"Dream Trooper" Storm Trooper Head Portable Dreamcast.

I am sure you have all seen this before.

Better late than never.

http://forums.benheck.com/viewtopic.php?t=26128

He made this thing out of an old Lazer Doodle! Amazing! All it's lacking is the back cover.

Recession? What you talkin' bout, Willis?

'Sup. Seeing as it's been about 9 millenia since I last ejaculated anything of note onto these hallowed pages, I thought it was about time I got back into the swing of things with a post of sorts. I have however, in my absence, been a regular visitor to the 'Yard and have been quite entertained by the exploits of the rest of the team over the past few weeks and months. Kudos where it's due.

So what's been happening then? Well, there's this 'credit crunch' thing going on at the moment. To be quite honest, if it wasn't for BBC News presenters constantly banging on in their painfully middle class accents about the ECONOMIC CRISIS gripping the ENTIRE MEGAVERSE, I'd be none the wiser to it's apparent existence. How so? Simple: I, like many other proletariat, live within my means, don't go fox hunting and don't take my obese kids to boarding school in a Range Rover. So, you see - for the normal person, everything is as it ever was: expensive. For the rich...well: WELCOME TO OUR WORLD, BITCHES! YEEHAW!!!

There is a point to my rambling on about this Bantha shit though - the price of Netto beans may have gone up by a solar system-shattering 1.5% in the last month (which has hit me hard, regardless of the contents of the last paragraph); but the meagre price of a Dreamcast game has remained constant, even in the light of Wall Street crumbling to the ground and the FTSE melting down into the sub-components of a Pot Noodle.

Want evidence, my Lord? Then wrap your festering eye sockets around this little lot:

Virtua Atlete 2K - eBay price: A QUID!

Never been much of a fan of athletics games. They're always the same - basically you have to either tap buttons so fast that your fingers seize like a Montego engine in winter; or you have to rotate the analogue stick until it buries itself into your palm and draws blood (something that actually happened to a friend of mine). Virtua Athlete 2K is no different. It's basically an unofficial take on the Olympics and involves you participating in a number of events such as running, running and jumping, throwing stuff and, well not much else.

The number of events is pretty small and there's no swimming, fencing or shooting involved. Granted, those aren't really athletics per se but with such a crappy roster of events (7, with a few unlockable ones) you'd have thought Sega would involve them just for the sake of longevity. Graphically, Athlete is fairly good looking. It's not Anna Faris good looking, but it's decent enough. For a quid, I'm not going to berate Virtua Athlete 2K too much but if I'd paid 40 notes for this back in the day I probably would've taken it back to the shop and projectile vomited bile into the face of the twat who allowed me to purchase it.

Resident Evil 2 - eBay price: £2.40

I recently ventured into a branch of Gamestation and was astounded to find that they had a handful of Dreamcast games hidden in one of those glass cabinets that they unusually preserve for the display of broken and/or stolen iPods. One of those games was Resident Evil 2, and they were asking £24.99 for it. TWENTY FIVE QUID! As much as I love the DC, there's not a chance in hell that I would even entertain the notion of paying that much for ANY DC title. Not even a white label disc that contained fully working versions of Picassio, Take the Bullet and Scud Race. Actually, I probably would pay 25 nicker for that, but Resi 2? Pfft.

But why was it so expensive? Is the DC version that much of an improvement over the original PSX game that it warrants such an incredible price point? The answer is a resounding no. It's basically the same game, albeit with higher resolution backgrounds and a new random item mode, plus a few extra bonus modes that were only available in the original after you'd completed the game. Everyone and their mum has played Resi 2 before so there's not much point in me going into the story in any great depth, but it's basically a survival horror set in Raccoon City, you can play as either Leon or Claire and you've got to shoot zombies...yada yada yada. On the plus side, the VM helpfully lets you know how much health you've got left...but this feature is made redundant if you're using one of those cheapo-nasty third party VMs with no screen. To put it bluntly, if you've ever sampled any version of Resi 2 before (excluding the pathetic Game.com version), you've played the DC version. But if you ain't - it's a classic; and at £2.40 it was a steal, too.

Razor Freestyle Scooter - eBay price: yep, another quid!

I seem to recall that at the very end of my last post I promised a review of Razor Freestyle Scooter. It's taken until now to do it because I simply couldn't be bothered. But here it is! Another entrant into the "I only paid a pound for it" Hall of Fame (Shame?), Razor is a sort of Tony Hawk style game, only with the 'coolness' associated with sk8r bois/MTV rejects ripped out and replaced with those hideous little folding scooter things that feral youths just love to ride along pavements up and down the country. They're also extremely useful as getaway vehicles after mugging old women for their pension money...erm...apparently. Cough. But back to Razor Freestyle Scooter.


Like I said, it's a Tony Hawk clone with frankly superb graphics...but only 3 - yes THREE! - stages. Oh, and a rather strange back story that involves a robotic paedophile who steals kids and takes them to his magic castle for a thorough seeing to (I would imagine). Dodgy storylines aside, Razor is a fairly enjoyable game for the time it lasts - all there is to it is riding your scooter around the various (3) stages doing tricks and collecting scooter wheels. It's clearly another one of those infamous kiddie games and it's predictably easy peasy lemon (muthafuckin') squeezy, but if you have a four-year-old who loves scooters AND has a penchant for rare Dreamcast games...by all means make Razor Freestyle Scooter your next purchase.

