Showing posts with label guacasaurus_mex. Show all posts
Showing posts with label guacasaurus_mex. Show all posts

Check Out Pokemon Go Running On A VMU

A while back we reported on guacasaurus_mex (aka Tom Napior) and his quest to port a Pokemon style game to the VMU. It all went a bit quiet as Tom worked on other more important stuff, but now he's revealed the final product running on a lowly VMU:

As he states in the video description, Tom won't be releasing the game for public consumption as he doesn't own the IP; and Nintendo would most likely release the hounds if he did. We can't say we blame him to be honest. With that in mind, we'll have to make do with the video above which shows a pretty competent little Pokemon clone, complete with a randomly generated map. Other features include over 25 Pokestops, a fully functioning Pokedex and full audio.

We had a little chat with Tom, and he told us the following:

"At this stage I've decided not to release Pokemon Go VMU publicly. When I started this project I had no idea Nintendo were so strict on this kind of thing, unlike a company like SEGA who couldn't care less when it comes to fan art. Given it's pretty clear now what their stance is on fan games, I think this is the right decision.

"It's not all a loss though, I have fully functioning map generation, character movement and collision detection code written which I can use in a number of original games I have planned. I already used the timing based mini game concept in my last game Zombie: Player vs Monster.

"I would say the game is 90% complete in it's current state. The only thing I need to do is add more Pokemon (there are about 70 in the game at this stage). Some are just impossible to draw with the limited pixels available, especially in the map grid, but to a lesser extent in the gym battles as well. I'd probably like to tinker with the sound a bit more if I ever release it as well."
- Tom Napior
For more of Tom's original VMU games, check out his Instagram account here. Also have a read of our interview with the man himself here.

Developer Interview: Tom Napior (guacasaurus_mex)

Tom Napior hit the gaming headlines earlier in 2016 when he successfully ported Flappy Bird to the humble VMU. Later, also under his Instagram name of 'guacasaurus_mex,' he released Street Race, an Outrun-inspired racing game that showed just how capable the tiny memory device could be when squeezed. Most recently though, Tom has been in the spotlight for his attempt to bring Pokémon GO to the VMU, and we thought it was about time we caught up with this talented homebrew developer to see why the VMU holds so much appeal for him...
Street Race features greyscale VMU graphics not seen before.
DCJY: Hi Tom, thanks very much for taking the time out to speak to us. First things first - your Instagram name, guacasaurus_mex...are you a fan of guacamole?

Tom Napior: Haha! I’m a fan of all Mexican food...and dinosaurs, so it seemed like a good fit.
I did wonder. Now we’ve got that cleared up, let's discuss your fantastic endevours with the Dreamcast, and more specifically the VMU. What’s your history with the Dreamcast? Did you have one when they were contemporary hardware?

I sure did! I picked one up back in 2000 from a local game store and have never looked back really. I got Soul Calibur (which to this day is one of my favourite games of all time) and have always been fascinated by the VMU…such a cool idea!