Showing posts sorted by relevance for query Resident Evil 2. Sort by date Show all posts
Showing posts sorted by relevance for query Resident Evil 2. Sort by date Show all posts

The Four Horsemen

You know, it's very nearly ten years since we started on our journey of enlightenment here at the universe's largest repository of Dreamcast-related junk. Who could have known that we'd still be serving the world's Dreamcast fans as the number one destination for useless information and slightly meandering and pointless prose almost a decade after I first published the first post here? Not me for one. Naturally, it's mainly down to you lot reading this stuff that we're still pumping it out...but behind the scenes I also have some very talented individuals to thank for creating high quality content that's (for the most part) based on Sega's last - and some may say greatest - entry into the console pantheon.

However, the time has come for the DCJY to induct some new talent into the ranks. Naturally The Gagaman and Barry The Nomad - as well as myself - will still be adding to the cavernous vaults of information here, but I thought it was about time some fresh faces were brought in to add to the diverse mixture of personalities, writing styles and opinions. Without further ado then, allow me to introduce the four - yes FOUR, and in no particular order - new members of the DCJY team:

Ben Rayner
Location: London, England

My Top 3 Dreamcast Games:
Jet Set Radio 
Shenmue (I&II count as one right?)
Sword of The Beserk: Guts Rage (loved the anime and the game to death!)
(close 4th and 5th were Nomad Soul and Resident Evil: Code Veronica)

I've been playing games for as long as my tiny brain can remember and with so many opinions and such verbal diarrhoea, it was inevitable that I'd start writing about them! As a freelancer I've worked with a handful of great game websites as well as now running my own hub of all things current in the gaming world (www.thenebula.co.uk); but I've always loved the Dreamcast and am glad to join a group of a like minded nutters! In other news, I occasionally play the drums and enjoy a glass of whiskey served with a side of emulators!

Lost Ruin
Location: The Midlands, England

My Top 3 Dreamcast games:
Resident Evil 2
Sega Rally 2
Jet Set Radio

My name is Gaz (aka Lost Ruin) and I love videogames and I am a gamer! I could just leave it at this, but I might as well elaborate a bit and give you smidge more information about me. I'm 39 years old and my love of gaming started back in 1983 when I received a ZX Spectrum from a jolly fat bloke in a red suit one Christmas morning. Today I own a lot of different consoles - both new and old, and when I’m not working and looking after my family, you can bet that you'll find me online playing on the Xbox One or Xbox 360.

Some of the consoles I own are rubbish, but others have truly made an everlasting mark on me and the rest of the gaming world. One such console is the Sega Dreamcast and it is because of this machine, that I am talking to you now.

We'll certainly get to know each other better as I write more and more and I hope to give you my insights into the DreamcastI'll review some really good games and perhaps some rubbish ones too.

B# Major General
Location: South Carolina, USA

My Top 3 Dreamcast games:
Sonic Adventure
Toy Commander
Star Wars Episode I: Racer

Although I owned both an NES and Sega Pico, the Dreamcast was my real “first console.” Because of that, I became a gamer in general, a retro gamer and aficionado of video game music. Recently graduated from university, my interests include literature, music and psychology.

Robert Jones
Location: Bath, England

Hi guys. My name is Robert and I'm a freelance writer and journalist. In my spare time I like collecting and playing retro video games, with the Dreamcast, Super Famicom and Neo Geo AES my 'go to' systems of choice. I'm also fascinated with Japanese culture in general, something for which I am currently learning Japanese to become more immersed in. 

My Top 3 Dreamcast games:

Shenmue - Ok, so I realise this is totally unoriginal, but that does not negate the fact that Shenmue is my favourite title on the Dreamcast. In fact, it is one of my most loved games of all time. As I sit here now, I remember the first time I played it. I remember how I watched Iwao Hazuki fight his last battle against Lian Di, how I witnessed a family broken in two and how I saw a young man named Ryo decided to sacrifice everything for that most old-fashioned of concepts, honour. A truly beautiful game.

Lack of Love (L.O.L) - I like this title on two different levels. Firstly, conceptually Lack of Love just speaks volumes to me. Sometimes I feel there is a serious lack of love, compassion and basic human decency on this planet and if people - myself totally included - would only step back from the trappings of modern life a little, we could all build a better world to live in. Lack of Love captures this feeling perfectly, showing that even on the tiniest of levels, keeping an open mind and demonstrating empathy can be incredibly rewarding. Secondly, in terms of game design it is just spot on, with subtle mechanisms allowing players to navigate its world and systems with zero language barrier. 

The Last Blade 2 - I'm going to guess some purists won't like this due to it being a port, but if you can look past that then The Last Blade 2 is an absolutely stunning 2D fighter. Crafted by the kings of the genre SNK, The Last Blade 2 is simply staggering in execution, delivering some of the most iconic artwork, animations and gameplay of any fighter ever made. The incredibly deep combat system is just top draw too, capable of surprising you even after you feel you have played the game to death. The setting of the game, during Japan's 19th century Bakumatsu, is also just epic.

So there you are, intrepid and weary net-surfer! These four new Horsemen of the Dreampocastlypse (yes, I went there) bolster our already formidable knowledge-base of all things Dreamcast no-end. We have a game music expert, a couple of NTSC aficionados, and a man not only old enough to remember his first experience of the ZX Spectrum, but old enough to remember the creation of the universe itself (sorry Lost Ruin!). The thing that connects us all though, is a real appreciation and a genuine love of the Dreamcast, and I have no doubt that with our new recruits the Dreamcast Junkyard will continue to thrive.

Welcome!

Staff Picks: Top 21 Dreamcast Games

With our 2022 Top 200 Dreamcast Games poll coming to a close at the end of March, coinciding with the 21st anniversary of our beloved console’s discontinuation (I would say RIP but she is very much still alive and kicking, if you've been paying attention to anything we've been reporting on in the last few years!), I thought it was time for a peek into the minds of the staff here at The Dreamcast Junkyard. What did WE vote as our top ten Dreamcast games, and how does that look when compiled into a list? Well, let's find out shall we?

Along with myself, I asked Tom, Mike, Brian, Lewis, Kev, James H, James J, Mark and Rich to list their ten favourite Dreamcast titles in order. I took these and did what I seemingly love to do now as I approach my forties - I made a spreadsheet! Everyone's top picks received a score of 10, 2nd place got 9, and so on. I then employed some magic formulas to tally up the totals to give us a definitive top 21 games, using the number of times a game was voted for as a tie-breaker where necessary.

The end result is very interesting! We think there's something here for everyone, and if these were the only games in your collection most people would be pretty happy! There are some surprises, and a few things that, if you've ever listened to the DreamPod, you will not at all be surprised about. 

I'll link you to the spreadsheet itself at the end of this article so you can see the full list of games and how everyone voted, for your agreement or ridicule, but first let us count down these games from last to first. Our first entry is the only joint entry, seeing three games share 19th place...

19. Blue Stinger, San Francisco Rush 2049 & Spirit of Speed 1937 (Joint)

A trio of titles start us off, a couple of which often split the opinion of fans. One thing they all have in common? A commitment to a particular time. Blue Stinger takes place in the year 2000, so each represents a very different era, though released within a short space of each other in reality. Let's hear what some of the team had to say about these games.

Upon its release, Blue Stinger was widely misunderstood and critically dismissed under the umbrella of its survival horror contemporaries. In the decades since, it has emerged a cult classic in its own right. Blue Stinger is Shinya Nishigaki and Climax Graphics' endearing homage/parody of Hollywood action and sci-fi cinema, and it plays wonderfully as a B-movie beat-em-up today. - Brian on Blue Stinger

Rush 2049 embodies everything an arcade racer on Dreamcast should be. It looks great, the tracks are full of inventive shortcuts and hidden nooks and crannies, and the actual racing is tight and exciting. A true Midway game that doesn't take itself too seriously, Rush 2049 is easily one of the best racers on the platform. - Tom on Rush 2049

Spirit Of Speed 1937 is the Dark Souls of racing games. The sad truth is that 99% of people won't play it long enough to experience where its strengths really are. It's a true to the era racer which rewards forward thinking and careful driving - something sim racers will appreciate. - James H on Spirit of Speed 1937

18. Rez

Art? Hacking? No this isn't the latest goings-on over at OpenSea, but instead best encapsulates Rez (besides, this is actually nice to look at). Tetsuya Mizuguchi's rail-shooter may have been minimalist on visuals, but it was heavy on trance beats and addictive gameplay. A gem in the Dreamcast's library and its influence is still felt to this day. - Rich

17. Jet Set Radio

Ahead of it's time in so many ways, Jet Set Radio is held up as one of the shining beacons of unfettered creativity that the Dreamcast is so well known for. From its art style to its music, its gameplay to its reverence for hip-hop and Japanese street culture, JSR is a masterclass in what a video game can be. This is Sega at their most zany, but in the best possible way. Strap on your in-line skates and grab that spray paint can, it's time to get funky! - Andrew

Total Control: Issues 6 to 11

As discussed in the first part of this feature, Total Control was a multi-format games magazine from Rapide Publishing which lasted for only 11 issues. These ran between November 1998 and September 1999 and in that short window the Dreamcast hype train was fully boarded, had left its native Japan and was headed at full speed toward the US and Europe.
Because of this, Total Control - more than any other contemporary UK-based magazine - was very liberal with its Dreamcast coverage. Indeed, sometimes this was to it's detriment, as evidenced by the levels of reader vitriol in the letters relating to over-enthusiastic reporting on Sega's fledgling system. PlayStation 2 fanboys transcend both time and space, it seems. Naturally, I jest.

