Showing posts with label Shenmue. Show all posts
Showing posts with label Shenmue. Show all posts

The Trouble With Lists




When Tom very kindly invited me to write for the Junkyard, he asked me for a quick list of my top three Dreamcast titles. Its funny, but despite writing about video games and the industry for many years now, I’d never really sat down and made a real list. You know, taken time out to carefully and methodically try to ascertain what were the titles that spoke to me, the few games out of literally hundreds that I would choose. In the end I did manage to narrow it down, however it was no easy task.

And that got me thinking about the entire mechanism of listing, how in video game culture creating that ideal, definitive list is seemingly so important. How placing down games in a rigid numerical order is not only revered so much by gamers, but is a kind of active, self re-affirming process for both individuals and the wider gaming collective. After some thought, I feel the process has both a positive and negative bearing on the culture.

So what about that listing process? Well, firstly what strikes me is that essentially the entire concept is deeply flawed. To create any list, say, such as the top five games ever made on Dreamcast, firstly you need criteria. The important pillars of quality that your potential list is to be based on. And it is here that you hit your first issue. What are the criteria to be? Should a game be ranked according to its graphical fidelity or its plot? Should a title be scored on the tightness of its control mechanics or on the professionalism of its voice acting and soundtrack? You can of course select a variety of criteria, score the games, and aggregate a final list from that, however that handily assumes that the criteria chosen are definitive. It also raises issues such intra-criteria quality definition - for example, should Street Fighter 3: Third Strike score lower than Dead or Alive 2 in the graphics criteria because it is 2D rather than 3D, or does its superb animation make up for that?
Should all 2D fighters score less in a 'graphics' criteria as they are only 2D?

If the rigidity and strict definition of that form of listing process is its downfall, then how about a process built around vaguer and more loose concepts? If we drop hard criteria such as ‘graphics’ or ‘sound’ and use things like ‘fun’ and ‘longevity’, do we get a clearer system of ranking? Unfortunately, this system is also flawed for the primary reason of falling too far into subjectivity. The criteria of ‘fun’ sounds like a great idea to base a top ten list on, but then how do you even go about defining it? Just because I think exploring Yokosuka for hours on end in Shenmue is the last word in fun, that doesn’t mean the next gamer does. To them the lack of narrative pace and game progression may see it classified as boring. From too rigid to too loose, both these listing systems seem to fall down pretty quickly as soon as their surfaces are scratched.

Would all gamers agree that Shenmue is 'fun' to play?

Progression however I think can be made by re-evaluating the importance of lists, and it is here where what I see as the empowering part of list making can be salvaged. If lists are seen less as a tool for making definitive, rigid rankings of titles - rankings that will always be negatively fought over due to the aforementioned issues - but more as a type of mechanism for individuals and the gaming culture in general to hold some, albeit ill-defined, image of what the best of the industry can be, then not only can an elevated level of consensus be reached, but gamers themselves can help reaffirm the legacy of the best games of all time.

In many respects I think what I'm trying to say is that by not thinking about games in the strictest, most black and white terms, but more in a loose and intangible manner, I end up arriving more naturally at a list that I agree with subjectively, and has the possibility of being true objectively.

N.b. That all said, anyone who says that Shenmue is not the best game on Dreamcast should be automatically fired out of cannon into a pool of enraged wasp-piranha hybrid mutants.

Shenmue: Mad Angels Brawl, on GT Level


Speaking of Shenmue, it just got featured on the GameTrailers-produced show Level! Now, GameTrailers may be a somewhat controversial website, seen by many as catering more to the masses than the dedicated gamers, and I won't argue with that (MW3 got a 9.3/10? Seriously???), but they really redeem themselves with some rather great shows (I can't recommend Pop Fiction enough, it's kind of mythbusters with video games). Level, on the other hand, aims to celebrate and analyze those memorable moments in a game, which leave the best impression on most of the people who play them.

When it comes to Shenmue there are way too many of such moments to choose from, but I think we can all agree that the section they chose is pretty damn good. Now, I won't take your time writing a long description, both because I don't wanna spoil it for anyone who hasn't played Shenmue yet (what are you waiting for???) and the video above just does a better job at it. So, yeah, if you want to relive an awesome moment in video game history just watch the video above.

Some interesting e-mails I've had recently.

Yep, it seems when people want stuff posted at the Dreamcast Junkyard in some fashion they come to me. I'm not sure why, because a lot of the time I take far too long to reply to these e-mails or post them up here. So seeing as I've had quite a few lately I may as well get them all out there..

