In the Line of Fire has finally hit Kickstarter with a full campaign that details all of the features the team at Militia want to include. A lengthy single player mode, squad-based tactical gameplay elements where you control a team of up to four AI teammates, split screen and online multiplayer modes. Additional third person camera modes allow you to 'tag' enemies and then pop out from behind cover to take shots at them, and the final game promises other features such as hacking CCTV controls and being able to issue on the fly commands to your team...the list goes on.
At this point, I know what you're thinking. Not another Dreamcast Kickstarter?! Wait. This is different. It's different because In the Line of Fire is literally built from the ground up as a Dreamcast game. It is not a stretch goal. It started life a Dreamcast game, and will only ever be a Dreamcast game. And for that reason we cannot champion this project enough.
Having spoken with the team behind this project on multiple occasions, the passion to see In the Line of Fire turned into a reality is genuine and I for one am hopeful that the community will get behind this one.
So what are the targets and tiers? Well, you could head over to the Kickstarter here to have a look, but for ease I'll explain here too! The funding target is $45,000 and the there are various bonus tiers - but the one you'll probably be most interested in is the $50 tier that will get you a physical copy of the game, in a professionally made case with manual. There are higher tiers, including one that allows you to design your own mission...but my pockets aren't deep enough for that! On top of this, there are some interesting stretch goals, including a $70,000 goal that will see Militia Studios release the game engine and tools; and a $100,000 goal that will see multiplayer online added. If ever there was a time to use that godawful 'shocked' Facebook emoji, now is truly it.
I do think that a lot of Dreamcast owners have become a little wary of Kickstarter projects, especially ones that simply add on a Dreamcast port as a stretch goal. It almost makes it feel like developers see the Dreamcast as a cash cow and tack on such an extra as a way of injecting a bit more money into a project as the final hurdle approaches. This isn't the case with In the Line of Fire. It is a Dreamcast exclusive, built for the Dreamcast, by a team who love the Dreamcast. You can't say fairer than that.