Showing posts sorted by date for query dreampi. Sort by relevance Show all posts
Showing posts sorted by date for query dreampi. Sort by relevance Show all posts

Toy Racer Retrospective: Dreamcast Online Gaming

If you ask most Dreamcast fans what their favourite games are on the system, it’s not unusual to hear things like Soul Calibur, Sonic Adventure, Phantasy Star Online, Crazy Taxi, and so forth. One answer you don’t hear very often is Toy Racer; a budget Toy Commander spin-off focusing primarily on online multiplayer racing.

For me, Toy Racer is one of my favourite and easily most played Dreamcast titles - not because it’s necessarily a fantastic game - but because it genuinely changed the way I enjoyed video games forever by fully opening my eyes to the world of online gaming.
Released in 2000, Toy Racer was developed by No Cliché and published by Sega themselves. It only ever saw the light of day on store shelves in Europe, as a planned US release never ultimately materialised. Toy Racer enjoyed chart topping success in the UK thanks mostly to its insanely budget price of just £5 (approx $6-7 today, but more like $3-4 back then) - the same price as a Dreamcast demo disc - and this was certainly a huge reason why I took a gamble back in the day.
Being a student at the time, new gaming purchases were a rare occurrence. But how could I resist at such a low price for a new racing game promising endless multiplayer fun!  Up until this point, I’d been intrigued by online gaming but had never really invested any significant time into it. I didn’t own a gaming PC and my free copy of Chu Chu Rocket (thanks to being an early sign-up to the Dreamarena) didn’t really have any lasting appeal for me beyond the initial novelty of playing against other real people via the power of the internet...

You Can Now Access The Original Jet Grind Radio Website From Your Dreamcast

While the promise of online gaming was a big part of Sega's marketing campaign when trying to flog the Dreamcast to the masses, many games simply didn't have any online gameplay portion. That didn't stop certain games proudly displaying the fact that they offered 'online functions' on the packaging, though. Usually, what this meant was that high scores could be uploaded to a leader board; or that certain things could be downloaded from a dedicated portal to a VMU that added extra features. For example, ghost car times in racing games, or mini games that could be played on a VMU screen. Some games offered more than others in this area, and one of the best when it came to added online extras was the awesome Jet Grind Radio.
As detailed in this story over at Dreamcast Live, the Jet Grind Radio website has been resurrected in (almost) its entirety, meaning that you can once again hook your Dreamcast up to the internet and browse the various pages that could be accessed from the game's main menu. Hidden away in this treasure trove from yesteryear are a graffiti gallery and ranking page, along with a hints and tips section that actually corrects some of the information printed in the physical manual. This isn't the first time a game's bespoke website has been revived, as the Sonic Adventure and Sonic Adventure 2 sites were both brought back online recently too.

The Original Quake and Doom are soon to be playable Online with DreamPi


The man responsible for bringing the vast majority of Dreamcast games back online with DreamPi, Shuouma has announced, he will soon release versions of Quake and Doom compatible with dial up online play via DreamPi.
While fan-made Dreamcast ports of both Quake and Doom have been around for years now, and Dreamcast Online has helped support Doom online play via the broadband adapter, this will be the first time our community is able play Doom via DreamPi, and Quake online in any form.

Cross Platform Online Multiplayer Added To Doom For Dreamcast

Not content with dragging large swathes of the Dreamcast's official library back online with Ooga Booga, POD 2, NFL 2K and Monaco Online (to name but a few), all-round programming genius Shuouma has turned his attention to an unofficial Dreamcast release and managed to bring it online for the first time. That game is DCDoom, an unofficial port of id's seminal first person shooter, and now Dreamcast owners can play cross platform with PC owners. Sounds pretty awesome, right?
Naturally, the pool of gamers still playing multiplayer Doom is quite small these days, and even smaller if you factor in the number of people who own a Dreamcast, a DreamPi and a copy of DCDoom...but still, the fact that this is an option is pretty interesting. Shuouma has confirmed that cross platform gaming works, stating:

"I looked at this and I have now added modem support for DCDoom. I have also tested to play
from my DC after dialup against my Linux machine running SDL Doom. Works fine. So the network-code is working. People just need to be careful when setting up the network variables."
- Shuouma

It's worth noting that you will need a specially modded version of DCDoom which Shuouma says will be released soon as a downloadable CDI file. We'll update this article when it's available and we've tested it out ourselves, but in the meantime you can find out more about this fascinating project by visiting the DC-Talk forum thread on the topic here. Thank's to Luiz Nai for the heads up on this.