The first half of this feature explores the Dreamcast content contained within issues 1 to 5 of Total Control and can be found here. Now though, we turn our attention to the final six editions of this short-lived publication with issues 6 to 11. If you'd like to see bigger versions of the scans below, feel free to right click and download them to your device - I know Blogger's image viewing thingy is pretty rubbish for text-based stuff.

Enough procrastinating...let's do this!

5 Dreamcast Fan Translations You May Have Missed

In DreamPod Episode 86, where we discussed what we'd like to see from the Dreamcast scene in 2021, I was quite vocal about my desire to see more English fan translation patches produced for Dreamcast games. If you're anything like me, you're too lazy to learn Japanese, but absolutely long to play many of the very intriguing text-heavy Japanese Dreamcast releases. I've covered the Evangelion typing tutor translation by Derek Pascarella, and James also wrote a great retrospective on Taxi 2, going over Derek’s patch for that, but today I wanted to shine the spotlight on some completed translation projects that we (perhaps criminally) haven't covered here on the blog before. 


Blue Submarine No. 6: -Time and Tide-

Blue Submarine No. 6 started out as a manga that was first published in 1967, with an OVA (essentially a straight-to-video anime) adaptation released in 2000. The story of BS6 is set in a post-apocalyptic future, where the sea levels have risen and flooded most of the land on Earth. What remains is being attacked by half-animal hybrids, which are fought back by humanity's submarine forces, including the titular Blue Submarine No. 6. Time and Tide was developed and published by Sega, and released in December 2000. 

This very cool game mixes some excellently-presented visual novel-style sections (that utilise cel-shaded animation to present the game's characters), with 3D underwater segments in the submarine that control really well. While this game is playable without knowing Japanese, it is vital to understanding the plot. Thankfully, over the space of year, a team comprising of Rolly, RafaGam, esperknight and Eyl put together an English translation patch for this awesome game, and released it at the tail-end of 2020, to celebrate the game's 20th anniversary, as well as the 22nd birthday of the Dreamcast console. 

All in-game text is now understandable to non-Japanese speakers, anime cutscenes now have English subtitles, and pesky spoken dialogue during submarine missions where the translators couldn't insert subtitles have been overdubbed with English text-to-speech voices. The Blue Submarine No. 6 -Tides of Time- website was also restored and translated into English as part of this project, allowing players to download the game's original DLC to grant bonus items in the shop. To download the patch, check out the project's page on SEGA-SKY.


Napple Tale: Arsia in Daydream

Developed by a largely female-orientated development team, Napple Tale released to Japan in October 2000, and was never brought over to the West for... some reason. This colourful adventure combines a 3D hub world with 2.5D platforming stages, complete with an absolutely terrific score by acclaimed composer Yoko Kanno. Similar to Blue Submarine No. 6, Napple Tale is perfectly playable without the need to know Japanese, but its whimsical, fairy-tale inspired story is definitely something worth experiencing. 

In October 2019, a team led by translator Cargodin released an English patch online, allowing non-Japanese speakers to experience Napple Tale's story 19 years after the game's initial release. The game's original website was also restored and translated into English, allowing the game's DLC to be downloaded, unlocking a bonus stage called "paffet rally". If you fancy a trip to Napple World in all its English-translated glory, you can download the patch at Romhacking.net.

 

Dreamcast Light Gun title Death Crimson 2 has been Translated into English!

For a console that famously championed peripheral use, the Sega Dreamcast sure had slim pickings when it came to games that utilised the light gun. Most notably, the console received arcade-perfect ports of both The House of the Dead 2 and the severely underrated James Bond 'em up Confidential Mission; but what else was there? Those who dared to discover were met with Silent Scope without light gun support, a port of Virtua Cop 2 that was stuck on a disc with a load of poorly emulated Genesis games (unless you imported the standalone Japanese release), a hidden light gun mode in Demolition Racer: No Exit (yes, really), and the Death Crimson series.

Developed by Ecole and released exclusively in Japan in 1999, Death Crimson 2: Meranito no Saidan has the very distinct privilege of being the sequel to a game so notoriously bad that it had a particularly masochistic set of Japanese fans gluing the game's disc into their Sega Saturn so as to make sure the console could never play any other game. Luckily, Ecole did improve, and Death Crimson 2 was received better than its predecessor. Perhaps the most intriguing part about this sequel was the inclusion of a full story mode with almost Resident Evil-esque free-roaming sections where you explore in a third-person perspective outside of the light gun gameplay. While an "improved" version of Death Crimson 2 called Death Crimson OX did receive a Western release (in the USA, at least), it completely dropped the story sections, meaning non-Japanese speakers never got a chance to experience this weird mishmash of gameplay in the English language. 

Well, fret no more, as a fan translation of Death Crimson 2 has just released today! And who translated this Dreamcast light gun oddity, you ask? Well, it's the same guy who did the last English Dreamcast fan translation, too, and many before that! That man being - of course - the ever-busy Derek Pascarella.

With Derek's patch, everything in the game is now translated into English. This includes everything from the story sections, to cutscenes, to textures and graphics; with misspelled English place names (such as street signs) also being corrected to match the official Western release of Death Crimson OX. 

As always with Derek's releases, he's gone above and beyond with extras and enchantments. First up, Derek has added a VMU icon for the game, because Ecole were too lazy to implement one themselves. Next, he added a cheat function, which can up your lives and reset any countdown clock with a simultaneous press of the Dreamcast controller's left and right triggers. The reasoning for this is to allow players to experience the game's story without being having to endure going through numerous difficult stages repeatedly.

Then you have the bonus content section, which is accessible from the game's main menu. Utilising a modified version of the Dream Passport browser, players can access a variety of extras from the series, including a video of composer Kunitaka Watanabe tearing it up on the keyboard as he plays the original Death Crimson theme, along with an archive of fan support messages from Ecole's now-offline official Death Crimson 2 website, which have been machine-translated into English.

So, to download Derek's fan translation patch for Death Crimson 2, just head to its dedicated GitHub page to download it. For detailed steps on how to apply the patch for your desired method of play (i.e. burning to a CD-R, playing on an ODE), see the patching instructions section of the README. While the game does support the standard controller, if you're going to be using a light gun I recommend consulting the section on light gun compatibility. Make sure you report back to Derek if you experience any issues with a particular light gun setup, as he will aim to try and resolve such compatibility bugs in the future.

Are you going to crack out the light gun and give this English fan translation a go? Let us know in the comments below, or by hitting us up on one of various social media channels!

This Month In Dreamcast History - July 2000

In a new monthly feature, join me as we re-live the months of yesteryear - Dreamcast-style.

It’s July 2000. We’re over halfway through the first year of the new millenium and summer has kicked off (for us Europeans, at least) with the Euro 2000 football tournament in Holland and Belgium. July 2000 was the month Eminem scored another worldwide hit with his single The Real Slim Shady; and elsewhere, the newly disbanded Spice Girls were still tearing it up with their own brand of horror pop. July 2000 also saw the very first Big Brother reality TV show launch in the UK. But for those of us who were too busy playing Dreamcast to bother watching a dozen strangers locked in a house and forced to interact with total strangers, this is what we had to look forward to...
Spoiler: it never 'came home'
July’s PAL Dreamcast chart featured a few new titles:
  1. Tony Hawk's Pro Skater*
  2. Resident Evil: Code Veronica
  3. Wacky Races*
  4. Ecco The Dolphin*
  5. Crazy Taxi
A whopping three new entries made it into the top of the Dreamcast chart in July; Tony Hawk's Pro Skater knocked the absolutely sublime Resident Evil: Code Veronica off the top spot, the hugely underrated (in my opinion) Mario Kart clone Wacky Races debuted solidly in the top 3, whilst Sega’s own Ecco The Dolphin also started strongly.
Wacky Races is a standout kart racer for Dreamcast
Looking at July 2000’s gaming magazines, Dreamcast owners were spoiled for choice. Hidden & Dangerous received a massive 92% from Dreamcast Magazine, with the reviewer claiming that it could “take over your life”. In the same magazine, “the definitive F1 racer for Dreamcast”, F1 World Grand Prix 2, scored 90% and was a personal favourite of mine. Elsewhere in the most random magazine from July 2000 that I could find, Brazilian publication Super Game Power gave Sega’s answer to the popular Gran Turismo, Sega GT, a solid 8.3/10.
Super Game Power in Brazil seemed keen on Sega GT
The US Official Dreamcast Magazine were not impressed with Lara’s Dreamcast debut, scoring Tomb Raider: The Last Revelation a 5/10 and, probably fairly, suggesting that the game “did little to take advantage of the Dreamcast’s hardware”. Just a few pages later though, they gave 6/10 to the diabolical Nightmare Creatures II, whilst Dreamcast Magazine could only give it a woeful 39% and cited that “the only good thing is that you can kick doors down”. Many years later, our very own Tom Charnock would find himself agreeing with the latter review.

If you hadn't yet picked up your Dreamcast, now was as good a time as ever, with some great deals around. Popular UK-based mail order company, Gameplay, were offering a Dreamcast console and a copy of Chu Chu Rocket! for just £149.99. An absolute bargain and some £50 cheaper than the console's launch price less than a year ago.
Not picked up a Dreamcast yet? Plenty of bargains around in July 2000!
For those lucky gamers who did already own a Dreamcast, July's PAL-region releases saw a real variety of options to spend their hard earned cash on:
  • NHL 2K
  • Roadsters
  • South Park Rally
  • Tech Romancer
  • Dead or Alive 2
  • Marvel vs. Capcom 2
  • Gauntlet Legends
  • Midway's Greatest Hits Volume 1
Personally, I remember picking up the outstanding Dead or Alive 2 and taunting my PlayStation-owning friends with just how beautiful it looked. The rather attractive female cast had absolutely nothing to do with my teenage opinion, honestly. 

