Lost Bleemcast video (and more!)
So this post doesn't look quite so meek, here is a collection of some of the best Dreamcast related videos I could find recently.
A Space Channel 5 live dance show at E3 2000. Not just another excuse for seeing a girl dressed up in Ulala gear, honest. Sega's set up at E3 2000 was simply magical, wasn't it?
A Saturn and a Dreamcast slagging each other off. Like that ancient Dreamcast Vs PS2 one, sort of.
A early tech demo that teases us with Scud Race models. Why did we never get a port of that game?
Hot naked Dreamcast porn. Actually, it's a video tutorial on calibrating your GD-Rom drive.
Dreamcast Hip-Hop from 'The Big Cheese' Sure beats that song Mega64 did, even if he is singing in in his kitchen.
A run through the "What's Shenmue?" demo. With narration that points out the subtle differences. Worth watching just for the cameo by Sega executive Hidekazu Yukawa.
Mario Kart 64 (just about) running on the Dreamcast. These emulators are just getting more ambitious, aren't they?
A expansive guide to getting good at Street Fighter 3rd Strike. Brilliantly edited with clips of Shenmue.
Gamma Powered!
Back in May last year, I introduced a website called 'Unseen 64,' a cool little place where they post pictures and gameplay details of games that either never saw the light of day, or were changed radically before being released. For some reason hidden deep within the cavernous emptiness of my pre-fabricated heart, details of beta versions and unreleased games captivate me with some kind of morbid fascination, and as such I often check the hallowed pages of Unseen 64 to see if they've added any new Dreamcast screens. And guess what?They have:
World's Scariest Police Chases: Deadly Pursuit
Played the PSX version to death with my flatmates when I was at University, and it was a pretty decent craic. Especially after several litres of Lidl cider and a couple of tokes on the bong. The unreleased DC version looks like it could've kicked it's ass though - the graphics are way better:



Thunderboats
Thunderboats appears to be an arcade style speedboat racer very much in the vein of Hydro Thunder. Indeed, if you view the promo video, I'm almost certain you can hear the 'engine power down' sound effect used in Midway's blistering racer...



Galleon
Eventually released on the Xbox, Galleon was intended for an earlier Dreamcast launch and in it's original form probably would have garnered the recognition it deserved. As it is, it's just an also-ran Xbox game clogging up bargain bins around the country:



PBA Bowling 2001
Bowling. The real life game, for me, is just a tiresome way of interrupting a good drinking session so why anyone would want to actually play a computerised version is beyond me. Maybe the developers had the same thoughts and duly pulled the plug on PBA Bowling. Grapics look alright though...



Picassio
Picassio is one of the most enigmatic and simultaneously interesting games that was promised but never arrived on the Dreamcast. You were meant to play a sort of lycra-clad cat burglar who broke into museums and stately homes etc to pinch priceless works of art. A bit like Hudson Hawk, only good. Here's a (slightly grainy) video taken from Unseen 64's YouTube page:
Capconmen
Capcom – undoubtedly one of the Dreamcast’s staunchest allies – brought some superb games to the swirl-shaped table. You only have to look at stuff like the Marvel Vs Capcom fighters, Resident Evil Code Veronica and Power Stone to see that when it came to the DC, they had their fingers on the pulse. It is for this reason alone that I decry Capcom releases like Dino Crisis. Why? Three little words for ya: Shitty PlayStation Port. On the plus side, Regina's quite fit. Wonder if she's a natural red head.
However, as you’ve no doubt gathered, I’m not Dino Crisis’s biggest fan. On the 32-bit consoles it’s probably par for the course, but not on a console that has stuff like Shunmue, Nomad Soul, Code Veronica, Headhunter or even Carrier knocking about. If you want a decent adventure game, go and seek out one of those badboys. If you want a by the numbers Resident Evil clone with a shit, cliché-ridden story, poo graphics (it’s even got that weird texture-warping thing going on that most PSX games have), and acting straight out of the Barry Burton Academy of Drama and Dance then by all means have a crack at Dino Crisis.
The Lost Golem is a Lost Gem
So I tried to serach for more info, and came back with nothing. That was until I tried seraching for it by it's Japanese title Golem No Maigo, which gave me two excellent articles about the game by a Jeff M at his blog gogamego. The first claimed it to be "The Dreamcast's Best and Rarest Puzzler" with only around 500 copies sold, that gave a good description of the game play and features.
This was later followed by an interview with the games' developer who revealed that he was a student while producing the game, did a large lump of the work himself, and that the studio who put this out CaramelPot (who's logo looks like the Dreamcast logo stretched out) only ever made this one game before closing.
Now I just had to see this for myself. I was expecting when a copy did eventually show up it would cost a bomb like other rare games like Lack of Love, but it popped up on an Ebay shop for no more than £10, so I bought it.
masters of magic has come to an agreement that there would be only one of
them, nothing more. There were two peaceful countries, Pipiria and Mabel.
The kingdom of Pipiria was composed almost entirely by plains, with some
forests at the northern tip of the land. The magic sorcerers lived in that
forest during the peace time. Mabel, south of Pipiria, had an enormous lake.
On the lake, there was a wizard composing wizardry for Mabel, up on a tall
tower. One day, Pipiria was attacked by goblins and the people of Pipiria
lived in uncertainty and fear every day ever since."
So what do you do in this game then? Well, you play as the rock golem with it's big square body and beedy little eyes, who has to guide a king who seems to be lost and has no sense of direction. In each stage you have to guide him from one door to another using walls you can push around to change his direction. You see, much like the Lemmings series of games, every time the king comes across a wall he will turn in the next possible direction, either left or right, and he will do this no matter what. Even if he is about to walk straight towards a hole.
But getting the king into the exit is not all. You also have to make sure all the walls on the stage are linked to the red wall when the level is over, so the Golem can knock them all over in one push. This is where things can get complicated as you need to adjust the walls to move the king towards the goal and link them all together once he is heading in the right path.There are many stage elements that will complicate matters more such as pole that will make walla rotate 90 degrees, and various types of enemies that will break down walls, get in the kings way or even attempt to kill him. half of the fun comes from seeing just how many ways the king can be bumped off. If a level is driving you mad you can push a wall into him, knocking him off the stage and landing on his fat arse.
There are about 100 or so levels in total with cut scenes inbetween every 10 or so of them. Once you have conqured all of those however the game is not over. Considering what a low budget, small staffed game this was, Caramelpot sure did utilize a lot of the Dreamcast's features. There's also a two player battle mode (which I have yet to try out) but the real life expansion for this game is the stage creator, which gives you free realm to produce a level using any of the games elements and save it to your VMU, as many as you like as far as I can tell. What's more, there is a link to caramelpot's website on the disc where you could download new stages and upload your own for others to play. It's a shame the website has long since vanished as i would have loved to try out some of the user created stages.
A note must also be made for their use of the VMU screen while playing. While it has no real purpose in-game, the animations displayed throughout the game are a nice touch, with a close up of the king's face in which ever direction he is facing, as well as death and victory animations amongst other things.
So if you ever manage to come across this rare but cheap game and like a good puzzle game that will get your brain going, I would defiantly recommended this, so long as you can get over the basic visuals.




