Monster Mash!



BASTARD! (and now it seems to be underlining my text and changing font sizes without me wanting it to...

Take a look at this!
It's my new super-duper-fan-fucking-tastic 'Microsoft Wireless Desktop Elite' keyboard! (Wahey!) Everytime I run my fingers over it's bouncey, responsive keys it makes my 'third leg' stand to attention!
Each time I check out it's 'space age' contours, with different tactile materials...("Grunt! Gasp!"...
Hard plastic keys, spongey, foamy exterior...) my swollen testacles start to tingle. Check out the fucking buttons and gizmos! AWLRIGHT!

Excuse me while I crack one off...Ah! thats better...



Keyboards... originally found on the humble typewriter, then later ascribed to fledgling computers, they've made life easier for us all.
In Dreamcast terms the keyboard was originally intended to enhance it's users experience of accessing the internet. (I did that a few weeks back and it was frankly wanktastic...56K modem? Dial up? Fuck me sideways...) For some gamers it allowed them to remain in a PC comfort zone...playing games like 'Quake 3 Arena' and 'Outtrigger' using Keyboard and Mouse to point and shoot.
But which fucking genius decided to use the keyboard as a peripheral to experience the established 'light gun classic' House of TheDead?
Someone at developer
'Smilebit' apparently... and if I ever meet that guy, I'll gladly suck him off...
Sorry! I meant to say "Shake him warmly by the hand"....
'House Of The Dead' Father? That tired old title has oft been discussed within the 'Yard... why drag it's sorry ass back up for another probing?


Well it needs to be re-inspected and compared to it's lesser known cousin
'Typing Of The Dead'...
'Cos like many a great DC title release, we Europeans were passed over! I've never understood why corporations like Sony (bawk!), Sega and Nintendo (feeling of warm acceptance...) feel the need to selectively deny Europeans, Japanese or Americans access to the same gaming experience, at the same time....
This inevitably ends up with commited gamers like myself, having to trawl
eBay years later to find hidden gems... Our American cousins were denied Shenmue 2, and that's just wrong.


We on this side of the pond were denied the
'Sega Smash Pack' and 'Caution Seaman'.




Why? answers on a postcard please...
Anyway, back to the games... lets compare them...

House Of the Dead 2
A classic franchise, first experienced outside arcades by
Sega Saturn owners as 'House of The Dead'. (Still retailing in Gamestation for a pricey £24.99 due to it's cult clasic status and rarity) A light gun classic, but in retrospect grainy, pixellated and rushed. It was poorly presented, had an unimaginative storyline and was badly voice-acted. Certain features that Sega were apparently keen to keep apparently...


So lo and behold, along comes
House Of The Dead 2, one of the flagship titles for the Dreamcast. Back in the day, the game+ lightgun would have cost you a harsh £75.... Current 2006 price for game and peripheral? £8.50... OK so we've already got a reason to check it out... but the Dreamcast release had addressed the failings of the original Saturn game... Here we had sumptuous graphics, great frame rates, little pixellation, and a near perfect arcade port.

The voice acting was still terrible and the storyline equally weak, but to your average gamer, light gun at the ready, it was just an excuse to waste animated corpses, spilling green,
YES GREEN blood..
O.K. Weak story line? What is it?
You play as
James Taylor (no not the easy listening hippy ex-husband of Carly Simon- ignore that if you're under 40) but the AMS agent assisted by colleagues Gary Stewart, Amy Stewart and Harry Harris... (I kid you not....) Harry fucking Harris? Pur-lease...
You're fighting aginst the evil machinations of the mysterious
Goldman... which have resulted in.... axe wielding, chainsaw toting, barrel tossing zombies!
Overthrowing the un-named city and presumably the world. And if you're not quick enough on the draw they're gonna bite you.
Oh yes.



As if that wasn't enough there's zombie monkies, fish, frogs, owls and bats want to bite your
sorry ass as well.



Depending on your
zombie ass kicking skills you will be shown a variety of routes through the city. Play poorly and you'll arrive at something of a dead end. Save civillians and you'll be rewarded with extra lives... Kill 'em and you'll have lives taken away- fair enough!
There are four modes in the game...
Arcade, Original , Boss and Training. Play on Original and you get to save items like coins, gems, gold frogs, (no I have not been ingesting psychedelic mushrooms...recently...) air guns and unlimited continues that help you complete the game.