There you have it. In short, July 2000 was a bloody good time to be a Dreamcast owner. It was in the height of summer, there were a load of great games coming out and online gaming was right around the corner.
Big Brother is always watching. Always. Yes, even when
you do that thing in your bedroom on your own.
How about you? Were you a Dreamcast owner in July 2000? Did you pick up any of the games released this month? Were you salivating at the reviews in gaming magazines of the games coming out soon? Tell us all about it in the comments below. Join us next month as we take a look at what was happening in the Dreamcast bubble during the month of August in 2000.

Stop Press! Slow News Week Ends!

Yeah, yeah, yeah - I know I haven't written anything for a while. That's because I've been on 'leave,' and for the most part have been spending my time doing fuck all. Yep, fuck all. Except watching Jeremy Kyle (pictured, yesterday) and drinking the free wine that magically 'appeared' in the kitchen. Hick.

In retrospect though, that's not entirely 100% true, for in between the odd gulp of poor quality, throat-burning vino tinto, I've been buying up some truly great (and some truly sub-standard) examples of Dreamcast software. Unusually though, my purchasing has not been entirely limited to the virtual auction house of ebay. No, this week I discovered not one, but TWO game emporiums (emporia?) literally metres apart that BOTH stock Dreamcast games! This probably won't help anyone who lives outside of the Greater Manchester area, but if you venture to the lovely suburb of Stockport and eschew the harsh, garish window displays of GAME and Gamestop you will undoubtedly stumble upon Game City & Game Zone. Not the most imaginatively named stores, I'm sure you'll agree, but they stand opposite each other on the same street and both of them have a small but perfectly formed assortment of magical azure jewel cases inside. The initial wave of euphoria/cold sweat that washed over me soon evaporated when I discovered that I already owned pretty much every game Game Zone had on offer, but it returned like an aftershock when I ventured into Game City and found A GAME I DIDN'T ALREADY HAVE!

Evil Dead: Hail to the King

Unfortunately, upon getting the game home and playing it, the come-down returned and the ecstasy once again made way for boring old reality. Bah. But - as usual - I'm getting ahead of myself. Here's the science bit:

Rather than follow the story of the original Evil Dead movies (of which I have little more than a passing interest, although Evil Dead 3 / Army of Darkness rocked), Hail to the King is a game-based sequel to the whole celluloid series. The FMV intro tells the 'story so far' - you know, the cabin in the woods, the chopped-off hand, the chainsaw replacement, the going-back-in-time and killing witches etc - and then tacks on a rather shitty continuation involving Ash and his new shag-piece going back to the cabin in the woods to help him overcome his nightmares about past events. So they get to the cabin and it all kicks off. Again. I'd also like to add that this is something of a conflict of storylines depending on the version of Evil Dead 3 you've seen, but meh.


So, you get to play as Ash Williams complete with chainsaw hand and basically wander around various locations from the first couple of movies shooting ghosts (?) and gutting redneck zombies with your chainsaw-arm. Oh, and you'll also be required to pick up thousands of random items, look for and then open doors that appear to be part of the scenery, run into walls, run out of ammo, not be able to get away from the randomly spawning monsters, and then die...before starting the whole mess again.


Hail to the King is a 3rd person survival horror, very much in the vein of the original Resident Evil or Alone in the Dark games, but while those two were genre defining (with the exception of the atrocious Alone in the Dark reboot) Ash's adventure is a decomposing mound of cancerous flesh. Graphically, it's not too bad - the pre-rendered backdrops are detailed enough and feature moving textures (curtains blowing in the wind, fires crackling etc), but the 3D model animation is crap and the general design quality of the enemies is abysmal. Gameplay fares even worse - the controls are horribly over-complicated (why is 'run' activated by the right trigger?! surely that's the universal button for 'fire'?!) and what's with the enemies just randomly popping up out of the ground every 5 seconds? In some places they just continually re-spawn meaning that as soon as you've dispatched one badly animated skeleton, another one pops up instantly to take whatever health you had left from the last battle (aka button mashing session).

If ever there was an example of how not to clone Resident Evil, then Hail to the King is most definitely it.

***TENUOUS INTERMISSION***

I watched that Pandorum at the cinema the other day. I also watched District 9. District 9 was good, but not 6/5 good as some critics would have you believe; and likewise, Pandorum was not the 1/5 as others have said. Here's the trailer for what I thought was a superb (if a little clichéd) movie:



It's nice to see some Sci-Fi flicks doing well though, and one day (fingers crossed) rom-coms will be outlawed by pain of death. Oh, and the 'tenuous' bit? Pandorum is from the producers of the Resi movies, and Hail to the King is sort of like Resi. Geddit? GEDDIT?!?!

***END OF INTERMISSION***


My other recent purchase is about as far away as either Pandorum or Hail to the King as you could possibly get. Why, it's

Kao the Kangaroo

It's a platform game starring a Kangaroo with boxing gloves on. Called Kao. K-O. Do you see? Of course you do, oh hallowed visitor to the Junkyard. I always thought that this particular game was a sort of free-roaming platformer in the style of Mario 64 for some reason, but it's not. It's more like a really dumbed down version of Super Magnetic Neo and Croc (that shitty old game on the Saturn/PSX). That's not to say it's a bad game though - it's just a bit...well, basic. As mentioned, you assume the role of the titular Kao, a young Kangaroo who has been tasked with...well the usual shite actually.


You've got to save the world or something and in order to do this you have to guide the titular hero around various brightly coloured, predictably themed stages (jungle, snowy, blah, blah, fecking blah) collecting coins and punching floating pigs and spiders. And that's it. It plays a bit like an upgraded Crash Bandicoot and even though there are flaws aplenty (it's ridiculously hard for a kid's game and the 'map' screen is little more than a JPEG showing your progression from level to level), Kao the Kangaroo is a perfectly decent platformer. As I mentioned, it's definalty aimed at the younger gamer which is strange considering it's unfairly difficult in places. It also rather unashamedly takes several cues from other games in the genre (check out the random objects with eyes and cheesy grins glued on, ala Rayman 2). Kao then - a fairly good-looking game that does little to offend.

Then again, it does little to stand out from the crowd but if you can get a copy cheap, give it a whirl.

I've also recently managed to acquire copies of Dynamite Cop and Star Wars Racer for mere peanuts, but both of these games have been featured in past posts so I won't bother dwelling on them myself.

Finally, a special mention goes out to reader 'tdinc' who sent me this link.



Apparently, someone has seen it necessary to turn a DC controller into an iPod dock. Which is quite cool. Although, to be honest, I just prefer to use the little wire that came in the box...

FuZzCasT Home Entertainment - Dreamcast Video Returns!

Cast your mind back to the dawn of the new millennium. Like everyone else, you were probably still happy enough renting VHS video tapes, but at the same time were also covetously envious of those shiny new (and expensive) DVD players displayed prominently in the high street stores. You were keen to kickstart your foray into the digital video future, and even though Sony was promising to deliver DVD to the masses with its looming PS2 juggernaut, your blood bleeds blue and your loyalty to Sega and the Dreamcast could not be shaken. But what to do?
Ooooh, shiny.
You had heard rumours of a video card for your venerable Sega Saturn but you could never find one. Whispers from the orient described some strange voodoo witchcraft involving burning movies to CD-ROM, but after you endured the interminable age that it took to download the file over your 33.6k dial-up modem on your Windows 98 machine, the experience was underwhelming. Watching a movie on your 13" CRT monitor just didn't have the right pop-corn munching vibe. 

Retroachievements Now Supports Dreamcast Games

It’s been a while since I’ve written for the yard, so apologies to the rest of the team for barging in like this unannounced but I recently realised a fantastic development in the scene had slipped through the cracks of the global Junkyard news network. Since February 2022 RetroAchievements has supported a selection of Dreamcast games!

Wait! Retro... what?

What is RetroAchievements?
RetroAchievements is a reward system much like XBOX Achievements or Sony’s Trophy system, integrated into the software emulation frontend, RetroArch allowing users to earn points for their favourite retro games by tracking game progress and recording it to their account.
Total accumulated points are calculated and displayed on users' profile pages, and if every achievement for a given game is unlocked, they receive a badge of honour for their profile.
My RetroAchievements profile page
Each set of achievements has a total of %200; %100 for getting them all and another %100 for doing it with hardcore mode enabled. Hardcore mode turns off save states, rewinds, fast forwarding etc, forcing you to play as you would have back in the day. So, if you want to get the full %200 of points, you’ll have to do it as they originally intended without any of the quality-of-life perks afforded to us by modern emulators. For example, in Headhunter, getting every achievement with hardcore set as ‘off’, will reward you with 700 points, but doing it set to ‘on’ will earn you a cool 1400 points. Finally, clear every achievement in a set on hardcore mode and you'll also receive a gold frame around your honorary badge (don’t worry though, you can still use regular VMU saves).
A snapshot of the Headhunter page
The second big component of the service is online leaderboards for retro games. These can take the form of high scores, speed runs or even something like number of enemies killed in a certain level, and are a fantastic way to bring players back to games from their past.
Some of the Crazy Taxi leaderboards can be seen on the right
These features are implemented, by a community of absolute heroes in my estimation, completely free of charge and without any advertising. While I’m no expert, I believe the way it works is that a dev searches memory addresses in a game's code to find variables that they can track, then set conditions using a single or even multiple of these variables which translate to achievements.

Bounty Hunter Sarah: The Capcom Dreamcast Game You Never Knew About

Ask any Dreamcast fan about Capcom's legacy on the console and you'll be told that good old Cappy are probably as synonymous with the box of dreams as even Sega themselves. Then, if you asked those same fans what kind of games they'd associate Capcom's mighty stint on the Dreamcast with, they'd most likely tell you "fighters", maybe even shoot-em-ups or survival horror. No one, and I repeat, no one would respond: "a text-based near future crime thriller featuring a digitised actress".

