Showing posts sorted by relevance for query frustration. Sort by date Show all posts
Showing posts sorted by relevance for query frustration. Sort by date Show all posts

Review: Zia and the Goddesses of Magic

The term 'role playing game' has always puzzled me. I get the connotations and I understand that titles with which it is associated must meet certain criteria to be classed as such...but don't you play a role in any game you play? Bear with me on this one, OK. I know I’m talking (writing) utter rubbish, but what do you expect here? Look, in Crazy Taxi you play the role of Gus, picking up passengers while wearing an open shirt and exposing the odd man boob. You are Gus. Similarly in Virtua Tennis, you assume the role of a square-headed Tim Henman and do things the man never did in real life, such as winning trophies; and therefore Virtua Tennis should technically be designated as a phantasy role playing game, too. Man, this gin is strong.

The thing is, these examples are not classed as role playing games, or ‘RPGs.’ No, RPGs fall into their own little genre identified by magic potions, stat points, levelling up and pointy ears/gigantic beards/scantily clad nymphs (delete as applicable). I'm going to be honest here and state that my experience with RPGs isn't as extensive as some other members of the Junkyard team, and I'm happy to admit that I've never finished Skies of Arcadia or Time Stalkers. The latter because it’s about as interesting as watching a group of pensioners play boules down the park on a Sunday morning.
That said, I have played other non-Dreamcast RPGs so I do have a decent level of appreciation for the genre (Ocarina of Time, Link's Awakening, Rainbow Moon, Fallout 3, The Witcher etc), and naturally there's also Shenmue but I'm apprehensive to class that as an RPG unless a hate mob of Shnemue truthers be mobilised against me. I'm already expecting a whole load of comments completely ignoring the main purpose of this review and just focusing in on the fact that I described any of the aforementioned games as RPGs, but fuck it. Haters gonna hate and I won't be posting this on Reddit anyway, so there's a 65% risk reduction of that straight out of the gate. What has all this guff got to do with the Dreamcast you may be wondering? Well, the latest indie release for Sega's little white box has landed...and it's an RPG!

Orion's Zia and the Goddesses of Magic was released at the beginning of September 2016 and is the latest new title to grace the Dreamcast, so let's take a look at what this curious little game is all about.

The Dreamcast Junkyard's choicest cuts and hottest takes of 2023

Well, here we are again. A whole 12 months since the last time we did one of these yearly roundup articles, and 10 months since I decided to retire from the Junkyard for the sake of my fragile sanity. Going against my better judgement, I thought it would be nice to pop in to the 'Yard at this special time of year to look back in anger with fondness at some of the highlights of 2023, published by the hard-working and dedicated team of nerds who keep this place going in earnest. Even with the AI-powered threat of the Dead Internet™ and Big Gaming Websites™ slowly terraforming the entire World Wide Web into a sanitised, homogenous wasteland of black text on white backgrounds and carefully prepared press bullshots, The Dreamcast Junkyard is still here showing that little niche blogs can survive in the present era. But, y'know, that's not to say if some conglomerate wants to buy us out for a few million quid we wouldn't listen to offers. Of course, I jest...cough.

Now, back to that actual topic at hand. The dystopian nightmare that is/was the year 2023AD. It's been...interesting. So much new Dreamcast news to report on, new releases to salivate uncontrollably over, and original features that simply wouldn't write themselves without the aid of an advanced large language model and a few clever prompts. Yes, the humble Dreamcast has had quite the year, and so without further ado, I present to you a concise(ish) whistle-stop tour de force of the choicest cuts and hottest takes published here over the last 365(ish) days.

Are ya ready? Here we go...