Source: Dreamcast Talk

An Interview With Bernie Stolar

There are few people who are more intrinsically linked with the history of the Dreamcast than Bernie Stolar. Along with personalities such as Peter Moore and Hidekazu 'Mr Dreamcast' Yukawa, Bernie Stolar is extremely well known and was the man who kicked the whole party off. Here, in this candid interview we welcome Bernie to the Junkyard and pick his brains on the history of our favourite console and the current trends in the Dreamcast community.

DCJY: Hi Bernie, firstly let me just say how much of an honour it is to have you grace our site with your virtual presence! As huge fans of the Dreamcast, it’s quite awesome to have the opportunity to speak with you first hand. Never did I think way back in late 1999 when I picked up my first Dreamcast, that in 20 years' time I'd be conversing with the man who helped create the console!

Bernie Stolar: No problem, thanks for asking me. I consider it an honour that a product I helped create still has a loyal fanbase to this day. Thank you for keeping the 'Dream' alive.
Bernie delivering the Dreamcast keynote at GDC 1999
To kick things off, I wondered if you could enlighten those readers who may not be familiar with who you are and what your role was with the Dreamcast?

I was President and Chief Operating Officer at SEGA of America from July 1996 to August 1999. I was hired by SEGA of Japan CEO, Hayao Nakayama. I conceived the idea of Dreamcast and hired Peter Moore, Chris Gilbert, and the entire product development team.

You were at Sega of America from 1996 to 1999, all the way through the Dreamcast’s most important and formative years - can you recall the very first time you heard the name ‘Dreamcast’?

I believe it was called 'Dural' and later 'Katana' at one point. I want to say May of 1998 was when I first heard the term 'Dreamcast.'
On the topic of the early days of Dreamcast, can you recall which came first - Dreamcast or NAOMI? Or were they developed in tandem?


I believe NAOMI was released first. If I remember correctly, Dreamcast came about at a time when we were switching from Model 3 arcade hardware to NAOMI. I remember this because, I was disappointed with the fact that the Dreamcast would not really be able to support ports from both arcade units. I had wanted ports of several licensed units, including Star Wars Trilogy and The Lost World: Jurassic Park series. I felt these would be very popular, especially in the American market. To answer your question though, yes they were developed in tandem, definitely with the thought in mind that many of the games such as Crazy Taxi and House of the Dead 2 would be ported to Dreamcast. As a side note, I believe we also licensed the NAOMI architecture to Capcom, Namco, and Taito.
Early Dreamcast concept designs
Just sticking with the origins of the Dreamcast, were there really two different concepts for the Dreamcast in development? There are plenty of forum posts and articles online that state that there were competing projects - one from SEGA of America called Black Belt which was 3Dfx based, and another from SEGA of Japan called Dural which was NEC PowerVR based. Can you comment on these projects and how it was decided that the Dural concept was the one that won? If so, how different do you think the 3Dfx system would have been?

I believe SEGA of America wanted the 3Dfx version and SEGA of Japan wanted the NEC PowerVR. Both made sense for different reasons. With 3Dfx, there were more resources and documentation available for development in the US and Europe. That and it was understood that development would be easier, especially for PC ports. The NEC PowerVR made NAOMI ports simple and was easy to program, however, it was not as well supported (yet) in the US. I doubt Model 3 games would have worked too well on either. Although there was a PowerVR chip shortage when the Dreamcast launched in Japan, both chips had their pluses and minuses. In the end, I'm not sure it would have made too much of a difference.
Famously, you moved from Sony’s PlayStation division to work with SEGA of America in 1996. You're quoted in a VentureBeat interview as stating that the Saturn needed to be killed off as soon as you arrived. What were your initial thoughts on the fledgling successor to the Saturn? Did you envisage that the Dreamcast would become a huge success based on the hardware specs?

When I went to SEGA, they needed a new hardware system because the systems that they had were not selling – all eight of them. Saturn was not being supported by SEGA the way it should have been. When I showed up, it was my idea to develop a new hardware system that had the ability to play online. Before signing with SEGA, I racked my brain on a way to salvage Saturn, but it was just too far gone and too expensive and difficult to develop for. SEGA was nearly bankrupt, they needed a new console and they needed it quick. The only options were to go big or go home.

