The DaSega Code

Finally got the see The DaVinci Code this weekend. Hmmm. Not that impressed to be honest - it was pretty much identical to the book (as one would expect), and due to this it actually seemed as though I'd already seen it - everything was pretty much how I'd visualised it myself. Except for the pudding faced Audrey Tatou, that is. Anyway, this isn't a goddamned Dan Brown discussion forum - the reason I brought up said church scaring, conspiracy whipping tat was this: It's got a Dreamcast in it!

Not an actual Dreamcast console, you understand - that'd never go down well with Sony Pictures - but a DC logo. Sort of.

In the scene where Langdon (Hanks) is giving his piss poor 'lecture' on Religious Symbology at the Paris Ritz, have a look at the background on the big screen. Just incase you missed it - here's an Official Dreamcast Junkyard Screengrab (tm):

Even Robert Langdon plays Jet Set Radio. And if it's good enough for him...

SEE!!! IT'S THERE! I have to give full Kudos to my Dreamcast-Logo-Spotting cerebral inplant, but come on people - how good of a spot is that?!

This got me thinking about the actual logo itself and the meaning behind it. Whenever a piece of marketable shite is launched - be it a stereo, a car or a brand of yoghurt - the firm usually spend hundreds of thousands on brand development. How and why did Sega come up with the swirl?
Well, after much digging (aka Google), I discovered that the swirl is a religious symbol of some sort (hence Dr Langdon's useage for his slideshow) that has been found carved into the walls of Celtic tombs and other places where ancient civilisations are thought to have practiced some form of religious ceremony. Experts aren't entirely sure what it represents, but the most popular theory is that it represents life, death and rebirth. A sort of life-cycle, if you will.

So, were Sega cheekily marketing the Dreamcast as their 'rebirth'? It would make sense looking at the meaning behind the 'swirl,' it's just that, obviously it didn't work. It's also a Wicca symbol for 'goddess.' Sega and the occult? No wonder the Dreamcast flopped. Maybe they should have stuck to something less likely to upset an Elder God - like (cue clouds gathering) Sega Thunderbox.

Although...

You lied to me, World Series Baseball!

An update now on the maraca compatibility with World Series Baseball 2K1 that's going to make me look rather stupid.

I noticed yesterday that even though with the Maracas I end up playing both teams, it boos at me if I let one of the teams win and cheers if I let the other team win. With this in mind I decided to try and make sure the team it cheers for me on wins, by deliberately playing crap with the other team. When it came to the 'Boo' team, I just shook the maraca lightly, hoping to just tap the ball. For some reason doing this made me get a homerun. What the hell?

Next time the team was on, I just sat the maraca on the floor, to see the character totally miss the ball. But he hits it. I leave it again, he hits it a different way. It was then it started to haunt me: was I even playing this game in the first place? I exit the game and go back into quick start mode and look at the options. Both players were CPU. I wasn't even playing this game the whole time, it was just making me think I was playing it. Shit.

Ok then, I thought, I've been playing a game that's just been doing what it likes and fooling me into thinking I'm actually swinging the maraca about to hit the ball, fine. So I made sure 1 Player was picked this time, to see how it really plays. Sure enough, the proper in-game layout is now in place, with the little square on the screen and the target. Moving the maraca about does indeed move the target about pretty well, if a little slow (but not as slow as in Rez) but here's the rich part: you can't hit the ball. Shake the maraca, anything, it just didn't let me hit it. What's more, you have to control the other players on the pitch, which is impossible with the maracas. Shit shit shit.

So in other words, the maracas are not compatible with the game. All that stuff I said about it being just like Wii's baseball game is tripe now, but it really did have me thinking I was playing it, the bastard. But hey, maybe I can fool people who come around into thinking the same and play 2 player anyway. hell, it's still hella fun if you ignore the fact that you're not really making any difference to how they hit it. It would explain the delays when you hit it sometimes though. I least I discovered this before someone else tried it and pointed it out to me, that would of been even more embarrassing.

Ignoring this, I've been playing Samba De Amigo ver.2000 (haven't found an English back up of the version I own, so this will do for now even though it‘s in Japanese. Besides, it's even better than the original version with the hustle mode) religiously recently, mainly trying to beat this one level in Challenge mode of this odd song called S.O.S that I just can't beat, mainly because you have to get a 98 or above percent ranking on it, and the highest I got so far is 97%. I still say this is one of the greatest games on the Dreamcast, though.

