Infuriation

Since I'm now seen as an adult in the eyes of the law, it is virtually impossible for me to go to the swimming baths and play with floats, have a shit in the deep end, or run and jump into the water whilst naked and squealing like a little girl. Granted, whilst I could still technically do these things, I would probably end up being sectioned. Likewise, being an adult also means that certain other behavioural activites are shunned in favour of a more relaxed and restrained level of conduct.

Take, for example, last night's Daytona 2001 session. Instead of cooly placing my pad on the floor and turning my Dreamcast off when I failed, yet again, to place in the top five of the first Championship series (ie, the 'easy' series); I instead found myself spinning around on the floor on my hands and knees, punching the couch and growling like that retarded dancing bear on the RSPCA advert. Naturally, after catching a glimpse of my actions in a nearby mirror, composure was quickly restored. It seems though, that there is many a game on the Dreamcast that can bring forth the inner fury locked deep within all but the most emotionally repressed of gamer's souls, and hence we proudly present:

The Dreamcast Junkyard's Official Top 10 Most Wall-Punchingly Fucking Infuriating Games...In The World...Ever!


10. Jet Set Radio
First off, this isn't a list of poor or bad games - and that's illustrated by the inclusion of Jet Set Radio: arguably one of the Dreamcast's finest moments. The whole thing reeks of pure quality, from the graphics and outstanding soundtrack, to the presentation and gameplay. So why include it? Jet Set Radio makes this list for only two reasons (and that's why it sits so far from the top spot):

i) The horrific 'boss' levels where you have to tag members of a rival gang. If you're unfamiliar with these stages, basically you have to chase several members of an enemy skating crew around specially designed circular levels. When you get close enough - tag them. Sounds simple. It aint.

ii) The horrific 'copying' stages where you have to copy a prospective new gang member's actions in order to get them to join your club. When the AI character shows you what you have to accomplish in order to unlock the new character, it looks simple enough: grind a rail, jump a gap, grind another rail...until you attempt it and fail every single time because the camera won't align properly and you fall to your doom. AAAAAAAAAAAAARGH!

Grrr-O-Meter Rating: swear, turn it off and make a brew.

9. Re-Volt
Again, not a bad game by any means, infact Re-Volt is a rather good little racer and is certainly unique on the Dreamcast as the only RC Car simulation. My first encounter with Re-Volt came on the N64, and I recall it being rather fun - and the Dreamcast is superior in terms of visuals, sound and number of tracks...although it retains the unbelievable uber-sensitive controls that mean the difference between finishing a race on the podium, or languishing in last place. And that's why Re-Volt makes this list - the awful, twitchy behaviour of the vehicles, and the way just the slightest mistake can send you right to the back of the pack, even if you've been leading the race for the last few laps with no AI cars in sight.

Grrr-O-Meter Rating: punch the air, swear and turn it off.

8. HeadHunter
HeadHunter - the DC's answer to Metal Gear Solid. And what a game it is. Solid storyline, brilliant voice acting, hours of excellent Tarrantino-style shoot outs...until you get to the mission where you have to race around the city streets on your trusty superbike, getting to the checkpoints before the bomb timers run out. However, it's not that the timer counts down too quickly that earns Jack Wade a place in this countdown. It's the ridiculously poor handling of the bike that makes it simply impossible to complete the section.

Now, there's analogue control, and there's analogue uncontrollability: Wade's bike falls into the latter catergory. Pull in the analogue trigger quickly and the bike rears up on it's back wheel and careers in a straight line into the nearest wall. Pull the trigger in slowly...and the bike rears up on it's back wheel and careers into the nearest bus. Granted, motorbikes on their back wheels generally don't steer that well due to the front wheel being a foot off the floor - but to over-do the power differential so much makes the bike sections in HeadHunter almost impossible to complete.

Grrr-O-Meter Rating: Scream into a cushion, and turn it off .

7. Vanishing Point
Acclaim's highly polished racer likes to do things differently. Playing like the bastard love-child of The Need For Speed (the original) and Club Drive, VP shuns the regular formula of racing against AI cars in an attempt to get ahead of them in the rankings. Instead, it throws up a bizarre system where you still race against AI rivals, but it's all based on times and each vehicle's lap is compared to the others,' and your position is calculated every time you pass a certain checkpoint. The reason behind VP's inclusion here is only in part connected to this system of ranking though, for combined with this unorthodox ranking procedure are (booming voice) "The Controls from Planet X."

If you've ever driven a car that's had it's suspension replaced with water beds, you'll know what to expect in Vanishing Point. The super-squishy nature of the vehicles' suspension makes VP an excercise in trying to keep your car in a straight line as it bounces around like a fat kid on a trampoline. Turn too sharply and the centrifugal force sets it off, wobbling back and forth across the road like a 300 bhp jelly. This, in turn causes you to over-compensate by opposite-locking ad nauseum, until you inevitably pile into the back of a drone vehicle. Your car spins, the clock ticks, you're in 22nd position. You'll never get back up to 1st - you might as well quit and start the stage again. What do you mean I have to do the ENTIRE FUCKING CHAMPIONSHIP ALL OVER AGAIN?!

Grrr-o-meter rating: Thrown joypad, kicked cat, several minutes of swearing.

