Blue Monday

Well, well, well. Another completely lacklustre weekend passes without so much as a whimper. A few pints here, a bit of vodka there, a smattering of boxing and a dash of football...and then it's all over. To be replaced with another week of anticipating the next occurance of Saturday and Sunday, just so we can do the same again. Who'd be a Homosapien living in a 'developed' nation eh?

Ho hum.

It's not all (Final) Doom and (shit Amiga rip-off) Gloom, though. Oh no. This weekend I got some new shoes, a new coat...and, YES!, new games! True, the shoes/coat combo gave Sunday an air of 'back to school' after a particularly long and hot school summer holiday, but the arrival of new Dreamcast games lent an atmosphere of Christmas. Only without a glut of Cadbury's selection boxes and a general wave of dissapointment when you've ripped the wrapping paper off your presents to discover that most of them were gleaned by mum from the shelves of the local Pound Shop.

Speaking of Pound Shops, there's one near me that sells things for £2 each. Where's the justice in that, eh? THE JUSTICE?!?! And staying on this rather banal of subjects for yet another sentence, I recall seeing a stack of Dreamcast keyboards in a Pound Shop several years ago. Unfortunatley I was going through my PS2/Gamecube/Xbox* (*delete as applicable) stage at the time and as such said items were irrelevant.

Moving swiftly along (as is generally the order of the day), I present to you a layman's account of the games that this weekend unearthed:

Evolution: World of Sacred Device
Evolution was the first RPG released for the Dreamcast and seeing as I hate all things RPG with a Die Hard-like vengeance, I was a bit reluctant to ever give it a go. Recently though, I discovered that it was developed as a sort of 'beginners introduction' to the RPG genre, replete with simple controls, diluted storyline and easy to understand gameplay mechanics. The only RPGs I've ever played to the end are Zelda: Link's Awakening on the Gameboy and Zelda: Ocarina of Time on the N64 (oh, and Shenmue), but they're more action-RPGs than bona-fide ones; so you'll believe me when I say I'm a bit of a n00b when it comes to the proper, turn based combat variety. Indeed, I ripped Final Fantasy VII from my PlayStation's disc tray in disgust after a mere 15 minutes of play: Ace visuals? Check. Amazing CG scenes? Check. Random Battles? Check. Random? Battles? WTF?!

Does not fucking compute I'm afraid. Anyhow, I saw Evolution as my opportunity to finally see the error of my ways, delve into what is a widely admired genre and see what all the fuss is about, without getting bogged down with such hideous things as 'mana,' 'HP,' and reams upon reams of pseudo-intellectual goobledygook about myths, legends and the return of a mighty warrior or similar shite.

And, in part, that's what you get with Evolution. In part.

The story is a mildly interesting one: The world has regained it's interest in technology after a period of primitive lifestyle, and it's up to certain members of society, called Adventurers, to investigate the various ruins of the land in order to discover lost technological artifacts in order to bring them back to the fore. The organisation behind all this is called simply 'The Society,' and it's down to them to pay you for your finds once you deliver the goods. You play as a young Adventurer by the name of Mag Launcher (whats wrong with normal names in these games?), who's the last in the lineage of famous Launcher family of explorers after mum and dad went missing. Now, with mounting debts, it's up to you to accept missions from The Society, pack your bags and set off to find some artifacts with which to pay the families' debts off. Quite a relevent story actually, when you consider that the UK is Europe's most debt-laden nation. If only there really was a 'Society.' I'd have my Barclaycard paid off in no time.

Anyway, Evolution is basically you, your comrades (of which there are usually two) and your wierd back-pack based weapon (a 'Cyframe'), wandering around randomly generated dungeons looking fo' shit to flog to the Society in order to pay off your debtors. Pretty straight forward really. The graphics in the outside areas are pretty good, but in the dungeons it's just plain corridor after plain corridor broken up by a few rooms full of enemies. The character models are quite good, and the dialogue is well written and believable...it's just that the whole affair is a bit repetitive and, dare I say it, dull. If you're a fan of the genre it may be worth looking into if you've already done Skies of Arcadia and Grandia (both of which I'm going to steer a good few miles wide of), but if you're new to RPGs and prefer stuff like Daytona or Virtua Tennis...avoid it. I've never seen the point of 'turn based' combat, and Evolution (even though it's not 'random') has done nothing to change my opinion. Bah.

Starlancer
Now this is what I'm talkin' about. After the ultimate tweeness and plodding nature of Evolution, Starlancer was exactly what I needed to inject some adrenaline back into my gaming sesh. Not content with having one of the coolest names in the history of gaming, Starlancer goes one better by actually being one of the most exciting experiences on the Dreamcast. You play a volunteer starfighter pilot in the Alliance - a sort of space federation consisting of the space navies of various Earth nations such as the US, Blighty, Japan, France, Germany, Italy and Spain. The enemy federation, The Coallition, is made up of the usual stereotypical baddies - the Russians, Chinese and a few anonymous Arab nations (suprise, suprise). Seeing that Starlancer is an American game, I'm suprised the Brits aren't on the 'bad' side too - we're the evil villians in many a Hollywood Blockbuster. Meh.

