Check Out Peter Moore's Fascinating Interview With Glixel

Peter Moore has become something of a hate figure in certain Dreamcast circles. He's (incorrectly) credited as the guy who pulled the curtain down on the Dreamcast, and also accused of jumping ship and taking the US version of Shenmue II with him to Microsoft when Sega hit the rocks in the early 2000s. Whatever you think about Mr Moore though, you can't deny that he's had an amazing career in the video games industry; and now on the eve of his departure from Electronic Arts to take up a position at Liverpool FC, Peter Moore has spoken candidly to Glixel.
In the revealing interview, Peter speaks openly about his time at the head of Sega America and also the tough decisions he had to make when it came to pulling the plug on the whole Dreamcast project. There's also a really fascinating recollection of the time he told Yuji Naka (through an interpretor) to "fuck off," and how he believes Naka and Yu Suzuki were actually holding Sega back during the Dreamcast era. Again, it's a mesmerising trip down memory lane and gives some hitherto undocumented snapshots of what it must have been like to have the weight of an entire floundering gaming giant resting on his shoulders.

Head over to Glixel and read the full interview here.

Shenmue Bomber Jackets Now Available

Veteran games merchandise store Insert Coin has launched a new Shenmue-related product, and fans of Ryo Hazuki's adventures are likely to be lapping it up in droves. If you've already used your eyes to look at the images below, you'll no doubt be able to tell that it's a bomber jacket fashioned after the attire sported by Ryo as he traverses the back streets of Dobuita and Hong Kong in Yu Suzuki's as-yet-unfinished magnum opus.
In this day and age it's all too easy to just froth about anything Dreamcast related, but I'm going to give my honest opinion here: I think this jacket looks bloody awful.

It appears to be made of bargain-basement nylon and while the patches on the chest and arm are embroidered, the one on the back is screen printed. I suppose this is to be expected of a jacket that costs £60, but that doesn't explain why the colours are way off the mark. Yes, Ryo's jacket was leather in the game and leather replicas do exist...but this is just a cynical example of big businesses churning out shite to fleece (heh!) fans of a franchise. Again, I've got nothing against Insert Coin - they do some really top quality stuff and I own several t-shirts by them. But this Shenmue jacket is an affront to the Hazuki family name. Interestingly, Insert Coin did have a slightly more accurate Ryo Hazuki jacket for sale in the past (check it out here), but even that still looked a bit on the cheap side.

Check out the Shenmue bomber jacket here. If you must.

Pix 'N Love Editions Announce Dreamcast History Book

A couple of years ago, we humble bloggers at The Dreamcast Junkyard released a physical collector's guide for the Dreamcast. It wasn't much - basically a 'trainspotter's guide' to the Dreamcast library that featured no images or any Sega or Dreamcast logos and which was intended as a handy chaperone for Dreamcast fans to keep a physical track of their collecting. It went down quite well, and we still get emails to this day asking if the book is available. It isn't (at least in physical form), because Sega Europe told us to stop selling it.
We were a little confused at the time, as to why a behemoth like Sega would care about something that amounted to little more than a printed list of Dreamcast games (the PDF is still available here). We asked about working with them to produce an official guide, but they simply ignored us...and now we know why. They had commissioned French publisher Pix 'N Love Editions to create an officially licensed Dreamcast history book...

Dreamcast Streaming Service DreamStream Announced For Nintendo Switch

People with only a passing interest in research and development processes, business procedures and manufacturing fundamentals have been calling for a sequel to the Sega Dreamcast for some time now; but the desire for a bonafide 'Dreamcast 2' has fallen on deaf ears for the most part. However, it now looks like Sega is ready to give the notion at least a slight nudge in the right direction. This week, Sega announced a new partnership with old rival Nintendo which will bring Dreamcast games to the new handheld hybrid system Switch.
The service, tentatively titled 'DreamStream' will allow Switch owners to connect to a cyber razor-powered service that will initially offer a handful of HD remasters of popular Dreamcast titles like Jet Set Radio, Sonic Adventure, Spirit of Speed 1937 and Space Channel 5. Details on further games, and just how the service will work are sketchy at best right now, but this information has literally only just leaked through this article on art and tech website Art News. Quick to capitalize on the leak, Sega Europe spokesperson Avril Tonto responded to the claims:

"Sega Europe and Nintendo have a long and storied history. With this new partnership, we hope to bring much-loved franchises to a new audience."