Bounty Hunter Sarah: Holy Mountain no Teiō was released onto the Dreamcast and PlayStation on the 24th of May 2001. Published by Capcom, this Japanese-exclusive "sound novel" (more on that in a moment) was developed by Flagship, a fresh-faced independent studio founded by ex-Capcom developer Yoshiki Okamoto. With funding from Capcom, Nintendo and Sega, Flagship would develop or assist with the development of games from huge franchises such as Resident Evil, Kirby and The Legend of Zelda, before sadly closing its doors in 2007. Bounty Hunter Sarah was Flagship’s first and only original IP, with its big selling point being that its plot was written by the same scenario writer as Resident Evil 2, Noboru Sugimura, who had also left Capcom to be part of Flagship.

The staff of Flagship at a 2001 presentation

The game's plot takes place in the year 2060, and revolves around Sarah Fitzgerald, a bounty hunter who roams the crime-ridden Neo Tokyo with the goal of assassinating a notorious mafia boss known as the "Lord of the Holy Mountain". The game's action-packed opening cinematic sets this all up really well, with plenty of flashy stop-motion spy stuff and enough explosions to make Michael Bay blush. But then when you start a new game, all that energy witnessed in the intro suddenly takes a turn as you soon realise that Sugimura's plot is told in the form of a "sound novel," a type of game fairly similar to a visual novel. For those not in the know, visual novels are...well, novels that are visual

Some would argue that they aren’t really games due to them essentially being flashy reading exercises, with little interaction required from the player other than to progress countless paragraphs of text with a single button and, in the case of the most common type of visual novel, have them occasionally select a choice. Despite their text heavy nature, they still include plenty of varying background scenery and colourful characters (usually anime-style) to accompany the stories being told, and often feature plot lines that can devolve down branching paths to multiple endings, leading some to liken visual novels to interactive choose your own adventure books. Sound novels, on the other hand, while still including a decent helping of artwork, often have it serve as a backdrop to screens filled with text, with the game instead relying more on sound effects and music to immerse the player into the plot taking place (source). 

A Quick Look At Fighting Force 2

Clones. You can't live with 'em, you can't fight a global future war without 'em. Luckily, the Knackamiche Corporation is on hand to secretly develop a genetically modified super soldier from recycled body parts, mutated human DNA and left over Ginsters pasties. We can all sleep soundly in our beds tonight, safe in the knowledge that good old Knackamiche will be there to dispatch certain death should anyone start causing trouble. Unfortunately, the Si-Cops think human clones are a bad idea and they've unleashed special agent Hawk Manson to single-handedly destroy every computer, desk, mug, photocopier and calculator Knackamiche owns. Yay!
The Feng Shui was all wrong.
Fighting Force 2 has very little to do with the first Fighting Force game - a game that famously started life as a prototype for Streets of Rage 4. Sure it features a returning protagonist, but gone is the side-on viewpoint and traditional roaming beat 'em up gameplay; and in its place is a third person, over the shoulder camera angle and Tomb Raider-esque exploring and shooting. That Fighting Force 2 comes from Core Design and Eidos further increases the chances that it'll be likened to the Lara Croft adventures of the era, but where those games were (arguably) quite enjoyable, Fighting Force 2 is far from it.

THE DREAMCAST TOP 100, as voted by YOU.

It's that time! Here's the final Top 100 as voted by you lot! Thanks to everyone who joined in on the voting! Also thanks go to Guardiana for the huge database of box art used here. Stick on the kettle and unplug the phone, this will be a long article (sorry in advance if some of it is a bit rushed)! That or you could just scroll down to see what game got the number 1 spot, your choice!


100: JoJo's Bizarre Adventure
'Bizarre' is right; this is one of the strangest fighting games you'll ever play. Capcom does the manga comic book superb justice with this pair of arcade ports on one disc that let's you fight as a Chihuahua, drop steamrollers on peoples heads and shoot nipples darts. I'm serious.
99: Wacky Races
A fun cartoon racer from Infogrames. Not only do the graphics and sound re-create the Hanna-Barbera classic in fantastic 3D, but there is loads of content to discover and unlock, providing tons of hours of game play.



98: Sega Swirl
The only game in this chart that was given away for free (excluding the European release of a certain other puzzle game) on demo disc and the Sega Smash Pack, Sega Swirl has all sorts of game modes of up to 4 players, and before you know it your evening has vanished.


97: Trigger Heart Exelica
The most recent game to reach the top 100, released in Japan in 2007! A scrolling shooter with a unique grab-things-and-chuck-them-back-at-them mechanic as some rather scantly clad anime girls attached to rockets.


96: D2
..and the reward for shortest title goes to..D2 is a huge 4 disc adventure that has you struggling through the snowy hills facing off against deformed mutants. Check out Caleb's Rummage! video review of it if you haven't already!


95: Spiderman
The web slinger's first major 3D outing had many people's Spider senses tingling as it has made it in the chart. Developed by the Tony Hawk's team, this game has tons of un-lockable goodies such as the bag man costume! Type a swear word into the password screen and Spidey will give it a wee slap! Tee hee!


94: Star Wars Episode One : Racer
The only thing most people actually enjoyed about about the first Star Wars prequel is transformed into a equally enjoyable racing game. A shame it's a port from the N64 rather than the Sega arcade game, but what you gonna do..


93: Super Puzzle Fighter II X
Released in Japan as part of Capcom's 'Matching Service' series, this puzzle classic had an online mode added among other things. Famous Street Fighter and Darkstalkers characters get shrunk into cartoon cuties that scrap with each other as you clear coloured gems to wipe the other player out.


92: Bust -a- Move 4 / Puzzle Bobble 4
This series needs no introduction, and this forth installment is one of the best in the series. Point your arrow and shoot bubbles to pop matching colours: it couldn't be simpler yet new game play features make battles vs the computer or another player an all out war that can turn at any moment in your favor or not.


91: Tech Romancer

A bit of a cult favorite this one. This 3D fighter from Capcom spoofs various giant robot Japanese anime and TV shows. A sort of spiritual sequel to the Saturn classic Cyberbots, Jin Saotome (also in Marvel Vs Capcom 1 + 2) and his Blodia robot are unlockable in this game, among many other unlockables like the VMU mini-game "Punch Love".



90: Re-Volt
One of the most fun 4 player racing games on the system, Re-Volt has you steering radio controlled cars around streets, gardens and museums with weapons in toll. There are loads of cars to collect and a bizarre clockwork toy mode that has you racing 30 cars at once, and a stunt mode.


89: Pen Pen Triicelon
AKA 'that game that got it's own poll because I forgot it'. A sudden flood of votes near the end meant this game didn't miss out on a place in the top 100. A rather odd but enjoyable cartoon racer, check out my Rummage! video review all about it.


88: Illbleed

A survival horror that can be best described as 'so bad it's good'. A daft plot about a theme park that has a $100million reward for anyone that can get through it alive, the game tracks not only your psychical health but also your mental health: your six senses. With this in mind you can actually die from freight. This game has of the most bizarre scenes you will ever see, such as a Toy Story parody which has you facing a giant demon Sonic.




87: Yu Suzuki GameWorks

A collection of Yu Suzuki's 1980's arcade classics all on one disc, sold with a book about his career as one of Sega's leading creative minds, a rare collectible now but clearly popular enough to reach the top 100. The disc contains Outrun, Super Hang-On, After Burner II, Space Harrier and Power Drift. Small changes to the games include a new non-Ferrari car in Outrun and Shenmue banners in Hang-On.





86: Sonic Shuffle
The blue hog has his crack at a Mario Party style game, that is even developed by the same team as that series. Replacing dice with cards, grabbing chaos emeralds scattered around the board, you need to battle monsters, collect rings and of course play mini games!


85: Puyo Puyo Fever

Sega's last first-party release on the Dreamcast in 2004, Sonic Team took over the series originally designed by Compile and mixed things up with a new Fever mode and new Puyo blob shapes. The game has hardcore Puyo fans split down the middle (mainly for its new cast of characters) yet is still a riot to play and has loads of bonus content in the Dreamcast version, such as wallpaper art for your BIOs and the ability to turn the BIOS into a movable 3D thing.




84: Cosmic Smash

A Japanese budget release in rather fancy DVD packaging, Cosmic Smash plays like a mix between Super Breakout's aim (destroy blocks with a ball) and Virtua Tennis like controls (sort of) with an abstract visual style kind of like Rez and atmospheric sound. The game is a direct ar
cade port with no extras whatsoever (hence the budget release) but can never the less have you hooked to it's additive gameplay.



83: Fire Pro-Wrestling D
The Dreamcast entry in the infamous Japanese 2D wrestling series that started it's life on the PC Engine, FP-WD features over 200 wrestlers from every federation at the time from around the world, and more game modes and options then you could ever hope for. Knocks Accalim's rubbish Wrestling games out of the ring without breaking a sweat.


82: Record of Lodoss Wars
Based on an anime yet with a very western style isometric RPG with wizards, orcs and knights in shiny armor. The Dreamcast didn't have many RPG's but here is the first of a select few to make it into the Top 100.


81: Super Street Fighter II X
Another online-enabled 'for Matching Service' release, this time of the all-time classic Super Street Fighter II Turbo. Proof positive that this game is a timeless classic no matter what console it's re-released on.


80: King of Fighters 2000

Not the only KOF game to make the list that's for sure,but the first that wasn't released outside japan and the first developed by Playmore, who took over all of SNK's brands when the original company went bankrupt, saving them from extinction. I found myself quite addicted to the bonus picture slide puzzles, for some reason.