I'm also still playing Sega Marine Fishing to death, trying to earn all the items for the Aquarium. Unlike the dire Sega Bass Fishing (and it's even more dire sequel, in which you simply can't catch anything), Marine has turned out to be one of the most additive games I've played on the Dreamcast, as sad as it may sound to admit. If only real fishing was this fun, everyone would do it. Mind you, you don't get Great Barracudas and Mako Sharks in your local little ponds, in which your most likely to catch a boot or a shopping trolley.

I also got some more cheap games from a boot sale last week. Both MSR and Quake III were games that I owned a while ago, but sold due to lack of interest, although I've been playing MSR a lot since I got it. The music ranges from the average to the downright ear-bleeding (Those rock songs are so cheesy and cliqued they make me want to vomit) and the game has it's frustrating moments but this time I'm going to play it properly rather than giving up a few levels in and just nabbing a complete save file like last time, which sucked all the game play out of it. Quake III is enjoyable with a mate over, but is annoying on your own as the first difficulty setting is too easy (because the enemies don't even shoot at you) and the one just after that is close to impossible. Maybe I just suck at it, although I didn't seem to when I used to own it and completed it. Eh, at least it's a bit better than Unreal Tournament. man that game is dull.

One last thing: I have something big planned for the Dreamcast Junkyard, which I’ve just started developing a couple days ago. Tom knows what I’m talking about, but it’s top secret for now, and probably won’t be ready for some time yet. Still, it’s big, I tells ya.

MSR: "It's not about how fast you drive, it's about DON'T TAP THAT WALL YOU ARSE MONKEY."

Swatch-tika

Four score, and several posts ago, I introduced many of you to the delights of the Dreamcast Gallery. Like a true web-based Indiana Jones though, I have been doing some digging around to unearth some more information on one of the more intriguing items featured in that very post: The Sega Swatch.

Contrary to my earlier postulation surrounding said dish-like device, I have discovered that it wasn't a prototype motion sensor masturbation aid - infact, it's something even more interesting.
It seems that with the Dreamcast, Sega not only had machinations to create the greatest videogaming device known to man, but also a sort of information hub that could deliver movie show times, restaurant table booking, online diary management and a whole host of other 'lifestyle' features.

Is that Doc Oc holding the pad?

HA HA HAAAAA...sigh.

How so? By hooking up with swiss watch firm Swatch, who were pulled in to create a sort of data-bank wristwatch that was capable of communicating with the Dreamcast console and the internet through the joypad add-on, and the console's internet connection.

Clearly, the blueprints and infrastructure for Sega's domination of the videogames market was already in place before the Dreamcast was flushed down the toilet - it appears they were planning on installing 'connection point' type things in cinemas, museums and the like so you could connect to your DC via the net - from anywhere!

A bit sinister methinks - but hey - I bet there'd be no 'terrorism' if Sega could keep tabs on all of us, all the time!

We could be living in a Sega created Utopia if this had come off - and we could have renamed Europe 'Mobius.'
10 out of 10 for effort, Sega. And 0 out of 10 for attainment, CRETINS.

Tell me more.

Also, as today marks the opening ceremony of World Cup 2006, may I wish your country the best of luck in the tournament. Unless you come up against the mighty England, that is. At which point may your soul be fermented into the elixir of the damned, and your body decay to such an extent that is is indistinguishable from a Donner kebab - That cup is OURS!

Canned!

I can just about remember looking at a copy of CVG in late 1998 (can't remember the exact date - but thats what drugs and alcohol tends to do to the fragile human mind after years of mild to heavy useage), and being enormously impressed with the lineup of games that were intended to be coming for the brand new Sega Dreamcast. Obviously, most of them arrived roughly a year later (at midnight on October 28th 1999, if my aforementioned and recently defragged memory serves me), and were for the most part excellent. BUT - and this is a fucking huge, Rick Waller sat on a Hippo-style BUT - what about the games that we all saw in the lovely magazines but never fucking came out eh? I ain't talkin about Half-freakin-Life here, either peeps. That's old news I'm afraid.

