Let’s take a look at the Sega Sports 2K1 Bible Editions

The NBA 2K1 and NFL 2K1 Bibles
An actual book on the coffee table.

The Sega Sports 2K series is probably a lesser discussed set of games here on the Junkyard blog due to our predominantly UK-centric staff. The series formed a key part of the install base and marketing of the US Dreamcast campaign, and at least when I was active on the Dreamcast Junkyard Facebook group, it felt like every other week one of the 2K games would be cited as a favourite or a key memory of new members from the US side of the Sega sphere.

Whilst some of the 2K titles did get a European release, it's the Japan-exclusive 2K1 “Bible” releases that I am looking at here, and to be honest this is more of an accompanying article for the below YouTube video that looks at them in greater focus.

In short, these Bible releases are a re-packaging of both NBA 2K1 and NFL 2K1 that include not only a copy of the game, but a lovely printed booklet explaining not just the actual game, but the sports and their respective teams. The booklets themselves are rather large (especially that of NFL 2K1), which explains the "Bible" naming. At least from what I can discern from the loose amount of camera phone-based translations, these accompanying tomes are much more in-depth than you'd probably expect.

A page in the NBA 2K1 bible

The booklets themselves both follow roughly the same layout: starting with instructions on how to actually play the games, before leading straight into set plays, formations and information breakdowns about the respective sports. As I mention in the video, my knowledge of basketball pretty much starts and ends with things I've learnt from either NBA Jam or the original Space Jam movie. However, as I’m much more au fait with NFL, I can appreciate how useful this guide - or at least an English variant - might have been at the time of release as it was around then that I was getting back into the NFL as a student in my early 20s.

Anyway, check out my video below:

If you don’t feel like listening to my droll “raised by Scottish people in the East Midlands before living in Sheffield for 20 years” tone (and who would blame you) then feast your eyes on these hastily taken snaps below instead.

The NBA 2K1 game and bible packaged together.
The NBA 2K1 game and Bible packaged together.
The NFL 2K1 game and bible packaged together.
The NFL 2K1 game and Bible packaged together.
Both bible versions (kind of) side by side.
Both Bible Editions side by side (kind of).
The "NBA Data Bank" section of the NBA 2K1 bible.
The "NBA Data Bank" section of the NBA 2K1 Bible.
Information on Miami Heat and their starting line up.
Information on Miami Heat and their starting line up.
Information on San Antonio Spurs and their starting line up.
Information on San Antonio Spurs and their starting line up.
A glossary of basketball terms.
A glossary of basketball terms.
Different types of NFL plays.
Different types of NFL plays.
Baltimore Ravens players.
Baltimore Ravens players.
Cleveland Browns players.
Cleveland Browns players.
Seattle Seahawks players.
Seattle Seahawks players.

Were you aware of the Bible versions of NBA 2K1 and NFL 2K1? Would you have liked to have seen an English version of these booklets for the Western releases of these games? Let us know in the YouTube video comments or the comments section below!

10,000 Twitter Follower Competition - Win Andro Dunos 2 and a DCJY T-Shirt!

Jumping on to Twitter in 2013, The Dreamcast Junkyard has enjoyed ten years of tweeting about all kinds of Dreamcast-related nonsense. Over the years, we've had many funny moments running the account, and have made many great mutuals too.

Earlier today we finally reached that huge 10,000 follower milestone. For an account that tweets about what I respect is a fairly niche retro console, that's an incredible achievement. With that being said, in one of Elon Musk's many big brained changes since taking ownership of Twitter, inactive accounts will now be removed if no activity is detected for 30 days. Check back with us 30 days from now and you may find our follower count has plummeted down to 10 or whatever. 

Anyway, while our follower count still sits at that almighty 10,000, we're running an exciting competition! We've got two copies of PixelHeart and Visco's brand new Dreamcast shooter Andro Dunos 2, along with two Dreamcast Junkyard controller t-shirts to give away. Thanks to PixelHeart for supplying the copies of the games for this competition!
That's a good lookin' shirt.
To be in with a chance of winning, simply retweet the tweet below (also linked here) and make sure you're following the Junkyard Twitter account, as well as @DreamcastPics and @PixelHeart_eu. Two winners will each receive a copy of Andro Dunos 2 and a t-shirt. Worldwide entries welcome. The competition will end on the 24th of May, a week from the competition's announcement and winners will be announced and tagged on our Twitter. Good luck!

Update: this competition has now ended.