As stated, details are thin on the ground at the moment, but we hope to bring more details as they emerge. With the strong initial sales of the Switch, and the heavy leanings toward retro emulation and classic gaming experiences, we think this can only add another string to Nintendo's bow in the fight against Sony and Microsoft.

Source: Art News

DreamPod - Episode 48 Featuring DC Gaga

[iTunes][Stitcher][Buzzsprout][UK Podcast Directory][YouTube]

If you'd like to know more about DC Gaga, you can find the main site here, and also find Jamie on Twitter and Facebook. The article on the Dream Library download service is located here, and you can find our previous articles on the Dreameye, Dreamcast karaoke unit and the DC-Free service by clicking on/tapping the various inline links. If you like what you've heard, please consider leaving us an iTune review and as ever, thanks to everyone who donates to our Patreon.

New Xenocider Footage Released By Retro Sumus

Xenocider is a game we've been keeping a close eye on here at the Junkyard, ever since it was first announced by Spanish developer Retro Sumus back in 2015. Initially a Kickstarter-funded Dreamcast title, the Space Harrier/Sin & Punishment homage has gone from strength to strength and lead developer Carlos Oliveros and his highly talented team have been hard at work behind the scenes working on new enemies, levels and boss characters.
Xenocider is rapidly becoming one of the most hotly anticipated new IPs for the Dreamcast, and the latest development diary video dropped recently. In it, Retro Sumus give us a glimpse of a new stage (called Transistor Highway); and a new boss, inspired by none other than Dreamcast classic Rez. Here's the video:


You can still pre-order Xenocider here, and the recent announcement that the game will ship with artwork by DC Comics artist Agustín Padilla makes it an even more enticing prospect than ever.

Readers Share Their Rare & Unusual Dreamcast Items

A couple of years ago, we the writers of this blog shared our collections with the readership and allowed the internet at large to bask in the fuzzy glow of the weird and wonderful items of Dreamcast-related tat we have all accumulated over the years. With that in mind, we thought it was about time that we turned the tables and asked our lovely readers - namely the members of our awesome Facebook group - which odd, strange and unique items they had acquired and added to their Dreamcast collections over the years. And they didn't disappoint.
No, they answered the call with gusto, and I was quite literally flabbergasted at the range of the unique and lesser-spotted items of Dreamcast hardware, software and merchandise (both official and third party) which was offered up for others to gawk at. Some of these items I had no prior knowledge of, and some of them are just downright weird. Others are completely unique and one-of-a-kind pieces of Dreamcast-related history. Forget your standard 'L@@K! R@RE!' eBay listings for copies of Buggy Heat. These items are the real Dreamcast crown jewels. So, without further ado let's embark on a journey into the more obscure annals of Dreamcast collecting...

Quick Look Video: Alice Dreams Tournament

Some of you out there may have started to receive your copy of successful Kickstarter game Alice Dreams Tournament. We'll have a full review coming soon (well, as soon as all of the Dreamcast Junkyard team receive their copies); but in the meantime I decided to take a quick look at the game dropping into mailboxes as I type:



Have you got yours yet? If so, what do you think of this new game? Let us know in the comments or over in our Facebook group.