World Series Baseball back online with DreamPi

World Series Baseball 2K2 is back!
Being from the UK, I can't say I've played many Baseball games in my time, the only ones that come to mind are Super Baseball 2020 for the Neo Geo CD and World Series Baseball 2K1, which for reasons unbeknownst to me, I and a friend used to love playing back in our days in 6th form college (high school for you yanks). We even made one custom character each. I remember this quite vividly because my friend's character was named Saddam. Yes, as in Saddam Hussein, and also shared his likeness.
The random images you can find on Google never cease to amaze me.
While Sadam's days of hitting home runs out of the park, along with his save file, are unfortunately long gone, online baseball on the Dreamcast isn't. Thanks to Shuouma, from the Dreamcast Live team, World Series Baseball 2K2 is playable online once again with DreamPi.

Anyone who knows anything about baseball games (so not me) will tell you, WSB 2K2 is the best example of the sport on the Dreamcast, so it's fantastic that its online features have been restored. What's more, now they've successfully got one 2K sports title up and running, no doubt it's only a matter of time before others follow. I'm personally looking forward to NFL 2K1 which according to the Dreamcast Live's website, is currently a work in progress.

As always, great work guys!
Dreamcast Live's Shuouma has once again stepped up to the plate
If you haven't yet rejoined the online party, consider picking up a DreamPi from the Dreamcast Live store.

VS Link cable now available from Dreamcast Live

Dreamcast Live's VS Link Cable
Like myself, I'm sure many of you out there have fantasised about owning the Dreamcast VS link cable for quite some time now. While only compatible with a handful of games, the thought of playing multiplayer F355 Challenge, Virtual On and more, without compromising half the screen, is enough to leave me frothing at the gash. The problem is (or rather WAS), the official and even third party Dragoncast cables are both extremely rare, usually fetching around $200 or more on eBay.
Tom Charnock playing with himself...the loser that he is.

Online Multiplayer Restored To More Dreamcast Games (Updated)

Fresh from our friends over at Sega Nerds comes the news that even more Dreamcast games will soon have their online multiplayer functionality restored. NFL 2K1 and Ooga Booga are the next couple of titles that will be brought back online courtesy of modder Shuouma, hot on the heels of a multitude of other titles that were resurrected in 2017. Games such as POD 2, Monaco Grand Prix Online and Quake III: Arena have already been successfully added to the library of Dreamcast titles you can now play online with other gamers around the world, and it's probably safe to say that both Ooga Booga and NFL 2K1 will also employ the same DreamPi method as the aforementioned.
Having never played Ooga Booga online - partly because it was never released outside of the US - I'm intrigued to see how this predominantly multiplayer title compares to modern battle arena style games. NFL 2K1 I'm not so keen on, simply because I prefer the proper version of football; you know, the one where players kick a ball around with their feet? I'm sure those who like chucking an egg about will be much more enthusiastic.

Either way, it's great to see more games brought back online - who knows what's next? Massively multiplayer online Daytona USA 2001? Yes please! You can keep abreast of Shuouma's great work by following him on Twitter here; and make sure you keep up to date with the Dreamcast's burgeoning online gaming scene, and find out more about DreamPi by visiting Dreamcast Live.

Update
As of 26th January 2018, Ooga Booga is back online! We'll be getting involved with some online games soon via DreamPi, but in the meantime check out Pcwzrd13's video below:


Source: Sega Nerds

POD 2 / POD Speedzone Online Multiplayer Highlights

As I'm sure you're aware, POD 2 (aka POD Speedzone) is the latest Dreamcast title to be restored with its full compliment of online functions. Thanks to the stellar work of programmer Shuouma and the assistance of Pcwzrd at Dreamcast Live, POD 2 can now be enjoyed as it was meant to be - with four players battling it out over the internet, across any of the futuristic circuits that are littered with hazards and weapon pickups.
This past weekend, I was lucky enough to be able to take my Dreamcast back online via the DreamPi and get involved with an online gaming session organised by the folks from the Dreamcast-Talk forum, and I have to admit - it was pretty awesome. My only prior experience with POD 2 was in its offline guise, and I found the game to be pretty lacklustre. Chuck in a grid of human controlled adversaries though, and the game is transformed into something quite special. Below you'll find a little video detailing the session I was involved in.

