGA Nerds