Reviews

  • Not actually a Dreamcast release, but a title heavily influenced by Jet Set/Grind Radio, Lewis laced up his roller blades, donned his finest DayGlo lycra and tackled Team Reptile's excellent homage Bomb Rush Cyberfunk. Reports of lycra chaffage are wholly unfounded, refuted and are to be quashed immediatley.
  • Taking a pinch of inspiration from Rocket League, the first online-enabled retail release in nigh on 20 years arrived on Dreamcast in 2023. As expected, Lozz buckled up, checked his mirrors, signalled and then manouvred into battle in Luke Benstead and David Reichelt's indie hit Driving Strikers.
  • Another game heavily influenced by a much-loved Dreamcast original, Cosmic Smash homage C-Smash VRS from RapidEyeMovers and Wood & Wolf was given a thorough going over by a VR-helmeted Brian. Rumours that he destroyed his living room while jumping around in said VR helmet are wholly unfounded, refuted and are to be quashed immediately.
  • After Tom checked out the Dreamcast re-release of Visco's 1992 Neo-Geo title Andro Dunos (brought to us by JoshProd and PixelHeart), Lozz entered the very same (heavily sanitised) cockpit to take on the challenge presented by Andro Dunos II.
  • Our colleague Andrew Dickinson wrote a book once - did he mention that? Well, guess what - he wrote a sequel to it and it was released this year. Dreamcast: Year Two featured many contributions from across the Dreamcast community and Lewis was on hand to leaf through it. Will there be a Dreamcast: Year Three? Will Andrew mention he wrote a book again? Answers on a postcard.
  • Mike kicked off his Dreamcast-themed loafers, donned his velvet smoking jacket (probably) and delved betwixt the pages of Fusion Retro Books' Dreamcast-themed special edition, the snappily titled Fusion Dreamcast Magazine.
  • Mike also cast a critical eye over two indie releases this year, with PRO's physical release of Wolfenstein 3D mod Witching Hour and Lowtek Games' semi-sequel to Flea!, Tapeworm Disco Puzzle, both getting the Phelan treatment. Which sounds way more ominous than I thought it would now I've typed that sequence of words out.
  • Drunk on nostalgia while waiting for some form of Crazy Taxi reboot to appear (it'll never happen), Brian hailed down Cassius John-Adams' Fifth Element-inspired Crazy Taxi homage MiLE HiGH TAXi - a game which presumably also took at least some naming inspiration from psychedelic Saturn k-hole NiGHTS into Dreams.