I'm talking about the other stuff that would have made the DC an even better prospect than it already was - and still is!

Lets look at some of the titles were were promised, but never got. Just like when you asked your mum for a pair of Nike, Reebok or even Ascot trainers...and all you got were a pair of plastic soled Zee from the charity shop that had a SEAM that ran down the middle because they were MOULDED from the tears of lost children.

Anyway, enough about the traumatic childhood that will inevitably come back to haunt me and turn me into a serial killer. Let's get on with the show!

Castlevania Resurrection
Oh, how I loved Castlevania: Symphony of the Night on the PlayStation. It proved to me that, contrary to popular belief, 2D games are not shite and do not belong on the MegaDrive were they came from. Furthermore, they do not steal the jobs of honest, hardworking 3D games - they just get up earlier and work harder to achieve more from life. Ahem.

Castlevania Resurrection, not to be confused with a clinic for the impotent, was meant to be a true 3D update of the classic game and be set some years before the original adventure (1666, to be precise). You were to be able to play as one of two characters (Victor and, er, Sonia) and waft through Dracula's castle like a garlic flavoured fart, (re)killing any undead minions and generally raising hell (heaven?) until the final showdown with old Drac himself. It was never released, I belive, due to a fall out between different factions of Konami's internal dev team and also the waning popularity of the Dreamcast as a whole. The graphics look pretty decent (if a bit angular) and it looks about a million times better than Castlevania64 (which isn't really that difficult - Gauntlet on the NES looks (and sounds) better than Castlevania64). An intriguing title, but alas one we'll never see. More info? look here.

Outcast
Aha! Now this looked amazing. The PC game was well recieved by the press and featured some amazing-for-the-era Voxel based graphics that meant the undulating terrain could stretch for miles into the distance. You played US Navy SEAL Cutter Slade in this 3rd Person action adventure, who was sent to a parrallel universe to help a group of scientists recover a probe sent there by the US government to prove the place existed (?!).

It was Slade's mission to sort the mess out and then get them all back home, Quantum Leap style (only without the help of Al, or indeed Ziggy). The PC game featured over 50 hours of gameplay, 1050 NPCs to engage in conversation and 6 large 'continents' to explore - each with it's own unique flavour (technologically advanced, primitive, warlike etc). A version was planned for the Dreamcast launch and the sytem could quite easily have handled the Voxel engine. Evidently, the game wasn't ready for the console launch and still wasn't ready by mid 2000. Eventually Outcast DC was cancelled, mainly because of the PC version's low sales and the poor sales performance of the console. Damned money-grabbing swines.

Scud Race
A name (to me anyway) synonymous with intense arcade racing and the ill-fated (I fucking hate that phrase, but it's the best one to use really. It's a bit like the word 'Reveller,' meaning 'party goer' - you never actually use it in conversation. Tsk), rumoured and never released Sega Saturn 64-bit add-on/booster cartridge.

Scud Race was reportedly going to be one of the games to make use of the upgrade, along with Virtua Fighter 3. The upgrade rumour was dead in the water before long, the DC came along and apparently work was started on a conversion of Scud Race. Of course, it was never completed and was washed away by the ever-lapping tides of the Sea of Time, dragged under by the current and then deposited on the Beach of the Forgotten (aka Blackpool), never to be seen again.

Or so you thought.

Apparently, there is a half finished version of Dreamcast Scud Race floating about, but it's virtually impossible to find and only a few really grainy pics of it exist on the net. And now here!

Legacy of Kain: Soul Reaver 2
Raziel, oh Raziel - where for art thou chin, Raziel? Yep, old scarf face's first adventure on the Dreamcast was an absolute stormer of a game. Amazing graphics, great game play, top drawer level design and more fun than there are superlatives in the English language. Soul Reaver is one of the best games on the Dreamcast, without a vampire's shadow of a doubt (is it reflections or shadows they don't have? Hmmm...). But there was intended to be a sequel, Soul Reaver 2, developed concurrently for the PS2 and the DC.