Complete the game? I wish! Never have and probably never will...

'Cos apart from items that you store in your car boot/trunk, you can't save
shit on this mother fucker! (Why am I posting like an extra from 'Shaft'?)



'One bullet away from killing the last boss, and completing the game... and
YOU DIE!
Then start all over again.
And incidentally, that's why I named it my most frustrating DC game on Tom's most magnificent recent post...
I love it/hate it!
Ok I'm rambling...And you might have guessed already that I'm more in favour of the
later release....

Typing Of The Dead...

OK no need to go through any of the features of the original 'cos it's exactly the same as this one.
Except that the graphics and even the voice acting seem a bit more polished.
And ( now heres the rub) Instead of a
gun you use a keyboard!!!
As do your charcters...


Instead of '
poppin' caps' you have to type like a bitch ass secretary on speed to repel the zombie hoarde. The basic scenario is this... The game is exactly the same but instead of shooting zombies you have to read set phrases and then type them.



Easy? NO! If your a good typist, no problem... If you've got poor keyboard skills (like me) then watch out. You just have to copy familiar (or increasingly non-familiar) words and phrases thrown at you by the game. "Hospitalised brick"? "Rasta"? "Uncle Slam"?
They're the easy ones... try "I lay my hand on yours my sweet, and then let out the nastiest fart you'll know".




Try that whilst zombies are threatening to chomp a chunk out of your face...
Having said that, compared to the light gun version, they actually wait around a little bit...
patiently(!)... Whilst you complete your typing.
Unlike the original, they kind of
lay off, lurking not too menacingly whilst you fumble over your typing errors.

To make things
less horrific, they carry sink plungers, rubber mallets and sausages to throw at you instead of knives and axes. Plug two keyboards in and play against a friend. I did and it was some of the most gaming fun I've had in ages... You can pick up keyboards for peanuts these days...



Now back in
2001 two keyboards would have cost you £40.
In 2006? Two quid each for two keyboards if you look around...
(I was given one keyboard free by the wonderful
Summit Games, Bangor, N.Wales because I bought a couple of rare import games from them-Heads Up! Respect!)

The two
biggest gingers played them solid at the Lighthouse last weekend... in favour
of Tekken 5 Dark resuurection on the PSP..
Even the younger ginger generation are into
the gameplay...and BONUS! they're improving their typing skills!
IGN 2006 gave 'Typing' a 9/10 in the face of reviews of games on the 360, PS3 and Wii...
Planet Dreamcast in 2001 gave 'Typing...' an 8/10.
The original light gun HOTD version got a paltry
7/10.
And I endorse their conclusions... ergo
Typing Of The Dead.... A clear winner!!!

So check this.... score a
DC (£20 max) Score HOTD2 (£2.50 max) Score TOTD (maybe a bit more but probably under a tenner) (Score a couple of keyboards for the DC (Guess...£20 max) add it up... maybe (max) £55 and you get yourself a shit hot console, two games and the necessary peripherals for less than a next gen game.
I rest my luddite case m'lud!
Good night children... wherever you are...here's a little gift to make you sleep easier after looking at all those zombies....

Excuse me while I crack another one off...

Super, smashing, brilliant.!


And so in the words of the great Jim Bowen, I re-appear.

So my good friends, whats been going on in the world of the Krishna since we last spoke?
Well the good news is I've been playing the Dreamcast!
Wahey! Not in the stupid, alphabetical, slavish way I once promised you...reviewing all the games I've got... yada, yada yada... That was never going to work!!
Well I reserve the right to make an arse of myself online (and frequently do...)
In fact I was due a break from the cess pool of Manchester, at my Lighthouse off the coast of Birkenhead.
That means I was given a break from my computer, electricity, running water, and the distractions of my most recent obsessions... The most compelling websites of the Gnome and The Elderly Gamer (see the links section on the 'Yard.)
OK so with only the responsibility of luring Oil Tankers away from those deceptive Wirral Rocks, I decided to play a bit. But what, pray tell, has been floating my fickle boat?
Well, in a nutshell, here it is...
It's a trip down rose tinted memory lane... A place where the Dreamcast meets the Megadrive, flirts with the Saturn, and has a threes up with the two of them... (ooh Matron!)