6. Resident Evil: Code Veronica
What can you say about Resi Veronica? It's a superlative adventure that we've studied many a time here at the Junkyard. Not only is it a great game in it's own right, but it represents a true evolution of the Resi series into the age of 3D. The visuals are astounding, the sound perfection, the plot twists come in thick and almost as often as rotting hands reach for your throat...that is until you get to the end of the first disk...

Yep, you've spent a few hours running around the military installation; met the whining Steve Burnside; killed his dad; been puzzled by the jeep enclosed in a coutyard with a door that's too small for it to fit through; systematically cleared the mansion of the undead room by room; opened up a family-sized can of whup-ass on a mutant with Dhalsim's arms; collected a Taliban's hideout full of weaponry and even fired a crossbow at a dog. Cool.

So, wearily, you put the last 'proof' in the hole by the sea plane, race against time to raise the bridge, get back to the plane and take off before the whole installation goes tits up in a ball of fire...and escape from Ashford's Harrier jump jet. At last. Disc 2 beckons. Or so you thought.

Armed with no ammo and no guns, and having only saved a few minutes previously, enter the fucking mutant in the back of the plane. Marvellous. Better start again, then. Or not.

Grrr-o-meter rating: WTF? AAAAAAAARRRGH!! Thrown pad, kicked cat, disk skimmed.

5. Super Magnetic Neo
Super Magnetic Neo is a delightful little platform game much in the vein of Crash Bandicoot or Pandemonium. You play the Titular Neo, a white panted moron with a magnet for a head. LSD, anyone?

Anyway, for the first few levels, it all rolls along at a comfortable pace. You swing across gaps and avoid the attention of various baddies by switching your magnetic field's polarity, thus attaching or propelling your diminutive frame to/from various magnetic surfaces.

Easy, right? WRONG. With a capital W, a capital R, and a capital ONG.

As you get farther into the game, delightful little tricks are introduced, such as magnets that switch allegiance (+ to - and vice versa) and spin around and all sorts of shit. What was originally a lovely, twee, garish, vomit inducingly cute cartoon platform adventure morphs into the game that Satan gets out when his mates come round for a beer. You'll die - oh God you'll die. A thousand times. High blood pressure? Don't buy Super Magnetic Neo.

Grrr-O-Meter Rating: Joypad dessimated, disk ripped from drive and skimmed across the room in direction of the nearest family member.

4. MDK 2
One of the Dreamcast's best adventure games, MDK 2 features so many insanely difficult areas you could fill the Library of Alexandria with written accounts of them, and still have to use the bins round the back to store the overspill.

Where do I begin? The opening stage where Kurt is skydiving to earth and you have to avoid the missiles being fired in your general direction? The boss at the end of the first proper level where you have to sniper the weak points whilst avoiding being shot at by parachuting goons? The bit where you have to guide Max's rocket through the asteroid field? the section where you have to shoot grenades through the tiny openings in the tops of the shields on the floating platforms? The bit where you have to fly up through the vertical tunnel avoiding overwhelming enemy fire and watching your jetpack fuel? I could go on and on and on. Sure, the graphics are very pretty and the dialogue and comic-book style cut scenes are genuinely amusing...but it's so hard many people will give up way before they should because it's causing skull-ripping migraines. A shame.

Grrr-O-Meter Rating: Contrary to the name, Murder, Death and indeed Kills will ensue.

3. Daytona USA 2001
I only recently learned to love Daytona. Sure, it all looks very nice at first glance but when you sit down and play it, how many can say they truly appreciate the subtleties of the handling model? It's only after several hours play that you can truly get a feel for the way the cars handle, and only after a few hours on top of those that you realise that these cars were intended to go around corners sideways...

But it's not the handling that gets Daytona a perch at Number 3. No - once you unlock the potential of the power slide, the handling is second nature. Daytona is at 3 because the Championship mode is the most unforgiving I've ever played. In the first two series, you only have to finish the the season in the top 5 to progress. Fair enough you'll think. Untill you try. For some reason, tracks you could lick in single race mode become impossible to beat - I raced a perfect race on 777 Speedway and still came in third and when the pressure heats up because you need the points to progress, you cave in and almost always end up coming 9th. Grrr. But that's not all - if enemy vehicles come alongside you and bang into you, it's your car that loses speed - not theirs!

OK, my reasons for putting Daytona so high may be down to my own ineptitude under pressure, but when you spend so long perfecting your game only to be constantly rewarded with a 'game over' screen, it's a bitter pill to swallow. Fortunatley, Daytona has such a powerful 'just one more go' effect, you can't help but play on into the night - but the unfair advantage AI cars have when cornering or in the speed-boost stakes...well, it makes me want to cry sometimes.

Grrr-O-Meter Rating: Spin around on the floor with your head in your hands, screaming.

2. 4 Wheel Thunder
The psuedo sequel to Midway's other arcade racer, Hydro Thunder, 4 Wheel Thunder enters the chart at number 2 for good reason. Sure, it features an impressive game engine that virtually eliminates pop-up, fade in, clipping or whatever you want to call it; and there are plenty of tracks and multiplayer games bolted on. All fine and dandy. But when the methods you are forced to employ in order to win races are as cheap those executed in 4 Wheel Thunder, there's only going to be one outcome: the shot-putting of a Dreamcast through a closed window.

