How the SEGA Fish Life was marketed to businesses (Source) |
The unit in its final form with the screen (Source) |
Tranquility is the name of the game |
An image of the permanent Musée Bolo installation at EPFL |
"We're gonna need a bigger boat..." |
The SEGA Fish Life base unit (Source) |
More from the promotional leaflet (Source) |
This is the software running in lxdream on a MacBook Pro |
Volunteers working on the damaged SEGA Fish Life unit at Musée Bolo (Source) |
Red Sea and Amazon variations of the Fish Life software, courtesy of @DCCOMP |
DCJY: Robin, congratulations on the success of this remarkable preservation project, and thank you for speaking with us here at The Dreamcast Junkyard. Could you tell us about the donation from Bruno Bonnell? He is a very well known figure in gaming, could you give us more information on the size and scope of his donation?
Robin François: The donation from Bruno Bonnell dates from 2009, after he personally met Yves Bolognini, founder of the Musée Bolo of Lausanne, at the Lift conference in Geneva. Members of the Musée Bolo went to his vacation house in the countryside to bring back this material – mostly software (games) and hardware (video game consoles), but also some development disks or CD-ROMs, and promotional movies on VHS. We have compiled an inventory and our teams of benevolent have counted about 2000 games and other software, but also various game consoles, VHS and equipment.
Wow - sounds like he was quite the hoarder! On the topic of the SEGA Fish Life itself, did you know anything about it beforehand?
No one from the Musée Bolo knew about the Fish Life before the project started. It was identified as an exotic Sega platform by a private collector during a visit. Due to the Bruno Bonnell's donation being so large and diverse, we were not able to dedicate much time to that object at first.
The view changes if you leave the aquarium running, zooming in on particular species |
I (Robin François) will speak for myself. My personal first thoughts were that it was some kind of development kit for Dreamcast as it was found in the same cardboard box as development kits for other consoles (they are next in line!). Quick searches online revealed that it was a very rare unit and that little was known about it. We also figured out that almost no preservation work had been done for that machine by the community.
Can you give us any details on how you went about restoring and releasing the software? A lot of Dreamcast fans will be interested to know how the software and hardware is similar to actual Dreamcast hardware and software.
You will get more details on the release website but basically, we found a main unit and one of the software (Amazon Playful Edition), but we did not have the screen. The main unit was not working and we had to fix it (we changed one capacitor). After that small repair, we booted the Amazon software and were relieved that both hardware and software were still working.
By examining the hardware, we figured out that it was a Dreamcast with very minor hardware changes: mainly added inputs and outputs such as a serial port or an audio in for the microphone in the screen. As the hardware is very close to a Dreamcast, we decided to try to boot the NetBSD open-source OS to help with extraction of the Flash and BIOS.
It was relatively straightforward to dump those. The BIOS is identical to a Dreamcast BIOS and the Flash is a bit different, but also very similar to a Dreamcast Flash.
For preserving the software, private collectors in Switzerland helped us and used the same techniques as for software on a regular GD-ROM.
Truly fascinating stuff. Can you describe how the internal hardware relates to the retail release of the Dreamcast?
You will get more details on the release website but basically, the SEGA Fish Life is very close to a Dreamcast, except for the adaptation to the new form factor: the optical disk driver at the back, additional peripherals, no visible controller ports.
SEGA Fish Life presented at AUO2000 (Source) |
The Fish Life is an impressive piece of hardware for 2000: touch and vocal controls, sleek design, powerful CPU.
Even though the software is a virtual aquarium and the gameplay is limited, it is still a very impressive marine life simulation by today's standards.
From my point of view, it is a testimony of SEGA's technical mastery in 2000 and I like to consider it as the swan song of SEGA's in the home consumer hardware market.
All of the places you could expect to see a SEGA Fish Life (Source) |
I want to thank SEGA Europe, the staff we have spoken with have been very benevolent and receptive to the historical importance of this project for SEGA fans.
All this work has been possible thanks to the volunteers of the Musée Bolo and our partners, people wanting to help preserve the history of SEGA. This is only the first phase and we plan on continuing this preservation project, for example by obtaining and saving the rest of the Fish Life software. If anyone wants to help and share information or data with us, we would be very happy. We can guarantee anonymity.
As any non-profit organisation, we are facing funding issues, so if you liked our work, please make a donation to the Musée Bolo or to your local computer history museum. You will support preservation projects along with the long-term sustainability of these organisations. Thank you!
So there we have it. The SEGA Fish Life lives again and the preservation project continues with the next step being the release of the other software / aquarium variants. Over at the dedicated SEGA Fish Life website set up by Musee Bolo, you'll find highly detailed articles about the software, hardware, promotional materials, restoration, technical specifications and the history of virtual aquariums in general. It's a fantastic resource and well worth a visit - not least because you can download the software and run it in an emulator and see if for yourself.
Here's a video Musée Bolo put together:
Personally, I used lxdream on my MacBook Pro as it allows you to set the Flash and BIOS files with relative ease. You can access a menu (in Japanese, naturally) that lets you tinker with the options (I think) and you can sit back and watch a plethora of virtual fish swim around the tropical underwater scene. There's not a great deal you can do without the touch screen or microphone controls - as stated earlier, the original idea was that you would tap the individual fish and an information box would pop up - but it is still very cool to see the software in action. According to Musée Bolo's fabulous microsite, the SEGA Fish Life hardware did see other uses too (as a McDonald's touch screen display, no less), but for more information on that you should probably just head over there and have a read.
lxdream in all its glory... |
Sadly lxdream can't emulate a touch screen from a decades old virtual aquarium. Bah! Also worth mentioning is that the other images from the Fish Life in this article are taken from lxdream |
Links:
- Musée Bolo SEGA Fish Life Preservation Project (Français)
- Musée Bolo SEGA Fish Life Preservation Project (English)
- Main Musée Bolo website (Français)
11 comments:
Blimey, that's really cool!
This is such an amazing piece of Dreamcast history that I am so happy to see finally released! Guessing it would be impossible to get working on a real Dreamcast, but really cool nonetheless.
Thanks for this awesome news post Tom!
No worries and thanks for reading. The real kudos goes to Robin and the team at Musee Bolo though :)
I vanna toucha da fishy!
Awesome to see this preserved and finally released to the community!
Between SEGA Fish Life and Seaman, is the Dreamcast the ultimate fish simulator console? :D
I wish I would have had some credits for being the one who cracked the soft to run on any regular dreamcast! Nice article anyway!
Hey man, of course - I had no idea, just going from what I read on the site and from Robin. Great job :)
Sorry, I misread, the project is about the preservation of the game, its hardware and its history rather than just a patched gdi file. I just like to grumble from time to time :)
Good work!
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