In an attempt (desparate to say the least) to reclaim their market share in the face of being 'bitch slapped' by the PS2. Sega tried this... Read on...
(O.K. On re-reading what I've written this is already making little sense to me.. But as usual dear reader I'll ask you to bear with me till we get to the point.)
Sega Smash Pack.
You have to understand that the good folks at Sega had a load of un-sellable Dreamcasts on their hands. The PS2 was cornering the (then) 'Next Gen' market...
So Sega cobbled together a load of it's more successful eighties and nineties releases and squeezed together one 32 bit disc full of classics. A lovely looking box, some garanteed gameplay and a few 'not selling' consoles, and what do we end up with?
Pure gold, that's what... Now Sega only released this package in the US, so if you are gonna pursue it, it means looking up a conversion package to play it on your Euro Dreamcast... But hey that's not so hard... (Damn if I was Gagaman or TLC I'd have posted you a link...cough...)
OK so what we got?
Let's start with 'Revenge Of Shinobi'. HOLY FUCK!! Side scrolling Ninjatasic, star throwing, synthesised sound tracked, dog killing, mask wearing fightfest!
Want me to go into the intracasies of gameplay, hidden levels, cheats etc.? I don't think so... For all you younger game players... It's just male loving Ninja ass kicking bollocks... And all the more fun for it... The graphics are well... very Eighties.


But they're bringing all the Retro stuff back on the DS and the PSP so just accept it... The Dreamcast was AHEAD OF ITS TIME... for realising that we'd all be looking for Retro thrills when the next, next gen came out...


Golden Axe... Lord Of The Rings type shit... Elves, Gnomes, Dragons etc all displayed in a similar side scrolling combat type way... Can I tell you any secrets about its gameplay, unlocked levels, hidden characters etc...?NO! It's just loads of Retro fun.
God! I've just realised that I'm not selling this game too well...


O.K.Streets of Rage... Side scrolling gay punks on Rollerblades... Picking up drainpipes and whacking people! Fucking great!


Virtua Cop 2? With references to Shenmue on the Subway walls? Pick up your light gun and protect the streets of ' Virtua City' by blasting away at 'terrorists' and bank robbers...
Pure arcade brilliance! This game also has the honour of being the fourth and final Light Gun compatable Dreamcast release.
















Again peeps all of this plus Sonic,


Sega Swirl
and available on one disc!


Will try to pad this out with a load of pictures! Until my next sober post... keep the DC faith... and Goodnight Children... Wherever you are...

What? More Bleem?

I have a confession to make.

I, the GagaMan(n), anti-Playstation extraordinarie, have bought myself a PSone.

Before you all come charging down to my house with pitch folks and axes, I have my reasons. First, it wasn't the butt ugly early model, but the cute as puppies smaller model that looks a little bit like the Dreamcast. Second, it was in next to brand new condition. Third, it came in a cool little official carry case, and forth, and most importantly, it only cost me five quid.

Now I would give any console a go for that kind of price, so here I am, plugging up a console I swore I would never own, but hey, I already have games for it, remember? The one's I bought dirt cheap to try on the Bleemcast beta emulator? Yeah, those. Now I can actually save my progress for them! Sadly, I can't run the burned discs of rare Japanese games I've got, as I'd need to get a mod chip in it to run them, but at least I can compare how the games look on the console they were made for and the console they weren't. I had gotten used to the smoothness of Time Crisis running on Bleem, so sticking the game into the PSone gave me a bit of a shock as everything is much, much more pixellated. It's all to do with the fact that in Bleem the games run at twice the resolution they do on the PSone and even the PS2 (and, by the sounds of recent news, the PS3 as well). Haha!