As an arcade racer, 4 Wheel Thunder ticks all the right boxes. Awesome visuals, wank rock soundtrack, bouncy controls, nitro boosts, hills, jumps, shortcuts - it's all here; but therein lies the reason behind 4WT's ascent to the penultimate spot in this run down of the most blood-vessel busting Dreamcast software: the reliance on short-cuts and nitro boosts in order to win.

Fair enough, umpteen games grace our favourite console that feature alternative routes - Rush 2049, Speed Devils and Super Runabout are but three - but in these games taking deviations from the beaten track are not compulsory in order to place in the points, and neither is the collection of every single nitro boost on the circuit. As in Hydro Thunder, these nitro pick-ups come in two different flavours - one gives a short boost, the other gives a long one. Fair enough, but 4 Wheel Thunder forces you to collect every single one and keep your finger on the 'boost' button for the duration of the race, otherwise you ain't coming in the top 3 and you ain't progressing any further. To put an even finer point on why 4 Wheel Thunder is at number 2: if you miss a single boost or fail to take a single shortcut, you might as well kiss your prospects of victory goodbye before you've even completed the first lap.

Grrr-O-Meter Rating: Ever used a joypad with bite marks in it? Thank 4 Wheel Thunder.

1. Soul Calibur
Ah Haaa! Weren't expecting that were you?! Yes - Soul Calibur is THE Number 1 most wall-punchingly infuriating game on the Dreamcast! "How so?!" I hear you collectively gasp. How could such a good looking, massively playable, easy-to-pick-up-but-difficult-to-master title be placed at the zenith of such a chart?

You've just answered your own (well, my rhetorical) question.

Remember - this isn't a chart detailing how good or bad it's components are; it's a chart detailing levels of frustration that lay a 5-week siege to your cerebral cortex whilst playing them - and Soul Calibur scales to the very pinnacle for the following reason:

No matter how good you think you are at Soul Calibur, someone who has never even seen a Dreamcast before can shuffle along, pick up a pad...AND KICK YOUR ARSE! AAAAARGH!

It's happened to me many a time. Just when you think you're an unstoppable tetsujin, laying waste to all and sundry - up steps a new challenger with the question "what are the buttons?"
With an all knowing smirk, and with the carcasses of fallen heroes scattered all around your feet, you oblige "just press anything."

And they do. And you get the shite knocked out of you by a cretin with Yorkshire puddings for hands but the onscreen persona of one 'Kilik.' Round two is much of the same: whist you try to get close and unleash a devestating combo or special, your adversary mashes at the buttons and pulls off special after combo after special, intercut with the odd accidental Soul Charge that inexplicably heralds the introduction of an accidental parry and 'accidental' victory.

So you see, all those hours battling through the story mode and kicking ass in arcade mode to open new characters...it all inevitably leads to nothing but smashed teeth at the hands of a gaming virgin. And that's why Soul Calibur is the single most soul crushing, infuriating, aneurysm inducing game on the Dreamcast.

Grrr-O-Meter Rating: Kneeling in the backyard, in the thundering rain, screaming at the Heavens with upstretched arms whilst all around you lie the scattered shards of a smashed Dreamcast:

Blue Monday

Well, well, well. Another completely lacklustre weekend passes without so much as a whimper. A few pints here, a bit of vodka there, a smattering of boxing and a dash of football...and then it's all over. To be replaced with another week of anticipating the next occurance of Saturday and Sunday, just so we can do the same again. Who'd be a Homosapien living in a 'developed' nation eh?

Ho hum.

It's not all (Final) Doom and (shit Amiga rip-off) Gloom, though. Oh no. This weekend I got some new shoes, a new coat...and, YES!, new games! True, the shoes/coat combo gave Sunday an air of 'back to school' after a particularly long and hot school summer holiday, but the arrival of new Dreamcast games lent an atmosphere of Christmas. Only without a glut of Cadbury's selection boxes and a general wave of dissapointment when you've ripped the wrapping paper off your presents to discover that most of them were gleaned by mum from the shelves of the local Pound Shop.

Speaking of Pound Shops, there's one near me that sells things for £2 each. Where's the justice in that, eh? THE JUSTICE?!?! And staying on this rather banal of subjects for yet another sentence, I recall seeing a stack of Dreamcast keyboards in a Pound Shop several years ago. Unfortunatley I was going through my PS2/Gamecube/Xbox* (*delete as applicable) stage at the time and as such said items were irrelevant.

Moving swiftly along (as is generally the order of the day), I present to you a layman's account of the games that this weekend unearthed:

Evolution: World of Sacred Device
Evolution was the first RPG released for the Dreamcast and seeing as I hate all things RPG with a Die Hard-like vengeance, I was a bit reluctant to ever give it a go. Recently though, I discovered that it was developed as a sort of 'beginners introduction' to the RPG genre, replete with simple controls, diluted storyline and easy to understand gameplay mechanics. The only RPGs I've ever played to the end are Zelda: Link's Awakening on the Gameboy and Zelda: Ocarina of Time on the N64 (oh, and Shenmue), but they're more action-RPGs than bona-fide ones; so you'll believe me when I say I'm a bit of a n00b when it comes to the proper, turn based combat variety. Indeed, I ripped Final Fantasy VII from my PlayStation's disc tray in disgust after a mere 15 minutes of play: Ace visuals? Check. Amazing CG scenes? Check. Random Battles? Check. Random? Battles? WTF?!

