|An early preview shot taken from IGN|
That said, upon starting Godzilla Generations you are treated to one of the worst CG intros ever pressed to a disc, in which an atrociously animated 'Zilla shambles up to the camera, roars a bit and then shoots blue fire into your face. It just looks pathetic and not the kind of thing you'd be expecting to see on a brand new system you'd just spent you hard-earned Yen on. Once you recover from the intro, you are presented with a pretty threadbare menu screen offering a main game mode, time attack, a VMU mini game in which you can battle Tamagotchi-style monsters stored on your VMU, and a theatre mode.
|Some of the camera angles are quite cinematic to be fair|
|His dentist bill must be ridiculous|
|Some of the battling 'virtual pets' from the manual|
Godzilla Generations isn't a great game. It has quite a few problems including slow pace, repetitive gameplay and annoying camera angles. But if you can look past those shortcomings, Generations is a fun little title that quite accurately simulates what (I imagine) it would be like to be a monster flattening a city, and is well worth a play for the unlockable movie clips and quite bizarre extra playable characters. There is a semi-sequel called Maximum Impact which plays more like Panzer Dragoon than Blast Corps, so if you're desperate for a more action-packed Kaiju sim on your Dreamcast it may be worth investing in that rather than Generations...but for relaxing city smashing in short bursts (bit of an oxymoronic concept there), Generations is perfect.
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