Thanks to everyone who made it a really positive online gaming experience. If you'd like to know more about DreamPi or playing online with your Dreamcast, be sure to check out Dreamcast Live or the blog of Luke Benstead, creator of the DreamPi.


Thoughts? Let us know in the comments or join the discussion in our Facebook group or on Twitter.

POD 2 Is Back Online

Hey there. Just me again. Erm...there's another online Dreamcast game back online and this time it's POD 2 (you'll know it as POD: Speedzone if you're from the colonies). Personally I've only ever played POD 2 offline, and always considered it to be an absolute dog's dinner of a game; but thanks to the skills bestowed upon code guru Shuouma, said game is now back online:


According to this article and video over at Dreamcast Live, the usual cost of entry is a DreamPi or a lesser spotted Dreamcast broadband adapter, plus a copy of the game (obviously); but I for one am hoping that the ability to play against other, real people will enhance the experience of POD 2. If the experience offered by Monaco Online is anything to go by then I'm pretty sure any fears of mediocrity will be quelled after about 30 seconds of play...but one can never be too sure. All joking aside, it's actually pretty incredible that online-enabled Dreamcast games are being brought back from the dead and I'm looking forward to trying POD 2 out during one of the regular Dreamcast-Talk gaming nights.

I suggest you grab a DreamPi or a BBA and get involved too. See you out on the track...

Source: Dreamcast Live

Related Articles:

Online Gaming On The Dreamcast Is As Easy As Pi

I'm going to start this post with a confession. I never played online with the Dreamcast during the console's natural lifespan. The main reason was that we only had one phone line in the house and I wasn't ever allowed to hog the line for longer than about 30 minutes at a time to do some web browsing. Plus, it was pretty expensive using dial up, even with BT's 'friends and family' initiative and evening and weekend reduced call charges. Fast forward to 2017 though, and I've finally managed to shake off the shame of being a Dreamcast fan who has never battled with other Dreamcasters over the internet.
This is all thanks to the sterling work of Luke Benstead, Pcwzrd and all of the talented folks working behind the scenes to resurrect the Dreamcast's online abilities through the DreamPi project. After being supplied with a DreamPi unit several weeks ago (thanks Pcwzrd!), I thought it was about time that I actually got it up and running and jumped into one of the regular online gaming sessions organised through the Dreamcast-Talk forum. It was incredibly easy to set up using the instructions and various guides available over at Dreamcast Live, and with the use of an old DreamKey 3.0 disc I had lying around I was able to get my Dreamcast hooked up to the internet with little more than a WiFi-enabled DreamPi and a tiny USB modem.
As mentioned earlier, the whole online gaming thing is one aspect of the Dreamcast I never dipped into back when I had my original console in 1999, and I honestly didn't think it would be so easy or entertaining as it was playing Dreamcast games online in the modern climate. We're all so used to the effortless online multiplayer options offered by current consoles and computers that I feared trying to get online to play Dreamcast multiplayer games would be a bit of a pain. How wrong I was...