Does not fucking compute I'm afraid. Anyhow, I saw Evolution as my opportunity to finally see the error of my ways, delve into what is a widely admired genre and see what all the fuss is about, without getting bogged down with such hideous things as 'mana,' 'HP,' and reams upon reams of pseudo-intellectual goobledygook about myths, legends and the return of a mighty warrior or similar shite.

And, in part, that's what you get with Evolution. In part.

The story is a mildly interesting one: The world has regained it's interest in technology after a period of primitive lifestyle, and it's up to certain members of society, called Adventurers, to investigate the various ruins of the land in order to discover lost technological artifacts in order to bring them back to the fore. The organisation behind all this is called simply 'The Society,' and it's down to them to pay you for your finds once you deliver the goods. You play as a young Adventurer by the name of Mag Launcher (whats wrong with normal names in these games?), who's the last in the lineage of famous Launcher family of explorers after mum and dad went missing. Now, with mounting debts, it's up to you to accept missions from The Society, pack your bags and set off to find some artifacts with which to pay the families' debts off. Quite a relevent story actually, when you consider that the UK is Europe's most debt-laden nation. If only there really was a 'Society.' I'd have my Barclaycard paid off in no time.

Anyway, Evolution is basically you, your comrades (of which there are usually two) and your wierd back-pack based weapon (a 'Cyframe'), wandering around randomly generated dungeons looking fo' shit to flog to the Society in order to pay off your debtors. Pretty straight forward really. The graphics in the outside areas are pretty good, but in the dungeons it's just plain corridor after plain corridor broken up by a few rooms full of enemies. The character models are quite good, and the dialogue is well written and believable...it's just that the whole affair is a bit repetitive and, dare I say it, dull. If you're a fan of the genre it may be worth looking into if you've already done Skies of Arcadia and Grandia (both of which I'm going to steer a good few miles wide of), but if you're new to RPGs and prefer stuff like Daytona or Virtua Tennis...avoid it. I've never seen the point of 'turn based' combat, and Evolution (even though it's not 'random') has done nothing to change my opinion. Bah.

Starlancer
Now this is what I'm talkin' about. After the ultimate tweeness and plodding nature of Evolution, Starlancer was exactly what I needed to inject some adrenaline back into my gaming sesh. Not content with having one of the coolest names in the history of gaming, Starlancer goes one better by actually being one of the most exciting experiences on the Dreamcast. You play a volunteer starfighter pilot in the Alliance - a sort of space federation consisting of the space navies of various Earth nations such as the US, Blighty, Japan, France, Germany, Italy and Spain. The enemy federation, The Coallition, is made up of the usual stereotypical baddies - the Russians, Chinese and a few anonymous Arab nations (suprise, suprise). Seeing that Starlancer is an American game, I'm suprised the Brits aren't on the 'bad' side too - we're the evil villians in many a Hollywood Blockbuster. Meh.

Alliances aside, Starlancer thrusts you, as an inexperienced young rookie, into the fray with alarming abruptness. No sooner are you sent on a routine convoy mission, the naughty Coallition appear and attempt to kick your ass. Luckily, you have the means to take that big old communist boot, plant it firmly on your foot and kick their posteriors instead. How so? Firepower, my friends - and there's a whole wheely bin full of the stuff in Starlancer. But I'm getting ahead again.

At base level, Starlancer is a story driven space-based shoot 'em up (from the guy who created Wing Commander, apparently). In it, you get to choose your class of fighter craft, the type and number of weapons you carry and then set off on your mission to deal out laser death to some infidels. You are detailed on your mission by a Commander and the use of a Thunderhawk-style briefing conference (ie, a pull-down projector screen), then it's off into the void. The great thing about Starlancer though, is that the story is played out in real-time via radio chatter from your comrades - a bit like in Lylat Wars, but without the cretinous Slippy Toad getting into shit all the time. You can also interact with other members of your squadron via the intuitive commands toggle, meaning you can request help with certain targets or ask for a formation. Very cool. When blended with a superlative control system (how did they manage to get so many keyboard commands onto a joypad?!), Starlancer is a joy to play.

The music is very atmospheric and adds a movie like quality to proceedings, and the voice acting in general is of a suitably high standard - as are the visuals. Enormous motherships hang in space, whilst tiny fighter ships zip between them, beautiful explosions erupting all around - all set to the background of massive, slowly rotating planets. Stunning.

There are some minor detractions from the overall brilliance of Starlancer - namely the repetitiveness of some of the dogfights and the absurd difficulty of some of the missions...but overall, the quality of the other departments shines through: I especially liked the news broadcasts at the end of the missions that relay other goings on in the solar system and even, occasionally, mention your exploits too. Fame...at long last!

If you like your space 'em ups, Starlancer is definatley for you.

First Deep Fighter and now Starlancer? In the space of one week? Incredible...but there's more to come chums, oh yes...

Dreamcast 'Shit Game' Prisoner In an IGN stylee...

Well I've made a decision. Spurred on, by recent posts by TeeLeeCee, and with a growing feeling that I've just moaned enough about my massive (ooer!) Dreamcast collection, and how I never play all the games, I've decided to do something about it. I've decided that I must play 'em all. PLAY 'EM ALL! That's right ALL OF THEM. The reasoning behind this?

