Isotope Softworks Reveals SLaVE Running On Dreamcast Hardware

It seems like forever ago that we last had some news to share about Isotope Softworks' awesome-looking first person shooter/puzzler SLaVE. Numerous bug fixes, an appeal for a Dreamcast coder's cable and various other delays have beset the development process of this ambitious, neon-soaked extravaganza. Now though, lead developer Coraline Ash has shared a brand new video on YouTube, demonstrating SLaVE running on actual Dreamcast hardware.

"We told you it was coming, and now here it is! First off, we apologize for the lousy capture method used (PC Webcam), but we hope this accurately depicts what you've all been waiting for!

SLaVE is a masterpiece of both design and technology, and it works perfectly on the Dreamcast. If only I had a mouse and keyboard, I would have totally PWNED it, since I'm so lame I never really figured out how to play properly with a controller. Oh well, I didn't do too bad! ;)

Only a few more issues to be worked out as witnessed in this footage capture (skybox generation, minor speed issues with dynamic lights), but I sincerely hope this proves beyond a matter of a doubt -- SLaVE is so close now - those pre-orders will be worth it my friends!!"
- Coraline Ash, Isotope Softworks

And here's the video in all its glory:


The YouTube description also goes on to describe that SLaVE will make use of the mouse and keyboard and even the Twin Stick controller, along with Dreamcast rumble pack support. There's still no concrete release date for SLaVE, but this video proves that development has come along leaps and bounds. What with Xenocider from Retro Sumus and a bunch of other things we've been asked not to announce just yet, 2017 is set to be a very interesting year for Dreamcast gamers. If you'd like to pre-order SLaVE, head over to GOAT Store here.

4 comments:

hoogafanter said...

Mission Stick support is a must!

FlorreW said...

Wonderful news. Really cant wait to play this. It looks great !

Tom Charnock said...

I'm holding out for ASCII Mission Stick support too XD

Corbin said...

If I can get ahold of one I will make sure it gets implemented!