Stick It to the Man: Playing Games That Aren’t Fighters With the Dreamcast Arcade Stick

As with everything Dreamcast, the official arcade stick is something I have noticed has increased in price in the last so many years. Having been looking to add a second stick to my setup, I've discovered its average listing price on eBay now clocks in at well over £80 (close to double what I paid for mine back in 2018 when I finally decided I should get one for my beloved white box), although at the time of writing, it appears UK second hand retail chain CEX are currently selling them at a much more respectable £65!

Despite being a fighting game fan, I am the sort of fan that doesn’t actually fully understand the concepts of blocks, cancels, charge characters, spin characters or laser tappers. Okay, I made those last two up, but they definitely sound like the sort of things I imagine people on modern online fighting lobbies mutter to themselves as I lose my 115th game in a row: ‘this guy is trying to play a spinner like a lazerT, the idiot!’ Probably.

Anyway, I do own a number of different sticks - mainly for Xbox consoles, but also for some others - but not because I'm some sort of fighting purest as evidenced in the intro. It’s mainly because of my love for arcade games, which leads me back to the Dreamcast. With its focus on arcade conversions or at least arcade-style home gaming, I decided to bypass the merit of discussing the DC's fighters and go straight to discussing the games of other genres in my collection that offer arcade stick compatibility, which is normally indicated by a handy logo on the back cover of the game (thanks, Sega). However, this isn't always the case, I'm looking at you, Midway. Come see me after class, please...
I hope this piece proves to be useful for anyone who hasn't yet purchased an arcade stick and wants to know if it's 'worth it' for games other than fighters. Or maybe if you have one sat in a cupboard collecting dust, hopefully this article will give you the drive to get it out and give it another go, as it's frankly a glorious piece of kit.


Virtua Tennis 
This was one I was instantly drawn to try when I first got my own arcade stick. Its inclusion here offers a rare chance for me to give a shout-out to anyone who ever played the Virtua Tennis arcade machine that was in the Scream pub "The Pulpit" in Cheltenham during the years of 2001 and 2003. Unless you are the person who broke the lob button on the player two side, in which case I hope all the hinges fall off your PAL Dreamcast cases because you are a monster.

My first ever experience of Virtua Tennis was on said arcade machine, and I remember actually being disappointed when it appeared in the pub, as it was a replacement for my beloved Virtua Striker. I reluctantly had a go anyway, and then another, and then the next thing I knew, I'd bought Virtua Tennis for the Dreamcast (later that day, if my memory is correct).

The arcade stick is obviously perfect for this game. I’ve always felt the standard Dreamcast controller was a tad unwieldy for the game and that this is one of the very few drawbacks that the Virtua Tennis series has against it. But with the arcade stick, the smooth movement of the stick and the really effective yet simple amount of buttons offers a perfect way to play, to the extent I now want a second one for the rare chances I have a second person in the house willing to play Dreamcast. The arcade stick also has the added benefit of not causing D-pad indentation on your hand like the standard controller can. Surely that alone makes it worthy of purchase?

Final verdict: Get your stick on! Stick > Controller > Fishing rod (in that order).

Virtua Striker 2 ver 2000.1
I am overly fond of this game. Even though it has numerous flaws and actually plays a terrible game of football, I still love it. I love playing it on the arcade stick even more than the standard controller as it controls in the same stuttering and janky way that the arcade did. Oddly, the game itself would only let you use the D-pad when using the standard controller and not the analogue stick, so getting to control the game with the stick is a much nicer feeling all round, and is a clear improvement over the controller, as long as you can forgive the game for all its other issues.

Final verdict: GOOOOAAAALLLLLL!!! *ba da bum ba*
DIRECT SHOOT!

Virtua Athlete 2K
Those who know me, know I love track and field games. I can see that they are ultimately dumb and shallow, yet still they have been responsible for some of my best competitive and multiplayer memories on virtually every console up to the Xbox 360, which was when those kinds of games (and the people who’d play them with you in person) all seemed to vanish.

Prior to officially joining the staff for the Junkyard, I made an overly elaborate comparison of the three athletics games that found their way onto the Dreamcast and that was actually the first time I ever played Virtua Athlete 2K.

I was not overly surprised to see it had arcade stick support, as it is effectively a more serious reskin of the Sega Saturn great Athlete Kings/DecAthlete (originally of the arcades). So is it any good with the arcade stick? Well, not really no. The button mashing is more satisfying on the arcade stick due to the larger buttons, but the game is significantly harder with this control method. I tried to adjust to compensate, thinking this might be from my many years of using the standard controller for these kinds of games, making me unfamiliar with the arcade controls, but it isn’t. For the quick precise nature of this sort of game, the wider spread of the buttons and control on the arcade stick isn’t ideal.