This first one from Jack Clough is a long one about convincing Sega to not only make Shenmue III, but to make it for the Dreamcast!

Hello Gagaman. Like the majority of people who owned or own a Dreamcast, I currently own two working PAL and a new NTSC US dreamcast (which I bought as I was reminded that eventually all Dreamcasts will die and that scared me, triggered by using a UK plug with my pink Hello Kitty dreamcast resulting in it's smoky demise, annoyingly finding her original plug with step-down convertor shortly afterwards, I'm still grieving. Anyway I digress), most are obsessed with with the Shenmue series. This was the first game I had an emotionally bound with, and it plagues me that the series never got a conclusion, it left me a hollow shell. The only way I can explain this situation to anyone who isn't acquainted with Shenmue is to imagine reading the first two of Tolkein's Lord Of The Rings and then discovering that The Return Of The King will never get published.

       I understand why Shenmue 3 is unlikely to be made. The Dreamcast was an period where SEGA allowed their creativity flow, which led to exciting games however it with hindsight was damaging financially. Shenmue was a prime example of this as the ambition of the games is equalled by none, however the extraordinary costs and the poor sales means it's near impossible to for SEGA to rationally back a second sequel.

       There are also obstacles for developing on a current system. It has been a decade since the release of the sequel fans expectations would be hard to match. Remember the mixed response with Nights: Journey of Dreams on the Wii, SEGA's attempts to cater for fans of the original and a new audience essentially left the game in limbo. Gaming has changed a lot over the years and Shenmue's intrinsic style would be alien to modern gamers. However if they changed the mechanics of the game it would ultimately disappoint Shenmue's loyal fan base who've been praying for a finale and this would leave them with a bitter taste.

When SEGA pulled out of the hardware market, fans scattered across the platforms, aligning themselves with different companies. I personally went with Nintendo, my second love of games, they felt familiar. It's impossible to please all Shenmue fan boys, like with another Suzuki series Virtua Fighter which became a PlayStation 2 exclusive if you didn't own one you had to purchase one especially or, like me, do without.

You could argue they should release across multiple formats, but this leads to another issue. Shenmue was an astounding feat in technology, and no matter how hard a developer tries with a multi-format release it will not push the machines to the limit, and as a GameCube owner I know that at least one will get an inferior port.  

That was the first part, it continued on to another e-mail:

 My solution, prematurely sending email means I'll cut to the chase, is that Yu Suzuki should finally resolve this series by releasing the third Shenmue on the Dreamcast.
       This may sound odd, but as you know there is a thriving dreamcast community and independent games from companies like redspot games are intermittently released. This means there is a market there and I assume SEGA still have the original Shenmue game engine so it should be relatively easy, they wouldn't have to (and I wouldn't want them to) create a game with updated graphics and gameplay to suit the contemporary gaming audience as this would essentially be a love letter to the fans, much in the same way as SEGAGAGA (although wouldn't it be nice if SEGA aided the current translation for SGGG that could be included with Shenmue III). As most of the Dreamcast community are now adults now, and judging by the prices that these limited run of independent games go for on ebay, SEGA could charge more to cover financial costs, no amount would stop me (I've recently bought the limited edition Border Down with mousemat for just over £120 and I've only recently got into scrolling shooters, which by the way I think is one of my favorite shooters).

I think that it be nice to have the Shenmue series from beginning to end on SEGA's last console, although this could be me just being selfish as the only console I play these days is the Dreamcast, I had an XBox 360 briefly (bought one, broke, bought another then sold it after about a month when I got bored) and I've got a Wii but again I've lost interest in it.

       The reason I'm contacting you is because I need your help to get this idea out there. I personally have bugger all internet presence, I'm not on any social network site, forum or anything like that. I read your blogs and watch your videos on Dreamcast junkyard and I know you have a passion for the Dreamcast, I very much enjoyed your top 100. But not only do you have the passion, you also have a following and you know others within the community.

I apologise for the rushed nature of this second part of my email. Since your an illustrator I hope you enjoy this photo of part of my art installation on my emotional connections to three video games consoles I have owned.


I'll be honest: I had no idea how to reply to this e-mail. Either way if you're reading this Jack I hope you don't take offense to this but I don't think the likely hood of this ever happening is all that great. I'd love to see a Shenmue III like most people would, but I think it's hard enough to sell them on the idea of simply porting the first two to XBLA/PSN, let alone have them produce a new one on hardware they haven't supporting for almost a decade for £120. Blimey.

