The System SP. Picture taken from www.system16.com - a great resource for all things arcade related, so check it out. |
This is how the Dreamcast ended up. A sad/hilarious sight indeed. |
First though, a reminder to check out the previous parts in our 'Expanding the Dreamcast Collection' series:
- Part 1: The NAOMI Connection
- Podcast: DreamPod Episode 30 - NAOMI Special
- Part 2: The Hikaru Seven
- Special: The Sega Driving Simulator
- Part 3: NAOMI 2
- Part 4: Atomiswave
- Special: A Quick Look at Dolphin Blue
As with the Atomiswave before it, the System SP came into existence as another means to make use of Sega’s excess stock of Dreamcast and NAOMI components. By 2005, Sega had already moved their flagship titles away from NAOMI/Dreamcast related arcade hardware onto newer systems such as the Chihiro and Triforce. Moreover, the true follow up to the NAOMI, the Lindbergh was only a matter of months from release; so rather than use the System SP for their big hitters, less graphically intense titles such as those marketed for children found a home on the on the younger sibling.
Before the DCJY, Sega struggled to find a festering hole big enough for their excess SH-4 and Power VR2 chips. |
System SP or Aurora?
When my attention was first drawn to the system, it was known online as the Aurora. Why this was so, I can’t explain but it seems to be a case of mistaken identity. You see, one of the many Saturn code-names was Aurora. Since then, scans of official Sega produced manuals have surfaced online confirming the name as 'System SP.'
Picture courtesy of Sega Retro |
Tech Specs
Here are the tech specs for the System SP, as listed over at System 16:
- CPU: Hitachi SH-4 32-bit RISC CPU (200 MHz 360 MIPS / 1.4 GFLOPS)
- Graphic Engine: PowerVR2 (PVR2DC)
- Sound Engine: ARM7 Yamaha AICA 45 MHZ (with internal 32-bit RISC CPU, 64 channel ADPCM)
- Main Memory: 32 MByte
- Graphic Memory: 16 MByte
- Sound Memory: 8 MByte
- Network: CPU - AMD AU1500-333MBD, BOOT - 2MByte Flash, RAM - 8Mbyte, Ethernet PHY
- Game Media: Compact Flash 256Mbyte
- On Board Program Storage: 128Mbyte (8x128MBit or 2x512Mbit) or 512Mbyte (8x512Mbit) Flash Memory
- Security IC: PIC16 Dongle
- Simultaneous Colors: Approx. 16,770,000 (24bits)
- Polygons: 2.5 Million polys/sec
- Rendering Speed: 500 M pixel/sec
- Additional Features: Bump Mapping, Fog, Alpha-Bending (transparency), Mip Mapping (polygon-texture auto switch), Tri-Linear Filtering, Anti-Aliasing, Environment Mapping, and Specular Effect.
For those big Thomas the Tank fans among you, I’ve got a bit of bad news – the System SP Thomas game never did make it to a home console. It's not all doom and gloom however, as there were a few ports/ spin off games released on portables, so with nothing else to fill this space with, I may as well tell you a bit about those. Yawn.
A few of the System SP ports and spin offs. |
From what I can tell, Mushi King and Dinosaur King are Pokémon like affairs where you travel around collecting, training and battling beetles and dinosaurs respectively. Oshare Majo on the other hand is a rhythm action game that allows players to customise the appearance of their character with clothes and accessories corresponding to collected cards. There were two more Mushi King games released on the Nintendo DS, but judging by the user reviews on the official Famitsu website, all five games range from bad to average. Probably not worth learning Japanese to play these then.
Oshare no Majo cards and card reader. |
The only game of the five that doesn't utilise the card reader is Dinosaur King for the DS. It also happens to be the one that got a western release, so there you go - enjoying an obscure System SP spin-off is within your grasp! Or maybe not, as the case may be; the game currently has an average critic score of 61/100 on Metacritic after all. Perhaps using the word enjoying is giving far too much credit to the game.
Aside from these DS/GBA games, there were three more titles released on the Pico and Advanced Pico Beena Systems. Member? Member those? Them failed Sega consoles that looked a bit like one of those books for babies with thick cardboard pages? Yeah, me neither. My fellow Dreamcast Junkyard writer Aaron 'The Gagaman' Foster has one though...the saddo.
Tetris Dekarisu
Of all the titles, Dekarisu is perhaps the most well known in the west, as photos of this beast of a cabinet seem to get shared periodically among the gaming and weaboo communities online. It also happens to be one of the few games on the list, I’ve had the pleasure (or displeasure) of playing myself, so I can tell you with quite some confidence that the game doesn’t live up to the grandeur of its gargantuan pair of rigid joysticks. You see, rather than the traditional 10 x 16 Tetris grid we’re all used to, the game squashes things down to a 6 x 10, making games feel claustrophobic and shortening their length considerably. Sure, chuck 100 yen in the slot to get your greasy mitts all over those massive joysticks, but after one quick go, you’ll be done. Alternatively, save that 100 yen and simply pretend to play like when u woz a likkle kiddy winkle.
Look at those joysticks! Shame about the game though... |
While clearly designed with the family in mind, Brick People remains one of the more interesting titles on the system, largely due to the the rather ingenious way its mechanics break the fourth wall. Players stack physical plastic bricks in front of the screen to help the onscreen 'brick heads' eat various items on screen. Periodically, the 'brick bully' destroys the carefully built wall by violently shaking the cabinet, toppling the player's bricks in the real-life-world. Check out this YouTube video for a better sense of how the game works. While a mobile version of the game was released, it paled in comparison to using the original cabinet and has since been removed from sale anyway.
