Showing posts sorted by date for query rez. Sort by relevance Show all posts
Showing posts sorted by date for query rez. Sort by relevance Show all posts

New Xenocider Footage Released By Retro Sumus

Xenocider is a game we've been keeping a close eye on here at the Junkyard, ever since it was first announced by Spanish developer Retro Sumus back in 2015. Initially a Kickstarter-funded Dreamcast title, the Space Harrier/Sin & Punishment homage has gone from strength to strength and lead developer Carlos Oliveros and his highly talented team have been hard at work behind the scenes working on new enemies, levels and boss characters.
Xenocider is rapidly becoming one of the most hotly anticipated new IPs for the Dreamcast, and the latest development diary video dropped recently. In it, Retro Sumus give us a glimpse of a new stage (called Transistor Highway); and a new boss, inspired by none other than Dreamcast classic Rez. Here's the video:


You can still pre-order Xenocider here, and the recent announcement that the game will ship with artwork by DC Comics artist Agustín Padilla makes it an even more enticing prospect than ever.

A Quick Look At The Dreamcast Twin Stick Controller

The Dreamcast's peripheral lineup offers plenty of oddities for the discerning collector to pore over. From the karaoke unit and maracas, to the fishing rod and the Dreameye there's something for everyone. One peripheral we've never really looked at in any real depth here at the Junkyard is the Dreamcast Twin Stick, an odd looking beast of a controller that always peaks the curiosity of the public whenever we wheel it out at live events and expos. The Twin Stick was never released outside of its native Japan, although that doesn't stop it being compatible with both NTSC-U and PAL Dreamcast systems, but the incredibly small library of games that officially make use of it renders the Twin Stick something of a luxury.
Twinned with the relative high price these controllers command in the current climate, the Twin Stick is a device that still enjoys something of an enigmatic air. Like the Arcade Stick controller, the Twin Stick is one of those peripherals that greatly enhances the experience of playing games that make use of it, but outside that small selection is pretty redundant simply because of its fairly unorthodox design. Let's take a more detailed look at the hardware itself, and some of the games that make use of the Twin Stick before investigating whether or not this is something you should consider adding to your collection...

Classic Gaming Volume 2 Features The Dreamcast

The latest instalment of Future Publishing's retro gaming bookazine has hit the shops, and this time it features our beloved Dreamcast. Gamesradar Classic Gaming Volume 2 is 144 pages of retro loveliness, and it contains sections focusing on five different consoles plus a selection of the best games for each platform. The Commodore 64, Atari ST, Super Nintendo, Neo Geo AES and (of course) the Dreamcast are all included, and each chapter gives an overview of the hardware, a selection of peripherals and console variants. As a nice extra touch, contemporary magazines covering each platform are also mentioned, meaning classic mags like Commodore Format, Super Play and DC-UK are all given a shout out.
The games sections aren't exhaustive, but they do cover the best titles for each system, most of them with huge full-page images. The Dreamcast section in particular features games such as Sonic Adventure, Shenmue, Rez, Resident Evil Code Veronica and Soul Calibur; and there's a double page feature on the output of Capcom in general. There are a lot of other bookazines of this type also available from rival (well, former rival) publisher Imagine, and of course there's the monthly magazine Retro Gamer which consistently produces high quality articles on a range of retro topics.

Play Expo Manchester 2016 Show Report

The weekend of the 8th and 9th of October 2016 saw Replay Events' huge Play Expo gaming event return to the north west of England, with Play Expo Manchester. The event has been a staple of the gaming calendar for many people in the UK and European gaming communities for the last few years as it blends retro, current, PC, console and board gaming; and supplements them with cosplay competitions, indie game showcases and more arcade and pinball machines than you can shake a stick at - all set to free play. Oh, and there are hundreds of sellers on hand to offer event goers the opportunity to pick up all kinds of gaming paraphernalia, should their budgets stretch to it.
Naturally, The Dreamcast Junkyard was there and our booth in the community zone was the biggest one we've put on yet, featuring 8 Dreamcast systems of all different flavours and a whole range of games and peripherals for the public to experience. The turn out at Play Expo was stunning and was quite possibly the largest and busiest to date, with thousands upon thousands of gamers and collectors flooding the Event City venue over the course of the two days.
As exhibitors, it was amazing to see so much appreciation and love for the Dreamcast, and our little corner of the event hall was barely ever empty and on more than one occasion it was absolutely teeming with people keen to play on the games we had on offer.