Hardware Review: GD-ROM & Compact Flash Modded Dreamcast

Technology fails. It's as simple as that. With the passage of time, and daily wear and tear, eventually even the most robust equipment will suffer a breakdown. We can do plenty to prevent this atrophy, but inevitably, anything that employs moving parts will break. As Dreamcast owners, we're probably all too aware of the various failures that can besiege our favourite console, and the list of potential faults is long. Power boards, main boards, controller boards...pretty much everything in a Dreamcast is prone to the ravages of time, and public enemy number one is undoubtedly the GD-ROM drive. More than any other component as the Dreamcast rapidly approaches its twentieth anniversary, the main, bespoke optical drive that is a key component to enjoying those brightly hued games of yore is becoming a weak link. Raise your hand if you've ever put a game in a Dreamcast only to be met with the dreaded 'please insert game disc' message.
The catalyst for many a clenched fist and jaw
To remedy this, there are several devices on the market that allow users to negate the need for a GD-ROM drive; and in many cases they allow for the complete surgical removal of the optical drive in favour of solid state storage for games and other applications. The two most popular variants currently available are the GDEMU and the USB-GDROM.
GDEMU
USB-GDROM
These two devices require complete removal of a Dreamcast's optical drive and offer the option of using either an SD card or USB flash drive respectively from which to boot Dreamcast ISO files. There are also further alternatives that employ the use of a traditional hard drive, but these are not as popular or widespread as either of the two options mentioned above.
Internal HDD mod (courtesy of Pcwzrd)
Both GDEMU and USB-GDROM are great alternatives to the ailing GD-ROM drive - with both offering minimal loading times and enhanced curation of game files. Both also employ proprietary software for operation and boast almost 100% compatibility with games in the Dreamcast library. With the Compact Flash and other alternatives, DreamShell (the open source OS created by DC-SWAT) is employed, and while this benefits from being customisable, it doesn't offer the near full compatibiltiy enjoyed by GDEMU and USB-GDROM. That said, DreamShell is in a constant state of flux, with new updates always being worked on, so in the future full library compatibility is more than possible. In the meantime, here's a handy list of Dreamcast games that will work with DreamShell, courtesy of Pcwzrd of Dreamcast Live fame. The crux of the matter is this though: all of the other options for eschewing optical media listed here require the removal of the GD-ROM drive.
So, what to do? How can you have the best of both worlds? The solution is combining the convenience and enhancements that come with solid state storage, with the ability to still use a standard game GD (or CD) if the need arises. Enter the latest modification on the market that hits both these targets with quite some accuracy: the Compact Flash Dreamcast. Coming from Austrian modder Jan, this Dreamcast keeps the standard GD-ROM drive intact and perfectly functional, but also adds a fairly discreet CF card slot on the right hand side and a BIOS switch on the rear. This switch allows for the console to be booted in either 'standard' mode where the console is just a normal retail unit able to read disc-based games; or to be booted in DreamShell mode, where the CF card is interrogated and any game files on the card are presented in a rather nice menu using aesthetically appealing icons. There's plenty of other functionality too, but first, let's take a look at the hardware and just why Jan chose to use Compact Flash in this modification...

Monaco Grand Prix Online Is Back...Online!

Racing Simulation 2: Monaco Grand Prix Online is a mouthful, and is a title you may not be familiar with. It was a PAL only re-release of the Dreamcast launch title Racing Simulation 2: Monaco Grand Prix, and it allowed - as the name suggests - players to race each other online using the Dreamcast's internet connection. We featured it here at the Junkyard a while back and looked at the way in which it differs from the original version, but now we're revisiting it...because it's back online.

As reported by our good friend Pcwzrd over at Dreamcast Live, Monaco Online (as I'm going to call it from now on because the actual title is ridiculously long) has been resurrected by Shuouma, a programmer far more intelligent than I could ever hope to be. Races can host a maximum of 6 racers at once and there are also online leaderboards just begging to be dominated...but probably not by yours truly. Because I'm shit at games, period.


You'll need a DreamPi to get involved in this whole Monaco Online thing, but you can head over to Dreamcast Live here for the full story, details on how to create or buy a DreamPi and also a handy Dreamcast internet connection guide.

Source: Dreamcast Live

6 Dreamcast Games That Would Perfectly Suit Nintendo Switch

Earlier in 2017 we pulled off a fairly ridiculous April Fools prank that garnered far more attention than we ever intended, or expected. Remember the whole 'DreamStream' thing? It got picked up by a fair few groups on social media and it fooled more people than I'm comfortable admitting, but that's probably just down to my amazing skills of internet tomfoolery. As awesome as it would be to stream Dreamcast games onto a Switch via an internet connection, the very premise is as daft as a brush - that is, why wouldn't Sega just release the games as downloadable ports, as opposed to stream them and require the user to have a WiFi connection? Tsk!
Anyway, this got me thinking. After Damon's rather excellent recent post about Splatoon 2 being the Dreamcast game we never knew we wanted; and after recently purchasing a Switch myself, I started to think about the other jewels in the Dreamcast's library that would make great additions to the Switch's steadily growing software suite. Sega has been a strong supporter of Nintendo hardware ever since the Gamecube and there's been a big enough length of time since the Dreamcast graced us with its presence that there are bound to be millions of Switch owners who have never played many of the system's greatest titles. Surely, with the almost mythical status the Dreamcast has garnered over the past few years, it would be a license to print money for Sega to release - either as budget downloadable games; or as a 'best of' multi-pack - a selection of the finest software ever to grace the little white box of tricks?
With this in mind, here are my picks for the best first party Sega games that would fit right in on the Switch. Please bear in mind that this is just first party stuff, so unfortunately it doesn't include a Switch port of the amazing Spirit of Speed 1937 - a game that was clearly passed down from heaven by the hand of God him/herself (delete as applicable). They'd mostly have to be re-worked with an aspect ratio more in keeping with the Switch screen too, but this is all just wishful thinking in the first place so don't go all keyboard warrior on us. Anyway, here we go...