Now don't get me wrong, the Playstation had some true classics and under rated gems on it, but you try finding proper copies of them. Browsing through Gamestation and GAME in various towns, it seems that everyone has held onto these gems and given these shops nothing but football games. I swear to god, the PSone has about a million of them, even one just focused around David Beckham! Compare this to the six or seven that the Dreamcast has. Not being a fan of Football myself, I'm kind of glad I don't have to bury my way through every month's FIFA release when searching for good Dreamcast games, but it could have had at least one really good one, like Worldwide Soccer 98 on the Saturn. If it's not football, it's some other sports sim, wrestling, or one of the early racing games like Porsche Challenge and RIIIIDGE RACER. Sigh.

I was lucky to find one gem last week, however, at a boot sale for £1. R-Type Delta, a rather lovely 2.5D (Read: 2D game with 3D graphics) shump. Although I am a big shump fan, I never really got into the R-Type series, so this is a first go at it. For the fun of it I ran it through the Bleem Beta and, what do you know, it worked almost perfectly in it! With it being an arcade game and all, you don't really need to save this game unless you want to keep your rankings, so it's the prefect kind of game to run well in Bleem. Here's the clip I ripped from it, in which I do pretty terribly.



Thanks to that Portable Video thingy I won last week, it's now easier for me to rip this stuff. before I had to record it to video, then record that video through a DVD recorder, then rip that DVD footage onto the PC, which took bloody ages. Now, I can just plug this little device into my telly, rip the footage, and drag it onto my computer! Hurrah!

Another game I burned for the PSX recently with Bleem self boot built in was, funnily enough, another 2.5D shooter from a series I never got into when it started out: G-Darius. This game has the odd music issues, like most games in this emulator, but looks perfectly fine. Playing it on super easy mode so I don't look like a plonker blowing up a lot, which commenter's on YouTube would soon point out, as they always do. Here the clip:



Finally, there's been some interesting news recently at dcemu.co.uk abouts developments with another Playstation Emulator, known as PSX4ALL, which is in it's beta stages and is looking great so far. The post at the forum shows some screen shots and videos of it's current progress. It's slower than Bleemcast at the moment, but it does have the potential to surpass it. For starters, it looks like it may be able to run those dreaded video files Bleem hates so much, and it may, after some tinkering about, be able to save memory card files to the VMU too, in he future. Keep your eyes on this!

Holy Trinity

It's been a fucking nightmare trying to write this post y'know. Since I no longer have a net connection at my humble (and very nearly decrepit) abode, and since I am no longer working due to my imminent departure from this world, I have been forced recently revert to other means of getting online. Said means have consisted mainly of:

  • Begging friends and family members to let me use theirs, only to be confronted with a Hadrien's Wall of excuses why I couldn't. To these so-called friends I say this: "you can't keep a good blogger down, you CUNTS."
  • Using a Public Library, only to discover that Blogger wouldn't load properly due to the vastly inferior - nay, OBSOLETE - technology on offer.
  • Searching high and low for an internet cafe that a) had any terminals with all the letters of the alphabet still embedded in their keyboards; b) had terminals that weren't situated next to hugely obese, sideburned oafs that stunk to high-heaven of pure human excrement; and c) charged less than £6.50 for an hour of low bandwidth, pop-up saturated, 486 hosted internet access where you have to wait aeons for the page to refresh.

Thankfully, and after 3 days of hunting, I have found a suitable place to log-on. But why eh? Why am I so eager to get online and write a post? Well, several reasons really. The first is this:

This post is likely to be my last here at the Dreamcast Junkyard for quite some time. Y'see, I'm off on a bit of an adventure (of sorts) that will more than likely involve some boats, lots of shouting and possibly a few village people jokes being hurled around. Furthermore, my access to either Dreamcasts, Dreamcast games or indeed Dreamcast peripherals will be quite limited. I am sure though, that through the combined efforts of both The Gagaman(n) and FatherKrishna, a reliable and steady flow of luxuriously composed prose will find it's way here over the next few months.

The second reason (which also, in part, encapsulates the third reason) is that I have been doing a bit of eBaying recently (note the capital B there people), and wanted to share my purchases with you all. My most recent purchase is actually quite appropriate when considering what I'm going to be doing for the next few months, and here it is:

Yes! It's a mother-fucking Dreamcast TOWEL!!! With matching SHORTS and BAG! How FREAKING COOL IS THAT?!?!? EH?!?!? And snapped up for the bargain price of about nine quid! I'm totally in the dark about the size of the shorts or the towel, but hopefully they'll fit me - unlike that fucking jacket I got a few months back that makes me look like Billy Bunter if I dare pull it out of the back of the wardrobe and actually put it on. Cough.