Four days ago I got this from Tris Bates:

"I didn't realize that the Phoenix mirror was a real thing in china , check out these 




If only Ryo had knew he could pick them up on eBay."

Well would you look at that. The resemblance of this one in particular is quite uncanny! Looks like we have an idea for a expensive prop for a Ryo Hazuki cosplay right here! If these are real does this mean i can also obtain a Sega Saturn with a 1986 copyright? I sure hope so.

..and finally here's one I got just yesterday from 'Lewis':

"you are my hero

thank you for the junkyard, just thank you"

Well isn't that nice? Except I think people are starting to forget that Tomleecee is the man to thank for this blogs' existence.

There are some perks to being e-mailed by fans of the blog though, I must say. I'll back to that in a future article.

100 Games and Counting!

Over the weekend I realized that I've hit the 100 games mark with my Dreamcast collection! The epic event started when I paid a visit to the local used games store and found a few treasures: the Limited Edition version of Shenmue, complete with Jukebox CD for $17, Alien Front Online in box with microphone for $14, Versus Books Official Shenmue Perfect Guide with poster for $9 and the SEGA Saturn's Puyo Puyo Sun for $8 (check out the Saturn Junkyard for a look at that game).


Arriving home, I found that the indie shmup Fast Striker standard edition had arrived in the mail from Play-Asia (InsideOut video to come). So I got on the computer, went over to my playfire.com profile and added the games to my collection list and the counter hit 100! No flashing lights went off, and there wasn't any confetti, but it was a fun moment. I should note, the 100 count doesn't include games I own in multiple regions, demo discs and browser discs. If that were the case, I'd be at around 125. I plan on doing a collection photo roundup, just as Gagaman did back in November when he hit 200, but will hold off until a few other items arrive in the mail. Specifically Unreal Tournament, Quake III, Fur Fighters, Wetrix+, Seventh Cross Evolution, Slave Zero, Soul Fighter, Time Stalkers, Trick Style and Tokyo Xtreme Racer which were all in a lot sale. The seller just has to get back to me once he "finds all the games", lolz.

There's something about the winter months that make me buy more Dreamcast games than usual. I think it's due to the lack of new games being released in January and being stuck indoors.

Interview with Corey Marshall, the DC Turns 12 and ODCM Overload


Courtesy of the awesome SEGAbits community member Supa comes a great interview with the English voice actor of Ryo Hazuki, Corey Marshall! Fittingly, this interview comes the day after Ryo’s fictional birthday. Ryo would have been forty-two years old. Check out the interview to see what Corey has been up to, hear some great stories from the days of Shenmue 1 and 2 and his thoughts on Shenmue City!

Click here to read more


In other news, while it happened a few days ago, the Dreamcast had it's 12th birthday in Japan on November 27th! Yup, November 27, 1998 was the day the Dreamcast first hit the retail market. And here we are in 2010 still talking about and still anticipating new (independently developed) games for it! Dead console my foot!


In other OTHER news, I have finally completed my Official Dreamcast Magazine collection! All I was missing was Issue 0, and now it is mine. Muahaha. Hopefully before the holidays I'll get to making a video detailing the mags as well as maybe showing off the demo discs.

Win a Dreamcast, Courtesy of SEGA

SEGA of America's free stuff Friday is tomorrow, and the Dreamcast is the grand prize! Details are on SEGA's blog, something involving that Twitter thing wins you the goodies. Here's what SEGA is offering up:

Dreamcast Pack
After many requests for a console giveaway, we’re very happy to giveaway a Dreamcast (!) in its original box, nearly unopened, with controller, demos, and VMU (not in video). We also have a copy of Samba De Amigo, including the original Samba novelty maraca! And last, but certainly not least, is a copy of the original Shenmue Limited Edition in it’s original shrinkwrap – perfect for any collector or someone looking to play this classic Sega game.

Note: the maraca is a keychain and is not for gameplay use! That Shenmue LE is pretty cool too, it has the jukebox music CD included. Check out the Dreamcast centric fun in the video below:



If you can figure out that Twitter, enter to win! (Details on the SEGA Blog)

NextGen's Shenmue Review

Last time I brought you scans of the ODCM review of 'Shenmue', which gave our favorite game a 10/10. This time I present the December, 2000 NextGen review of 'Shenmue' courtesy of Sega Stylista from the SEGAbits forums!