Get Your Dreamcast Online With DreamPi - 2017 Edition

Unless you've been living under a rock for the last couple of years, you'll no doubt have heard about DreamPi. For those uninitiated rock dwellers though, I'll explain. DreamPi combines a Raspberry Pi mini computer and software created by a clever dude (and occasional Junkyard guest writer) called Luke Benstead, and enables Dreamcast owners to play online multiplayer games through a cool service called Dreamcast Now. The main source for up to date information and trouble-shooting guides for DreamPi is undoubtedly Dreamcast Live, and custodian of the site Pcwzrd has just released a 2017 edition of his DreamPi video guide:


It's pretty comprehensive and covers all the main steps for getting your Dreamcast online for some hot Chu Chu Rocket! action. Be sure to check out Pcwzrd's YouTube channel, Twitter and of course Dreamcast Live for pretty much everything you could ever want to know about playing online Dreamcast games in 2017.

New Projects Archive Dreamcast DLC & VMU Files

We're big fans of digital preservation here at the Junkyard (we've even been preserved ourselves, by The British Library no less), and hopefully with all of these articles, podcasts and other such nonsense we're helping the legacy of the Dreamcast survive in our own little way. Others with far more technical nous are going a step further though, and are creating online repositories for Dreamcast-related digital files that could very well slide into obscurity and vanish altogether in time.
Not a digital archive.
I've touched on the subject of digital preservation several times in the past here, and it's a topic I'm very passionate about - I even worked for the UK National Archives in the field back in 2013. This gave me a great insight into the very real issue of preserving digital files and bespoke media formats and the Dreamcast is a console with its fair share of these. Happily, two separate projects have been brought to my attention that aim to address the somewhat scattered nature of Dreamcast digital files and bring them together in one (well, two) definitive libraries that are open and free for all Dreamcast fans to access.
Sites like Blue Swirl list fan-made VMU games.
The first aims to preserve DLC files for all manner of games; while the other is dedicated to archiving VMU mini-games. And while there are many sites currently online (or accessible via Wayback Machine) that offer similar services already; many offer incomplete lists, are plagued with broken links or only offer homebrew and fan-made mini-games.

You Can Still Use Dial-Up To Surf The Internet With A Dreamcast

In recent times much has been written about the Dreamcast's ability to get online with a Raspberry Pi and a few other easily available components. The DreamPi method has single handedly revitalised the online gaming scene on the Dreamcast, and sites like Dreamcast Live have made it their mission to breathe new life into titles such as Chu Chu Rocket and Worms World Party. But what if you don't have a DreamPi or you just don't play online games in general? What other things can you still do in 2017 with a Dreamcast when it comes to exploring its online abilities? Well...um...you can still browse the internet with a dial up connection if you so wish.
Line Di. See?
I already know what many people are going to say or write in the comments sections without actually looking at this article: what's the point? What's the point in using a dial up connection and a 33k or 56k modem to go online with a Dreamcast in 2017? It's slow, most of the sites won't load anymore and it's expensive. The point is that we can. And that's the only excuse I need, to be honest.
Don't act like you've never Googled yourself!
While it is true that all of these hypothetical points are valid, there's just something cool about once again firing up Dreamkey, and throwing information through those long redundant wires and circuits that reside inside the plucky little dial-up modem stuck to the side of the console. And the best bit is that you can do it right now, with very little effort if you so desire...

