October NiGHTS

Well, it's October - tenth month in our slightly flawed Gregorian calender, and the one which heralds the drawing in of the cold, the wind, the rain and the early nights. Of course, if you live anywhere near northern England, the cold, wind and rain is something you're probably already well accustomed to, as it's always fucking pissing down. Also, October sees the Dreamcast Junkyard's 10-month anniversary! Yep - 10 whole months of DC related guff - hard to imagine it all kicked off as a hideously geekish way of cataloging my fledgling collection, only to explode into what it is today: the Inter-Dimensional Hub of Slightly Surreal Dreamcast Related Ramblings (tm). Or IDHSSDRR (tm) for short.

Speaking of hubs (not to be confused with either 'humps' or 'lady lumps'), I recently came across a rather special Dreamcast related site: Dreamcast Scene. Here's their opening statement:

"Dreamcast-Scene (abbreviated as "DCS") is not only the world's largest database for every Dreamcast related subject, from games to merchandise to home development, but we also are a publisher with bureaus in Germany, USA, Canada and Japan."

And they're not lying either my unsweetened porridge-shunning friends. I understand that this may be old news to many (all 3) of you reading this now, but I bring DCS to your attention simply because they appear to still be bringing new...er...news on Dreamcast development to the fore - indeed, their pages give details on several recent homebrew game ports - namely a conversion of Jetpak, SDL Lopan (unfortunatley not a game about Jack Burton's nemesis from Big Trouble in Little China; but rather a Mahjong game), and most impressively a brand new DC title called DreamChess - which, in a feat of crytographic naming not seen since the discovery of the Voynich Manuscript - is a chess game. Fancy that!

They also offer a wide range of 'merchandise,' including T-shirts. But let's be frank here people - if you buy one and wear it, you're sadder than someone who writes in to Points of View complaining about Smirnoff Ice and WKD adverts (you know who you are). And that's coming from the guy who bought a Dreamcast jacket off eBay, but is afraid to wear it in public. Cough.

While we're indluging in a bit of linkage (in the obvious absence of real news), why not have a little look here. It's a fabulous site called How Stuff Works, and it features a really in-depth look at how the Dreamcast operates. Before reading it, I was always under the impression that hundreds of tiny transvestites lived inside my Dreamcast and it was their endevours (and a little bit of fairy dust from the nymphs living in the plug socket) that made it possible to play Daytona 2001 and Virtua Tennis 2. Apparently, this is not so - it's something to do with 'electricity,' 'processors' and 'memory' that makes the pretty pictures appear on the screen. Go there and see for yourself!

Again, Apologies for the lack of pictures. Blogger is virtually useless at the best of times, so we'll just have to make do with layouts similar to a piece of GCSE English Literature coursework until one of the 'engineers' sorts the image problems out.

Only In Your Treams 2. Sort Of.

Following hot on the already flaming heels of Father Krishna's fucking ace post about his (worrying) 'platonic' love for his Treamcast (see below), I thought it was about time that we dove deep into the murky pool of the obscure, took a huge lung-filling gulp and then slowly drowned.

And with that slightly macabre analogy, let me introduce the fittingly named Divers 2000 CX-1:

Looking like the illegitimate bastard nightmare child of an old style Apple iMac and a Chao, the Divers 2000 is, for all intents and purposes, an all in one Dreamcast - but where it differs from the Treamcast is that it is actually an officially licensed Sega product. The target audience for such a hideous creation isn't immediatley clear upon first glance...and after a good hundred more glances you'll still probably be none the wiser as to whom, or indeed what, the Divers 2000 is aimed at.


Featuring an integrated CRT monitor, Dreamcast console, 4 contoller ports, top loading GD-Rom tray and TV tuning capabilities, it's probably not that bad a guess that the Divers 2000 was intended to be a sort of all-in-one multimedia unit that did everything - played games, surfed the internet, allowed video conferencing (via the bundled camera), played music, and showed TV through an internal receiver. However, one question burns me like a poker ripped straight from Satan's furnace and shoved straight up my ringpiece:
Why not just use a normal Dreamcast plugged into a fucking telly?!

Show me more, please Guv'nor. Or I'll pick your eyes out, chew them up and then spit the resulting mass of iris, pupil and jelly back in your face. Cough.

And as if showcasing the Divers 2000 wasn't enough, there's more.

Yes, this guy recently became one of the coolest guitarists on the planet (fuck Hendrix) when he revealed this:


It's an Amp in the form of a Dreamcast. Bill S. Preston Esq is probably turning in his squalid dole scrounger flat as I write this; sour that some other guy thought of it first, put the pics up on the net, and reaped the glory. While all he did was ride the wave of Wyld Stallyns' meagre success, fall off the Keanu Reeves bandwagon and fade into vodka soaked obscurity.