A 'Shenmue' review is always a happy read, I especially love when the drawers and cabinets of Ryo's house get a shout-out. Who didn't spend hours in Ryo's house searching through anything and everything for items and clues? Enjoy the retro review and make sure to check out the other Shenmonth articles conveniently listed at the bottom.


Shenmonth Mid-Month Articles Round-up

Shenmonth Begins!


May is Shenmonth! That's right, a whole month devoted to articles about the beloved Dreamcast series 'Shenmue'. Expect an article a week here at the Dreamcast Junkyard as well as a few at SEGAbits. If writers here or from any other Sega blog wish to participate, feel free to grab the header image above, slap it atop a blog post and write whatever you wish about 'Shenmue'. A "Top Ten Ugliest NPC Characters" article is up for grabs.

You might be asking: "Why May?" Well, any 'Shenmue' super-fan should know that today is the birthday of Ryo's dearly departed father, Iwao Hazuki, born on May 3rd, 1940. So what better day than today to kick off Shenmonth?

In death, Iwao became both the catalyst and driving force for the epic story of 'Shenmue'. Despite two games of plot, much of Iwao's life is still a mystery. Did he really kill a man named Zhao Sunming in Meng Chun? Why did he have a white leaf in his possession? Is it really all that important for a boy to eat his carrots? These are the questions that Iwao's past holds the answers to. I intend to revisit these questions in a later Shenmonth article, but in the meantime...

I'd like to share what to many American Dreamcast fans was the first 'Shenmue' review to be read: The Official Dreamcast Magazine 'Shenmue' Review! Click the images for high res readable photos.


10/10! I won't argue with that. As a bonus, check out this crappy GameStop ad featuring a badly designed mock-up of the Dreamcast cover art:


So let Shenmonth begin! Hopefully I make it to a third entry.

Return to SEGAbits if that's how you got here

Immortalised in Print...Again!

Alreet! Been a while! Profuse apologies for my absence from the hallowed Junkyard for the last umpteen months...although I'm not sure my presence has been missed much, what with the quality of Barry, Caleb and Gagaman's recent bloggage. I'll be back with a proper post in the next few days (If I can get my ass in gear), but in the meantime, here's a little something that kinda ties in with the previous post:

A Dreamcasting dude by the name of Andrew sent me an email stating that Ryu's native Dobuita is now up on Google Street View. Have a look here. Like he says, it doesn't look an awful lot like the town as depicted in our beloved Shenmue, but you can kinda get the feel of the virtual version, and there's a jacket shop that looks fairly familiar...

Also, I was in WH Smith t'other day and noticed this little periodical hiding behind the May edition of Chicks with Dicks Magazine on the top shelf:

That's my thumb. I need to buy some nail varnish.

Yep, it's the Retro Gamer Hardware Handbook. It costs a fair bit (about a tenner if I recall...although my mind is cloudy through excessive alcohol consumption), so I naturally eschewed the option to purchase it. Furthermore, it appears to just be a collection of hardware features previously published in the actual Retro Gamer magazine It's still a good read though...and all the better when you discover that the DCJY is again featured in the re-produced Dreamcast special that was raved about here a few years back:


It's nice to know that we've been immortalised in print more than once. Even if it is a screen grab of the old layout. Saaaaweet!

Guess Who Won A Limited Edition Ryo Figure?

I did!


For those not in the know, the Ryo Hazuki Forklift figure was a contest prize held by Sega of America to promote Sonic & Sega All-Stars Racing. The figure was, at the grief of fans everywhere, limited to 1,000. 50 of the 1,000 were allocated to Sega Europe and Canadians were given the chance at 75. So in all, I actually only had a shot at winning one of 875.

I received the call last night from the promotional company, telling me I've won the figure. The representative on the phone said the item was valued at $40, but I'm certain Dreamcast fanboys would price it much higher (perhaps $45?). The estimated arrival time is next week!

For the sake of not sounding like I'm gloating too much, I claim the Ryo Hazuki Forklift figure in the name of all the excellent Sega junkyards as well as Sega Memories. Once it arrives, expect a bounty of photos and perhaps a cheeky video of Ryo forking about copies of Shenmue.

Out with the old, in with the new...

All this crap has to go somewhere...