Alliances aside, Starlancer thrusts you, as an inexperienced young rookie, into the fray with alarming abruptness. No sooner are you sent on a routine convoy mission, the naughty Coallition appear and attempt to kick your ass. Luckily, you have the means to take that big old communist boot, plant it firmly on your foot and kick their posteriors instead. How so? Firepower, my friends - and there's a whole wheely bin full of the stuff in Starlancer. But I'm getting ahead again.

At base level, Starlancer is a story driven space-based shoot 'em up (from the guy who created Wing Commander, apparently). In it, you get to choose your class of fighter craft, the type and number of weapons you carry and then set off on your mission to deal out laser death to some infidels. You are detailed on your mission by a Commander and the use of a Thunderhawk-style briefing conference (ie, a pull-down projector screen), then it's off into the void. The great thing about Starlancer though, is that the story is played out in real-time via radio chatter from your comrades - a bit like in Lylat Wars, but without the cretinous Slippy Toad getting into shit all the time. You can also interact with other members of your squadron via the intuitive commands toggle, meaning you can request help with certain targets or ask for a formation. Very cool. When blended with a superlative control system (how did they manage to get so many keyboard commands onto a joypad?!), Starlancer is a joy to play.

The music is very atmospheric and adds a movie like quality to proceedings, and the voice acting in general is of a suitably high standard - as are the visuals. Enormous motherships hang in space, whilst tiny fighter ships zip between them, beautiful explosions erupting all around - all set to the background of massive, slowly rotating planets. Stunning.

There are some minor detractions from the overall brilliance of Starlancer - namely the repetitiveness of some of the dogfights and the absurd difficulty of some of the missions...but overall, the quality of the other departments shines through: I especially liked the news broadcasts at the end of the missions that relay other goings on in the solar system and even, occasionally, mention your exploits too. Fame...at long last!

If you like your space 'em ups, Starlancer is definatley for you.

First Deep Fighter and now Starlancer? In the space of one week? Incredible...but there's more to come chums, oh yes...

8 comments:

Caleb said...

"looking fo' shit to flog to the Society in order to pay off your debtors."

People wonder why my college skit comedy show sometimes had such a fancination with English accents and sayings. I mean come on "flog"! How awesome is that?!!?! I don't think I have even heard that word before! Thats why I keep coming back here. Dreamcast reviews in Americanized English are just so boring now...(And yes, since I am American I DO think that most English people are super criminals...cool accents are one thing but if you want Americans to have a good opinion of you just stop trying to take over the world in Hollywood movies. It's that simple...)

Regardless I had no idea that Starlancer was made by the same creator of Wing Commander. I will run after that game now. Good review.

For Evolution I am skeptical. I saw it for a decent price but had no money that day. So maybe later...But I do like RPGs...I dunno looks kinda cute and cuddly for me. I mean I did buy Elemental Gimmick Gear but that was only $1.50.

Keep up the good work.

Caleb said...

Oh and I have heard that word before as in "Flogging Molly" and flogging people as in whipping them. I just never heard it used in that way before.

...And the more I consider it the more I need to get my hands on a copy of Star Lancer. I played Wing Commander on my 386 and I played Wing Commanderm - Black Ops on my Pentium 2. But I have not played a decent space shooter since then.

Tom Charnock said...

Glad to provide some amusement, however minor it may be! Yep, 'flog' - a word in fairly wide useage around these parts, meaning simply 'to sell.' Never heard of 'Flogging Molly' though, so it's one a piece on the terminology front. As for Starlancer, yeah, it's great game. It's got it's fair share of detractors and it's far from being the perfect shooter, but it's quite unique on the PAL system as the only 3D space shooter around because we never got Gunship Elite.

Anonymous said...

Now, that was a fine n funny piece of writing... Let's flog stuff!

Oh, and Starlancer... Had this one for a while..never really tried it... Guess I'll give it a chance...

Anonymous said...

"If you're a fan of the genre it may be worth looking into if you've already done Skies of Arcadia and Grandia (both of which I'm going to steer a good few miles wide of)"

You've not tried SoA?! It's one of the best games for the DC. Plus it's made by Sega so it has to be good right? Evolution was ok. I liked the random dungeons but wasn't a lot to it.

fatherkrishna said...

Another sublime post TLC, you're DC reviewing typing fingers are on fire at the moment! Can't say either game looks up my street. Apart from Blue Stinger and Shenmue I haven't the patience for completing level after level of RPGs. Plus I only played Final Fantasy for a similar amount of time (having believed the Hype and nearly bought one for megabucks at Gamestation) after one from the days when we had a PS One turned up in a cupboard full of crap in the house. The idea of getting a cutesy quest (even for the DC) does not appeal.
Unfortunately the screenshots of Star Lancer make me think I would be crap at it. Not great at flying/shooting games (other than Space Harrier).
Still, a great, funny read as usual.

Animated AF said...

Glad I'm not the only one who couldn't care less about the overly hyped RPG genre. You seem to have been picking up a lot of games recently, whereas I haven't found any for a long, long time. Gamestation are slacking, that's for sure.

Tom Charnock said...

No, RPGs are my sworn enemy, although last night's Daytona session nearly ended not only in smashed up joypad, but a kicked in console and snapped GD. I managed to limit my overwhelming anger at being pipped to the championship AT THE FUCKING FINISH LINE simply by punching the couch.

And breathe.