79: San Francisco Rush 2049

Midway's arcade legacy continues with this futuristic sequel that adds a very odd extra feature to the cars...wings! This completely changes up the game play however and makes this one of the more unique racers out there. You'll actually find yourself spending hours flying around the courses searching for the highly elusive coins that can be very difficult to reach but oh so rewarding when you do grab them. Don't even get me started on the stunt mode, I've lost 
days to that.



78: Cool Cool Toon

Quite a departure for SNK, for this is neither 2D nor a fighting/shooting game but rather a rhythm game with a unique analogue control system that takes some getting used to but once it clicks it's great fun. A wonderful cartoon art style, creative levels and lots of unlock make this Japan only release a must play.

"Cool Cool Toon was just wonderful. Its ingenious gameplay made me smile every time. My favorite of the many excellent songs was Yellow Dog -- best played with a sub-woofer! I even wanted to dance like Amp!" -Terry



77: Mr. Driller

After Namco blessed the Dreamcast with a certain highly-ranked fighter, they pretty much gave up on the console. However, they did drop us this rather neat puzzle game that has you drilling through colourful blocks, desperately gasping for air tanks and trying to not get crushed by the falling blocks above. Could have very well of been one of their oldest classics, yet here it was in 2000 for the first (but not last) time, with plenty of game modes to keep you going.




76: 18 Wheeler
One of Sega's many arcade ports, sadly this one didn't get bundled with the same gigantic wheel and horn from the arcades, but it's still fun with the extra Score Attack mode and PARKING MODE. Go check out my Rummage! video review of it!.


75: Dynamite Cop
Great fun this. The sequel to the Sega Saturn game Die Hard Arcade, use anything you see to beat up the bad guys including French Bread! Pepper! Mannequins! Arcade cabinets! and of course the anti ship missile! This here is another game I did a Rummage! video review of, don't you know.


74: Virtua Striker 2

Football/Soccer games were hardly the Dreamcast's strongest point, yet this arcade port from Sega none the less has it's fans. No official FIFA stats or team management options here, just pick a country and kick about. The replays of your best goals with the rainbow effect are pretty neat with a rating system of how good each goal was, and there are some crazy secret teams!


73: Border Down

One of those shmups that came out after the Dreamcast was off store shelfs, including a limited print run and a special edition that goes for mega bucks. In fact there was so much demand G.Rev produced another small batch last year which naturally sold in five seconds flat too. Each time you get shot in this game you drop to a lower, even harder level of the stage, making it one of the tougher shooters on the DC.


72: Blue Stinger
Before Illbleed Climax made this launch title, another survival horror that borders on camp with it's unintentionally (?) hilarious dialog, perhaps the pure reason it even made the list. Despite this there is fun to be had with this wonky little game.
71: Fur Fighters

Almost released under the name Furballs until a copyright got in the way, Fur Fighters takes the cute cuddly style (right down to the gobbledygook voices) of Banjo-Kazooie and gives the characters guns to shoot the stuffing out of each other. An amusing story in the one player mode complete and a fun 4 player deathmatch mode to boot.

"Fur fighters blew me away with unfaltering quality and depth, sense of humour and tons of references and small touches that really made it: Definitely not just a kids game." - A Moomintroll

70: Gigawing 2
Improving on the prequel (also on DC but not high enough for the Top 100) with colourful 3D graphics, Gigawing 2 is a crazy shmup with thousands of bullets on screen that can be sucked up or wiped out with sezuire inducing bombs, and a score board that in no time racks up to ridiculously huge numbers.
69: Segagaga

The best evidence of Sega's ballsy creativity on the Dreamcast, SGGG is something of a swan song for Sega's console history amde for the most hardcore fans of their legacy. You start work at Sega and capture wild developers who you later get to work on computers where they'll develop games that will help Sega's dwindling profits. The fan service and in-jokes are immense. There is nothing quite like this RPG anywhere else by anyone else.


68: Mars Matrix

A Capcom 2D shmup that will test your reflexes and hand-eye coordination until everything becomes an abstract blur and you feel a bit dizzy, but you'll love every moment of it. The crazy presentation chucks everything at you so fast your eyes barely keep up with any of it, and the store items to buy require so many points you'll be playing it for a long time. $99999999999999 for a new ship colour, anyone?


67: Cannon Spike
Another Capcom shmup? In this 3D one you can play as many classic characters such as Cammy, Megaman, Arthur from Ghouls N Ghosts, that kid from 3 Wonders and B.B Hood, shooting out hordes of enemies including a very odd looking Vega!


66: Outtrigger
Sega AM2 inject their trade mark arcade style into the first person shooter genre and the results are a blast. America and Japan also benefited from online play which I'm sure helped it into it's spot here on the list. many FPS on Dreamcast are ported over from the PC, but this one is still an exclusive to the console.
65: Resident Evil 3: Nemesis
It may be ported straight over from the Playstation with only a few bells and whistles added, many were still engrossed with this classic survival horror with that vital unique element of the nemesis hunting you down.


64: NBA 2K Series

EA decided not to support the Dreamcast, so Sega came up with their own Sports series that would not only fill the hole left by the lack of any EA sports, but for many at the time these were considered even better, starting with this Basketball series that lasted on the Dreamcast for 3 installments.


63: Bomberman Online

Only released in America, a much needed Bomberman installed was released in 2001 with the highlight obviously being it's online play and customizable character. Even now there is still plenty there for offline multi-player (as should be expected) and even one player with a whole load of brand new game modes with unique rules.




62: Sega GT

Sega have had a crack at just about every kind of racing game imaginable over the years, so a Gran Turismo style game was inevitable at some point. Complete with hundreds of cars to unlock and a neat VMU mini-game.



61: King of Fighters Dream Match 1999 + '99 Evolution
These two KOF games with very similar names got the same amount of votes so here they are as one entry. Dream Match 1999 is actually KOF '98, and '99 Evolution is the real '99, does that make any sense?




60: Worms Armageddon / World Party
Team17's classic cartoon strategy series that began life on the Amiga returns in all its 2D sheep exploding, donkey dropping glory. World Party was an update release that added, as the title suggests, online play.

59: Under Defeat

Another one of those late shmup releases, this one from 2006 and also with a special edition that fetches a lot of cash. From Border Down creators G.Rev, this one has stunning graphics from the explosions to the rustling trees and cloud effects. It's not the highest helicopter based shmup on this list however...
58: Street Fighter III Double Impact

This disc contains the first two installments of the Street Fighter III series, which have still never been ported anywhere else. Ryu and Ken are joined by a all new cast of characters such as British boxer Dudley, ninja lady Ibuki and the leggy African Elena. Incredible 2D animation so smooth it still has yet to be beaten. Also has incredible in game artwork and backgrounds.


57: Le Mans 24 Hours

An incredible game from Infogrames based on the famous endurance sports car race that takes place in France. The game gets a perfect balance between simulation and arcade fun, giving you the ability to tinker with the games settings to whatever you prefer, and even has two completely different soundtracks for different tastes. The graphics are stunning, but it's the game play that makes this so engrossing. There is even a mode where you can actually play for a running time of 24 hours, coming back to it by saving in the pits. There is nothing quite like seeing the real time sun rise and sun set while driving.


56: Resident Evil 2
Another port over from the Playstation, maybe making up for the fact that the Sega Saturn never received this game. Still a lot of fans favorite in the series, or at least the series before the game play changed in RE4. Capcom also ported Dino Crisis over, though that hasn't made the list.

55: Last Blade 2
One of SNK's last fighting games before Playmore picked up the pieces, this is a beautiful samurai game that isn't as flashy as other 2D fighters but offers so much depth and a brilliant cast of characters. The American release was oddly censored, re-colouring the blood white and cutting some content out entirely. I can't think of many fighting games where one of the characters starts crying when she chops an opponent in half.

54: Zombie Revenge

An arcade House of the Dead spin-off that replaces light gun game play for scrolling beat 'em up action. A cheesy story with some of the silliest named video game characters ever (Stick Brightring? Linda Rotta?) and the ingenious VMU mini-game Zombie Fishing! The Dreamcast sure has a lot of daft horror games, and this one is great fun to play too!


53: Sword of the Berserk: Gut's Rage

Based on the popular Manga, this adventure hack and slash gives you a sword so big it'd make Cloud Strife blush, which you naturally use to hack up mutated monsters and demons. Lengthy cut scenes tell the story of Guts, Casca and the naked fairy sidekick Puck, who travel to a town plagued by a decease that turns people into monsters. Oh, and there's a guy in it called 'Balzac'. Nuff said.

"Easily one of the few times I was moved by a story in a game, and in it's time, few games compared visually." -Jason

52: Toy Commander
A launch title that stood out for many, drive toy tanks, cars, planes and helicopters around a house, shooting enemies with pencils, pins and rubbers. Bosses include an evil weapon packed teddy bear and a Godzilla toy in a bunny costume! Great fun in both single and multi-player: racing, aerial combat, missions and driving up the side of walls! Sega also released Toy Racer in Europe, a small online game for only £5, with half going to charity.



51: Unreal Tournament
One of the biggest PC first person shooters arrived on Dreamcast with this excellent port that even had online play in America (though sadly cut from the European version). The voice work in particular makes this even more satisfying when you get multiple kills in a row.


50: King of Fighters 2002
The last KOF released on Dreamcast and the highest on this chart, this dream match installment is a fan favorite for reasons you'll have the ask the hardcore fans about: it must be really well balanced or something.
49: Seaman

Sega certainly made a lot of unique games on the Dreamcast, but this one takes the cake. In with virtual pet sim you raise a fish like creature that has a human face and using the microphone attachment you can talk to it and it'll talk back. Not so much a 'game' as it is a very odd experience, the fish grows into a sarcastic little git that asks all sorts of personal questions, even what your favorite Dreamcast game is. He doesn't make a huge poll out of it, though!