Features and News

  • A highly skilled Dreamcast developer who goes by the name Frogbull decided they wanted to see PlayStation 2 stalwart Metal Gear Solid 2: Sons of Liberty running on Sega's superior hardware. So they went out and created a proof of concept demo. No, we aren't making this up, and Lewis was on hand to investigate.
  • Tom noticed that it was high time he delved back into the Atomiswave library that was recently made playable on Dreamcast, with a look at Sammy's lesser-spotted Need for Speed: Underground rip-off homage Faster Than Speed.
  • 2023 represented a major milestone in the history of the Dreamcast - 25 years of existence. To mark the occasion, Brian revisited the Japanese release of the console, and even looked at the four launch titles on offer, particularly zooming in on one of the more maligned of the four - Godzilla Generations.
  • Y'know, it wasn't always like this. Not very long ago, just before your time, right before the towers fell, circa '99, this was catalogues, travel blogs, a chat room or two. And loads of random Dreamcast-themed fan sites. To illustrate, and take a look at what became of our brothers and sisters in arms, Lozz sampled a load of other online Dreamcast resources that were founded after the Dreamcast was discontinued (some even before the Junkyard started)...and where they are now. Thanks to Bo Burnham for this guest entry.
  • Back in 2022, Tom lamented over the lost Dreamcast boxing game Title Defense. With the help of Dreamcast community legend PC Wizard, he managed to track down and speak to someone who was heavily involved with said game's development and ultimate demise, and uncover the true story of why Title Defense never came to the Dreamcast. Spoiler alert: it never existed.
  • Apparently modern Sega isn't simply a hollow shell and shadow of its former self, and this year teased reboots of two of its most popular Dreamcast franchises. So you can disregard the previous comment about Crazy Taxi never coming back. Because it is, along with Jet Set/Grind Radio. Hopefully not as mobile games, but only time will tell. As ever, Lewis was on hand to take a look at the teaser trailer.
  • Long time Junkyard contributor Aaron "The Gagaman" Foster checked in earlier this year with a rather fascinating investigation into the smallest Dreamcast games. Not small in stature, but in file size. No, it's actually more interesting than you'd think. Honest.
  • How many versions of The Typing of the Dead are you aware of? Apart from the Dreamcast release of this zombie-themed Mavis Beacon homage, you might be surprised to know that there were numerous spinoffs and ports to both computers and other console platforms. Want to know more? Of course you do, so be sure to check out Lewis' superb dissection of The Typing of the Dead's weird and wonderful ports.
  • Many Dreamcast releases were originally promoted via the arcane medium of the humble flyer or leaflet, and in this excellent deep dive into one of the more esoteric aspects of Dreamcast lore, Lozz investigated the myriad flyers and leaflets now preserved online for all and sundry to gawp at.
  • If you've been online for as long as most of us have, and have been trawling the Dreamcast-flavoured underbelly of the internet for an equally terrifying stretch of time, you'll have undoubtedly come across heavily compressed images of Dreamcast consoles modded to resemble the Microsoft Xbox, Nintendo Gamecube and Sony PlayStation 2. Ever wondered where these curiosities came from, or what became of them? Enter contributor Dark, who investigated the origins and fate of these mysterious variations of the Dreamcast.
  • Tom took time out from shaking his fist at a cloud, put some clothes on and ventured out of his delapidated shack; and then took a train to London to experience C-Smash VRS and interact with some real life humans. Read his report on the launch event here, and then scratch your head in bemusement at the final paragraph where he annouces his retirement from the Junkyard...while you simultaneously read these very words which are being written by him on a keyboard right now.
  • Contributor Oliver Luddy announced his debut at the Junkyard by checking out the various iterations of steering wheel peripherals with which Dreamcast users can control onscreen vehicles. Some are good, others are not so good. But how will you know which is which without checking out Oliver's Dreamcast Steering Wheels - An Overview?
Credit: The Sega Guru
  • Dreamcast indie royalty and wombat appreciator Ian Micheal fully inserted himself into something commonly known as 'Christmas spirit' by releasing his latest creation - a compendium of Christmas-themed games for the Dreamcast. Featuring rom hacks and ports of games from a multitude of genres, the Dreamcast Christmas Collection is also notable for featuring covers of various festive songs which are sung by Ian himself. Ian, your talents are clearly wasted on indie dev.
  • The DreamPod crew asked our listeners to share their favourite Christmas Dreamcast memories from years gone by, and boy did they not disappoint. In this festive roundup which served as a companion piece to DreamPod episode 125 for RadioSEGA's WinterFest, Lozz packages them all up for your reading pleasure, while nursing a hangover inevitably brought on by enjoying too many Creamcast ales.
  • Bet you didn't know Radirgy/Radilgy received a spinoff on the Nintendo 3DS. Well, it did, and in his deep dive, Lewis discovers that not all is rosy in this particular entry's cel-shaded garden. To be fair, the clue is in the title of the feature: Radirgy De Gojaru! - Radirgy's Terrible 3DS Spinoff.
  • It's been a good few years at this point since Retro-Bit teased their wireless Dreamcast controllers. While wireless controllers for the Dreamcast have been available for quite some time thanks to the work of Chris Diaoglou, the Retro-Bit ones are officially sanctioned by Sega and were spotted "in the wild" a few months ago in 2023.
  • Fresh from his recent foray into the world of Dreamcast soccer management blockbuster Giant Killers, Kev decided it was high time to turn his attention to American sports games. More specifically, the unusual Japanese releases of NFL 2K1 and NBA 2K1. What makes these two titles so notable? Well, it's the fact that they received special “bible” editions. Want to know what any of that means? Then check out Kev's feature on the Sega Sports 2K1 Bible Editions. Note: God and/or Jesus are not involved. Sorry.
  • Sticking with Kev for a moment, he also investigated the experience of playing a range of games with the Dreamcast Arcade Stick (see what I did there?), but the twist here is that they aren't games that any normal person would actually want to play with an Arcade Stick, but which are fully compatible. The things we do in the name of science, eh? You can read about Kev's highly empirical findings in his feature here.
  • Last but by no means least, and after a whole year, many hours of work and hundreds of contributions, The Dreamcast Junkyard's refreshed Top 200 Dreamcast Games 2023 was finally unveiled to coincide with the 25th anniversary of the system. This really was a Herculean effort from all of those involved, and the final list throws up some very interesting placings in the definitive ranking as voted for by you - the loyal readers of t'Junkyard.

English Translations

This year saw even more Japan-only titles translated into English by the dedicated Dreamcast fan translation community. There are many talented people involved in this niche within a niche (with a special nod to the likes of Derek "God" Pascarella, VincentNL, SharkSnack, Rolly, RafaMGam, TheKitchenSunk, Harpu, Ozidual, DocHikari, dukeblooders, Marshal Wong, Duralumin, James Tocchio/GGDreamcast, Yuvi, Cargodin, rio de popmocco and TapamN, to name but a few).