The Original Blockbuster: Tetris On Dreamcast

Tetris. Even just typing that word brings the classic Tetris music pouring into my brain, accompanied by images of falling Tetriminos and the monochrome hue of a classic Gameboy screen. Alexey Pajitnov's groundbreaking puzzle game will forever be linked to Nintendo's classic handheld system simply because for many gamers, it was the first time they experienced the infuriatingly addictive gameplay of Tetris. Many an hour was spent by this gamer hunched over that lurid green and black screen, desperately trying to angle the console in the fading light of the evening to get the best view of those infernal, infuriating, infinitely falling blocks. If ever there was a gaming equivalent of an ear worm, Tetris is most certainly it.
Tetris has a long and storied history that begins in the early 1980s, but once Pajitnov's program found its way out of the labs of Moscow's Academy of Science, it landed and multiplied its way across pretty much every platform on Earth. Naturally, the first users to experience the game were computer users, followed by Commodore 64, Atari ST and Amiga gamers. But once Tetris was captured and re-purposed for pure entertainment machines, the blueprints for complete global domination were signed and sealed, and the Gameboy represented a delivery method with maximum yield.
Since those early days, Tetris has found its way onto countless platforms - and not just ones designed for gaming. Calculators, iPods, phones and even oscilloscopes have played host to variants of Tetris as the relatively simple nature of the game requires very little in the way of computational horsepower. If it's got a screen, an input device and a circuit board inside, the chances are it can play a version of Tetris. Naturally, computers and consoles have evolved over time, but the key components of Tetris have not. With flagrant disregard for anything as po-faced as Moore's Law, Tetris has remained almost unchanged in it's simplicity ever since that day in 1984 when it left Moscow and entranced the world, simultaneously rewriting the book on puzzle games as it went. If ever there was a perfect example of the old adage 'if it ain't broke, don't fix it,' then Tetris is surely it.

Digital Artists Create Jet Set Radio Tags For New York Yami-Ichi 'Internet Black Market'

The second self-styled Internet Yami-Ichi was held in New York on the 6th November 2016, and was a celebration of all things 'internet-ish.' For those not in the know, The Internet Yami-Ichi in NY2 was a sort of flea market where creators of predominantly digital art and crafts gathered to sell their wares, and to me at least looks like a really cool and intriguing concept. From the official website:

The Internet Yami-Ichi (Internet Black Market) is a flea market which deals "Internet-ish" things, face-to-face, in actual space. Both flea markets and the Internet are fanatical and chaotic mixes of the amazing and useless.  In the Internet Yami-Ichi both the wills and desires which brought us to create the Internet, and the wills and desires we picked up are salvaged to be shared in a social space.
Everything from art based on popular memes to the more bizarre aspects of internet folklore are on display for visitors to the free event to purchase, with many items created as one-offs solely for this gathering. The reason we're reporting on this event (apart from the fact that it sounds really cool) is that a collective of digital artists got together to create something truly special for Internet Yami-Ichi in NY2: a VMU full of bespoke graffiti tags for use in Jet Set Radio for the Dreamcast.

Planet Ring & Alien Front Back Online With DreamPi 1.5

Our good friend Luke Benstead has been hard at work updating his DreamPi software, and the latest release adds a load of cool new features. The coolest of these are support for VOIP (voice chat) and allowing tank-based multiplayer shooter Alien Front Online...to go back online! The VOIP thing is also important because games like PAL exclusive Planet Ring use it extensively, and Plant Ring is now another title that can be played online should you have all the right bits an pieces required to hook your Dreamcast back up to the internet. Here are the key details on DreamPi version 1.5 taken from Luke's website:
  • New software is included written by Jonas Karlsson called 'dcvoip,' this system process makes the VOIP communication in Planet Ring work! The software is distributed with permission.
  • There is now built-in support for the upcoming Alien Front Online servers that will allow your vanilla normal AFO CD to work without a boot disc! (Thanks again for Jonas for the information to do this).
  • The Pi's firmware has been updated which should bring better device support
  • A bug has been fixed where the DreamPi software wouldn't shut down correctly
  • The modem command timeout has been increased which fixes a number of bugs on modems which are slow to respond (for some reason...). Thanks to Neoblast on the DC-talk forums for finding this.
  • Fixed a bug where the DreamPi process would boot before there was an internet connection (mainly affected WiFi) and would require restarting multiple times to get things to initialize correctly.
The work being done by Luke and Pcwzrd13 to get the Dreamcast back online is phenomenal and we have nothing but admiration. As stated by Pcwzrd on Twitter, the Alien Front Online server is still in beta so don't expect it to run perfectly, but the fact that it's up and running is a fantastic achievement in itself. If you've been enjoying playing online multiplayer on your Dreamcast again through DreamPi, let us know in the comments how you've found the experience. For more information on creating a DreamPi connection, be sure to check out Luke's FAQ and Pcwzrd's video on Alien Front Online over at Dreamcast Live.

Edit: Just a minor piece of additional information. The Alien Front Online server was created by Petter3k with help from Jonas Karlsson (Shuouma), DreamPi simply adds support for these games.