Want more?! Well how's this - my latest review of the massively wierd, lazy and overall quite shit Stupid Invaders over at Defunct Games - still the net's ultimate resource for retro reviews and articles. Go there now!

Only In Your Treams...

So, if you thought about it long and hard, what would be your greatest Dreamcast purchase ever..?

From your first console, to that special game that you've loved to play. From a sought after peripheral that revolutionised your gaming experience, to a rare piece of promotional merchandise or even some Dreamcast branded clothing... For they are all out there, in second hand game shops, on eBay, or in someones attic, laying dusty and forgotten, just waiting for us obsessives to find and shell out hard earned dollar for. Well I know what mine is and it sits like a proud and mighty king, ruling over my Dreamcast collection, undisputed, as my best buy ever.

It is my Treamcast. Thats right Treamcast. With a 'T'. I cant remember how I found it. Through an accidental typing error on my shitty, shitty keyboard? Through spending many a saddo hour trawling through eBay and Google? Through a tragic and expensive obsession with an outdated and technologically trumped games console?Or through the mystic forces of fate and the cosmos, which drew me and my loved one together?

I think it was a combination of all of those things. I searched eBay and a plethera of console and game dealers world wide in an attempt to find one. At first it seemed futile. I persisted like a moth battering itself repeatedly against a 60 watt bulb, sat for days in front of my monitor, with girlish tears in my eyes and blisters on my typing finger.

Eventually one came up on eBay for the hefty price tag of £350 "with over 200 pieces of software" which turned out to be CD re-writes. I didn't want that load of shite, so after much haggling via email and a few strange phonecalls I agreed on £100 and a Raleigh Chopper, which I handed over to a perma-tanned, bleached blonde, tatooed, slightly gay looking behemoth, in a motorway service station car-park in Leicester (I kid you not). I didn't even know if it worked! (Fortunately, after a night of shitting myself that I'd thrown good money away, and nervously heading to Maplin's for a 'step down adaptor', I found out that it did... Sort of...) And I have been in love ever since...


"So where did the Treamcast originate Father Krishna?" I imagine you might ask me if you were at all interested. Very well... Shortly after the demise of the Dreamcast, some enterprising pirates in Hong Kong decided to buy up (or more likely hijack) a load of consoles cheap. They took the cases off, moulded some new ones, and made a few modifications. The first was to add internal speakers and an external volume control.




A small ten inch LCD screen, complete with contrast and brightness adjustment, was attached on a hinge, opening up like a lid from the main body of the console. As well as the mains power lead, the makers added a clever little 'plug in' for a car lighter, so the Treamcast could be played in your 'ride' whilst cruising down the highway (by the passenger obviously...). This meant that it was a "Travel (or Transportable)" Dreamcast which is where the 'Tr' part of the name came from (Geddit?)

God knows where they came up with the controllers, because they look suspiciously like bad white copies of Saturn pads. No VMU action happening with these babies! Finally they chucked in an MP3 adaptor and a little device which allowed the Treamcast to play VCDs. Clever eh?

As if this wasn't enough, they wrapped the whole package up in a lovely little laptop-style handbag-size case, complete with a strange squared spiral motif, not a million miles away from the original Sega swirl.

So how does the little tyke play? I'd love to say perfect, but I'd be a bare faced liar who would burn in hell. It likes Japanese and America games (no need for a Utopia, Codebreaker or DCX disc) , pirate copies and CD-Rs. It doesn't like PAL games, which it shoves to the side of it's little screen putting the top of the visuals at the bottom of the LCD.

The colours displayed are very washed out and tinkering with the brightness and the contrast between games becomes a cumbersome chore. Occasionally it switches itself off, occasionally it won't turn on. It is fickle about the discs it reads and inconsistent even about reading the ones it likes.

You may as well chuck the Saturnesque controllers in the bin and replace them with regular ones otherwise you won't be saving shit. But regular DC controllers work fine. All in all a pretty frustrating piece of kit! Still it's rare, it's coveted, it's a piece of console history, and the first mod for Dreamcast that I ever saw... and I love it. Due to it's slightly tetchy nature I don't play it much. But I like to look at it. And hold it. And stroke it.

It's spawned such lovelies as this...

And even this...

And I dare say this...

More Bleem! Footage.

Recently Lan-Di from DCforums has been submitting a batch load of self-booting Bleem discs featuring rare Playstation games that work rather well on your much prettier Sega console. Yes, the murdering kung fu master that Ryo is after is in fact a DC torrent seeder. Who would've thought? I haven't tried them all out as of yet, but I have downloaded 4 of these (well, 5 actually, but one of them wouldn't go any further than a couple logos. Doh!) and now posted videos of them all for your viewing pleasure. I spoil you lot, I really do.

These are mostly games you won't very likely find for 5p at a boot sale (in fact, most of them never saw the light of day outside of Japan), so I have no gripes about downloading them. If it's Tekken or Ridge Racer you want, you may as well find the proper copies, and run them off a disc of the beta emulator on it's own.