Event: Play Expo Manchester 2016

Play Expo Manchester is one of the largest events in the UK gaming calendar, and once again The Dreamcast Junkyard will be in attendance. Last year's event was absolutely brilliant, and the Junkyard team got to speak to hundreds of gamers, cosplayers and subscribers to the church of geek over the course of the two-day bash. You can read the show report and see some photos here, but you're probably more interested to know what we'll have in store this year should you be lucky enough to be attending the show.
Nerds, as far as the eye can see...and it's glorious!
Play Expo, first and foremost is about the games. The various events held around the UK by organiser Replay Events are a celebration of games both new and old and this is reflected by the sheer number of freeplay arcade cabinets, pinball tables, boardgames, and consoles and computers from all eras and generations. On top of this, there are talks from industry figures, cosplay parades and competitions, and movie memorabilia displays. Oh, and there are usually hundreds of traders selling all kinds of gaming paraphernalia. It really is a fantastic carnival celebrating everything great about gaming, and this year The Dreamcast Junkyard will be located in the Community Zone, along with a range of Dreamcast consoles, peripherals and games for the general public to experience. You can find out more about the Community Zone by visiting the official Play Expo website, but we'll be there rubbing shoulders with the likes of RetroCollect, GamesYouLoved and Bordersdown.

Dreamcast VR Roundup

Today, lets take a look at the recent developments in Dreamcast VR gaming. If you’re only interested in DC-related content, feel free to skip past my incoherent ramblings to the meat of the post further down the page. I won’t take it personally. You...you...giant talking egg!
The Game On exhibition was held in Tokyo earlier this year.
In May, I was lucky enough to be given the chance to sample the yet to be released PS VR at the Game On Expo in Tokyo; where I was treated to playable demos of the promising 'Getaway: London Heist' and incoming virtual reality adaptation of DC classic Rez. From the instant the headset was placed on my head by the rather beautiful Japanese Sony representative, I was transported to a different dimension, quickly losing any awareness of my real life surroundings and becoming completely absorbed in my new virtual world. 

Anyone who has conversed with me on the topic of modern gaming knows that I held a rather pessimistic view on the direction the games industry has been progressing in recent years, and despite owning all three of the current gen systems, I’ve yet to really be impressed by any of them...until now. I’m not ashamed to say it, but VR caught me completely off guard and has blown me away. This is the leap in gaming I've been impatiently waiting for since Shenmue was booted up for the first time in my childhood bedroom…and well, as of late, I’ve gone a bit VR mad.

Space Channel 5 Coming To VR Devices

This article has been updated in light of new information becoming available. We already know about Rez being given the VR treatment in preparation for the PS VR launch in October...but how about Space Channel 5? You may notice that question mark in the title to this post (article was originally titled 'Space Channel 5 Coming To PlayStation VR?'), and that's because we're not totally sure if this is a hoax, so please take this with a pinch of salt. According to this NeoGAF thread, a Space Channel 5 VR demo will be shown at Tokyo Game Show 2016 (running from 15th to 17th September) and a link takes you to a fairly convincing teaser site.

Rez Infinite Merchandise & Launch Date Revealed

Rez Infinite looks awesome and it's coming to the PS4 and PS VR on October 13th 2016. Initially a digital download, the game is also scheduled to receive a limited physical release...but that's not all. According to a PlayStation Europe blog post by Rez producer Tetsuya Mizuguchi, Rez Infinite's launch will be bolstered with a whole barrage of merchandise, including vinyl records, t-shirts, an art book, pin badges and a holographic kitchen sink.
We're big fans of Rez here at the Junkyard and we've featured the game extensively here in the past. From Ross's video hands on and first impressions with the PS VR version he recently tried out at the Game On expo in Tokyo; to the fan-made Dream Trance vibrator created by Scott (and reviewed by me here), we can't get enough of the music-based acid trip-a-thon.

Revival Solstice 2016 Show Report

The weekend of the 30th-31st July saw Revival Retro Events' Solstice take over Walsall's Bescott football stadium for the UK's largest dedicated retro gaming event. The Dreamcast Junkyard was there to spread some love for Sega's final console and the event was an outstanding success. It wasn't all about the Dreamcast though, as pretty much every retro system imaginable was on display in the large gaming hall - all fully accessible and available to play. Even extremely rare systems such as the Pippin Atmark and NUON were on offer, and I took the opportunity to experience Marathon on the Bandai/Apple console and Tempest 3000 on the VM Labs hardware.
On the subject of Marathon on the Pippin, it ran way better than I was expecting and had a silky frame rate - far better than Saturn Doom, for example. Those two games were probably the (non-Dreamcast) highlight for me, but there were plenty of arcade machines and pinball machines on offer, and retro consoles going back to the very dawn of gaming were on show.