Final verdict: Controller or bust if you want to go fast.

The Retro Hour welcomes DCJY

The Retro Hour logo

We are excited to announce that we were recently invited to guest on The Retro Hour podcast, and the episode (number 377) has gone up online today

If you’re in retro gaming circles then you’re undoubtedly aware of The Retro Hour, but for those not in the know, they are an independent podcast that has been running since 2016. Every week, hosts Dan Wood, Ravi Abbott and Joe Fox cover retro gaming news, and speak to a guest from the video game industry or the wider retro gaming community.

Myself (Lewis Cox) and Mike Phelan were invited on to talk all about why the Dreamcast is so beloved and still retains such a bustling fanbase in the year 2023. We also chat about The Dreamcast Junkyard's origins, and our podcast, the DreamPod. It was a great chat, and one that we hope will not only please long-time fans of the Dreamcast, but also intrigue those who were perhaps not aware of the fact the Dreamcast community is still so active a whole 22 years after its discontinuation. Listen at the link below, or on all good podcast services.

Thanks again to the guys at The Retro Hour podcast for having us. We were already fans of the podcast here at The Dreamcast Junkyard, so it was great to be invited on as guests. Everything The Retro Hour can be found on their website. They can also be found on Twitter here.

Dreamcast: Year Two shipping, HarleQuest! funded, Phantasy Star Collection, Sapphire Hotel - Dreamcast News Round-Up May 2023

Title image featuring a pixel art image of Space Channel 5's Ulala with The Dreamcast junkyard logo and the text "Dreamcast News Round-Up May 2023
Pixel art credit: Xtreme Retro

Spring is now well and truly upon us here in the UK. My central heating has finally been switched off, the nights are drawing out, and the air is alive with the sounds of songbirds, neighbourhood kids, and the obnoxiously loud engines of boy racers. The departure of winter typically does wonders for my mood, but this year my nerves are uncharacteristically shot to pieces as my boyhood football club is flirting with the prospect of imminent relegation. Rather than spend another afternoon anxiously inspecting the league table and fixtures list once again though, I thought I’d try to distract myself by penning a DCJY news round-up. The Dreamcast scene continues to bloom, delivering a bountiful harvest all year round, and there are some vigorous green shoots sprouting up too which are likely to bear fruit later in the year. So, dear readers, settle down, get comfy, and feast your eyes upon all the latest from the world of the Dreamcast.

Homebrew Happenings


The Dreamcast has long been blessed with a dedicated cast of coders who love nothing more than cooking up homebrew offerings of all shapes and sizes. The degree to which homebrew efforts have extended the console’s software library and capabilities is truly remarkable and the selfless souls who deliver these goods deserve our thanks (thank you!).

Lately it seems that Ian Michael’s Teenage Mutant Ninja Turtles: The Cowabunga Collection has become a trend-setter, as several other ‘collection’ type projects are now in the works. First of all is Ian’s own follow-up, a Phantasy Star collection, which allows the classic Master System, Game Gear and Mega Drive titles to be played on the Dreamcast in seamless fashion, complete with a menu system that pulls everything together, and extras such as separately playable soundtracks and videos. Sega produced a package of this sort for the Saturn, but its release was limited to Japan. If Ian’s previous work is anything to go by, then we anticipate that this follow-up will be well worth your attention.

Cover image for the Phantasy Star Collection for Dreamcast.
Cover image for Ian Michael's Phantasy Star Collection created by 'caruse'.

Shindougo has joined Ian in flaunting their chops in the DC homebrew collection space too, releasing Castlevania and The Simpsons collections in December and April respectively. Neither of these franchises ever saw official representation on the Dreamcast - exclusive titles were in development, but never made it past their fledgling stages. Leaked builds of both are available but are pretty bare bones. Those who want to scratch that itch they’ve been having for a Castlevania or Simpsons experience on their little white box should check out Shindougo’s releases, both of which are available via the links posted above. Video demonstrations of these collections have also helpfully been produced by friend of the Yard, gamesreup.

Screenshot of Hydro Thunder working in VGA mode.
Hydro Thunder working in VGA mode, as shown by Derek Pascarella (ateam).

Another homebrew project of a different ilk has also surfaced in recent weeks. Dreamcasters who have (justifiably) clung to VGA as their preferred video output option will be pleased to hear that TapamN appears to have delivered a method for playing virtually any DC game via VGA. Until now there have been a few dozen games that have stubbornly resisted efforts to force them into outputting VGA, but thanks to the elbow grease of TapamN, a comprehensive solution seems to be at hand. TapamN first demonstrated the new patching method in action with Bangai-O. A frenzy of further contributions have quickly followed from others within the community demonstrating that the method works for games such as Airforce Delta, Deadly Skies, and Hydro Thunder. A full list of the VGA patches created by TapamN are available on the console mods wiki.