Review & Emulation Analysis: Breakers

Until very recently, I'd never heard of Breakers. A game that was solely the preserve of Neo-Geo aficionados - and even then those who tended to walk on the more obscure side of the tracks - Breakers is a game that very few outside of the more niche corners of the gaming fraternity will have much affinity with. Released by Visco Games in 1996, the game remained in its native Japan and was never given a western airing, even when the home conversions for the Neo-Geo AES and Neo-Geo CD came around. Breakers is one of those games that unless you know about it, will pass you by.
That's about to change though, as French publishers JoshProd and Rush On Game launch a joint assault on the Dreamcast library with a collection of 5 new or re-issued titles; and the crowning glory amongst this lineup (along with Rush Rush Rally Reloaded) is considered to be Visco's obscure 2D fighter. With little prior knowledge of Breakers on a personal level (a boat I'm sure I crew with plenty of other people), I decided to approach this upcoming release with a three-pronged attack. First, I wanted to give my own opinions on it as somebody who is not au fait with the original games in the Breakers series; to review the sum of the game's parts from the point of view of a newbie to the series with no prior experiences to compare it to. Second, I wanted to get an unbiased opinion on how well the emulation holds up; and third I wanted to get a comparison between this Dreamcast iteration and the original 1996 version of Breakers running on genuine SNK hardware of the era. With this in mind, it's time to settle down with a mug of tea/coffee/vodka for a bloody long article...
Before I continue with this review though, allow me to address the elephant in the room. I'm not an expert when it comes to fighting games, and even less so when it comes to rare and obscure NTSC-J exclusive 2D fighting games for the Neo-Geo. Sure, I own the majority of the King of Fighters series and many, many other Capcom and SNK 2D fighters for the Dreamcast and beyond...but I'm not an expert in the genre. That said, I do enjoy the odd round of digital fisticuffs and I know what makes for a fun and enjoyable gaming experience.
I can clearly appreciate the comical gulf in quality between things like Double Dragon V, Rise of the Robots and Shaq Fu; and games like Marvel Vs Capcom, X-Men: Children of the Atom and Vampire Hunter D. I've sampled the delights of BlazBlue, JoJo's Bizarre Adventure, innumerable Street Fighter titles and even stuff like Groove on Fight, Garou and Samurai Shodown. Even though I'm no expert, I feel I'm pretty well versed in the genre and I know what differentiates the wheat from the chaff. So with that in mind, let's jump in and give this Breakers thing a good seeing to...

Metropolis Street Racer: The Development Diaries

I do occasionally find myself browsing old websites via the Wayback Machine, and they usually tend to be websites linked in some way to the Dreamcast. Whenever I flick through the manual of an old game and spot a URL, I have an urge to just go and have a look at the contemporary online presence the developer or publisher had. I know I've waffled on about my affection for the Wayback Machine on multiple occasions but there's just something so fascinating about trawling the long forgotten sites of old, sites that date from before the internet was as ubiquitous as it is today. I mean, even fridges and dishwashers can connect to the internet these days, but back in the early 2000s just getting online was an arduous process - even if you had a Dreamcast. 
Anyway, due to my insatiable thirst for the widely forgotten, I found myself looking at the Bizarre Creations website when I noticed a tab for a development diary. Weirdly, it is now only accessible by using the 'console friendly' (read: Dreamcast compatible) version of the site, but upon clicking it I was met with a fascinating insight into the development process of one of my favourite Dreamcast games. Here, buried in time being read by precisely nobody was a glimpse into the past. Anecdotes about nights out on the town with other Dreamcast developers of the era, office politics and even some fascinating tales of pranks played in the MSR engine by the programmers (I'd kill to see the 'MSR with rabbits' that's referred to!). I had never read any of this before, and I thought it was worth preserving and sharing with like minded fans of Metropolis Street Racer. 
Naturally, what makes this even more poignant is that Bizarre Creations, even after the critical and commercial success of later titles such as Project Gotham, no longer exists. So, read on and get ready to be whisked back to 1998 and the inner sanctum of Bizarre Creations' Liverpool offices...


