I figured that after Totally Ridiculous Comarisons: No. 2, enough was enough because, just like a bird who is that fat she also has tits on her back, you simply can have too much of a good thing. But fear not! There are no fat birds here - in fact, there are no females here whatsoever...but I digress.In the past we have seen Super Runabout trade haymakers with Charge N' Blast; and we've witnessed the spectacle of F355 Challenge take one hell of a Maggie Thatcher-style beating at the hands of Star Wars Episode 1: Racer - but now it's time to stop fucking about. It's time for the big boys to step into the ring...
So, without further ado, gents and gents, put your wank mags and pot noodles down - and give a warm Dreamcast Junkyard style welcome to the new contenders (drumroll please):


Round 1: Graphics
A totally different visual style to Daytona, Shenmue is again arguably one of the best looking games on the DC. Everything is modelled with such meticulous detail you have to wonder about the sanity of the developers. Go into a shop and look at the shit on the shelves - it's all labelled up - no N64 style masses of colour here, guv'nor. Peoples faces, bikes, doors, kettles...even the inside of the freaking bus to the docks...it's all immaculatley modelled. And it's not just the things you interact with either - the actual environment looks so realistic due to the overbearing use of drab colours. Where Daytona jumps through the retinas with overbearing joyful garishness, Shenmue heaps on the atmosphere with a colour palette similar to the one used in the Grim Reaper's bedroom. Don't ask how I know - just take my word for it. And then there are the little things you don't notice at first, like the proper shadows and the real time lighting. It ain't perfect (some slowdown and the way shadows don't fall on snow(odd)), but it's still an exceptionally good looking title.
Shenmue is a game that has had hundreds, maybe thousands of man hours poured into it. You can see this in the graphics - and the sound is no different. Again, you don't really notice it while you're playing, but the little incidentals that chime in, and the atmosphere building crescendos during cut scenes should be applauded. There are some areas that are marked out by their music (for example, I know for a fact that everyone reading this who has played Shenmue for any length of time will remember the music in Ryo's house and garden - that sort of drummy, slow melody). The voice acting of the NPCs (and Ryo, for that matter) can be a bit grating in places (especially that cretin Tom at the burger bar, with his faux Jamaican twang), but lets look at the bigger picture - it's head and shoulders above most games in this genre. Individual character's personalities can be picked up through how they speak and emotion is well conveyed through the dialogue. So, pretty good then.
Round 3: Gameplay
Shenmue is very much something of an aquired taste in gaming. The slow, but ultimatley intriguing plot takes time to bear any real fruit and many people may lose interest before the story really kicks off. As with most RPGs (although, Shenmue is more of an action-rpg), the very nature of the adventure is plodding. But lets talk about controls first. I didn't really like the control set up - using the D-Pad is a nightmare at times and I was forever pushing the analogue stick by mistake and fucking the camera up. The fighting controls are OK, but again, using the D-Pad is a bit wrong, and you can never really execute the move you want to becuase button presses and actions being taken is so inconsistent. I'm nit picking, I know. Another thing that really annoyed me was the constant waiting around for the time to pass - sometimes you have to wait till 7 in the evening to meet someone or go somewhere...when Ryo gets up at 8.30am, that's a long time to wait around. It's a storming game, but sometimes you have no choice but to leave it running while you go off and do something and then come back when the virtual time has passed sufficiently to progress the story. Bah.
Round 4: Longevity
Ah. Here Shenmue shines. The overall quest in this first installment of the Hazuki revenge story isnt overly long - but it kept me going for a good while. The game spans 3 GDs (the fourth is a graphics showcase/mess about disc) so you do get an idea of how long you'll be playing - but the real clinchers are the side quests you'll often be asked to complete, but don't have to. For example, helping an old codger find a particular address. Other sidelines include collecting toys from the slot machines and finding the audio tapes and Saturn games for the console under the telly in Ryo's gaff (you'll save a pretty penny in arcade trips y'know). I personally didn't even bother with all that stuff, but I still got a lot of play out of it. Just don't mention the slightly gay handing out of prizes after the forklift truck race at the docks. Shudder.
Overall Winner: Shenmue
Scores on the boards: Daytona 2001: 2 Shenmue: 3
There it is. The scores don't lie - it was a tough one, and the closest match up thus far, but Shenmue took it. Daytona needn't be down hearted though - it was a mammoth task. Like England winning the world cup. But what the HELL am I talking about? They're inanimate bits of pressed plastic. I need to lie down.














