Online Optimisations

Putting your Dreamcast’s modem to work really should be mandatory. If you aren’t swimming in the warm crystal-clear waters of the console’s online capacities then you are missing out - especially so, given that the experiences available keep expanding.

Screenshot of the Crazy Taxi 2 website replay upload function.
Hey hey hey, it's time to upload some CRAZY replays. Crazy Taxi 2 website screenshot courtesy of Xiden.

In mid-April, Xiden announced that the replay upload function of the Crazy Taxi 2 website has been revived. Now, as if it were 2001, that means you can upload replays of your lucrative fare-maximising runs, and find out how paltry they are in comparison to those of your compatriot taxi drivers by downloading their replays. Baggy jeans are recommended for the fully immersive turn-of-the-millennium experience. All you need to know can be found in Xiden’s Dreamcast-Talk post.

In other online news, Johne, a stalwart of Brazil’s DC online community, has launched a Dreamcast Now Android phone app. Dreamcast Now, of course, being the website that provides a live summary of who is currently online on their Dreamcast and what game they are playing. With the app, users are able to set a variety of notifications for different events, including when designated friends have come online, and when favourite games have currently active players.

Rent-A-Hero No. 1 has been Translated into English for Dreamcast!

The beauty of the Dreamcast is that when you think you've played everything the console has to offer, something new lands in your lap. These days, that often comes in the form of a brand new indie game, or in the case of what we have here today: a Japanese game from back in the day being playable for the first time in English on the Dreamcast thanks to the hard work of fans.

Many of us had a good feeling about Rent-A-Hero No. 1, some possibly even since the early 2000s, when muddling through the game with a translation guide was the way for non-Japanese speakers. Those wanting to truly experience the game were thrown a bone in 2008 when an unreleased officially-translated Xbox prototype leaked onto the internet, but those wanting to experience the game on its original platform, the Dreamcast, were still stuck with guides and translation apps... until today.

Thanks to the hard work and perseverance of VincentNL and his talented team of "Rent-A-Modders", Rent-A-Hero No. 1 is now fully playable in English on the Dreamcast! But this is no ordinary fan project, because the lengths this team had to go to in order to bring us this high-quality translation is an entire topic of conversation in and of itself. Before we go into all that, though, a bit of background on the game first...

The first Rent-A-Hero was developed by Sega-AM2 and released exclusively in Japan for the Mega Drive in 1991. The Rent-A-Hero character next saw an appearance as an unlockable character in 1996’s Fighters Megamix for the Sega Saturn. The game we’re talking about today, Rent-A-Hero No.1, released for the Dreamcast in Japan in May 2000. A remake of the Mega Drive original, it shares the same quirky and humorous tone of the game it is based on, but brings the gameplay into the world of 3D. The game is effectively an action-RPG that has you assuming the role of 16-year-old Taro, a budding hero for hire. As Taro, you run around town doing odd jobs and missions assigned by SECA to build his way up the ranks of herodom. The game also has beat 'em up style combat that uses the same fighting engine as that used in Sega's arcade game Spikeout.

Rent-A-Hero No. 1 looks and plays great on the Dreamcast, and if it wasn't for the incredibly eccentric Japanese humour that it wears like a bejewelled bangle on its sleeve, questions about the game's lack of a Western Dreamcast release would definitely be flying around. Oddball humour is this game's strongest suit, and with an abundance of Sega references throughout, Rent-A-Hero No. 1 is a game every fan of the house of hedgehog should spend some time with. Whether it be the inclusion of Segata Sanshiro or the "Creamcast" console you access in the game, the tributes to our favourite ex-console manufacturer throughout are hardly subtle.

So, back to the translation. This translation patch required many heavy lifts to get to what you’re seeing in this final release. A deep analysis and understanding of numerous original Katana SDK libraries was needed in order to reverse-engineer and interact with a slew of the game's already-compiled assembly code.

Witching Hour: Indie Horror on the Dreamcast?

I could hear the wind and rain lashing at my bedroom window, like a cruel temptress in the night, wailing its cries of anguish through the tempest. I hunkered down, my hands shivering with cold and the fear of the evil lurking outside; my face dimly lit by the pale light of the television screen in front of me. Below it sat the white Sega machine, which I had turned on in a feeble attempt to distract myself from the nightmares swirling around my head, but I just found myself sitting there, staring mindlessly at the screen, unable to focus my attention long enough to decide which of the discs in front of me would be my attempt to escape the maelstrom. 