Expanding the Dreamcast Collection Part 5: The Sega System SP

It’s been an interesting journey, and one that I for one have certainly learnt a lot from, but unfortunately this won’t quite be the send off befitting a series of systems that once dominated the arcade scene for over a decade. You see, rather than going out with a bang, the Dreamcast family of hardware ended with a silent wet fart - a shart, even -  from a once great arcade behemoth. Hardly riveting stuff, but for the sake of completion and bringing this barrel-scraping topic to a close, let’s take a quick look at the not-so-almighty System SP.
The System SP. Picture taken from www.system16.com - a great resource for
all things arcade related, so check it out.
Now how’s that for an opening to get your attention? How could you possibly resist the temptation to expand your ever increasing knowledge of pointless Dreamcast trivia? So gather round and prepare to be bored to death! You - yes you, the person whose time would be far better spent learning to play an instrument or practicing that language you’ve intended to learn for the past decade.
This is how the Dreamcast ended up. A sad/hilarious sight indeed.
Where was I again? Oh yes, the System SP. Time to share a few useless tidbits about the most boring, pointless and least interesting system in the Dreamcast family. Well, we had to wrap it up somehow...

Video Review: Millennium Racer: Y2K Fighters

At the risk of this becoming the Millennium Racer Junkyard, I've put together a shortish video review of the recently discovered futuristic racing game. Hopefully you'll find the video informative and it'll give you a taste of what to expect before you head over to the original reveal article, where download links and the full story of the discovery are detailed. Enjoy!


Thanks to Kuririn84, japanese_cake and Eric Fradella for their various work in getting Millennium Racer: Y2K Fighters out into the hands of Dreamcast gamers everywhere; and thanks to Eurogamer for giving this story a bit of exposure and giving the old Junkyard a mention. If you download the game and want a CD inlay for it, here's one courtesy of Facebook group member Larkos McEnroe:
Once again, the Dreamcast community can be utterly awesome at times. I need to lie down.

Previously Unknown Dreamcast Game Millennium Racer: Y2K Fighters Discovered

This is pretty damn cool. Ever heard of Millennium Racer: Y2K Fighters? Not many people have. It was developed by Creat Studio and released on the PC back in 1999 and it appears that a Dreamcast port was in the works. For whatever reason it was never shown to the public, the press...or anyone outside of Creat Studios by the looks of things. This is particularly odd because the game was recently discovered on a Dreamcast dev kit and it appears to be fully playable and complete!
Millennium Racer is a futuristic racer with combat elements in the same vein as Extreme G or WipEout, and looks as though it could have given the genre a shot in the arm as the only other titles in this style are limp to say the least. Pod 2 and Magforce Racing are the only true attempts at this style of game on the Dreamcast (I'm not counting Episode 1: Racer) and they're both pants.
Anyway, back to Millennium Racer. I was contacted a few weeks ago by the owner of the dev kit, a Dreamcast aficionado known as Kuririn84 and he told me the following:

"Hi, I just wanted to give you a heads up that I have found an unreleased Dreamcast game called Millenium Racer: Y2K Fighters. 

"I am working with another member of the community to get it running, and I do plan on releasing the game and files to the community. I know the PC version was released, but there was never an announcement of a Dreamcast port. The files I found are on the HD of my Dev kit, so certainly Dreamcast files. I'm working with another member of the community to get it running.

"I have sent the game to two people, one of them was unable to do anything with it, the other person is very well known in the Dreamcast scene and seems confident they can get it running. If he can get it running I will put the game out there for the community, if not I will post the files for people to look at. I've been a Dreamcast fan and a member of the community since 1998, I hope this can be my contribution."
- Kuririn84
Since then, it appears that Millennium Racer has indeed been extracted from the dev kit on which it has been hiding for all these years, and the best bit is that it's 100% playable...