Early screens featured in EGM at the time showed that the two versions were practically identical and coming along well, and any Dreamcast owner would have been forgiven for rubbing their mud covered hands at the prospect of more soul devouring, zombie impaling, wall climbing action. But suddenly - gone! Yes, virtually overnight Eidos and Crystal Dynamics decided that the Dreamcast wasn't powerful enough to accomodate the 'complex' architecture featured in Nosgoth's further reaches, and prompty ceased development. And that's clearly because the PS2 is obviously so much more advanced than the Dreamcast, right? Exactly. I mean, look at those shots...

Is that the sound of a cash register I hear?

Daytona USA 2
I know what your gonna say: "Daytona was released on the Dreamcast, you complete twat!"
Calm down, count to ten, put your pint of Smirnoff down and look at the title. It says Daytona USA 2. The version of everyone's favourite super-camp Nascar racer released on the Dreamcast was, for all intents and purposes, little more than a rehash. A Daytona Remix, if you will.

Yes, Daytona 2001 - awesome as it was - was just plain old Daytona CCE picked up, dusted off and given 3 new tracks and a few new secret cars. Daytona USA 2, on the otherhand was a full blown arcade sequel to Daytona USA and I have actually played it. Granted, my experience with Daytona 2 was in a motorway service station and I couldn't get full satisfaction out of the game because I was still reeling with disgust at the asking price of nearly £5 for a 3 day old cheese sandwich in the station shop. The graphics were mind blowing though and the tracks featured some really nice background details (I seem to remember a massive pirate ship for some reason) and top notch smoking tire effects when you skidded. Quite why Sega never brought Daytona 2 to the Dreamcast isn't clear, but it was featured in an issue of Games Master Magazine as an upcoming Dreamcast release. Go figure.

Colin McRae Rally 2.0
The rally game to end all rally games - Colin McRae was one of the best games on the PSX and it's sequel threw in more of the same - wicked car handling, real-time vehicle damage, new gameplay modes and more tracks than the London Underground. A Dreamcast version of Colin McRae 2.0 was very much underway when it all went quite down at Codemasters HQ. Screens in the magazines showed a game that looked very similar to a high-end PC version and one that promised to be much more of a rally simulation than V-Rally 2: Expert Edition.

Much in the same way that Soul Reaver 2 was canned, McRae 2.0 simply vanished because Codemasters didn't think it would generate enough revenue to warrant a release. Judging by the screens that are availible, the Dreamcast version looks as though it was very close to completion - it's a massive shame it never saw the majesty of a sunrise on crisp winter morning. Sniff.

Here's a press release from Codemasters:

"Following careful consideration, including consultation with external parties, any further development on the Dreamcast version of Colin McRae Rally 2.0 and any future projects on the aforementioned platform has ceased. We continue to optimise resources by focusing teams on appropriate platforms."

The motherfucking cunts.


Geist Force
One of the very first games I ever saw running on Dreamcast Hardware, Geist Force was meant to be Sega's answer to Lylat Wars (that's StarFox 64 to the rest of the world) in that it appears to be a sort of 3D space based shoot 'em up.

Very, very little is known about Geist Force simply because it was cancelled before the Dreamcast even launched. One rumour I remember reading was that the game's designer and Sega's quality control department wasn't happy with how it was coming along and scrapped it, with the game 50-60% complete. Whatever the truth, one question remains - if Sega's quality control dept are so strict, how did Zombie Revenge get released?! If you'd like more info, click here to view a video of Geist Force in action.

Max Payne
Detective, nutter, family man and apparent expert in facial reconstruction (the Payne in The Fall of Max Payne is an IMPOSTER!) - yep Det. Maxwell Payne was originally meant to take a one-way ticket to Dreamcastville to carry on the hunt for answers. Again, little is known about the DC version of this predominantly PC-centric shoot 'em up, but I'll wager it was gonna be a direct PC port. And who can say fairer than that? Max Payne is a classic shooter and would have been right at home on a console is pretty much just a slightly tweaked PC in a box.

Naturally, there are literally hundreds of games that were announced but never released but I feel that here The Dreamcast Junkyard has covered the main ones. Just for the hell of it and you want to do some more research, may I a) suggest you get a fucking life; and b) suggest you type any of the following into Goooooooooooogle, prefixed with the words 'dreamcast version of':

Black & White
World's Scariest Police Chases
Picasso
Shadowman: Second Coming
UFC Tapout

Right. It's sunny so I'm going out to drink Newcastle Brown - like a real fookin' man. Later.