But the amazingness doesn't stop there chums. Oh no. Prepare for the biggest thing you've ever read here at the Junkyard.

Ok, I've built it up beyond all proportions now so you'll probably be expecting something really, really amazing. Like Sylvester Stallone writing poetry, or George Bush making a speech without fucking it up and sounding like a remedial four-year-old. But it's almost, almost as good.

You see, last week somebody was trying to sell a Dreamcast version of Half Life on eBay. I bid on it but was subsequently outbid and in the end it went for about £25. Dammit. I accepted I'd lost the auction, cried for a bit, but was ultimatley OK. Unfortunatley for the wanker who won the auction, eBay - in their all consuming knowledge, I might add - decided that the auction was illegal, that the item had to be removed and that the bidder couldn't buy it...or some shit along those lines. Fair enough. But later on, I recieved an email. An email from a man named Gary, who long time Yardites may remember as a God among Dreamcast owners, whose collection we featured here earlier in the year. Why did he contact me? Why, to offer me a copy of Half Life of course, and while we were at it, a copy of Propellor Arena and Rez! Did I accept? YOU BET YOUR FUCKING ASS I DID!

And two days later, my games arrived. Wanna know what I think? Then read on my friend, read on...

Rez

Ever wondered what's going on inside the mind of a crackhead? I'm betting it's a bit like playing Rez. OK, Rez received a proper PAL release, but have you ever tried to get a copy? It's like rocking horse shite - and when it does occasionally surface on eBay, the cretin selling it wants about 70 medallions for it. I think not. So a quick email conversation with Gary got me a lovely CD-R copy, and to be honest, it plays like a dream. No boot disks, no faffing about - just put it in the drive and it plays. Bloody marvellous.

But how does it play? Well, from what I can gather, you are meant to be some kind of computer hacker who has to get through a computer mainframe and destroy it. You do this by assuming the role of a floating dude who flies through wierd absract landscapes shooting shit that appears. And that's prett much it to be honest. It's sort of like a cross between Panzer Dragoon and NiGHTS, in that you just seem to float about, locking-on to various enemies with your target and then letting multiple locked enemies have a taste of your firepower by releasing the button. Obviously, there are various power-ups scattered about: some enable you to 'power up' your character and gain a more powerful gun...er...thing; whilst others give you an 'overdrive,' which is your 'special' that kills everything on the screen.

As you can see from the screens here, Rez has a very abstract feel to it, and I fell in love with it as soon as I first loaded up. The visuals may seem a little basic at first, but once you've been playing for a while and sussed it all out, you start to notice the amount of detail packed in. Objects bop along to the music and the lighting effects are magnificent. Speaking of the music - Rez features some of the best I've ever heard in a game, and it's almost as if your actions have an affect on the tempo. Indeed, when your target locks on, it gives out a 'beat,' and when the enemies croak it, they do to - it's as if your killing to a tune. Stunning.

Propellor Arena

Anyone ever play Deadly Skies? No, not that Deadly Skies - I'm talking about the Saturn Deadly Skies, where you chose a fighter plane and then roared around the sky trying to pop a cap in your opposing number's fuselage. Well, if you haven't, join the club. If you have - give yourself a slap on the back, you big fucking show-off. Anyway, Propellor Arena is a game that plays along the same lines - you choose a plane, choose an arena and then get on with flying around with your guns blazing and trying to destroy everyone else.

I seem to recall reading somewhere that Propellor Arena was cancelled by Sega due to 9/11, but I'm not sure if it's true. The one thing I am sure of though, is that as a result the Dreamcast missed out on one of it's best ever games. Put simply: Propellor Arena kicks so much ass I'm not sure if I can actually do it justice by writing about it. YOU HAVE TO PLAY THIS GAME.