Some of the most notable titles to receive an English language translation were covered by Lewis here at The Dreamcast Junkyard, with one of them even being worked on by him (Nakoruru). Check 'em out:


Interviews and Podcasts

  • Daytona USA 2001 was brought back online in 2023, restoring much of the original multiplayer experience that was enjoyed by Dreamcast owners in Japan and the USA back in the day. The bulk of the work to bring the game back online was completed by developer ioncannon, and Lozz was on hand to get all the details on this excellent resurrection project.
  • On episode 126 of our podcast DreamPod, Lewis and Kev welcomed Nick Thorpe, Retro Gamer Magazine Features Editor. The conversation covered a wide range of topics, including how Nick's career in games media started and progressed, some contentious entries in the 2023 Top 200, Nick's memories of the Dreamcast launch and favourite games, and how he would get hooked on playing the Dreamcast demo pod in order to get his Sonic Adventure fix, much to the frustration of the other kids.
  • Seasoned games journalist Chris Scullion joined Kev and Mike for episode 121 of the DreamPod, during which Chris detailed the process of writing his latest book The Dreamcast Encylopedia, his memories of the Dreamcast, and some of his favourite titles. Mike mentioned that he is also writing a book. Andrew wrote a book once, too. Not sure if he's ever mentioned that.
  • Episode 120 of the DreamPod saw Andrew and Lewis welcome YouTuber Dreamcast Enjoyer (aka Dominic) to the podcast, during which they spoke about a range of topics, from the Dreamcast's “cosiest” games to Dominic's foray into the world of YouTube.
  • Regular hosts Lozz and James welcomed guests Harvey (aka Pizza Hotline) and Holsten to episode 118 of the DreamPod to discuss the burgeoning online gaming scene, which has had something of a resurgence on the Dreamcast thanks to DreamPi. If you ever wondered how to go about getting your Dreamcast online, and which online games are worth your time, then this is the episode for you!
  • Harlequest developer Ross Kilgariff joined Lewis and Lozz on episode 115 of the DreamPod, during which the jolly trio discussed all things indie dev, Kickstarter and of course Harlequest - a brand new 3D platformer heading to Dreamcast in the not too distant future.
  • Of course, you can find all of the other episodes of The Dreamcast Junkyard DreamPod on all of your favourite podcatchers, so be sure to give us a review and a rating if you can be bothered. We'll love you forever if you do. It doesn't even have to be positive. I left a one star review myself on all the ones I'm on, for example. Can't stand the sound of my own voice.

Community Collaborations

  • Mike and Lewis were special guests on episode 377 of the excellent podcast The Retro Hour, chatting all things Dreamcast and Dreamcast Junkyard. Turns out the episode Mike and Lewis appeared on was one of The Retro Hour's most popular episodes of the year...who'd have thunk it?
  • We also appeared as guests once again on RadioSEGA's WinterFest 2023, sharing fuzzy memories of Dreamcast Christmases past for the 125th episode of the DreamPod, joined this time by none other than Patrick Traynor of Sega Saturn, SHIRO! fame. WinterFest is an institution within the Sega community at this point, so as ever we thank the team at RadioSEGA for having us.
  • Lewis was invited to appear on episode 201 of The SEGA Lounge podcast by venerable host David "KC" Luis, where he spoke about his own personal history with the Dreamcast and gave a little glimpse at what goes on behind the scenes at the Junkyard (hint: it's organised chaos).


What's next?

I'm pretty confident that the Dreamcast scene will continue to go from strength to strength in 2024, and no doubt the fine team manning The Dreamcast Junkyard will be on hand to offer a familiar torrent of news, features, reviews, previews, podcasts and interviews. If you haven't already, please go and give The 'Yard a follow on Twitter, or join our lovely Discord community so you don't miss anything.

I'll return at the same time next year to post my annual round-up of other people's hard work; but until then, I wish you all a very happy 2024 and give you my thanks - as ever - for continuing to support the Dreamcast, the Dreamcast community at large, all the indie devs doing amazing stuff, and of course this very blog. Ciao for now!

Broken Dreams: The 10 Worst Dreamcast Games

I realise I touched on this subject in my recent retrospective look at the Kalisto/Konami car crash Nightmare Creatures II, but I thought it about time that we temporarily suspended the blinkered praising of our beloved Dreamcast and investigated the pungent underbelly of the system's library more thoroughly. As Dreamcast fans, I suppose it is all too easy to look back at the console from an artificially rose-tinted perspective; and while there's nothing wrong with that it doesn't help those gamers who may be new to the system or those who perhaps didn't get the exposure to online game reviews or print magazines in the late 1990s and early 2000s.