A Very Early Look At Dungeon Ross

Dungeon Ross is a self-titled dungeon crawler for the Dreamcast that was put together in a weekend for Global Game Jam back in January 2017. Created by the two-man team made up of Ross Kilgariff and Alastair Low, Dungeon Ross is a charming little proof-of-concept that is still in the very early stages of development, but holds plenty of potential. The game was actually revealed back in late 2016 after the Global Game Jam event held at MakerSpace in Dundee, Scotland but we wanted to allow the guys a bit more time to add more content to the dank, subterranean world of Dungeon Ross before really delving in and showing it off.
For the uninitiated, Global Game Jam is a worldwide event during which game developers and programmers have a set amount of time (usually a weekend) to come up with a totally original game or piece of software. The idea is to allow developers to get as creative as they can over the 48hr period, nurturing teamwork and collaboration with a view to producing original games and concepts.
While Dungeon Ross is still very early and the game consists of little more than a fairly small section of dungeon, the engine is up and running and the visuals are pretty crisp. There's also a pretty interesting two player mode in which gamers can assume the role of either Ross or Alastair, and the way the camera zooms out to reveal more of the map is a nice touch. There's no collision detection and the AI is also fairly rudimentary but from what we've seen the beginnings of a really cool game could be in the offing with Dungeon Ross. We spoke to the eponymous Ross to get the full lowdown on his brand new Dreamcast adventure...

You Can Still Use Dial-Up To Surf The Internet With A Dreamcast

In recent times much has been written about the Dreamcast's ability to get online with a Raspberry Pi and a few other easily available components. The DreamPi method has single handedly revitalised the online gaming scene on the Dreamcast, and sites like Dreamcast Live have made it their mission to breathe new life into titles such as Chu Chu Rocket and Worms World Party. But what if you don't have a DreamPi or you just don't play online games in general? What other things can you still do in 2017 with a Dreamcast when it comes to exploring its online abilities? Well...um...you can still browse the internet with a dial up connection if you so wish.
Line Di. See?
I already know what many people are going to say or write in the comments sections without actually looking at this article: what's the point? What's the point in using a dial up connection and a 33k or 56k modem to go online with a Dreamcast in 2017? It's slow, most of the sites won't load anymore and it's expensive. The point is that we can. And that's the only excuse I need, to be honest.
Don't act like you've never Googled yourself!
While it is true that all of these hypothetical points are valid, there's just something cool about once again firing up Dreamkey, and throwing information through those long redundant wires and circuits that reside inside the plucky little dial-up modem stuck to the side of the console. And the best bit is that you can do it right now, with very little effort if you so desire...

Dreamcast, GDQ, and Speedrunning

During the past three years, I've biannually destroyed my already terrible sleep cycle due to a certain event: Games Done Quick. GDQ is a fun speedrunning marathon that raises money for two main charities and a few smaller ones. In fact, they raised over $2.2 million dollars during Awesome Games Done Quick, their winter event held in aid of the Prevent Cancer Foundation.

Two runs in particular (Big's story in Sonic Adventure and Sega Bass Fishing) got me wondering about something. What about the Dreamcast speedrunning scene? To be sure, it's not as popular as the perennial favorites like the SNES, Genesis, N64, PC, etc...but surely there are at least some decent Dreamcast console runs out there?
With the games I mentioned, Big's story was played on Sonic Adventure: DX, but Sega Bass Fishing was on the Dreamcast (see above). However, most times that a Dreamcast game was run, it was inevitably played on a different console or on PC. Sonic Adventure 2 was run that year, but it was the Gamecube version (Sonic Adventure 2: Battle). However, the previous year's Crazy Taxi had the famous Sega swirl underneath the game's name.

Going like that would take ages though, since GDQ has literally hundreds of runs to look at. Instead, let's take a look at the first 10 games of this very blog's Top 200 Dreamcast games...

Xenocider Box Art & Pre-order Poster Revealed

Xenocider is coming, and Retro Sumus is determined to make an impression with its impressive 3D shooter. If you grabbed the demo version in 2016 you'll already know that the game is well worth waiting for, but now there's another reason to get excited: the revised artwork has been revealed and it looks positively amazing!
Drawn by none other than DC Comics artist Agustin Padilla (Green Arrow, Transformers, Borderlands, GI Joe), this new artwork really brings Xenocider to life, and gives heroine Xara a whole new look. To be honest, I think it looks absolutley badass (to quote Sgt. Apone) and the best bit is this: if you pre-order Xenocider you will get this artwork as a bonus poster to stick on the wall of your choice. Can't say fairer than that. Here's a video from Retro Sumus:


You can find more words and details about this whole Xenocider shebang by clicking this link here.