The graphics, for a start are fucking amazing. The level of detail in the planes, the levels you fly around, the menu screens...everything looks superlative. But you'll forget the graphics when you're actually playing. It plays like a dream - the planes handle in a very arcade-y kind of way, and it's all the better for it. Flying around is great fun alone, but when you get a few bogeys in your field of view, ducking and weaving becomes second nature due to the perfectly balanced controls. When it comes to weaponry, you have your basic machine guns - which are suprisingly effective - but you can also collect others such as missiles and the like by shooting little floating boxes that appear dotted around the map. The whole thing is perfectly balanced and there are loads of training missions (flying through hoops etc), a dog-fight mode and a full blown championship. The sound effects are great, and the original musical score (which consists mainly of badly sung rock) matches the action perfectly. An amazing game.

Half Life

So here it is then. The ultimate piece of Dreamcast vapourware. Not any more people. It's here, and it's in my Dreamcast. Oh yes.

If you read anything about the Dreamcast version of Half Life on forums or lesser websites, you may be fooled into thinking this version is incomplete, has lots of bugs or any number of other things wrong with it. That is utter BOLLOCKS. The version I have here is as close to the PC original - if not better - than anyone could have hoped it would be. I'll sum it up in several of my favourite words: Half Life is one of the best games I have ever played on this console.

Completed by Valve and then mysteriously cancelled, Dreamcast Half Life is a game that up until now has been little more than pure myth - to me anyway. I've played through the PC original twice, and also played through the awesome sequel (HL2) and it's Steam-released add on Lost Coast - so I'd say my Half Life knowledge is better than most people's. And with that qualification, I'd say that in my opinion this Dreamcast incarnation is easily as good as the PC version, and better in some ways.

So, who's never played Half Life then? In it, you play Gordon Freeman, a scientist who's on his first day at the Black Mesa research lab. Unfortunatley for Gordon, the Anomalous Materials department have managed to fuck up (BIG TIME) and open a portal to a strange alien world called Zen, and as you'd expect, lots of nasty things have made the jump into our world. Everything goes tits-up, the military intervene by trying to kill everyone in the facility and cover it up, and all you've got as protection is a crowbar. Cue epoch making first person adventuring, amazing set pieces, brilliant dialogue, head scratching puzzles and hours upon hours of gameplay.

This Dreamcast version has a few new features up it's sleeve: redesigned weapons for a start, and slighty better character models for the NPCs. It's also got the Blue Shift add-on pack bolted on, so you can play a slightly different version of the game through the eyes of Barney Calhoun, a security guard employed at Black Mesa when everything kicks off. The DC version ain't perfect though. You'll need a whole VM to store your progress, and due to the fact that the DC hasn't got a hard drive, the game needs to occasionally pause in order to load up the next bit of the level. It's not as often as some websites would have you believe though, so it's not that big a deal. Apart from those gripes, Dreamcast HL is AWESOME. The controls are perfect, the frame-rate is perfectly acceptable, and the challenge is unrivalled. Get it in!

So there it is. Three of the greatest games on the Dreamcast, for under a tenner. Just a shame we never officially got two of them. Oh well.

If you would like to sample these amazing delights for yourself, feel free to contact Gary via email at dreamcast@btinternet.com and don't forget to mention the Junkyard!

Anyway, that's about it from me - for now. I'll be back soon...hopefully.

Laters.

It's Thinking

A few weeks back I was looking for some examples of Sega of America's rather excellent 'It's Thinking' advertising campaign and couldn't actually find any. Imagine my sheer joy today though when, while perusing the halls of YouTube, I discovered that a user by the name of 'tackangel' had gone to the trouble of uploading not one, or indeed two - but THREE different ads from the series. And in the abscence of anything constructive to write about, I thought I'd do the right thing and post them here for your viewing pleasure:







I'm quite fond of the image SOA created for their Dreamcast - it was much darker and imposing than the identity Sega Europe gave the PAL system and cost around $100m - probably about $99.9m more than Sega Europe spent. The pastel hues and cryptic, slightly aloof ads of the UK launch didn't really do much to stamp the Dreamcast brand on the collective consciousness of Joe Public, and for that I say "Damn you Sega Europe, damn you to Hell!"

Ride of your Life?!