You see, we can easily recall the monumental highs of Shenmue, Soul Calibur, Crazy Taxi and the other genre-defining software titles that make up the star-studded top tier of the software lineup; however just like every other console, the Dreamcast has a number of sub-par titles. Games that are just plain bad for any number of reasons. Games that should really be avoided unless you're one of those 'full set' collector types (you know who you are). To this end, we thought it was about time that we looked to the other end of the spectrum and brought you a run down of the most insipid and downright reprehensible games ever to 'grace' a Dreamcast. And by 'grace,' I mean be deposited onto the console through the weeping anus of a particularly unpleasant and malodorous giant.
Yep - LJN returned from the grave for one last troll on the Dreamcast
I understand that there are other terrible games that may not be on this list, but I'm not listing titles that I can't play due to either a language barrier or a lack of functionality due to internet services being discontinued. No - I'm looking at games that were deemed fully functional by testers, but were unleashed on the games buying public in states not fit for human consumption. Horrific frame rates, terrible controls, broken game engines...these are all criteria that have helped to get the following titles onto this most unholy of lists. Now, please get comfortable and allow us to take you on a rather unsettling journey as we reveal the very worst games the Dreamcast has to offer...

3 New Dreamcast Games You May Have Missed

There are loads of new Dreamcast games in development at the moment, and most of them we've been keeping an eye on. Xenocider, Elysian Shadows, SLaVE, Alice Dreams Tournament, Ameba and In The Line Of Fire (more exclusive info coming on that very soon, folks!) all look fantastic and if nothing else show off the breadth and depth of indie development on the Dreamcast. That said, there are a few more smaller projects on the go that may have slipped under your radar, and we thought it was high time they got some attention.

Hermes
Coming from prolific indie developer and publisher Retroguru, Hermes is a 'run and jump' game in a similar vein to Sqrxz. Sqrxz, apart from having an unpronounceable name (unless you're a Klingon) is a side scrolling platformer where you control a little rabbit-looking creature and must jump over gaps and avoid enemies...and die. Lots. It's like the Dark Souls of platformers and revels in its difficulty and frustration levels, and it looks like Hermes may follow this template.
From the PD Roms article on Hermes:

"Retroguru of Giana’s Return and Sqrxz fame are heavily working on their new game Hermes. In this Jump’n’Run you must chase a chicken to get your stomach filled with delicious meat. The game is sort of anti-vegetarian and features a doubtful sense of humor. As all Retroguru games, it’s expected to see this game on several other platforms than just Sega’s Dreamcast."
- Retroguru

There's no release date for Hermes just yet, but you can bet your bottom dollar it'll have you pulling your hair out in the very near future. Going off past Retroguru releases like Fruit'Y, it'll probably be cheap as chips, too.

Infuriation

Since I'm now seen as an adult in the eyes of the law, it is virtually impossible for me to go to the swimming baths and play with floats, have a shit in the deep end, or run and jump into the water whilst naked and squealing like a little girl. Granted, whilst I could still technically do these things, I would probably end up being sectioned. Likewise, being an adult also means that certain other behavioural activites are shunned in favour of a more relaxed and restrained level of conduct.

Take, for example, last night's Daytona 2001 session. Instead of cooly placing my pad on the floor and turning my Dreamcast off when I failed, yet again, to place in the top five of the first Championship series (ie, the 'easy' series); I instead found myself spinning around on the floor on my hands and knees, punching the couch and growling like that retarded dancing bear on the RSPCA advert. Naturally, after catching a glimpse of my actions in a nearby mirror, composure was quickly restored. It seems though, that there is many a game on the Dreamcast that can bring forth the inner fury locked deep within all but the most emotionally repressed of gamer's souls, and hence we proudly present:

The Dreamcast Junkyard's Official Top 10 Most Wall-Punchingly Fucking Infuriating Games...In The World...Ever!


