Due to the rules of launching a project through that particular crowd-funding site, it meant that the whole project was cancelled and the developer KTX turned to funding the game using donations and pre-orders instead. It took almost three years for Leona’s Tricky Adventures to finally come to Steam and the Dreamcast, but eventually the game landed and here we are. If you’d like to know more about the development of the game, make sure you check out the recent Developer Interview we did with KTX Software’s CEO Thomas Musal, and Chief Technical Officer Robert Konrad.
But what of the game itself? What if you’ve never even heard of Leona or the particularly tricky adventure she finds herself embarking on? Well, you’re in luck as two of the finest wordsmiths known to mankind (yes, I stole that from hip hop artiste Labrinth) are here to give you the definitive lowdown on Leona’s Tricky Adventures in this tag-team review! Allow me to introduce...um...myself (Tom), and our intrepid Australian correspondent Scott ‘DocEggfan’ Marley!
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I think the developers might have an inordinate appreciation for the colour cyan. |