And then, a knock. At least, it sounded like a knock. The thunder rumbled in the distance, a flash of blue in the sky accompanying it, but I'm sure there was a knock. A timid, almost distant, tapping on the glass of the front door. I waited, anxiously, my mind tripping between scenarios - a visitor? At this hour? No. No one would be brave enough to face the violent storm battering the town tonight, surely? A creature, seeking shelter from the weather, perhaps? Nonsense. What type of creature would gently rap on my front door? No, it was definitely my imagination running wild. I was just hearing things in the dark. I needed to focus. Needed to find something to distract from the nightmares. The discs in front of me gave me portals to untold worlds of mystery, if I just picked one, I could have some relief.

The tapping again. Stronger this time, loud enough to jolt me to attention, audible over the howling wind and piercing rain on the window. There was no doubt this time. There was something, someone, at the front door. Fear very nearly overtook me, but somehow I managed to muster enough courage to investigate just what manner of visitor was calling upon me. As I walked, trembling with every slow, careful step, down the dark stairs, the room lit up with the furious bright light and cracking roar of another strike of lightning. My heart must have skipped a beat - or two - but in that momentary illumination, I saw something on the floor. A package? What ungodly courier would deliver me a package, at this hour, in this storm? I moved as slowly as I could, fearful of my nocturnal visitor still being present, but there seemed to be nothing there. Dare I open the door and seek the stranger? Nay, thought I. Besides, the presence of this mysterious package now occupied more of my thoughts. The brown paper of the parcel was shimmering wet, no doubt a result of the weather outside... although, in the dark, I momentarily thought I could see a tinge of red sprinkling this most unwelcome of deliveries. I needed to get this into the light, and quickly.

I hurried back up the stairs, another flash of lightning and whip crack of thunder punctuating my ascent, and into the relative safety of the bedroom, still dimly lit by that television screen. I no doubt could have turned the main light on, giving some warmth to my surroundings, but my desire to see what was in this parcel overwhelmed me. I sat down in front of the screen, and for the first time could make out the package clearly. The brown paper was wet, but not from the rain as I had thought. My throat dried, my heart beat faster, for it was now obvious that upon this unrequested bundle delivered to my door, was the unquestionable imprint of a bloodied hand. Blood. On a parcel delivered to me in the middle of the night, in a storm like this. I froze, my mind not quite capable of grasping the reasons why. Was it really blood? Maybe not. Maybe, this was a joke, played on me by an unseen trickster in the night. It couldn't be blood, I tried to reason.

It felt like an age, just sitting there, staring at the brown paper and that bloodied handprint. I had played out reasons why in mind, but every attempt at explanation just took me down more darker trails of thought. One thing was for certain though - I had to open this. I had to see what horrors - for horrors they surely were - lurked inside that parcel. My hands were sweating and my lips were dry as I carefully tore at the paper, being careful not to destroy what was in front of me. As the paper peeled away, its contents became clear. A plastic case, cold to the touch, was the first thing that caught my eye. A game? There was no doubt, the red quarter circle with a white swirl contained within caught my eye immediately. A Dreamcast game. A new world to explore. There was another crack of thunder in the distance, but by this point, the skipping of my heart beat was solely due to the possibilities that this game now presented me. The strange skeletal features on its front cover, the title written in blood. What unthinkable horrors could be contained within this disc? In the still dimly lit darkness, I peered at the cover - “Witching Hour” seemed to be the name of this new arrival, and its entrance into my life heralded dark things. 

That was not all, though. Underneath the cold plastic, there was a piece of card, no doubt a message to me from my unknown benefactor. I held it up, illuminating it in the light of the TV screen in front of me. What words would it contain? 

"Mike. No luck with that creative writing course, then."

How dare they.

---

There's nothing quite like the arrival of a new Dreamcast game. Sure, the sheer number we're currently receiving may make the unique specialness of such an arrival a slightly less exciting experience than it once was, but for those of us involved with the Dreamcast community at large, it's still a heart warming feeling when you tear open the plastic, open that case and start up a brand new title for the little console that won't die. Sega's zombie box of dreams had a great 2022, and one offering in particular promised to bring some horrified first-person gaming to the system - something which is particularly close to my heart. Step forward Witching Hour

A Dreamcast Christmas Tree Ornament from Hallmark has been Revealed!

The Hallmark Dreamcast ornament hanging from a Christmas tree

They say that Christmas comes earlier each year. Well, Hallmark (America) seem to be determined to move it to as early as April, because they just announced their upcoming 2023 Keepsake tree ornaments range today, and... what’s that?! A Dreamcast ornament?!