10. Jet Set Radio
First off, this isn't a list of poor or bad games - and that's illustrated by the inclusion of Jet Set Radio: arguably one of the Dreamcast's finest moments. The whole thing reeks of pure quality, from the graphics and outstanding soundtrack, to the presentation and gameplay. So why include it? Jet Set Radio makes this list for only two reasons (and that's why it sits so far from the top spot):

i) The horrific 'boss' levels where you have to tag members of a rival gang. If you're unfamiliar with these stages, basically you have to chase several members of an enemy skating crew around specially designed circular levels. When you get close enough - tag them. Sounds simple. It aint.

ii) The horrific 'copying' stages where you have to copy a prospective new gang member's actions in order to get them to join your club. When the AI character shows you what you have to accomplish in order to unlock the new character, it looks simple enough: grind a rail, jump a gap, grind another rail...until you attempt it and fail every single time because the camera won't align properly and you fall to your doom. AAAAAAAAAAAAARGH!

Grrr-O-Meter Rating: swear, turn it off and make a brew.

9. Re-Volt
Again, not a bad game by any means, infact Re-Volt is a rather good little racer and is certainly unique on the Dreamcast as the only RC Car simulation. My first encounter with Re-Volt came on the N64, and I recall it being rather fun - and the Dreamcast is superior in terms of visuals, sound and number of tracks...although it retains the unbelievable uber-sensitive controls that mean the difference between finishing a race on the podium, or languishing in last place. And that's why Re-Volt makes this list - the awful, twitchy behaviour of the vehicles, and the way just the slightest mistake can send you right to the back of the pack, even if you've been leading the race for the last few laps with no AI cars in sight.

Grrr-O-Meter Rating: punch the air, swear and turn it off.

8. HeadHunter
HeadHunter - the DC's answer to Metal Gear Solid. And what a game it is. Solid storyline, brilliant voice acting, hours of excellent Tarrantino-style shoot outs...until you get to the mission where you have to race around the city streets on your trusty superbike, getting to the checkpoints before the bomb timers run out. However, it's not that the timer counts down too quickly that earns Jack Wade a place in this countdown. It's the ridiculously poor handling of the bike that makes it simply impossible to complete the section.

Now, there's analogue control, and there's analogue uncontrollability: Wade's bike falls into the latter catergory. Pull in the analogue trigger quickly and the bike rears up on it's back wheel and careers in a straight line into the nearest wall. Pull the trigger in slowly...and the bike rears up on it's back wheel and careers into the nearest bus. Granted, motorbikes on their back wheels generally don't steer that well due to the front wheel being a foot off the floor - but to over-do the power differential so much makes the bike sections in HeadHunter almost impossible to complete.

Grrr-O-Meter Rating: Scream into a cushion, and turn it off .

7. Vanishing Point
Acclaim's highly polished racer likes to do things differently. Playing like the bastard love-child of The Need For Speed (the original) and Club Drive, VP shuns the regular formula of racing against AI cars in an attempt to get ahead of them in the rankings. Instead, it throws up a bizarre system where you still race against AI rivals, but it's all based on times and each vehicle's lap is compared to the others,' and your position is calculated every time you pass a certain checkpoint. The reason behind VP's inclusion here is only in part connected to this system of ranking though, for combined with this unorthodox ranking procedure are (booming voice) "The Controls from Planet X."

If you've ever driven a car that's had it's suspension replaced with water beds, you'll know what to expect in Vanishing Point. The super-squishy nature of the vehicles' suspension makes VP an excercise in trying to keep your car in a straight line as it bounces around like a fat kid on a trampoline. Turn too sharply and the centrifugal force sets it off, wobbling back and forth across the road like a 300 bhp jelly. This, in turn causes you to over-compensate by opposite-locking ad nauseum, until you inevitably pile into the back of a drone vehicle. Your car spins, the clock ticks, you're in 22nd position. You'll never get back up to 1st - you might as well quit and start the stage again. What do you mean I have to do the ENTIRE FUCKING CHAMPIONSHIP ALL OVER AGAIN?!

Grrr-o-meter rating: Thrown joypad, kicked cat, several minutes of swearing.

6. Resident Evil: Code Veronica
What can you say about Resi Veronica? It's a superlative adventure that we've studied many a time here at the Junkyard. Not only is it a great game in it's own right, but it represents a true evolution of the Resi series into the age of 3D. The visuals are astounding, the sound perfection, the plot twists come in thick and almost as often as rotting hands reach for your throat...that is until you get to the end of the first disk...

Yep, you've spent a few hours running around the military installation; met the whining Steve Burnside; killed his dad; been puzzled by the jeep enclosed in a coutyard with a door that's too small for it to fit through; systematically cleared the mansion of the undead room by room; opened up a family-sized can of whup-ass on a mutant with Dhalsim's arms; collected a Taliban's hideout full of weaponry and even fired a crossbow at a dog. Cool.

