Thinking back, Suzuki was one of the first titles I experienced on the Dreamcast and I clearly recall renting it from Blockbuster when the price of a new game of my own was something way out of my price range. I also remember thinking it was a fairly decent, nice looking racer and to this day I still don't think there's anything particularly offensive about it. Sure, the visuals haven't aged well and the handling model is fairly rudimentary when compared to more contemporary motorcycle racers like Moto GP et al, but as a simplistic arcade jaunt there are worse titles out there.
While the basics are quite obvious in both games - the menu systems, the layouts of the select screens and the majority of the tracks are identical in layout and aesthetic design - the visuals are almost unrecognisable when shown side by side. The images below will illustrate this a thousand times better than my limited vocabulary ever could (and the video further down even more so than that), but to say I was shocked at the visual overhaul Criterion gave to Redline Racer before unleashing it on western audiences is a massive understatement.
Best viewed in 720p HD for maximum effect
I suppose it's hardly surprising that Criterion thought better than to release Redline Racer in the state it was on a western audience. With competition from newer racing titles that were appearing at the time of the PAL and NTSC-U launches, the game would have been utterly mauled by the press. One thing is clear though - the extra development time was put to good use.