Previously, Hallmark have released high-quality ornaments of the Sega Genesis (model 1) and the Super Nintendo Entertainment System, both with cool sound functions that play the theme songs of Sonic the Hedgehog and Super Mario World respectively. You can see the Genesis one demonstrated by our pal Derek Pascarella below: 

We never thought we’d see it, but the next Sega console to receive the Hallmark treatment is the Dreamcast! I guess they believe the nostalgia market is there for Sega's ill-fated swan song. I can't help but notice that they skipped right past the Saturn, though, but maybe we’ll get one next year. Your day will come, comrades.

Hallmark Dreamcast ornament with a measurement of 4.71" in height

Keeping in with the same high-level of quality Hallmark demonstrated with their previous game console ornaments, this Dreamcast version is looking fantastic. Measuring 4.71" in height, it certainly looks the part. Pressing the power button not only lights up the power light, but the VMU screen too, revealing a sprite of Sonic previously seen in the VMU game Chao Adventure. The music that plays is none other than the theme from Sonic Adventure's iconic Emerald Coast level. You can see this demonstrated in the video below.

There's one problem, though, and perhaps we should have sensed it the moment we saw that orange swirl. Hallmark America doesn't ship outside of the States, and this ornament isn't available to purchase from Hallmark's UK equivalent store. So non-American folk may have a considerable amount of trouble getting hold of one outside of the UK... I guess we'll have to see when October 14th rolls around and the ornament finally goes on sale. User perkin_warbeck in our Discord community did point out that the Sega Genesis ornament was previously sold on Amazon US, who allow overseas shipping, so we’ll have to see if the Dreamcast ornament gets sold on there too. In the meantime, you can go to its store page on Hallmark's website and stare at it longingly.

Would you hang this ornament on your Christmas tree? Maybe hang it up in your game room somewhere? Are you going to try and get hold of one? Let us know in the comments below, or on one of our many social media channels!

Radirgy De Gojaru! - Radirgy's Terrible 3DS Spinoff

The cover character of Radirgy on a 3DS screen

Ah, Radirgy. One of a handful of high-quality shoot 'em ups developed by MileStone Inc. to grace the Dreamcast in Japan, Radirgy boasts a colourful cel-shaded anime style, and a ridiculous plot that follows a protagonist who is allergic to radio waves. It's as Japanese as these shooters come, really, and I bloody love it. Radirgy has enjoyed a quiet cult following over the years, and has received various sequels and offshoots.

A few years ago, I was browsing Wikipedia (as neurodivergent gentlemen like myself tend to do), when I discovered that, sometime in 2014, Radirgy came to the 3DS. "Wow!" I probably thought to myself, "Handheld Radirgy! I need this right away!" When I investigated further, I sadly discovered that it was only available for purchase on the Japanese 3DS eShop, and there was no way for me to access that on my European region locked 3DS (thanks, Nintendo).

A meme where Sonic is showing Tails his hacked 3DS
Credit: Depressed Sonic

Roll on March 2023, and the 3DS eShop was about to shut down for good, with its final day being the 27th of March. The Wii U eShop has now also shut down too; news I'm sure was received with a resounding whimper (no, it doesn't matter how many times a day retro Twitter tweets it, the Wii U is not "the next Dreamcast"). In this hustle and bustle, I learnt about a certain homebrew application that aims to collect and preserve 3DS eShop games, applications and DLC from many different regions - something which Nintendo clearly has no interest in facilitating (thanks, Nintendo). Using a Wi-Fi connection, the app granted me the ability to download any of this content for free, straight to my hacked 3DS that has the means to install .cia files.

As the app collects games from various regions and bypasses any region locking on your console, I immediately headed to the Japanese section, and lo and behold, there is was: Radirgy De Gojaru!. A moment later, it was downloaded onto my 3DS.

Screenshot of the main menu for 'Radirgy De Gojaru!'
Screenshots taken with Luma3DS.

I booted up the game, and everything looked good at first. The startup menu screen featured the same bouncy electronic music and flat, 2D graphic stylings indicative of Radirgy. But this positive first impression all came crashing down when I actually started the game...

What I was playing looked liked Radirgy. It sounded like Radirgy. I was in control of a ship in a cel-shaded world, shooting at a painfully slow trickle of approaching enemies with the A button, or hacking at them up close with the sword by using the B button. For some reason, though, the background wasn't scrolling. Isn't your ship in Radirgy supposed to gradually move through a variety of constantly changing locales? Instead, I was just locked to a single static background, one which featured nothing exciting; just a load of trees and a grey building at the bottom of the screen. I thought at first that I was playing a tutorial level or something, but no matter how long I played for, this scenery never changed.