So, wearily, you put the last 'proof' in the hole by the sea plane, race against time to raise the bridge, get back to the plane and take off before the whole installation goes tits up in a ball of fire...and escape from Ashford's Harrier jump jet. At last. Disc 2 beckons. Or so you thought.

Armed with no ammo and no guns, and having only saved a few minutes previously, enter the fucking mutant in the back of the plane. Marvellous. Better start again, then. Or not.

Grrr-o-meter rating: WTF? AAAAAAAARRRGH!! Thrown pad, kicked cat, disk skimmed.

5. Super Magnetic Neo
Super Magnetic Neo is a delightful little platform game much in the vein of Crash Bandicoot or Pandemonium. You play the Titular Neo, a white panted moron with a magnet for a head. LSD, anyone?

Anyway, for the first few levels, it all rolls along at a comfortable pace. You swing across gaps and avoid the attention of various baddies by switching your magnetic field's polarity, thus attaching or propelling your diminutive frame to/from various magnetic surfaces.

Easy, right? WRONG. With a capital W, a capital R, and a capital ONG.

As you get farther into the game, delightful little tricks are introduced, such as magnets that switch allegiance (+ to - and vice versa) and spin around and all sorts of shit. What was originally a lovely, twee, garish, vomit inducingly cute cartoon platform adventure morphs into the game that Satan gets out when his mates come round for a beer. You'll die - oh God you'll die. A thousand times. High blood pressure? Don't buy Super Magnetic Neo.

Grrr-O-Meter Rating: Joypad dessimated, disk ripped from drive and skimmed across the room in direction of the nearest family member.

4. MDK 2
One of the Dreamcast's best adventure games, MDK 2 features so many insanely difficult areas you could fill the Library of Alexandria with written accounts of them, and still have to use the bins round the back to store the overspill.

Where do I begin? The opening stage where Kurt is skydiving to earth and you have to avoid the missiles being fired in your general direction? The boss at the end of the first proper level where you have to sniper the weak points whilst avoiding being shot at by parachuting goons? The bit where you have to guide Max's rocket through the asteroid field? the section where you have to shoot grenades through the tiny openings in the tops of the shields on the floating platforms? The bit where you have to fly up through the vertical tunnel avoiding overwhelming enemy fire and watching your jetpack fuel? I could go on and on and on. Sure, the graphics are very pretty and the dialogue and comic-book style cut scenes are genuinely amusing...but it's so hard many people will give up way before they should because it's causing skull-ripping migraines. A shame.

Grrr-O-Meter Rating: Contrary to the name, Murder, Death and indeed Kills will ensue.

3. Daytona USA 2001
I only recently learned to love Daytona. Sure, it all looks very nice at first glance but when you sit down and play it, how many can say they truly appreciate the subtleties of the handling model? It's only after several hours play that you can truly get a feel for the way the cars handle, and only after a few hours on top of those that you realise that these cars were intended to go around corners sideways...

But it's not the handling that gets Daytona a perch at Number 3. No - once you unlock the potential of the power slide, the handling is second nature. Daytona is at 3 because the Championship mode is the most unforgiving I've ever played. In the first two series, you only have to finish the the season in the top 5 to progress. Fair enough you'll think. Untill you try. For some reason, tracks you could lick in single race mode become impossible to beat - I raced a perfect race on 777 Speedway and still came in third and when the pressure heats up because you need the points to progress, you cave in and almost always end up coming 9th. Grrr. But that's not all - if enemy vehicles come alongside you and bang into you, it's your car that loses speed - not theirs!

OK, my reasons for putting Daytona so high may be down to my own ineptitude under pressure, but when you spend so long perfecting your game only to be constantly rewarded with a 'game over' screen, it's a bitter pill to swallow. Fortunatley, Daytona has such a powerful 'just one more go' effect, you can't help but play on into the night - but the unfair advantage AI cars have when cornering or in the speed-boost stakes...well, it makes me want to cry sometimes.

Grrr-O-Meter Rating: Spin around on the floor with your head in your hands, screaming.

