Showing posts with label Quake. Show all posts
Showing posts with label Quake. Show all posts

Review: After the Fall

We first got a glimpse of Quake total conversion After the Fall back in August 2018 when the game's designer Pip Nayler treated us to a very early preview. Since then, we've also been lucky enough to sample a playable demo of the game. Now though, After the Fall is ready to be released for the Dreamcast community to enjoy on their own Dreamcast consoles, and come the end of June 2020 (Friday 26th June to be precise) you'll be able to download After the Fall - for the price of absolutely nothing - and experience this romp through a dystopian future nightmare for yourselves. You can't say fairer than that - dystopia with an entrance price of free. Step right up, folks!


As we've been following the development of After the Fall for a while now, we thought it was only right that we cast a critical cycloptic eye over the final product and give you our verdict on whether you should download it, burn it and give it a go; or leave it well alone and go back to watching the endless repeats of Gordon Ramsey's Kitchen Nightmares you somehow have recorded on your digibox (or maybe that's just me).
First things first. As you will no doubt be able to tell simply by pointing your eyes at the screenshots hither and thither, After the Fall is a total conversion of Quake. The origins of this mod can be traced all the way back to the simpler times of 1997, when it was released for the IBM compatible Personal Computer device. A proof of concept port of After the Fall was started for Dreamcast some time later, but the port was left abandoned like a dog in a hot car. That's where Pip Nayler came in to rescue the abandoned Dreamcast version, like a good samaritan with a hammer and bowl of water. You know, to smash the window and give the hypothetical dog/Dreamcast port a drink of water. Not all heroes wear capes, folks. As he told us back in 2018:

"After The Fall is a total conversion of Quake that was originally released way back in 1997. It's been mentioned on Dreamcast message boards before, but nobody has ever really played it on the console as it doesn't fit in to the Dreamcast's RAM without modification. Also, the Quake community largely considers ATF fun, but hampered by bugs and some low quality artwork. My goal is to help the game gain some new recognition and give the Dreamcast community something new to play, whilst also also allowing me to get reacquainted with Quake modding.

"Lowering the texture resolution has allowed me to fit the game in to memory, and it is now playable from start to finish, but my aim is to build upon the original game and make it something really special for the community. As such, I'll be replacing some of the assets from the original game, bug fixing where possible, writing a new backstory for it, and creating some all new levels to help tell the story and make the game feel more connected."
- Pip Nayler, After the Fall Dreamcast developer

Since we played that initial build, Pip has ironed out over 100 bugs in the code, made a whole host of edits and revisions to the graphics, gameplay and the storyline, and now After the Fall is finally ready to see the light of day, over 20 years after it was originally conceived. The crucial question remains: Is it worth your time? Or has Pip Nayler wasted his precious life energy poring over a dud? I can't stretch that dog/car analogy out any further, so let's abandon that and delve in to After the Fall...

Play Test: After The Fall

Recently, we broke the news that one of the more elusive Quake total conversions, After The Fall, was finally being ported to the Dreamcast after years in the wilderness. The reasons for this were numerous and included technical limitations related to the Dreamcast's RAM, amongst others. A talented programmer called Pip Nayler stepped forward to resurrect the game however, and we have been lucky enough to sample the fruits of his labour.


If you want to know more about After The Fall's history, please check out our previous article here, but for this play test we'll be focussing on the current build Pip was kind enough to let us experience. First things first - this is still pretty early and as such there are a few rough edges. Also, it's running on Mankrip's Makaqu engine, so it doesn't look like a first party, official Dreamcast game. However, if you can look past the low resolution, occasionally low frame rate and the stock Quake sound effects and gameplay elements, what you'll discover in After The Fall is a very enjoyable and pretty engaging first person shooter.
From the off, you'll feel acquainted with the set up if you're a Quake veteran. After The Fall offers you a familiar hub level that acts as a way to select which difficulty you'd like to play. It's probably worth stating at this point that choosing 'easy' is your best bet initially, as the game is brutally difficult from the off - not that this is a bad thing...just don't accidentally chose the 'nightmare' option by pressing the button by the slipgate!

As mentioned, the Quake engine origins of After The Fall are pretty clear to see, with architecture blatantly taking cues from id's original blueprint. That said, After The Fall does take things to some fairly unorthodox places almost out of the gate...

After The Fall: A New First Person Shooter For Dreamcast

If you're the type of gamer who prefers a mouse and keyboard to a controller, you're probably pretty au fait with the modding scene. And by extension, you're probably pretty familiar with the Quake engine and the notion of the 'total conversion.' For those not in the know, a total conversion is when you take the base engine of a particular title, and apply a whole new set of graphics over the top. Add new story elements, enemies, weapons and bespoke levels...and you have yourself a brand new adventure to enjoy.
After The Fall is one such example of this, and while the original game was released for the PC way back in 1997, the long mooted Dreamcast port drifted into message board obscurity. The good news is that After The Fall for Dreamcast is back with a bang, with technical obstacles removed and a full on release planned for the near future. The screens in this article are all taken from the Dreamcast version of After The Fall, and were supplied by Pip Nayler, the talented indie developer who has resurrected this long forgotten project.
The initial problem with getting After The Fall to run successfully on Dreamcast hardware came down to an issue with getting the game to fit into the console's RAM. However with work, Nayler has successfully managed to reduce the technical requirements and has the entire game now running on Sega's old warhorse. We spoke to Pip and asked what we can expect from this 'new to us' first person adventure:

"After The Fall is a total conversion of Quake that was originally released way back in 1997. It's been mentioned on Dreamcast message boards before, but nobody has ever really played it on the console as it doesn't fit in to the Dreamcast's RAM without modification. Also, the Quake community largely considers ATF fun, but hampered by bugs and some low quality artwork. My goal is to help the game gain some new recognition and give the Dreamcast community something new to play, whilst also also allowing me to get reacquainted with Quake modding.


"Lowering the texture resolution has allowed me to fit the game in to memory, and it is now playable from start to finish, but my aim is to build upon the original game and make it something really special for the community. As such, I'll be replacing some of the assets from the original game, bug fixing where possible, writing a new backstory for it, and creating some all new levels to help tell the story and make the game feel more connected."
- Pip Nayler, After The Fall Dreamcast developer

It's worth noting that like Rizzo Island, this Dreamcast port wouldn't be possible without the Makaqu engine from mankrip. From the screens we've seen so far, After The Fall looks like it's shaping up to be a pretty interesting shooter, and Pip has hinted that there could also be some online multiplayer aspects built in to the game. What's also worth noting is that After The Fall will be released for free, along with cover art mimicking all three of the main Dreamcast regions.
It's still relatively early days, but we're quite optimistic about this one, especially as the whole game is successfully running on the Dreamcast. As ever, we'll be keeping a close eye on After The Fall and when the time comes for us to take a look at a preview build, we'll let you know how it plays. You can find Pip Nayler on Twitter, so if you'd like to keep abreast of development, drop him a follow.

Does the thought of a new first person shooter for Dreamcast excite you as much as it does us? Let us know your thoughts in the comments, on Twitter or in our Facebook group.