First off, we have Cowboy Bebop, based on a very popular (Also a personal favourite of mine) anime telly series starring a bunch of Bounty Hunters in space. Trust me, it's much cooler than it sounds. Shame the same can't be said for this game of the same name.

Rather than playing any of the cast from the series, the whole game involves you flying one of the fighter planes from it, and game play wise this is nothing more ha a on rails shooter set to dull scenery. You get bog standard guns and a much handier laser that locks on to enemies. You can also rotate your ship and move it about, but it doesn't really make a whole lot of difference until you get to the boss areas, in which it becomes pretty darn hard to line up your ship in the direction you want it. You'll notice in the video that once I'm in the boss area, the level suddenly flips upside down and I spend the whole time trying to line it back up while getting beaten down by un-dodge-able fireballs.



Emulation wise, the graphics have the texture issues seen with many games running in Bleem beta, in that they don't load up quick enough and you end up with patches of white all over the place. Also, judging from screenshots of the Playstation version I've seen, there is supposed to be animations of the characters that pop up in little boxes, but none of them show up here. The music works fine, but the SFX are a bit of a mess and only play when hey feel like it (which is barely ever). Pausing then un-pausing the game seems to make random SFX and voices echo like mad for a few seconds. Over wise, it's as playable as such a bog-standard game can be.

Next up, Crazy Climber 2000. Apparently this is a classic retro game from the 1980s. I've never heard of it, myself. The game features a 3D remake and the original game. As far as Bleem emulation goes, this is possibly the best compatibility yet. It works perfectly in all departments, and even the retro version of the game works like it should. Much like Cowboy Bebop, though, it's just a shame that the game itself doesn't live up to the great compatibility.

For starters, the graphics leave much to be desired, and is about as basic as you can get. Remember Virtua Fighter running on the 32X? That looks 100 times better than this does. But the graphics are nothing compared to the failure that is the actual game play.



The arcade version played with two joysticks, you see. One for the guys right arm and one for his left arm. On the console controls, this translates as the d-pad for his left arm and the four main buttons for his right arm. While classics like Pac-Man are extremely simple and instantly accessible, Crazy Climber is far to complex for it's own good. Not only are the controls awkward, but even on easy mode the game really has in in for you. Once you finally start getting the hang of things, about five men, perfectly set up to make avoiding them impossible, will pop out of their windows and toss flower pots at you. Sometimes flower pots can just hit your side and bounce off, but too often for it's own good, they'll bounce onto your head (sometimes MULTIPLE times) to make sure you fall.

Then there’s the closing and opening windows that make you fall if you get your fingers caught in them. These closing windows tend to gang up on you in their dozens, and because you can't grab onto a closed window, you end up trapped with no where to go but down (Falling, that is. You can climb downwards!). In short, this game is frustrating to say the least, and hardly what I would call a retro classic.

Now, onto some good games. Yes, for every 50 bad games the PSX had, there was one that was well worth the visit. The first of two Bleem compatible examples is Klonoa: Door to Phantomile, which I'm sure if you were ever a Playstation-owner you will have heard of. This is a funky 2D platformer with 3D landscapes starring a rabbit/racoon/thingamajig with big ears and a little blob for a friend that resides in a ring. You can float in the air with your ears, and shoot a little close range laser thing that turns any critters that get in your way into a balloon with can in turn help you smash things and reach higher places. It's all rather charming.



On the Emulation front, this game works pretty darn well in places an not so well in others. The graphics, for example, appear to have no major problems what so ever, which is especially surprising as the Bleem emulator is not known for handling 2D sprites all too well. The SFX only play when they feel like it, although this is more often than Bebop and there are generally no glitches there either. However, it's the music that truly suffers in the emulation. As you'll hear at the start, you can just about hear it but it's drowned out by horrid flickering noises. I fond that the music can be stopped all together by opening the disc drive once a level as loaded, but this makes the next level slow down to a halt, so it's best off to just play with the volume down. Shame, really, because everything else is fine.

Finally we have the oddly titled N20: Nitrous Oxide by Gremlin. The game plays a lot like Tempest, only in this you are flying through a lopped tunnel that you can rotate around and you have to shoot bugs of all sorts. All of this is set to colourful, trippy graphics and dance music. The speed in which it moves can at times be dizzying, especially if you intend on spinning around the tunnel a lot.



The emulation for this game is very much perfect. I couldn’t spot a singe glitch in the graphics nor any problems with the music. I presume this game was supposed to have SFX, though, as the emulator doesn't pick up any. Unless of course the game didn't have any to start with, in which case please correct me. The game has so many colours flying about that YouTube compressed the video, a LOT.

So there we have it. More peeks into the most intriguing DC emulator out there. In other news, I've updated the Junkyard Wiki quite a bit, with a few game profiles set up here and there. I have so many more to do!