Brick People, worth a try just for the novelty of it all. |
So there you have it, the System SP. I told you not to bother reading this tat and you probably listened to be fair. I'm just talking to myself at this point...here's the usual list of crap at the bottom for those that like lists and stuff.
Games List
Battle Police (2009)
Beetle DASH! (2008)
Bingo Galaxy
Block Pipo/Brick People (2009)
Dinosaur King (2005)
Dinosaur King Operation Dinosaur Rescue (2006)
Dinosaur King 2 (2005)
Dinosaur King : D Team vs The Alpha Fortress (2008)
Disney Magical Dance (2008)
Future Police Patrol Chase (2009)
Isshou ni Turbo Drive (2005)
Isshou ni Wan Wan (2005)
Maniac Panic Ghost (2007)
Marine and Marine (2008)
Mirage World (2005)
Monopoly: The Medal (2005)
Mushi King 2K6 (2006)
Mushi King 2K7 (2007)
Mushi King: Battle Terminal (2005)
Oshare Majo: Love and Berry 1st and 2nd Collection (2006)
Oshare Majo: Love and Berry 3rd, 4th and 5th Collection (2007)
Tetris Dekaris (2009)
Thomas the Tank Engine (2006)
Spin offs/ports
Brick People (2011) - iOS
Kodai Ouja Dinosaur King: D Kids Adventure Dino Slash! Dinosaur Battle!! (2007) - Advanced Pico Beena
Kodai Ouja Dinosaur King: Nanatsu no Kakera (2007) - DS
Mushi King Greatest Champion he no Michi (2005) - GBA/DS
Mushi King Atsumete Asobou Kouchuu Zukan (2005) - Pico
Mushi King Mori no Tami no Densetsu: Minna de Tanken! Kouchuu no Mori (2005) - Advanced Pico Beena
Mushi King Greatest Champion he no Michi 2 (2006) - DS
Mushi King Nebu-Hakase to Kazu Katachi ni Challenge! (2006) - Advanced Pico Beena
Mushi King Super Collection (2007) - DS
Oshare Majo Love and Berry (2004) - DS
And that concludes out 'Expanding the Dreamcast Collection' series. Hope you enjoyed it! Any time you want to revisit this glorious series, just click on the orange ribbon under the page header and you'll have all this wondrous information at your finger tips. Eye tips. Whatever.
12 comments:
This is a fascinating article, Ross. I had never heard of the System SP before reading this. Shame about your 3DS though - cheapskate XD
The brick game looks like a blast ! Must be hilarious for kids at least :D
Great work Ross, though there is one stone you left unturned in this feature. I shall endeavour to cover it in another article in the near future.
Furthermore, you could argue that Chihiro and Triforce are semi-close second cousins to the Dreamcast family, since the both used the GD-ROM system? If you wanted to end on a less sour note.
I'd be interested to hear what stone I've left unturned. Hmm...what could it be? Yeah, using a GD-ROM drive alone isn't enough for me to be honest. Chihiro and Triforce are their own thing. The Lindbergh on the other hand, as the true successor to Naomi, now that would be interesting. I did consider a quick piece on the other arcade hardware out their that birthed games that would eventually wing up on the DC; Model 2/3, CSP2 etc etc. Maybe someday...
*wind up on
The multi-board!
Great read. Never heard of this board either. The more you know...
good read, thanks.
about Triforce/Chihiro conection - it is, SP have same network subsystem (AMD AU1500 based) but integrated on main board.
simply speaking SP is Naomi with integrated:
+ flash ROM board, same as later cartridge games like Dynamite Deka EX or Melty Blood Actress Again
+ network board, same as used in Triforce or Chihiro
+ CF card interface
+ IO chip, game controls wired directly to main board
- JVS host MCU was removed, because of ^^^above^^^
so SP is later and cost optimized/reduced Naomi iteration.
Aurora... it is completely different beast, developed by SI Electronics Inc, former Sammy subsidiary.
it was cheap single chip solution, mainly targeted for pachinko and similar gambling/redemption machines.
its not known if there was developed "regular" arcade games for this platform.
If you look online, you'll find many sites listing the system SP as the Aurora, even with pictures of the SP and lists of its games (Sega Retro and Wikipedia are two such examples off the top my head). My intention was only to clear that misconception up. Thanks for the extra info about what the Aurora really is.
Which titles were released on the Aurora out of interest? Any pictures of the actual system out there on the web?
if I look online - I see many incorrect information about not that good known gaming systems (many "honorable" sites for example says Naomi2 have 2 SH4 CPUs lol).
as I see the roots of this story - in the past there was no information about SP, even of its existence, but there was number of know games like DinosaurKing, Love&Berry, etc and known system - Aurora. so some person listed that games as form Aurora platform.
until I've researched (and emulated) this SystemSP few years ago, wrote tech specs, fixed information about it at system16, made more-less full game list, etc.
but some sites like Wikipedia and others may still have outdated and incorrect information.
about Aurora - sorry, have no information about games, have seen (looking trustable) tech specs at beyond3d, in the net also can be found Sega's document/presentation from some Linux event. that's all I know. as was said - it was created by SI Electronics, Ltd.
earlier SI E. was involved in Atomiswave development (it seems they was one main creators)
and later, after they left Sammy Holdings, in 2009 they made "System Board Y2" platform, mainly known for "King of Fighters 2002: Ultimate Match" game.
Even System 16 lists the Naomi 2 specs as:
"CPU : 2 x Hitachi SH-4 32-bit RISC CPU (200 MHz 360 MIPS / 1.4 GFLOPS)
built in cf card reader? How can we get dreamshell running on this thing?
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