So I get to know them, can appreciate what they're all about, and put a plug in my big, whiny, fat, white ass. Since when is playing games a chore? Hmmm... Now lets set out the parameters for said proposition...

O.K.... As learned bespectacled Professors at Harvard have debated studiously for decades... (about three) What constitutes 'playing them'? (As opposed to just experiencing them...) Lets think ...Time?, Commitment?, Enjoyment? etc.

I've decided that I should devote at least three hours to each. Thats about as realistic as I can manage.

Three hours?

Was that the playability and durability that each game developer intended the person who spent their hard earned dollar, bought, saved up for and played their game should spend? FUCK! Well no... and if they did back in 2000, when games cost £40 odd, they should have hung their spotty heads in shame and had nipple clamps attached to their 'diddies'.

But in 2006, when games cost as little as £2.50, it's piss easy to 'score' them, look at them, and then tuck 'em away without ever playing or acknowledging the work that went into them. And that's NO TIME... Correct?
Damn straight! And we can't have that...

Now...there were two things that made me think of embarking on this nerdfest mother-loving odyssey.

One was the recent decision by media 'giant' IGN, that, (in the face of a lot of up-coming 'work', in terms of reviewing next gen consoles and games), they would give up their geek related free time to Re-Review every Dreamcast game that was ever released by Sega.

(Just for the love of the most beautiful console ever created) God love 'em (sniff!)

The other (and perhaps more pressing) reason was that I'd just added four games to my collection via impulse buying on eBay (Typing Of The Dead, Floigan Bros, (see previous post) Evil Dead and (cough) Kao the Kangaroo) whilst knowingly and callously 'fobbing' the mountains of worthy games, thus unexplored, within my huge collection.

Every time TeeLeeCee or the Gagaman write about a game, it seems they are able to impart to you all out there, an incisive personal perspective, or an in-depth enlightening analysis of said game (levels, modes, graphics, playability, secret stuff etc.)

Every time I write about a game it is padded out with bullshit, waffle, nonsensical guff and silliness. Whilst I know the 'Yard is intended to have some 'junk' scattered about the place, this does not mean that a serious review, that might allow a potential buyer to choose wisely, should be oscured by personal musings, bollocks, and pithiness, liberally sprinkled throughout the most recent rambling account posted by the Father on the 'Yard.

DISCLAIMER:
Whilst pledging to try out all the games currently gathering dust on my shelves, it doesn't mean I wont ever...

a.) Fuck the whole project off because it is boring the arse off me.
b.) Submit random posts on a whim, because of the fact that my intended project is boring the arse off me.
c.) Get a sex change, learn to speak Welsh, relocate to Bangkok and live as a Lady-Boy (should I have added that one?) Hmmmm...

For the time being however, it does mean that I have to leave behind trusted and much played lovelies such as...Soul Calibur, Crazy Taxi, Jet Set Radio, Shenmue, Metropolis Street Racer, SegaWorldwide Soccer (Euro Edition), HOTD2, Confidential Mission... and a plethora of other well loved games for...utter shite like Chicken Run, Disney's Dinosaur, Toy Racer, Kao The Kangaroo and erm...Urban Chaos. (Choke)










In the unlikely event that I actually carry out my intention, it's gonna take me months or even years to play 'em and report back. I am worried about the success rate of this mission 'cos of a personal experiece which kinda relates to putting your intentions up in the public arena...

(There was a vey fat bird at my work who once famously announced her intention to diet, and got us to sponsor her "for charity". She's currently gorging her way through six meals -a-day (plus copious amounts of doughnuts) whilst awaiting stomach stapling surgery...)
It might mean I have to 'cheat on' my selected unplayed games, by playing other more loved familiar ones, during moments of DC related weakness...











Still my intention is to play through (alphabetically- it seems like as good a system as any other...) all my titles. Are you with me? We'll see...
Well, gasp! Here goes. I'll have to get one of the Gingers to alphbeticize them and shortly will impart my first review.

God this seems like fucking hard work already... 'Alone In The Dark' here I come...

Goodnight children, wherever you are.

The Brothers Brill

It's not very often these days that a game actually makes me smile. Infact, due to the appalling state of fuck-everyone-except-me modern-day living, it's not very often anything makes me smile. Except, perhaps, random acts of extreme violence - but that's only because I play computer games...right?
Yesterday however, a Dreamcast game entered my life that not only made my indifferent Mona Lisa-like face crack into a smile, but also induced a strange muscular reaction during which my body shook and spasms in my chest forced strange audible gurgles to escape through my mouth. In other words, it actually made me laugh.

The game? Why, it's Floigan Brothers Episode 1, of course!

You'd be forgiven for having never heard of it - indeed, untill yesterday I'd never even seen the game in the flesh...er, plastic...and was convinced that it was one of those vapourware games that the mags loved to review and excite us with, but that never came out to buy.

But Floigan Brothers is real and I paid the paltry sum of £6.99 for it, while also picking up a copy of Sega Worldwide Soccer 2000: Euro Edition as part of the deal after Father Krishna's shining account of it a few posts back. As a sidenote, SWWS Euro is indeed a top notch kickabout - and comes highly reccomended, but you'd be advised to skip the revolting intro sequence lest it causes your eyeballs to implode.

Moigle at work assembling your 'surprise' in the garage. Wonder if it's one of those life-like shagging dolls from Japan...