Moving away from my most recent purchases, I was toying with the idea of finally taking the plunge and buying a Dreamcast VGA cable. Y'see, I bought a fucking amazing HDTV a few months back and whilst it displays my Xbox 360 games in glorious 1080i HD-O-Vision(TM), when I plug my faithful ol' DC into it via SCART, it looks like someone has smeared a tub of beef dripping across the screen. I then, in my infinate wisdom, went and got an S-VHS cable off Amazon...only to find that it doesn't FUCKING work. So basically what I'm saying is: Can anyone out there in the ether tell me where to get a reasonably priced VGA box/cable from? Cheers, me dears.

Finally, I'd just like to congratulate Sega on their awesome homage to all things Dreamcast: Sega Superstars Tennis. Got it on 360 yesterday for a tenner...and it's simply brilliant.

That is all.

Wind and Water: Puzzle Battles Pre-orders are open!

I just received an e-mail from the guys at Yuan Works that Pre-ordering is now open for their indie Dreamcast release Wind and Water: Puzzle Battles. It'll be released at the end of October, and costs about £21/$40. There's still a chance to buy a custom sprite if you haven't alreday, but get a move on if you want one of those! You can pre-order it from the RedSpotGames shop, the publishers of this game as well as last year's shump Last Hope. If you enjoy puzzle games like Panel De Pon (otherwise known as Tetris Attack) this is a must play, and the love and care that's gone into it's production shines through every pixel. Look out for a Rummage video review in November!

Samba De Amigo: Wii vs Dreamcast

As you may know, Samba De Amigo was released on the Wii last week. It's been eight years since the Dreamcast version came out and now Sega are giving the game a second chance with this remake developed by Gearbox, who you may know as the guys that ported Half Life to the Dreamcast, amongst other things. In case you're wondering why a developer who mainly works on first person shooters like Brothers in Arms are producing a new Samba De Amigo, it's because they begged Sega to do it for the love of the original game and the potential to finally be more than just a hardly known expensive game. Now that I've had the game for a couple days and have given it a good going over, how does it compare to the Dreamcast releases?



Well it's certainly not just a straight port. Gearbox hacve reworked the game from the ground up. It's all familiar but at the same time completely different. The graphics have been given a major overhaul and the presentation is far more expansive. Mind you, this should be expected when the game is a whole eight years apart from the Dreamcast one. Either way you can tell they loved what they were doing as the presentation is stunning and does the classic justice. No slapped together rubbish here. They've even included stages where you dance alongside Sonic in Green Hill Zone and Ulala from Space Channel 5, which is a lovely bit of fan service.

They've added quite a bit of new content too. There is at least 20 new songs on top of what was already available before, and every mini game from the first version and version 2000 are intact along with a couple more new ones. They even have downloadable content on the way with song packs of three for 500 Wii points (about £3/$5). So far the only songs that seem to be missing from what I can tell are all the Sega music that you could download 9for free) in the DC one, and a song called S.O.S which I was stuck on in version 2000. Maybe they'll be downloadable in the near future.



So everything appears to be great so far, but there is one area to this remake where it doesn't quite match the original: the controls. While the Wii remote and the DC maracas are both motion controlled devices, they both work entirely differently, and so Gearbox has had to adjust how the game works to play it. While the DC game worked based on the height you were holding the maracas, the Wii can not currently do that, so instead the game relays on a hard-to-describe tilt positioning type system that sadly isn't quite as accurate or as responsive. You have to completely re-wire your brain to play this new version. At first I really struggled to nail certain poses and going from one height to another quickly but after a bit of tinkering with the input settings and playing through the training parts I figured them out, unlike these guys in this video below by game Reactor who are clearly doing it wrong.






Still, it's not as good, and can sometimes be frustrating at it takes a lot more thought and perfection than the DC one did. From what I've read on forums it seems to vary from person to person: some people have nailed it and are beating superhard, while others cannot get the hang of it at all. It's definitely not as intuitive as before. personally, I've just started working on hard mode but keep getting my arse kicked with D's and E's. The Dreamcast maracas were not perfect by any means (especially in superhard where it often couldn't keep up with you), but it seems the Wii version is a lot harder to get good at. Maybe if they had waited until the Motion Plus attachment comes out next year, we could have got a more accurate and enjoyable game. Oh well, if this one sells good enough we might get a sequel that uses it.

If you mainly play the game as a party game to play with mates though, it's perfectly fine. With the Wii version it's far easier to set up, and you don't need to blow tons of money to get a two player game started. Once you get used to it Easy and Normal are just as good as the DC version, it's only when you start to handle hard upwards it suffers from problems. With the Wii version you also don't get the problem of wires flying up and smacking you in the face as you can play it with two remotes if you want to (although one remote and a nunchuck works just as fine). As for the sensation of holding two bright red maracas: you can get plastic attachments that make it feel like the DC ones again. Many look a bit shit but this pair by Speedlink look the part, and Sega will be releasing their own official maracas in a months time (why not now I don't know.)

So while the new Wii release is worth a look, it's by no means perfect just yet, mainly because as much as Gearbox tried, the Wii remote's technology is currently not quite good enough to recreate what Sega already did all those years ago. Once again proves that they were ahead of their time. Hopefully Sega will do the right thing and give us an update using motion plus in the near future, but that will only happen if people buy this one.