Hello my dear friends, Father K here! (Yes, you remember, the least productive member of the DCJY team...) I haven't posted anything for ages for a number of reasons, but then I've also actually neglected my Dreamcast for over a year, falling into the '360 trap' and have remained bedazzled by the shininess of the current gen... Until now...

Recently, I got my living room floors laminated. This means the filth ridden, piss stained carpets of yore are now vanquished, but also that I had to totally reconsider which consoles I would re-install (and, of course, where I would put them...)

The "old faithful..." until the little bugger started playing up on me...

The "old favourite", green Dreamcast was re-installed, and I decided (on the exciting basis of the last post) that Shenmue should be the first game I played on it. (Shenmue 2 was the second ever game I played on my 360...)

But fuck-a-doo-dah! The little green snot started turning itself off and on, repeatedly as soon as I put it on. I couldn't get past the opening Lan-Di killing Ryo's father! I was about to have a screaming bitch fit, when I realised I've got bloody dozens (well, three) of those little Dreamcasts hermetically sealed in my loft, in case of just such emergencies.

So off I skipped and fetched down a 'brand new' one. You'll see the results of my unpacking below... It was quite marvellous, the feeling of opening a new console and it being a Dreamcast. I also opened a brand new see through controller, and a brand new see through blue VMU. Tomorrow, I'll play Shenmue on it, and party like it's 1999. Happy days, my brothers, happy days!!!!!

Oooohhhh!!!! Bluuuueeee!!!!

Like a virgin, touched for the very first time...

Clean and fresh, fresh and clean....

Wow! This one is easy, the filthy little tramp... Ha ha...

Shiny, plastic, fresh, lots of bits to mess with... Pant, pant!


You don't have to, take your clothes off, to have a good time... etc. etc.


Say my name, say my name!!!


Now that's just rude....


Job's a good 'un!

Shenmue PAL vs NTSC-J

Where are the sailors船員はどこですか? Whether you ask this pertinent question in English or Japanese, one thing is true... you're talking about Shenmue (hopefully). This game is without doubt one of the best games ever made. Hailed throughout the gaming world, Shenmue is an RPG with a difference. If you haven't played it, go and buy it.

The differences between the Japanese and PAL versions are quite subtle. Obviously, the PAL version also includes some interesting voice acting - but aside from that, the games are near identical.

Not so when it comes to package presentation...



The Japanese version of the game clearly has a larger focus on the excellent artwork and less about brand recognition and an 11+ rating. Online functions are advertised on the PAL pack as this was a big pushing point in Europe.



The backs are largely different too. Similar use of graphics - I prefer the PAL version this time. A nice little blurb in each language, followed up with all of the other info. One thing I think the Japanese versions always win on though, is the column on the right - showing number of players, game type, accessories etc...



Jewel case vs. the PAL format... looks like there's 3 CDs in the NTSC-J version??



Why yes! We not only get the game but also a "Shenmue Jukebox" CD for our aural pleasures, with the following tunes:



What a treat! Typical of a Japanese release  - extras that the fans will love are thrown in. As so often is the case - probably in a cost-cutting measure or just because the West "doesn't get it" (SEGA Europe or SEGA Japan deciding?? Take your pick), we were left short without this great little extra. 

Here's one of the songs:

Crank Calls Shenmue Style.

Continuing the Shenmue Stuff I have been posting (Hell lets just make this week Shenmue week on the Junkyard).

Maybe this isn't going to be very funny to some of you but I laughed.

Shenmue's Ryo Hazuki makes some phone calls...



Pulled from Kotaku

Some guy attempts to experience Shenmue in real life.

"I went to Yokosuka, more specifically, Dobuita, to the locations where the Sega Dreamcast game Shenmue were based on. Shenmue is one of my top 10 video games of all time, and I was able to discover some of the same locations that were adapted into the game."

He also wants Shenmue 3, but hey, who doesn't?



Ok, I was a bit disappointed. He said right at the beginning of the video he was going to do everything that Ryo did in the game but I saw no quest for vengeance, no forklifts and no martial arts against random gang members.

And no kitten...there was no kitten...

The Greatest Story Ever Told...


I'm sure this title was originally reserved for the film version of the birth of Christ, but I'd beg to differ... For me its the story of Ryo Hazuki, and the murder of his father, you know the day the rain turned to snow...


I'm fairly sure there has never been a proper Shenmue 2 post here on the 'Yard, so here goes....Where do I start? Let me tell you about my own Shenmue 2 experience... I knew nothing about this game, nothing! I walked into Gamestation, looking for the usual £2.50 Dreamcast bargain and saw a title that warranted the price tag of £25.00... It was a double disc title as well. OK the price hinted at something big, and the two disc package hinted at something epic...