Obviously, you can't tell from this, but the animation is supoib

But back to Floigan Bros. Apparently (well, according to the omnipresent Planet Dreamcast), Floigan Bros. was a top secret platform game that Sega had in development since the early days of the Dreamcast, and had been pored over for around 3 years untill it was perfect for consumption. Obviously, the efforts of the development team only reached a very small section of the market due to the scandalous demise of the platform as a whole, but rest assured: The Dreamcast Junkyard is here to spread the good gospel of the Foigan Bros!

Yes, you can punch your brother. At last!

I didn't really know what to expect from FB - I read a few reviews online, and most are quite favourable (although hint at the relative shortness of the quest), but none really set you up for the visual and sonic treat that assaults the senses like American friendly fire when you power up. You know it's going to be good though, when the developer's intro screens are as well produced as an episode of Spongebob Squarepants and the 'press start' screen dialogue has the feeling of a cartoon version of Buggsy Malone.

Upon pressing start, you are given the option to play a tutorial or the main game, although you are quite literally forced to complete the tutorial the first time you play, as the main game isn't accessible untill you've done so. However, this isn't your run-of-the-mill "go here and press that" text scroller, oh no: what you get when you load up Floigan Bros. tutorial is for all intents and purposes a real time, polygonal cartoon with some of the best voice acting and animation you've ever seen. The tutorial level is more than a simple training excercise, it's a fully scripted and seamless introduction to the world of Hoigle and Moigle Floigan, where it's your job (as the shorter, more intelligent Hoigle) to help Moigle collect ingredients to make some cookies. Sounds stupid, I know, but it's got to be the best tutorial I've played and they way the chracters interact can sometimes feel like you're not actually playing a game at all - just watching a cutscene...but you're not! you're playing a real-time game! It's amazing!

After the tutorial is over and you've been shown how to coerce the bigger, thicker, computer controlled Moigle into doing stuff like play mini games, and 'taught' him a few new tasks (such as standing in various spots so that you can run around him, make him dizzy and faint, and then jump on his flabby gut to bounce to higher places); it's off outside into the Junkyard to start the game proper.

A scene from the brilliant tutorial

The premise of the game is rather simple: Moigle wants to make Hoigle a suprise in the garage, but to do so he needs his help collecting seven items from around the Junkyard. Before you think it's just going to descend into standard platform guff after the outstanding intro level, stop. It doesn't: it's just a continuation of the same high quality graphics, superb animation and really quite unclassifiable gameplay as you guide Hoigle and Moigle around the 'Yard solving puzzles, taking hints from a trio of signpost holding mice and playing umpteen mini-games. It's really quite a task to describe how this game works without being able to actually show you, but please - this is a game that deserves your attention, not only because it's one of the prettiest looking games on the Dreamcast, but because it's so God-damned original and refeshing too.

And did I mention laugh-out-loud funny? If you see this game: BUY IT.

Also, if you want, click here to read my review of the really quite pallatable Deep Fighter over at Review Centre.

Remote User Online

Christ on a bike. Turned on the radio last night and what do I hear? Only Take That's new single. TAKE THAT?!?!? What the mother-fucking HELL is going on?! After I'd regained consciousness and the initial wave of nausea had subsided (and I'd managed to get the vomit out of the carpet); It suddenly dawned on me that hearing the defunct boyband's new single - 10 years after they originally dis-'banded' - could only be a sign from the Heavens. Yes - Take That is the catalyst for the revival of the Dreamcast! All we need to do is convince hoards of screaming 30-year-old women to buy units in the millions...and hey presto: The long awaited 2econd coming of the world's greatest ever console. If a group of geriatric manc pub-singers can do it, WE CAN TOO! Look at the facts: All Take That have got are man-boobs, beer guts and bleach blonde crew cuts; whilst we've got Jet Set Radio, MSR, Ecco, Daytona, Virtua Tennis 2...and...Army Men: Sarge's Heroes.

On second thoughts, where's that drawing board got to...

Oh well. That's another plan in the dog's bowl, but we've only licked the tip of this particular sugar coated iceberg, my friends. Before I continue with the intended diatribe though, I must firstly offer some explanation as to the recent drought of posts here at the epicentre of trans-dimensional Dreamcast related horizonal events - The Dreamcast Junkyard. You see, I recently moved to an area of Manchester called Burnage - a chav ridden suburb most famously known as the childhood home of those delightful Oasis frontmen, the Gallagher brothers. As such, I feel my affectionate moniker for it - The Cradle of Filth - is much deserved. Furthermore, the 'internet(?!)' doesn't seem to exist in said urban prairie so I'm restricted to using the highly monitored net connection at work to deposit the contents of my cerebral cortex into the 'Yard.

And whilst I can't post pictures (this will be completed at a later date using a highly complex system of...erm...someone else's PC - and hopefully by the time you read this it will have been done), the fact that most of my work colleagues are technophobic middle-aged toothless sea hags that share a solitary single eye, means that I can disguise my blogging activity as a harmless Outlook Express email to the Chief Exec with the subject line: Suck my 'Internet Code of Conduct'-breaking COCK, Oedipal Muthafucker!!!

You see, the 'Yard is more than a mere blog: It's a way of life.