What's the best roller coaster you've ever been on eh? By 'best,' I mean fastest, longest and with the most "fuck, I've just shit myself" moments chucked into the price of the ticket. Mine is probably a toss up between the Pepsi Max Big One at Blackpool or the Corkscrew at Alton Towers, both of which are probably pretty lame when compared to the 'Coasters the Americans have got littering their theme parks. Shit, they've got rollercoasters that temporarily fall out of this dimension and send you on an wierd adventure through a mystical land full of magical dwarves and evil wizards. Apparently, it's called 'Dungeons & Dragons,' or something , and when I've saved up enough for a plane ticket, I'm booking a flight over there just so I can check it out.

In the meantime though, ever looked at a roller coaster and thought "Goddamit, I could design a better one than that!"?

No, me neither come to think of it...
...but now you can!

Well, those of you who own Coaster Works can, anyway. Costing the princely sum of about £2.50 off eBay, I picked this little beauty up out of sheer curiosity. Like Floigan Brothers last week, I've never seen Coaster Works on sale in a shop and only saw the one review of it - and that was an import review, so naturally thought the PAL release had been shelved. Obviously this wasn't the case, as last night I spent a few hours ripping my hair out at the expense of building (and I quote) 'The ride of my life.' Actually, the ride of my life would probably involve Shakira and a tub of Nutella, but that's a different post, on a different site. Cough.

No, as the name so cleverly suggests, Coaster Works is a game in which you, as a young and fresh faced churner-outer of the world's best roller coasters, must take on assignments from various theme parks and create big dippers that meet their specific requirements.

You start, as ever, small - developing a rather basic roller coaster for a kiddies park. After a well implemented tutorial introduction where the (information overload) 4-way split-screen display is explained to you, you are left to get on with creating your metal snake of fun (what?!). As you are just starting out, you only have a limited number of track pieces at your disposal, and only a rudimentary footprint for your track but with these you are expected to design and build a suitable track with enough dips, corners and banks to give the passengers specific levels of G-force, and a minimum top speed to reach. You are also accessed on the number of passengers who black out, throw up or feel queasy. Once these criteria have been met, you move up to the next fair ground in the sequence and are given more space in which to build your ride, more track pieces, the ability to add corkscrews and loops and of course, higher goals to beat in the catergories of top speed; safety; maximum Gs; and passenger black outs.

The 'construction' screens are at first a little daunting: the default view shows a screen split into four equal squares, each with a different perspective on your creation that help you to judge the pitch, angle and degree of banking with considerable ease. To further simplify things, all of the button commands are displayed at the bottom of the screen, so you can never really forget what each button does. Nice.
A second view does away with the slightly confusing split-screen set up to give you one fully rotate-able camera angle on your roller coaster that can be panned and zoomed around to your hearts content.

Once you think your ride is up to scratch, it's possible to take a ride on it. The ride itself switches the game from the rather dull, grey dominated wireframe model screens and plonks you in the front seat of the ride. A press of the 'A' button sets things moving and you're then treated to fully rendered, first person trip around your newly created steel leviathon and depending on how good/inventive you are, it can actually be rather a thrilling experience as the the carriage picks up speed and throws you around corners with an alarming amount of screen-juddering realism.

On the whole there's not really much to say about Coaster Works that I've not already detailed above. You get your grid, you get your track pieces, you build your roller coaster by altering the pitch and angle of the sections, and then you ride it. If it meets the described requirments - it's on to the next stage. If it fails, it's back to the drawing board - literally.

Like Ronseal, it does exactly what it says on the tin, and for that there can be no complaints. However, once you get past the first few stages it becomes apparent that there really is very little else to Coaster Works. Games like V-Rally and Re-Volt feature track creation sections that are just as intuitive as Coaster Works, but are only included as extras - not the whole game. To be fair, there's not a lot else Xicat (the people also behind the lamentable survival horror title Carrier) could possibly have added to the Coaster Works equation, but if I was expected to pay £30-£40 for it and not the actual £2.50 I did, I'd probably be a bit pissed off. As it is though, and for the asking price, Coaster Works is a relaxing diversion for those Dreamcast gamers who need a break from kicking the arses of unfeasably fit manga babes (DOA2); running away from cartoon fascists with stubble-covered lantern jaws (Jet Set Radio); or saving the world from aliens who like nothing better than getting down to the cheesiest and most cringeworthy muzak in the known galaxy (Space Channel 5).