And epic it was! This game has probably consumed more of my life than any other! As I tentatively placed the first disc into my Dreamcast, I was greeted by a glorious visual feast... Something akin to a movie, with titles, the name Yu Suzuki attached to it, and a boy, on a ship sailing towards Hong Kong...

And so it started, off the boat, there were the most beautifully bedecked characters... Every person was dressed in beautiful silks... The lines on their faces, so fabulously rendered, speaking in unintelligible Japanese... (That sounded so right, with its subtitles...)


And so it continued... Graphically, this game still outstrips Red Steel, the Wii launch title (and why shouldn't it?) This is the most expensive game in developers history! AM2 seriously depleted Sega's budget producing this game! But lets get back to Ryo's journey...


As you wander round Hong Kong, you're gonna have your bag stolen by those pesky Heavens gang... But your bag contains that all important mirror so central in unravelling the mystery of your father's death? So you're gonna have to get it back by executing some VF3 fighting moves... (apart from the wandering round, you'll have to fight enemies and competitors on a regular basis and as you fight your repertoire of killer moves increases!) The story unfolds beautifully, as you pick up clues and explore your environment talking to key characters...


The timescale of Shenmue, is in real time, you're affected by the weather, your finacial responsibilities and so on.... You'll have to find lodgings, employment or gamble to make money and there can be a lot of waiting round! But you can just go and explore every, barber shop, temple, warehouse building, cafe and caged bird shop you want to!

That's the great thing about Shenmue! it rains, its sunny! Wanna kill some time? Go and work at the docks shifting crates! Go and play gambling 'Lucky Hit' games, or just waste some cash down at the arcade playing 'After Burner', 'Super Hang On' or 'Outrun' (all previous AM2 titles) which are secreted within the game...

The people that populate the Shenmue world are all interactive - by that I mean they will all talk to you (some are helpful in your quest, some indifferent and some hostile). The game unfolds at a very gentle pace and will take lierally days to complete. I'd highly reccomend a walkthrough, as the game can be frustrating if you get stuck with unravelling part of the plot... There's one here if you need it... Without a walkthrough you might miss the hidden treasures like the ever beguiling duck race (you can find your own racing duck within the grounds of the Man Mo Temple, but where do you race it????)
The characters you meet are fabulous - Shenhua Ling, Joy, Ren Of Heavens, Lan Di, Xiyung Hong - check them out here...

The game just gets you hooked and there is the first title (the very badly voice acted Shenmue) to play afterwards! And that's the way it was for me! I played them back to front, playing Shenmue 1 second. It's great, but the terrible wooden English voice acting make it a much leser experience... The world you can explore is considerably smaller, and the colours less vibrant. If you're only going to play one title, make sure its Shenmue 2...

The story unfolds, you've got to find out about those creeps that killed your Dad right? You'll find yourself hooked into the drama that connects you with a story that exists within China and Japan, Yakuza, gangs, Buddhism and Taoism...

As you span those two discs, you'll uncover fighting moves, mystery, spirituality and more...

I could spout on forever about the wonder of this game, but the greatest way to experience it is to play it yourself! Oh and the QTE's (or Quick Time Events) see you mash buttons at crucial moments, in response to the game's demands... Allowing cinematic events to unfurl before you if you're quick enough to meet their demands...

And the side/mini games/activities such as collecting bargainable capsule toys... Wonderful! Spend your hard earned dollars on capsule toy collections, and you'll have money to spend when you really need it! Just go to a pawn (not pr0n) shop and you'll be quids in!

The game never reached the US, being released in Europe and Japan only, but it did re-emerge on the XBox, bundled with a DVD of the story of the first Shenmue, allowing those who had never played the first title, so they would be up to speed when Ryo stepped off the boat... Sadly there never has been a conclusion to the story, no Shenmue 3. Reputedly in full development, the theory goes that it would be fincially disastrous to release and promote it, just bad economic sense... Despite the hopes of Shenmue addicts like myself, it's unlikely it will ever see the light of day. One thing is for certain, if it came out on the Xbox 360 or PS3, it would see me getting one on the day of its release!

I'm waffling a bit, so I suggest you check out a proper review here, here, here and here... Oh and for every Shenmue resource you'll ever need look here...