***WARNING: BRACE FOR INCOMING BACKLASH FROM FEMINIST GROUPS***


Yesterday I discovered that women have more than 3 uses. Just as I always thought my DC was powered by miniscule Eddie Izzard type creatures (see post below...somewhere), I was brought up in the traditional Northern way to believe that women were only good for:
  • Being sent to the shop for woodbines and corn dog (corned beef)
  • "Make my fucking Tea (a meal, preferably on the table when I get home from work), Bitch"
  • "Spread your legs, Bitch (followed by optional slap/punch/garroting)"

Apparently though, this simply isnt the case. No - yesterday the greasy, spotty, smelly twats that work behind the counter at a Gamestation in an un-named provincial township not too far from here will have had the shock of their Kerrang-reading lives when a woman, yes a REAL woman - entered their dingy emporium...and purchased FOUR DREAMCAST GAMES!!!!

Do not adjust your monitor, oh hallowed and respected reader - your vampiric eyes do not deceive you: A woman went into a branch of Gamestation and bought 4 Dreamcast games.

Now, this isn't copy and pasted from a chapter of some obscure HP Lovecraft tome. No, it happened in real life, yesterday afternoon. But before you leap from your chair and reach for that flashing red telephone that has a direct link to the oval office: Women have not suddenly become intelligent.

No, said woman was infact my sister (ergo the above bullet points don't apply) and she wasn't acting alone. She didn't suddenly stop reading OK! Magazine, grow a brain cell and embrace the awesomeness of the Dreamcast. If you'd closely inspected her, you'd have probably been on the recieving end of a bottle of pepper spray, but after your vision had returned, you would have been able to see that she actually had a mobile telephonic device strapped to her head. A sinister, barely audible voice could probably have been heard blurting out commands too, pushing aside images of Max Factor, Eastenders and Coronation Street, and replacing them with images of a blue swirl, incessantly spinning in the darkness like some kind of arcane and undying catherine wheel of oblivion: It was ME!

Like a modern day SEGA sponsored Dr Claw, I commanded my sibling to enter the shop and immediatley ring me when and if she located a Dreamcast section. I knew when my phone vibrated exitedly on my desk that she'd fulfilled stage one of her mission. Then, from deep within the bowels of my hideout (erm...work), and cleverly manipulating her putty-like brain to put the cost of the call on her bill (YES!), I instructed her to read to me the title of every blue-spined Ark of Wonder she could see. Alas, the choice was rather limited but I managed, via remote use of her limbs (and money) to aquire the following selection:

Deep Fighter
The other underwater game on the Dreamcast after Ecco, Deep Fighter is like a mixture of said dolpin simulator and the superb space 'em up, Star Lancer...only not nearly as good as either. Infact, I'd readily use the phrase "considerably less than the sum of it's parts."

Deep Fighter spans 2 GDs, which initially makes you think it's probably going to a massive quest, but in reality it's probably to accomodate the sheer amount of FMV that's packed in to the story: basically, you play a recent graduate of the 'Academy,' Moray 2, and must carry out various missions for Admiral Lynn (who's a bloke, btw) in your little submarine thing. The overall aim of Deep Fighter is to repell the attacks of various sub-aqua ne'er do wells from your bases so that the scientists can rebuild a mothership that will help you escape the Waterworld-esque planet on which you're stranded. The graphics are actually quite good, and the underwater environment features some nice ambient lighting effects and a cool night/day transition, but there is no real-time lighting from your sub's lights (a shame) and the models used for enemies are quite basic. Also, whilst it all moves very smoothly, it's quite slow and the fogging is on a par with Turok on the N64. Furthermore, the game takes aaaaaages to get going proper and the disjointed way in which new objectives are added to your mission can be slightly annoying at times - especially when you havn't got a fucking clue where you're meant to be going or what you're meant to do when you get to your destination.

Deep Fighter makes great use of the Renderware 3 engine

Turok-style fogging: check

At this point, I'd also like to explain that Deep Fighter has one of the most confusing map screens I've ever seen; indeed, playing Panzer General is less complicated than trying to locate stuff on this map. However, once you get past these minor issues and get a few missions in, Deep Fighter becomes an accomplished little shooter - but hardly a must have title. As an added bit of trivia, Deep Fighter also features a character called Deav who you may recognise - He's played by a pre-Little Britain David Walliams. Indeed, the manual says of Deav:

"Deav is a brooding, focused individual. Although an excellent pilot he has always been somewhat overshadowed by Razz"

Hmmm. Sausages or Super Noodles for tea...?

Poor Deav - he's moved from the shadow of Razz, straight into the shadow of Matt Lucas.

Verdict: Decent Enough

Power Stone
If I remember rightly, Power Stone was part of the Dreamcast's highly impressive launch line up, but honestly, it could be released now and you'd still think it looked stunning. That's because it is, chums. Developed by one of the Dreamcast's premier supporters, Capcom, Power Stone - for the 7 people on Earth who've never played it - is a fully 3D, one-on-one scrapper where, rather than battle on a boring old square platform in the middle of the desert or a lake; you get to smash each other's faces in whilst jumping around fully interactive areas, complete with furniture, street lights, bins etc.

Most of the stuff featured in the environments can be used as a weapon (eg, pick up a table and chuck it at your opponent) or smashed up to reveal weapons like swords and flame throwers. The title derives from the way 'power stones' occasionally appear dotted around the level and if you manage to collect 3, your character mutates into an uber-version of themselves - usually complete with 12-ft thick armour and a whole pound-shop's worth of plastic weaponry sellotaped on. In this enhanced mode, you are given a licence to kick as much buttock as is humanly possible before the effect of the power stones wears off and you shink back to your original Dr David Banner style proportions.