2. 4 Wheel Thunder
The psuedo sequel to Midway's other arcade racer, Hydro Thunder, 4 Wheel Thunder enters the chart at number 2 for good reason. Sure, it features an impressive game engine that virtually eliminates pop-up, fade in, clipping or whatever you want to call it; and there are plenty of tracks and multiplayer games bolted on. All fine and dandy. But when the methods you are forced to employ in order to win races are as cheap those executed in 4 Wheel Thunder, there's only going to be one outcome: the shot-putting of a Dreamcast through a closed window.

As an arcade racer, 4 Wheel Thunder ticks all the right boxes. Awesome visuals, wank rock soundtrack, bouncy controls, nitro boosts, hills, jumps, shortcuts - it's all here; but therein lies the reason behind 4WT's ascent to the penultimate spot in this run down of the most blood-vessel busting Dreamcast software: the reliance on short-cuts and nitro boosts in order to win.

Fair enough, umpteen games grace our favourite console that feature alternative routes - Rush 2049, Speed Devils and Super Runabout are but three - but in these games taking deviations from the beaten track are not compulsory in order to place in the points, and neither is the collection of every single nitro boost on the circuit. As in Hydro Thunder, these nitro pick-ups come in two different flavours - one gives a short boost, the other gives a long one. Fair enough, but 4 Wheel Thunder forces you to collect every single one and keep your finger on the 'boost' button for the duration of the race, otherwise you ain't coming in the top 3 and you ain't progressing any further. To put an even finer point on why 4 Wheel Thunder is at number 2: if you miss a single boost or fail to take a single shortcut, you might as well kiss your prospects of victory goodbye before you've even completed the first lap.

Grrr-O-Meter Rating: Ever used a joypad with bite marks in it? Thank 4 Wheel Thunder.

1. Soul Calibur
Ah Haaa! Weren't expecting that were you?! Yes - Soul Calibur is THE Number 1 most wall-punchingly infuriating game on the Dreamcast! "How so?!" I hear you collectively gasp. How could such a good looking, massively playable, easy-to-pick-up-but-difficult-to-master title be placed at the zenith of such a chart?

You've just answered your own (well, my rhetorical) question.

Remember - this isn't a chart detailing how good or bad it's components are; it's a chart detailing levels of frustration that lay a 5-week siege to your cerebral cortex whilst playing them - and Soul Calibur scales to the very pinnacle for the following reason:

No matter how good you think you are at Soul Calibur, someone who has never even seen a Dreamcast before can shuffle along, pick up a pad...AND KICK YOUR ARSE! AAAAARGH!

It's happened to me many a time. Just when you think you're an unstoppable tetsujin, laying waste to all and sundry - up steps a new challenger with the question "what are the buttons?"
With an all knowing smirk, and with the carcasses of fallen heroes scattered all around your feet, you oblige "just press anything."

And they do. And you get the shite knocked out of you by a cretin with Yorkshire puddings for hands but the onscreen persona of one 'Kilik.' Round two is much of the same: whist you try to get close and unleash a devestating combo or special, your adversary mashes at the buttons and pulls off special after combo after special, intercut with the odd accidental Soul Charge that inexplicably heralds the introduction of an accidental parry and 'accidental' victory.

So you see, all those hours battling through the story mode and kicking ass in arcade mode to open new characters...it all inevitably leads to nothing but smashed teeth at the hands of a gaming virgin. And that's why Soul Calibur is the single most soul crushing, infuriating, aneurysm inducing game on the Dreamcast.

Grrr-O-Meter Rating: Kneeling in the backyard, in the thundering rain, screaming at the Heavens with upstretched arms whilst all around you lie the scattered shards of a smashed Dreamcast:

Review: Fruit'Y

We recently reported that a new puzzler, Fruit'Y had been released for the Dreamcast and that it was available as a fully boxed game with a nice printed disc. The fact that it retails at €2.99 meant that it was an instant purchase for me, and it only took a couple of days to arrive in a nice padded envelope all the way from mainland Europe. After Ghost Blade and Volgarr the Viking, this is the third newly-released game I've had the pleasure of popping into one of my Dreamcasts this year, so let's take a closer look at what the fuss is all about.
Fruit'Y is actually a freeware game that is available to download from the Retroguru website, but I decided to visit the Dragon Box shop and buy a physical copy because (as mentioned) it's a new game for less than the price of a Pot Noodle multi-pack. And I'm pretty sure that playing Fruit'Y won't give me extreme constipation followed by a bout of violent, explosive diarrhoea...although this is yet to be confirmed.