48: Ready 2 Rumble Boxing + Round 2
This launch title got a lot of attention for it's comical character designs and facial expressions that were rarely seen in 3D graphics before then. It's also a very fun, simple 2 player game that anyone can jump into. The sequel (which got the same exact amount of votes) added many new boxers including appearances by Micheal Jackson and Bill and Hilary Clinton!
47: Cyber Troopers Virtual-On Oratorio Tangram

You don't get much more hardcore then this robot combat game from Sega. The controls pretty much require the 
especially built twin stick controller to play it right, and it's so fast paced only the truly dedicated will master it. Weapons need to be charged, so you can't just run in and smack the hell out of each other, so taking advantage of the scenery is key. Running at a solid 60fps this game still looks incredible all these years later and is many peoples' favorite in the series.



46: NFL 2K

Easily one of the most important franchises on the Dreamcast in America that probably helped the console launch sales more than any other game, NFL 2k had realism of the USA's favorite sport unlike anything seen before, blowing away EA's series. If only "soccer" got the same wonderful treatment on Dreamcast this sport did..

"NFL 2K1 was the complete package and easily the best football game of its time. Nobody can take away the great times I had playing the game with 3 friends, and for that I will always remember the Dreamcast as Sega's little white wonder." - Terry

45: Garou: Mark of the Wolves

A swan song for the SNK of old, Mark of the Wolves was the last (to date) in the long running Fatal Fury fighting series, and much like Street Fighter 3 it mainly consists of a brand new cast of characters and has become a cult favorite over the years for it's fantastic animation and deep game play
.
44: Tony Hawk's Pro Skater 2

Not only the series that turned skateboarding into a video game phenomenon, but also a very deep 
score attack game that takes a lot of practice to get great at, yet is easy to jump into. Two installments arrived on Dreamcast and many still swear by this one as one of the best in the entire series. You could unlock Spiderman as a playable character, too!

43: Soul Reaver : Legacy Of Kain

This adventure game starring an undead vampire 
has you dropping in-between the material and spectral worlds, gobbling up the souls of the monsters you kill, so you can get your revenge on the head honcho Kain who chucked you to your death thousands of years ago. Dark and blooding adventure games are not a common sight on the Dreamcast (with many turning out to be duds) but this one is the cream of the ghostly crop.

42: MDK2

The crazy minds at Interplay and Bioware brings you this comic third person shooter adventure with three characters to play as throughout:  Kurt with his sniping skills and skin tight get up, Dr Fluke with his two-item combination mechanic (kill enemies with atomic toast!)
 and his creation Max: a six legged gun touting, cigar smoking dog. This game is rock hard but will keep you coming back for more.

41: Capcom Vs. SNK

A crossover fighting fans always wanted to see finally took place in 2000 with this incredibly well presented battle. Finally you could face off the best of Street Fighters and king of Fighters, 
and it was a match made in heaven.Tons of content to unlock such as an additional soundtrack made of classic tunes, and there's even a colour edit mode.



40: Street Fighter Alpha/Zero 3

Capcom sure knew how to make massive, additive 2D fighting games on Alpha 3 is no exception. The last in the Alpha series, which flourished on the Saturn and PS1, this one has more game modes than most fighting games can even dream of: the stats building World Tour, manic 2 on 1 Dramatic battle mode, and a whole slew of multi-player options and characters.




39: Zero Gunner 2
A rare Capcom 3D shmup from Japan, Zero Gunner 2 has a unique control system which lets you lock and aim your helicopter in any direction you want. With 9 levels of difficulty gamers of any skill level (including 'children' apparently) should be able to enjoy this blow 'em upper with trains that transform into giant robots. You read that last sentence right? Trains...that transform...into giant robots.

38: Ecco The Dolphin: Defender Of The Future

Bringing back the Mega Drive classic into the world of 3D was never going to be an easy task but the results were one of the most visually beautiful games on the system. Ecco looks so realistic and you can almost forget about the tough adventures ahead and have fun simply jumping, swimming and diving with the dolphin in and out of the sea. Going in for real you'll find a game just as deep (sorry) and challenging as the original, and underwater atmosphere unlike anything else since.


37: Virtua Fighter 3tb

One of the first things everyone asked when the Dreamcast was announced was: "will i be able to play Virtua Fighter 3 on it?" and sure enough, it was there on day one. The Virtua Fighter series has always been Sega's showcase for 3D graphical evolution with staggering results between each new release, and while VF3 was already 2 years old by the time it hit Dreamcast, it was still as fun to play as ever.


36: Daytona USA 2001

While Daytona was perfectly playable on the Saturn, we never did receive a arcade perfect port, so Sega decided to treat us to an enhanced remake on the Dreamcast. America was lucky enough to get online play, and new tracks and cars joined the original classic such as the 777 Speedway and of course, THAT so-cheesy-you-can't-help-but-love-it music. Blue, blue skiiies!


35: Guilty Gear X

A 2D fighter not developed by either Capcom or SNK? Shock! This one is rather brilliant though: the sprites are huge which mean on your telly it looks like your playing some crazy anime, with equally nutty characters with inventive attacks like this one girl that beats people up with her long blond hair, or the bloke that makes drills pop out of the ground. This game has since gone the Street Fighter II route with about 568 variants.


34: Marvel Vs. Capcom

We had previously seen the X-men take on the Street Fighters but now it was finally down to the nitty gritty with Capcom's first 2D fighter on the Dreamcast. Marvel favorites the Hulk, Spiderman, Venom, Wolverine and Capitan America take on Capcom legends Ryu, Chun-Li, Morrigan and even classics like Megaman and Captain Commando. Random assist characters could also be called in to do extra damage, and these ranged from the vaguely familiar to the downright obscure.


33: Headhunter

Sega got in Swedish team Amuze to develop this two-disc stealth and action third-person shooter, which also includes a motorbike racing mode to get you from location to location and V.R training stages. You play as Jack Wade (what a name!) who has woke up with Amnesia after escaping a lab and is needed again as the top bounty hunter he once was. It's a huge game with many cut scenes (some in live action) that may have more than just a few similarities to Metal Gear Solid but it is still er...a solid game in it's own right (groan..).


32: Hydro Thunder

Midway's launch title for the Dreamcast is the best console port of this arcade turbo-charged boat racing classic. Getting those boost jumps just right and finding all the shortcuts is essential to beat the rest of the pack and unlock the later stages and advanced boats. You know you're really good at the game when it begins to tell you "You're crazy!".

"For sheer exhilaration, Hydro Thunder couldn't be beat. Its speed, huge jumps, and great tracks were a reminder of how much fun videogames could be." - Terry

31: Rayman 2

Ubisoft's long time mascot in his second and to many best platformer with a beautiful art style rendered in 3D superbly well. Fight your way past robotic pirates, swing from flying hoops and ride erratic rockets on legs. While many consoles got this game elsewhere the Dreamcast version has many exclusive features including downloadable bonus stages. Very few 3D platformers "get it right" so to speak, but this one nails it, rivaling even the legendary Super Mario 64.


30: Ferrari F355 Challenge

It was never secret that the guys at Sega are big fans of Ferrari, what with their inclusion in the Outrun series and the fact that some of them OWN Ferrari's, but on the Dreamcast they let their fanboy instincts go all out with a simulation game dedicated to s single car. Though it originated in the arcades this is a simulation through and though with realistic controls that has made this the Marmite of Sega racing games. There's no denying the attention to detail in this game is incredible.


29: Metropolis Street Racer (M.S.R)

Developed by Bizarre Creations, this was the biggest, most ambitious racing game Sega published for the system. San Francisco, London and Tokyo are painstakingly re-created road for road and wall for wall to the point that people that live in these cities would know the tracks better than anyone else!

The game also features a unique 'Kudos' system that not only scores you for winning a race, but also for driving well, with extra points added for every successful drift. These points could be used to buy new cars (of which were loads) and unlock new areas of each city. This game evolved into the Project Gotham racing series on the X-Box systems. And yet..


28: Sega Rally 2

...this is the highest rated (traditional) racing game on the list. Much like VF3tb this was one of those arcade ports that was guaranteed for launch day (except in Japan anyway), and is one of those games that you'll still find in most arcades. The sequel added far more cars and tracks over the Saturn original and still retained that classic game play everyone loves. "Long easy right, baby!" Oh wait, it was "maybe", or at least it defiantly was when the bloke said it.


27: Quake III Arena

Over taking it's FPS rivals considerably, maybe because this one actually had online play in Europe as well for a change. Other port from the PC that worked shockingly well, though many will still insist on playing it with a mouse and keyboard. A good thing the Dreamcast has both of those accessories, then! Even offline this is a 4 player riot.


Officialmashitup2's video response about Quake III


26: Samba De Amigo + Ver.2000

In the Japanese rhythm craze of '99 kicked off by DDR, Sega's response was this crazy maraca shaking game (and another pair of games, but we'll get to those) that came in a huge box with a pair of height-sensing red plastic maracas with real rattle! A one of a kind music game with a brilliant selection of music (including downloadable Sega classics), colorful visuals and a bunch of mini games like whack-a-mole(ley!). Quite possibly the happiest game on earth. [S.O.S in Ver.2000 is the greatest terrible song ever written.]
25: Bangai-O

Treasure presents the worlds smallest sprites blowing the living hell out of each with hundreds upon hundreds of bullets and missiles. What's not to like? You fly a tiny robot fighting your way through waves of equally tiny enemies with enough fire power to melt the screen. Ingenious level designs mix things up and the story is self aware and hilariously translated (in the PAL version, anyway). Check out my 
Rummage! video review of it!

24: The Typing of the Dead

A very clever way to both make a typing tutorial that is actually fun to play and recycle an entire game and sell it as a new one, this is House of the Dead 2 with the light gun shooting replaced with death by keyboard. Words pop up in front of the zombies and you have to type said word out as quick as possible. Even the characters you play as have battery powered Dreamcast's on their backs and a keyboard in tool! Also has a fantastic tutorial mode that is not only fun, but actually useful for learning how to type fast like those office types do.