Dream Trance Rez Vibrator Video Review

The PlayStation 2 famously received a small and slightly odd peripheral in the form of the Rez Trance Vibrator, which was a small USB-powered block that would pulse and shake in time with the music while playing Tetsuya Mizuguchi's psychedelic masterpiece. Sadly, the DC was already in a body bag by the time the Trance Vibrator hit, so nothing of the sort was ever released for it.
Until now, that is. Fellow DCJY member Scott Marley (aka Sega Retro's Doc Eggfan) has created the world's first - and only - Dreamcast Rez vibration unit, Dream Trance...and he sent it to me to review. Please note that the Dream Trance only really mimics the functions of a standard Dreamcast rumble pack and doesn't vibrate in time with the game music, but it's a cool little device and demonstrates what can be achieved with a little imagination and technical know-how. Here's the video:

1080p is available from the video options menu

As stated, there's only one Dream Trance unit in existence at the moment - the one in the video. However, if people wish to own their own Dream Trance, please let us know in the comments and we'll see what we can do with regards to making them a reality for other Rez fans.
You can also find Ross's Rez Infinite first look mentioned in the video above by visiting this link.

Southampton Game Fest 2016 Show Report

Sunday 22nd May saw the second annual Southampton Game Fest, a celebration of all things gaming held in aid of Southampton Hospital Charity. Held at the maritime city's Grand Harbour Hotel and in the shadow of the world's largest cruise liner (no, really - the thing was docked literally across the road from the hotel's main entrance), Game Fest brought a taste of gaming and geek culture to the historic home of the RMS Titanic.
Harmony of the Seas. This picture doesn't convey the sheer size of the vessel.
The Dreamcast Junkyard was there in collaboration with RetroCollect and brought a decidedly old-skool theme to proceedings, decking out the entrance to the event with a number of retro systems. Megadrives, Neo-Geos, Nintendo 64s, PlayStation 2s, Saturns and - of course - Dreamcasts were all laid out for the general public to experience. The event was a total success and raised hundreds of pounds for the charitable cause it was held to support; and there were plenty of non-retro attractions too. A FIFA 16 tournament, a Bomberman tournament held by Games You Loved (from which I was eliminated in the semi final by a 10 year old!), a cosplay masquerade, traders selling all kinds of gaming paraphernalia and a whole host of indie developers showing off their new projects were just some of the things punters could take advantage of.

DreamPod - Episode 31: Shmup Special featuring Dreamcast Hub

iTunes
Stitcher
Buzzsprout
UK Podcast Directory

You can find guest host Stephen at Dreamcast Hub and on both Twitter and Facebook. A minor correction is that Shikigami no Shiro was released on consoles, having received PlayStation 2 and Xbox ports. Even the professionals don't get everything right, so if you'd like to slag us off in the comments please keep that in mind!

The 'Dreamcast VR' video mentioned can be found here, and Ross's video detailing his Rez Infinite PSVR experience can be found here. Music in this episode comes from Sturmwind, Giga Wing and Mars Matrix.

As ever, if you like what you've heard please consider leaving us an iTunes review as it really does help the podcast get noticed and improves our chart position. It only takes a few minutes but means a great deal. Thanks in advance!

Xenocider Kickstarter Demo - Thoughts & Impressions

A quick Lets Play style video of the Xenocider demo including my impressions and thoughts. Excuse the random text relating to Rez. It's late here in Japan, gimme a break!


Links to our previous Xenocider articles:

Rez Infinite PlayStation VR: Play Test & Impressions Video

Last week the DCJY were lucky enough to get the chance of putting the upcoming Rez Infinite for PlayStation VR through its paces. In short, the experience was breathtaking and we can't wait for the final release of the game. What could the future hold in terms of other VR Dreamcast re-releases? Which other titles would you like to see given the VR treatment? Let us know in the comments!


Dreamcast Vs Wii U: Which Failed Harder?

Nintendo has finally revealed that the successor to the Wii U will be released worldwide in March 2017. This is good for two reasons. The first is that my birthday is in March so I might try to coerce my nearest and dearest to contribute some cash towards an NX as a present. That said, I usually don't get much more than a card written in feces/blood and a voicemail reminding me that I owe somebody a tenner when the anniversary of my birth rolls around, so I won't get my hopes up too much.

Update: we now know this console will be called Switch, so probably ignore the NX logo below. Ta.
The other good thing about this announcement is that finally, the Wii U has been handed a respite and the agonisingly slow death of the console looks to be coming to an end - euthanised, even.  Let's not beat around the bush here - the Wii U has been a bit of a disaster for Nintendo in comparison to past hardware releases, and while the system does play host to some fantastic games that simply ooze typical Nintendo quality, no-one can deny that the thing clearly occupies the 'also-ran' spot in both of the console generations it straddles.

