Dungeon Ross is a self-titled dungeon crawler for the Dreamcast that was put together in a weekend for Global Game Jam back in January 2017. Created by the two-man team made up of Ross Kilgariff and Alastair Low, Dungeon Ross is a charming little proof-of-concept that is still in the very early stages of development, but holds plenty of potential. The game was actually revealed back in late 2016 after the Global Game Jam event held at MakerSpace in Dundee, Scotland but we wanted to allow the guys a bit more time to add more content to the dank, subterranean world of Dungeon Ross before really delving in and showing it off.
For the uninitiated, Global Game Jam is a worldwide event during which game developers and programmers have a set amount of time (usually a weekend) to come up with a totally original game or piece of software. The idea is to allow developers to get as creative as they can over the 48hr period, nurturing teamwork and collaboration with a view to producing original games and concepts.
While Dungeon Ross is still very early and the game consists of little more than a fairly small section of dungeon, the engine is up and running and the visuals are pretty crisp. There's also a pretty interesting two player mode in which gamers can assume the role of either Ross or Alastair, and the way the camera zooms out to reveal more of the map is a nice touch. There's no collision detection and the AI is also fairly rudimentary but from what we've seen the beginnings of a really cool game could be in the offing with Dungeon Ross. We spoke to the eponymous Ross to get the full lowdown on his brand new Dreamcast adventure...