23: Street Fighter III: 3rd Strike

The big daddy of the Street Fighter series, the only entry in the series for a whole decade (until SF4 just recently of course) and still a tourney favorite. New characters included the glorious return of Chun-Li, kung fu girl Makoto, shape shifting Twelve and evil Inspector gadget guy 'Q'. The classic beat-up-a-car bonus game also makes a return here. One for the truly dedicated fighter fans, and still one of the most stunningly animated 2D games of all time.


22: Chu-Chu Rocket

This action puzzler has you pasting down arrows on a grid to lead mice into their space rocket, avoiding the surreal looking cats as they mindlessly follow your path. The one player puzzle mode keeps you guessing as you're only allowed a limited set of arrows to place, but where the game really excels is in it's chaotic multi-player mode, online or off.

Here you simply need to direct as many mice as possible into your rockets and send the cats over to your opponents. As one of the first games to showcase online gaming on the Dreamcast (and even given away for free in Europe), Chu Chu was one of those games that sat in the most played pile for many gamers.




21: Dead or Alive 2

Tecmo really know how to push a consoles graphical capabilities, and DOA2 really wowed gamers with it's solid 60fps, detailed anime style characters (if that makes any sense) and huge stages that you could punch your foes through walls and off cliffs from. Of course we can't mention DOA without mentioning it's rather cheesecake fan service, with breasts that defy all the laws of physics, none the less the mass of extras and game modes such as the ta
g team battles made this a 3D fighting favorite.

20: Grandia II

As I said way back in #82, RPGs were hardly the Dreamcast's strong point and that's why this is only the 2nd you've seen, though there are more to come! The prequel on the Saturn sadly never made it outside of Japan (ssshh, i know it did on Playstation, shaddup) but was highly acclaimed at the time so a sequel had a lot of live up to. While this RPG doesn't do a whole lot original or unseen before, what it does with all those RPG conventions it must clearly do it superbly, as a lot of lot liked it. I would talk about it more but this is one of the few Dreamcast games on this chart I haven't played! Sorry!


19: Crazy Taxi 2

If it ain't broke don't fix it, and that's pretty much what Sega done as this sequel is nigh on identical to a certain higher ranked sibling, only now you're picking up customers and dropping them off at in-game advertisements in New York, and you have a car hop move to your advantage which you'll need to shortcut your way through the much taller buildings. The maps this time are far more complex so you need to spend far more time learning the best routes plus you now have the ability to pick up groups of up to 4 people who all want to go to different places, a great challenge for those who masted the first game.



18: Space Channel 5 + Part 2

Sega's answer to the music rhythm game phenomenon was Samba De Amigo, but for those who didn't feel like splashing out on the maraca controllers there was also the highly stylish Space Channel 5, the game that introduced one of Sega's biggest icons to the world of gaming: the sexy pink haired TV reporter Ulala. As Ulala you have to defeat aliens by out dancing them, Simon's says style, sometimes zapping aliens and rescuing hostages at the same time, making sure you don't accidentally get that the wrong way around!. Your timing has to be spot on and the better you do the higher your TV ratings will be. To beat a level you need to end with the required rating, not necessary just beat the stage.

Ulala became something of a massive star for Sega, at least for a brief period of time. She presented a part of an MTV Awards show and plans were made for her to have her own MTV news show which sadly fell through. Micheal Jackson even wanted to be part of the game and made an appearance in both games as Space Micheal, teamed up with Ulala doing all his trademark moves. Lady Miss Kier sued Sega over them apparently using her image after they rejected her offer to use her image for the game, which she lost.

The sequel on the Dreamcast sadly stayed in Japan and is now one of the most sought after games on the system, especially the deluxe special edition that comes with a clock and massive headphones, of all things. The soundtrack, characters, story and of course game play made this two parter a stand out instant classic.


See SliverMongooses' video response about Space Channel 5


17: Virtua Tennis 1 + 2

A sport so simple video games have been re-creating it since pong, yet very few Tennis games had had quite the same impact as Sega's Virtua Tennis (Power Smash in Japan). With graphics to die for and better yet: game play that only required one button, yet gives you so much control over the ball that it became an instant hit with all kinds of gamers: even those who hate sports games, and it one of Sega's biggest, most popular franchises today, especially in Europe. The simple but slick arcade mode had many playing for hours on it's own, but for single player there was the world tour mode where you could create a character, train up his skills in a series of brilliant mini games, enter tournaments to win money, and spend that money on new equipments and clothes.


Many sequels to this pair of games have been released since on newer consoles, and really all that has changed are the graphics, showing what a flawless formula it already was. The first installment on the Dreamcast also had the unadvertised feature of being playable with motion controls via the Fishing controller. It was just a throw away extra yet it predicted where gaming was going years before the Wii made it popular.

16: House of the Dead 2

Sega have always been the king of arcade light gun shooters (or at least joint kings with Namco), and yet very few were released on Dreamcast, and only one making this list, yet House of the Dead 2 made gamers flock to buy a light gun. Why? Brilliant zombie shooting action that never gets old, excellent boss battles, and of course the story.

The story, you say? Well yes, because it is so darn cheesy and badly acted that it has become a cult hit and one of the most quotable video games of all time. I can tell you that I'm probably not the only one that remembers every single line of dialog in this game by heart....am I?


15: Capcom Vs. SNK 2

The last game we would see from Capcom on the Dreamcast, and what a way to go out. Improving on the already excellent prequel in every way, such as adjustable character ratios, 3-on-3 and 1-on-1 arcade modes, infinite and all character survival modes, a whole bunch of new characters from Samurai Shodown, Last Blade, Final Fight and even Street Fighter 1, four new play styles and much more. It's hard not to end up playing this one for hours at a time, plus all those characters + six different ways to play them = countless possibilities.





14: Power Stone 1 + 2

Capcom's launch title for the Dreamcast was an original 3D fighting game that gives you a big stage to run around so you can lob objects at your opponent and find weapons. The main draw of the game is collecting three gems that transform you into a super form, so you find yourself fighting over the gems more than anything. The sequel turned the game into a 4 player brawl with even more ridiculous weapons like tanks, massive boss battles and stages that include one where you end up fighting while falling from the sky! A pair of games so simple to jump into that especially in multi-player will lead to hours, no..
days of enjoyment.

13: Phantasy Star Online + Ver.2

Bringing back the classic Phantasy Star series from the Mega Drive and Master System, but purely by name as PSO by Sonic Team was an all new kettle of fish, or rather a revolution in console MMO RPGs. There isn't a lengthy single player story here, but rather a game that is built on it's real time combat, team work between online players, and hunting for rare items to buy new weapons and abilities for your fully customized avatar character.

One of the amazingly clever bits of technology used in this game was it's universal language translator. You could communicate with players from other countries using pre-set words and this would be instantly translated for into the others players language for them. This might not seem much with the massive online console gaming communities about now, but back when PSO was released it was a first and had Dreamcast gamers flocking to play it.


"This game earns a top spot if only for the many memories of playing online with friends from all over the world. One team member, "Lion" of Brazil, would take gameplay breaks to put his baby to bed. I'd often team up with a friend, and we'd pretend to be Japanese girls. We earned lots of meseta that way.

Nowadays, booting up PSO and playing a game is akin to returning to your grade school on a Sunday as an adult. The whole place is empty and everything seems smaller than you remembered it. The lobbies are no more and my collection of guild cards are useless. Still, I have the good memories." - Barry the Nomad

12: Resident Evil Code: Veronica

Capcom had quite love affair with the Dreamcast, showering it with lots of fighting and shooting games (many still only available on the console) but they also debuted a brand new installment in the Resident Evil series on it (about a year before the PS2 got it). The static image backgrounds of previous games were now replaced with fully 3D surroundings While considered a spin off it was originally intended to be Resident Evil 3 by name.

"Resident Evil Code Veronica was the first single player console game I owned and played. I played it on someone else's Dreamcast and when they upgraded to an Xbox I bought their Dreamcast and games for $100. It's a great single player experience and fun as hell to play. I had been a PC gamer for a long time and this game struck as being a very different experience. The Dreamcast controller (deemed awkward by some) seemed like a perfect fit for the game.- Caleb

See SliverMongooses' video response about Code: Veronica

11: Marvel Vs. Capcom 2

The 2D fighter to top all 2D fighters, this game is still a favorite with casual fans and the hardcore tourney crowd alike, so much so that it just barely missed the top 10. With more characters to choose from than any other beat 'em up on the Dreamcast, having a team of three gave the game a whole new element of 
strategy. Saying that it is also one of the most chaotic games you'll ever see, with special attacks filling the screen with missiles, explosions, fireballs, robots and more. There is seemingly limitless fun to be had with this one.

10: Skies of Arcadia / Eternal Arcadia

Sega's RPG megaton on the Dreamcast was this sky pirates adventure of flying ships, treasure hunting, and intense combat. Hunting for treasure was particular neat in that your VMU bleeped to indicate when your getting closer to something worth grabbing. Spread across two discs, Skies is naturally a massive game with lots of brilliant characters to meet and team up with, and the turn based combat includes come incredible special attacks and animation.

Most of all this game is charming: no silly over dramatic FMV cut scenes that take them selves to seriously: just a simple but fun story with appealing characters and wonderful, colourful art direction, more akin to the 2D RPGs of the 16-bit days then of modern ones.