For me, the Wii U was cursed from the start simply because it confused the fuck out of the casual market Nintendo was aiming it at; those people who bought the original Wii thought it was an add-on, and those who had Xbox 360s and PS3s were shown a system with a dinner tray for a controller and a bunch of launch titles that were already available (for the most part) on the console they already owned. Now though, Nintendo has pretty much signalled its intent by announcing the NX (or whatever it ends up being called) and so, just four years after introduction the Wii U looks like it'll be put out to pasture quite soon. Inevitably this has lead to forum threads such as this one, where the question is asked: which system enjoyed a better time during it's contemporary lifespan - the Sega Dreamcast or the Nintendo Wii U?
Source: ZhugeEX Blog
The news came out recently that it took the Wii U nearly 3 years to match the 10 million Dreamcasts Sega flogged in 18 months, and there have been many, many comparisons drawn between these two glorious console failures. However, we wanted to go step further and take a more in-depth look at the Dreamcast vs Wii U topic. While it's obvious that the Wii U hasn't really made a dent in Nintendo's $10 billion fortune (whereas the Dreamcast pretty much killed Sega), the question remains: which console pushed more boundaries, had a better games and excited the gaming world the most?

DreamPod - Episode 28: Bonus Features - 'Ghost Host' Textual Commentary

Bear with me while I draw a long bow...

You know how DVDs and Blu-rays often come with audio commentary that you can listen to while you're watching the film? You can get further insight into what's happening on screen or interesting behind the scenes anecdotes. Well, what if I could do an audio commentary for a podcast? That would be silly wouldn't it? You can't listen to both at once, unless you spliced more then one audio source together into an extended podcast (Tom from the Future says Hi!), but that's not really the same, is it? So how about a textual commentary? Wouldn't that be cool? It's like we've dropped two levels from a second order derivative back to the original equation (Video > Audio > Screenplay, or TV > Radio Play > Book). See? It totally makes sense.
Ooooh, a maths analogy, this must be a classy blog

A Look Inside The Junkyard

We spend a large part of our time here at the Junkyard bringing all the Dreamers out there the latest news, opinions and articles on our beloved little white box. Whether it be long thought lost games, articles on every element of the Dreamcast that you'd ever wish to have (and some you probably didn't!), collectors guides, an award nominated podcast, interviews with the best DC indie developers out there; you name it, we try to cover it.

But when we're not letting our creative juices flow, the staff here at the 'Yard can often be found building up our own collections. We're a varying bunch, covering 4 continents, and our own collecting goals are somewhat different – whether it be feeding the compulsion to finish a full set, attempting to expand on the Dreamcast family with arcade hardware and software, or just enjoying the thrill of the hunt and finding 10 copies of Spirit of Speed 1937 in a charity shop; we all have different aims and ambitions with our Dreamcast indulgences. And whilst we talk about the console a lot, it's occurred to us that we haven't shared our own collections – at least not for a while. With new members now aboard the Junkyard train, it seems the right time to share our own little corners of Dreamcast heaven.

Oh, and we want to show off a little. There's nothing wrong with that, right?

So without further ado, The Dreamcast Junkyard presents...a look inside the Junkyard!

Developer Interview: Duranik

Sturmwind is widely regarded as one of the most impressive independently developed titles on the Dreamcast, and having played it extensively I would be inclined to agree. Published in 2013 by RedSpotGames, Sturmwind was released to almost worldwide critical acclaim and popular website and YouTube/Dailymotion channel Classic Game Room even went as far as naming it as their Game of the Year.

I admit that I came to the party a little late, having only played Sturmwind for the first time earlier in 2015, but I thought it would be cool to catch up with Johannes Graf of developer Duranik to find out a little more about the team, the Atari Jaguar CD origins of Sturmwind and to ask more about the mysterious upcoming title Midsummer.
DCJY: Hi Johannes, thanks for taking the time to answer our questions. First off, could you tell us a little bit about Duranik? Who makes up the team and what are your roles?

Johannes Graf: We are two brothers. Each one is doing a different part, more or less split into coding and graphics/level and game design. For Sturmwind, there were also a couple of other people contributing in different areas. For example 505 did the soundtrack and we were also happy for the help of a very enthusiastic DC fan who did endless testing and a lot of other things.

Rez Infinite Coming To PS4

Rez is one of the Dreamcast's most iconic titles and the blend of trippy visuals and great music mean it is still a favourite with many gamers. The game has been re-released several times since the Dreamcast original in 2001, with PlayStation 2 and HD remakes but now Tetsuya Mizaguchi's musical shooter is heading to the PlayStation 4 with full 1080 HD visuals and VR support. Check out IGN's video below of the Rez Infinite reveal at the recent PlayStation Experience press conference.
It is quite ironic that after all this time, we are still seeing titles that started on the Dreamcast being brought to a new audience in 2015. You can read more about Rez Infinite at the PlayStation Europe blog here. Also, thanks to Ted for the heads up on this.