Dreamcast News Roundup

9/9 is a magnet for Dreamcast news. Within one week there are more stories of interest to Dreamcast fans than there is in a typical month! As such, I've rounded up some stories and news tips rather than stagger them over a series of posts (hence the term "roundup"). Let's get a long lil' doggies!

First up is a ALERT for those who subscribed to GOAT Store Publishings newsletter in an attempt to recieve their super special coupon, which is said to be all five of their indie titles for $50 (that's $36 savings!). Due to a glitch in their system on 9/9, many requests for their newsletter were lost. If you did not receive an email notification after signing up, you are not signed up. If you aren't subscribed, head on over to this link and do so. They've extended the coupon application time to Friday due to the glitch.

Next up is are two cool interviews with indie developers Senile Team and NG:Dev.Team courtesty of SEGAbits and brought to my attention by forum member cube_b3. These are the teams that brought us Rush Rush Rally Racing and the upcoming Fast Striker. Give the Senile Team interview a read here and also check out the NG:Dev.Team interview here!

This third piece of news is all about the rereleases of Dreamcast classics! Tomorrow Sonic Adventure will hit XBLA and PSN for $10, making it the first of the many promised Dreamcast releases from SEGA. The game will feature achievements/tropies and is said to feature DLC, though this feature has only been seen in very early leaks and could be cut for all I know. Check out the video above  and make sure to download the demo tomorrow if you can. Always try before you buy.

Another Dreamcast game being resurrected, this time on the iPod Touch and iPhone, is the awesome Chu Chu Rocket. Impressions of the game have been very positive, such as those found in this preview from Touch Arcade. Highlights from the preview include:

Multiplayer is 1-4 players, and you can either join up in teams of two or play free for all style. The goal here is to get as many mice to your own rocket as possible, while using arrows to direct cats into players rockets in order to prevent them from gaining any mice. This mode can be played over WiFi, 3G, or Bluetooth, and if you can't find any friends to play with you can add bots to the game and play against the AI. There are 25 levels to battle on, and the game will be the first from Sega to utilize Apple's new Game Center social network.


ChuChu Rocket! was a total blast when I had a chance to play it today, and it makes me sad that I never tried out this title almost a decade ago. It seems like a perfect fit for the iPhone, with all of the original levels reworked to be touch screen friendly. Gamers have been begging Sega to bring ChuChu Rocket! out on a current platform for years, and finally they will get their wish on the iPhone and iPad. Both versions will be exactly the same except for the iPad version which will contain a same-device 4 player multiplayer mode. Expect to see ChuChu Rocket! sometime in late October.

So there you have it for the Dreamcast news roundup! It seems every aspect of the undead console is thriving: the fan community, the developers and the games of old. All hail the undead console!


zilti said...

Is it just me, or did they improve the effects in-game? It looks like it's pretty much the effects quality they used in Sonic Adventure 2, not the relatively crappy ones from Sonic Adventure 1.

A Moomintroll said...

Hmm, looks the same to me. Which part of the video did you mean?

Barry the Nomad said...

The XBLA/PSN version of SA1 (so many letters!) is actually a reworking of the PC and Gamecube version which changed some models, textures and effects. Nothing too major, but enough to make to notice a slight difference in quality

Eyz said...

Look at Sonic shiny-esque model and separated fingers. It's not Sonic Adventure... it's Sonic Adventure DX!

Barry the Nomad said...

I just DL'd it, it's actually a bit of both. Menus and all are from SA and the models are from DX. Thus far it has played with a solid 60 fps which is all I really wanted.