Screenshot of 'Radirgy De Gojaru!' on the 3DS
On the 3DS' touchscreen, amongst a variety of icons, I could select one of four different weapon options: a wide shot, an x-shot, a shot that shoots from both the front and sides, then finally, the "sword" option, which would make the sword attack more powerful than the bullets I was shooting. While I could freely switch between these options, doing so was weirdly unresponsive, and I often found myself having to hammer the touchscreen just to register my choice. Turns out I needn’t have exerted myself so much, as I soon figured out that just sitting at the bottom of the screen and mindlessly spamming the default wide shot takes care of oncoming enemies with ease. It didn’t take me long to decide I’d had enough. What on earth was I playing?

For you see, dear reader, this game was, in fact, not a port of MileStone's shmup for the 3DS (which is something I would've known if I'd spent just a few minutes with Google), but instead a small, eShop-exclusive spinoff game. Think something in the same vein as DSiWare or PlayStation Minis. This release was not developed by MileStone, but by Klon Co. Ltd., a company formed by ex-MileStone employees after the company closed due to the president getting arrested for violating Japan's Financial Instruments and Exchange Act (he was being shady with money, basically). Klon acquired the rights to previous MileStone properties, and this title, Radirgy De Gojaru!, was released as a result of that.

Screenshot of 'Radirgy De Gojaru!' on the 3DS
I'd love to give you a better variety of screenshots. But this was all the game had to offer!
So Klon had the Radirgy license, and they produced... this? Radirgy is beloved for its high energy and zaniness, but what they created here is frighteningly dull. I'm not sure what "Radirgy De Gojaru!" translates to in English, but I can only imagine it means something like "Radirgy: Shed Defender!" Because that's all you do here. Defend a shed. Or a bunker. Or whatever the hell the grey cube at the bottom of the screen is. The game is basically one of those old flash tower defence games with a Radirgy skin, although even those flash games were more enjoyable than this… and they ran better too. I hate to say it's true, but even on my New Nintendo 3DS (the more powerful, upgraded 3DS) this game suffers from slowdown. When the larger enemies are on screen and bullets are flying, the game chugs. Badly. Not even Ryo Hazuki running through Pigeon Park on a rainy day had frames dropping like this.

Screenshot of the scoreboard on 'Radirgy De Gojaru!'
Believe it or not, this wasn't Klon's only game for 3DS to feature a previous MileStone license. They also released a spinoff of Karous, called Karous: The Beast of Re:Eden, which was actually a more fully-fledged release, featuring multiple levels and modes. It even went as far as to receive a physical release, exclusively in Japan. While I haven't played this one myself, I did find a very informative video about it by Briareos Kerensky, and, despite Klon's best efforts to flesh it out a bit more, Karous: The Beast of Re:Eden is pants too.

Klon folded in 2016, before being succeeded by RS34, Inc., who went on to release the excellent Radirgy Swag for Nintendo Switch in 2019, which is a much more faithful Radirgy title. If you're really looking for a portable Radigy experience, I'd probably just go play that instead. Or, for the diehards, there will always be the original on Dreamcast...
Photo of Radirgy for the Dreamcast

Have you played Radirgy De Gojaru! before? Had you even heard of it? Let us know in the comments below, or by dropping us a line on one of our various social media pages.

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HarleQuest! - A new 3D Dreamcast Game launches on Kickstarter!

HarleQuest! Kickstarter artwork
A game that I know myself and the other members of the Junkyard team have definitely been excited for is HarleQuest!, which started its life as a prototype called Dungeon Ross for a Global Game Jam event that was held back in late 2016 in Dundee, Scotland. The developers were a two-man team made up of Ross Kilgariff (also known as ross.codes) and Alastair Low (of LowTek Games). We covered a more fleshed-out build later in 2017, and it was looking mighty impressive, even back then.