"Skies of Arcadia is one of the few games which has kept me up stupidly late on a work night. It's huge fun. The character combat is great and the ship battles are absolutely fantastic." - SonnyBoy

9: Ikaruga

The spiritual sequel to Treasures highly acclaimed Saturn shmup Radiant Slivergun had a lot to live up to, and if anything for many it exceeded those expectations. Not just content with blowing things up, Ikaruga has a polarity switching system that adds a whole new element of strategy as you can shift your way through the many black and white bullets by switching to those colours. The game has an epic atmosphere about it including a striking soundtrack and is still a favorite among many shmup fans everywhere, which is maybe why even after being re-released on XBLA the Dreamcast Japanese only release still sells for good money.

"Wow, was this game addictive! My friend and I made a decision to beat the game in 2-player mode. It took us 3 weeks and was one of the toughest (and most satisfying) games we ever played." - Terry

8: Rez

Are video games an art form? Yes, of course they are, and this game right here is evidence of that. A visual and audio masterpiece that sucks you into it's abstract computer world. Close your curtains, turn off the lights, stick your headphones on and immerse yourself in it's wonder,

The game plays a bit like the Saturn's Panzer Dragoon: you point at enemies, hold the button down to target them all, then let go to blast them. 
The game can also be played with the mouse. What separates this game from Panzer is the unique visual and audio layers that are created every time you defeat enemies: the music in a stage starts almost silent and as you progress all the layers pile up into a orgasm of electronic sound and vision. It's hard to describe without sounding pretentious, but it's fun, the bosses are incredible, and it's just an experience that cannot be matched.

"Rez opened my eyes to what could be achieved by the medium. It's not really a game, but a unique audio-visual experience." - Terry

7: Crazy Taxi

The zenith of Sega arcade gaming, Crazy Taxi is now just as much a Sega icon as Sonic the Hedgehog and Outrun, it was that popular. As a big yellow cab as one of four nutty characters, you tear around san Francisco picking up customers and taking them to their destination as quickly as you can, traffic and obstacles be damned. It's the perfect score attack game, you have a strict time limit and need to get time bonuses to keep it from running out.

Experts can technically make a run of this game last for hours by learning the best shortcuts and using the special techniques for extra tips. Nothing quite like drifting slam bang into the required destination, lifting the car up on two wheels, and holding it there while the customer tips you a few hundreds bucks before you finally drop into place.

It's a game that is nigh on impossible not to fall in love with. The crazy box mode full of tricky mini games and crazy challenges, along with un-lockables and an extra console exclusive map are just the icing on this delicious cake.

See SliverMongooses' video response about Crazy Taxi
6: Jet Set/Grind Radio

Again pushing their creativity to all new heights, Sega's Jet Set Radio set a new standard for cartoon style graphics with the first cel-shaded game ever created. This meant that in-game characters had a thick black outline around them to give them a hand drawn look. Nowadays hundreds of games use this technique. The game is also unique in the game play department: combining Sega's trademark arcade style scoring systems with huge 3D levels to explore, excellent characters and story with rollerblading and graffiti spraying. You could grind up rails, jump along roof tops, and do tracks to increase your score with an additive combo system vaguely similar to Tony Hawk's.

The whole package is just a pure treat to the senses. The music is some of the best heard in any video game, the visual style is one of a kind, and even the extras are special: like being able to create your own graffiti designs to use in game, which could also be shared online with others, and you could use images from the Internet in game too. One of the greatest single player experiences to be had on the Dreamcast.

"Jet set radio defined my concept of cool back when I first played it. It didn't try to be like any other game, and to this day it remains one of the few games who's soundtrack sounds good just to listen to." - AMoominTroll

"When I bought the game, I felt I truly had found the Dreamcast's equivalent of NiGHTS. It was, and still is, such a wholly original game. My addiction didn't stop at the US release, as I also bought the Japanese and UK versions for their unique music tracks and graffiti tags.". - Barry the Nomad


5: Sonic Adventure 2

Released on the tenth anniversary of Sonic first appearance on the Mega Drive, SA2 is a massive, slick platformer that is considered by many as the last Sonic game worth playing. The exploration from the prequel is cut out to streamline everything down to the cut scenes and action stages. This time you had stories for the Hero side (Sonic, Tails and Knuckles) and the dark side (Dr.Robotnik and new characters Shadow and Rouge). Gameplay consisted of fast paced platforming stages, treasure hunting and mecha based shooting (so no fishing here!)

The chao gardens were back and even better and there was tons of extra content to find and download, including a stage re-creating of the Green hill Zone which required getting a perfect rank on every single level: not an easy task. This was the last Sonic game on a Sega console and also the first to hit a console by old rival Nintendo, so it's something of a crossroads between the Sega of old and the Sega of new. Wherever or not that's a good thing or not is as always up for debate, but ignoring all that this was a fantastic game.

See SliverMongooses' video response about Sonic Adventure 2


4: Shenmue II

Tragically the epic tale of (apparently) 16 chapters was left on a cliffhanger due to this franchises financial disaster, but what we got here was a gigantic game, almost over whelming in it's sheer scale. Shenmue II is 3 chapters of Yu Suzuki unfinished master piece unlike the one chapter of the first game, so that gives you an idea of how much bigger this sequel was. Ryo is now found in China, where you don't have the comforts of your home and cosy little town but rather a daunting, massive city.


Shenmue II wasn't released in America due to a exclusivity agreement for the X-Box port, so Dreamcast fans flocked to import the PAL version which has English subtitles (unlike the dubbing in the first game). maybe this lack of a US release is the reason for it being in forth.

3: Soul Calibur

Namco had been sleeping in Sony's bed for years but the Dreamcast finally disturbed their slumber on which they treated us to quite possibly the greatest game they have ever produced, and the most highly acclaimed fighting game of all time (not to mention sixth highest ranked video game of all time, any genre, anywhere). A sequel to the Playstation game Soul Blade, the arcade version did run on PS1 hardware but was completely re-built and enhanced for the Dreamcast with incredible graphics that blew away everyone that saw it on the American launch day.

Not only did it look gob smackingly good though, it also played like an absolute dream. SC found a perfect balance between so simple to play a monkey could do it, and so deep you could spends months mastering it. That said, it was a game where someone who hasn't played a game since pong could beat someone who has been missing sleep practicing at it. Everything about the game mechanics just gelled together in such a way that it was simply impossible not to enjoy it.

But it doesn't even end there. This game was also packed to the gills with content: game modes like the many various survival modes, and of course the huge missions mode where you'd unlock costumes, characters, artwork, profiles, and even a intro scene editor. Just like Virtua tennis, this game was also compatible with the fishing controller for motion controlled weapon swinging, though again it wasn't a key advertised feature, just one of many small wonderful touches in this game.

So you have incredible graphics, flawless game play and enough to unlock and do to last months, does this game have a single snag? No one has come up with one yet all these years later yet. It did only (only?) reach number 3, though!


See SliverMongooses' video response about Soul Calibur

2: Sonic Adventure

Sonic is one of the first things that springs to mind when they think about Sega, and his first of only two Dreamcast platformers was not only the best selling game in the consoles entire lifespan, but also your very close second favorite game on the system. Sonic was pretty dormant in the Saturn days as Sonic Team put out new ideas like NiGHTS, but they had actually started planning Adventure as soon as Sonic & Knuckles ended production, with the 3D world in Sonic Jam being a testing ground for how Sonic could work in 3D.


Sega made a huge deal out of this game. In September 1998 they held a huge live show in Japan revealing the game for the first time, showing everyone their research traveling to South America, performances by Crush40 and Segata Sanshiro (he didn't die on that rocket after all!) egging the audience on to chant Sonic's name, which was recorded and used in the game. This was the return of Sonic the Hedgehog for good, after years of the odd spin off or two.

More has been said about Sonic's mostly unsuccessful move into 3D than probably any other Sega related topic in recent years, but most can defiantly agree that his first 3D adventure was also his best. It wasn't perfect (but then no game is), nor has it aged brilliantly, but for those of us who were there at the Dreamcast launch playing this back in 1999, it was a blast. Everything from the exhilarating Sonic stages, to the exploration and raising the Chao creatures on the console and the VMU, and even downloadable content. The less said about Big the Cat though, the better.

1: Shenmue

You probably saw this coming from miles off but it was actually quite a fight between this and Sonic for the top spot in the voting, and Shenmue only just took over in the last few days. It's a game that so many love and so many also hate, but a game that has left such a lasting impression and has such an amazing history behind it. It was one of the most expensive games of all time to develop yet didn't sell anywhere near enough copies to make Sega a profit sadly. You could say this game is a major reason why Sega simply couldn't afford to stay in the console business but it's also evidence of just how risky, adventurous and creative Sega were throughout those few years the Dreamcast was on shelfs.

Shenmue started life as a Virtua Fighter RPG, and it was Yu Suzuki's first major console based project after years of arcade classics. This project soon ballooned into a 16-part saga with all new characters that would be spread across a series a games for years to come, and the Saturn project was moved over to the Dreamcast, this game is only the first of those 16 chapters. Yu was so convinced of this games unique-ness that he coined a brand new genre for it 'F.R.E.E' (Full Reactive Eyes Entrainment). While that genre name never stuck anywhere else echoes of this games influence still flow though modern gaming. The game has a few bumps along the way and not every experiment worked, but the experience that many had with game is one that they feel has yet to be matched.
"The speculation and news leading up to the release of Shenmue was almost as epic as the game itself. At one point magazines claimed you could enter the home of every NPC and watch their daily routine. Tom brushing his teeth!" -Barry the Nomad

"It's simple, when I think of Dreamcast, I think of the wonderful Shenmue... Shenmue left a mark on me and many other gamers out there, and it's a shame that we'll have to miss out on a 3rd instalment. That game alone shows why the Dreamcast was the greatest of it's time, and that's why it got my vote... " -AZtheHedgehog


That's all folks! Now if you'll excuse me, I need to go have a lie down after all that typing, which I've been doing for a good few days to get it in on time.