The character select screen screams quality...

...As does the rest of the game

Visually, Power Stone sparkles - the whole affair is right out of the top of the wardrobe, let alone the drawers. The presentation is amazingly colourful and polished: even the character select screen looks great! The actual game doesn't let the side down either, as the character models and environments have been lovingly crafted and even when there's loads happening onscreen the action never slows down. Also of note if the superb animation of the characters - there are loads of little things they do but you probably won't notice due to the amount of pyrotechnics assaulting your optic nerve. Things like rolling over tables and the little sommersaults they do when jumping...it's a class act.

The characters at your disposal are a typical bunch of steretypes (big and slow/fast and weak), but the locales on offer throw up a few suprises: Londo (London), Mahdad (Baghdad)...and Manches (Manchester) all feature!

Verdict: Gordon Bennet!

Disney's Dinosaur
The official game of the computer generated movie released a few years ago. I must admit to never having seen the movie, but Dinosaur is quite a rare title these days so that's why I got it. Just covering my ass there, folks. Anyway - the game.

There was no book in the case when I got my hands on Dinosaur so I'm not entirely sure what the premise of the story is, but it opens with some fairly impressive and self explanatory footage from the film, and so I managed to deduce that you play as a group of young Dinosaurs who must attempt to get home to their part of the Jungle (a bit of a Land Before Time rip-off methinks). Rather than a simple platformer, Dinosaur takes the form of a sort of team based top-down puzzle game. You can switch between which of the prehistoric pals you play as by clicking the right trigger and make the whole gang follow the character you're controlling by clicking both triggers together. Dinosaur 1 - 0 Rainbow Six.

I think these are PSX shots to be honest

I couldn't even get past the first level...

The characters all have different attributes in that one is a flying thing, one is a dinosaur (soft arse herbivor, btw) and a one is a monkey-type job (I think). And that's all I can really say about Dinosaur...because I couldn't get past the first screen! No matter what I tried with the different characters, I couldn't get any of them out of the 'paddock' bit at the very start of the first level - invisible walls blocking my progress at every turn. I tried for about half an hour, pressing every button, trying every combination of characters...even walking around the invisible walls whilst hammering the buttons. Nothing. And all this was accompanied by the loudest disk-accessing noise I've ever heard. The graphics (what I could see of them) are pretty good - super sharp and hi-res, and the music is of typical Disney high quality...but due to the fact I couldn't actually get into the game proper...I'm unable to give a valid and proper account of the proceedings, hence:

Verdict: The 9/11 Report

Tomb Raider: The Last Revelation
Im pretty sure there's potential for a lawsuit with this game. It's called 'The Last Revelation,' but last time I checked, there were 86 more Tomb Raider games after this one. Anyhow, The Last Revelation is Lara Croft's first outing on the Dreamcast and a return to her Sega roots after Sony forced Eidos to ignore the Saturn by threatening to put flaming paper bags filled with shit on their doorstep, knock on the door and run off.

The Last Revelation follows on from the previous games in the series in that it's a 3D Indiana Jones type romp through various ruined cities and temples (but strangely, no tombs), where badly animated wolves with square bodies attempt to eat your face. These wolves and other foes can be dispatched with a few well placed bullets from your twin pistols, which leaves you free to get on with your quest of finding a big lever to pull. And that's Tomb Raider: The Last Revelation down to a tee. Run around, jump up a ledge, shoot some stuff, pull a lever, swim through some tunnels, jump up a ledge, pull a lever, shoot some stuff...ad nauseum. In an effort to add some spice to the game, the opening level sees you play as a 16-year-old Lara, complete with Ruud Van Nistelrooy's facial features, but in reality this section adds nothing new to the series - it's just plain old Tomb Raider with a shorter version of Croft to control.

Dreamcast Monthly magazine actually awarded The Last Revelation a score of 10/10 - higher than either Soul Calibur or Crazy Taxi. Is it really that good? The answer is quite clearly "NO" - preferably written in 13-mile-high flashing red letters. On the moon. 100% for a rush-job PC conversion?! I smell an Eidos-funded piss up, complete with buffet, at a certain publishing house...

You see, The Last Revelation hardly looks like it's running on 128-bit hardware. The framerate is inconsistent, the character models are basic, the level design is tedium incarnate and the scenery pop up - even when you're inside a building (!) - is fucking pathetic. TLR is a slap-dash conversion that makes no use of the extra power of the DC. It's still entertaining in it's own way, and the framerate is nowhere near as choppy as Shadowman's, but it's still lacklustre. Oh, and it apparently features music by 'Oakenfold.' A must-buy game then. Or not.

Verdict: Sloppier than diahorrea mixed with day-old Weetabix

So there it is. If you've actually read all that - hats off to you. I wouldn't have bothered personally, but it's all about personal choice...

...or is it?

Oh, and don't forget: It's the PAL Dreamcast's seventh birthday on Saturday. I've already put the balloons up and set out the paper plates and plastic cups. All I need now are some friends to eat this Aldi battenburg with.

Oh well, Sonic plushie, it's just me and you again. Sniff.