Since those days of yore, Ross went on to  work on contract with LowTek Games, porting Alistair's NES games Flea! and Tapeworm: Disco Puzzle to the Dreamcast, both of which have gone on to be regarded as DC indie staples in their own right. This gave Ross a taste of the process of bringing a new game to the Dreamcast, and along with being introduced to WAVE Game Studios (who re-released Flea!), it also inspired him to turn his and Alastair's 3D prototype into a new independent game!
Dungeon Ross being demoed
Dungeon Ross being demoed
We've been following along with Ross' development progress on Twitter for quite some time now, and it's fair to say the footage of HarleQuest!'s work-in-progress gameplay has never failed to wow us. While we champion Dreamcast indies of all shapes and sizes here at the Junkyard, there's nothing quite like seeing a fantastic-looking 3D game for our little box of dreams, and HarleQuest! is exactly that. This top-down roguelike dungeon crawler boasts a distinctive style too, with character designs that almost hark back to games like MediEvilJersey Devil (does anyone remember Jersey Devil? No one?) or 40 Winks. With all this going for it, no wonder we were buzzing to learn it was coming to Kickstarter on April 1st.
HarleQuest artwork of its main character
And no, before you say it, this isn't an April Fool's prank. On this wretched day of fools (which has only been amplified to insufferable levels by the very internet with which I am beaming you this very information), I am happy to tell you that HarleQuest! has launched on Kickstarter, with a goal of £11,250. Let's take a look at it.

The game's pitch reads as follows: 
"HarleQuest! is a tough-as-nails roguelike with technical combat, randomised dungeon layouts and tons of weapons and loot! Combat encounters require precise control and care, enemies lurk around every corner and bosses guard your only exit. Death is permanent. This is not a game for the faint of heart.

"The unlikely hero of our story is Estienne, a jester who has been thrown into the dungeon by a cruel and capricious king. He must run, spring, tumble and sneak his way through the twisted depths below the castle. Can you help Estienne regain his freedom and put an end to the King's tyrrany?

"Go it alone, or invite a friend to play couch co-op!"
Working on versions for both Dreamcast and PC, Ross states that with the help of backers, he can take HarleQuest! from being a "simple, fun" game, to a "fuller,  more feature-packed" title, and potential stretch goals of £15,000 and £20,000 even hold the promise of digital versions for the Nintendo Switch and PlayStation/Xbox respectively. Ross' goal is to deliver the game by October 2024.

But we're here for Dreamcast, and with the help of WAVE Game Studios, HarleQuest! can be delivered to our doorsteps in the professional, high-quality DC packaging that WAVE are very much known for. This means proper pressed discs (CD-ROMs) that are region-free, a full colour instruction manual, and your choice of EU Blue, US White or JP Orange theming in a standard CD jewel case. To get yourself this physical Dreamcast release, the lowest you'll be paying is £35 (excluding postage), although a genuine EU PAL case “upgrade” is on offer for the purists at an additional charge of £10.
A photo showing a Dreamcast controller, keyboard, and two versions of the physical HarleQuest! Dreamcast game
A lower tier that includes both digital versions (Dreamcast and PC) is available, for those who run ODEs, etc. There is also a £10 "goodies pack" tier, which gets you an enamel pin, a sticker and badge pack, as well as an embroidered patch (to sew onto your battle jacket, of course). It doesn't get you the game by itself, but could definitely be added onto the physical game tier to get you some extra goodies.
HarleQuest! gameplay footage showing the main character about to fight a hoard of skeletons
If you're looking for the real deal stuff though, look no further than the collector's and developer's editions. Including the physical Dreamcast game, the collector's edition includes a metallic print inlay, enamel pins, stickers, badges, an embroidered patch, a branded beanie (to wear while you rock your HarleQuest!-branded battle jacket), a personalised letter of thanks from the developer, as well as the ability to help "shape the game as it’s being developed". This basically means people who back this tier get priority on the feedback and ideas they share with the development team. 
HarleQuest! gameplay of the main character fighting a knight
The developer's edition includes everything from the collector's edition, but also grants you full access to the game's source code, art files, audio files and tools, as well as a copy of the game's design document with extensive details on every aspect of the game. This edition would also grant you permission to distribute a modified version of the game on the HarleQuest! website (non-commercial), and it even says that if you do make something great with the HarleQuest! assets, engine, etc., Ross would maybe consider it for a commercial release! Let's hope this could be the start of more special things to come from the Dreamcast indie scene.

Wrapping up these two editions, if the campaign reaches a stretch goal of £25,000, vinyl figures of in-game characters will be added to them! This would be really awesome to see, and I sincerely hope the campaign can reach this stretch goal.

If you want to try the game before you back the Kickstarter, Ross has released a demo .CDI which can be burnt onto a CD-R or put on an ODE. In this demo, you have to defeat all the enemies in each room to win! You can download the demo here.

Finally, and this is the most important bit: we have until Sunday the 30th of April to get this Kickstarter fully backed (and reach those stretch goals), so in order to get that "fuller, more feature-packed" version of HarleQuest!, the Dreamcast community will need to get backing! Again, you can back the Kickstarter here.