Megadrive Kickstarter Tanglewood Adds Dreamcast Stretch Goal

You've probably seen Tanglewood mentioned on various games sites and social media by now. It's a brand new Sega Megadrive platformer from Sheffield-based indie studio Big Evil Corporation. Assuming the role of a fox-like creature called Nymn, players are tasked with traversing the eponymous Tanglewood and safely returning to the pack. From the Kickstarter campaign page:

Set in the realm of Tanglewood, the game follows a young creature, Nymn, separated from the pack after the sun sets. Unable to get back to the safety of the family's underground home, Nymn must find a way to survive the night terrors and get to morning. Tanglewood’s world is a dangerous one after dark; guiding Nymn you must use your skills of evasion, traps and trickery to defeat predators.
- Tanglewood Kickstarter Page

The game looks like a rather interesting platform adventure with visuals that really do invite the ageing Megadrive hardware to do some new tricks, and the team behind Tanglewood has already added some pretty intriguing tiers for backers. One of these is the ability to download a ROM of Tanglewood for use on Everdrives and emulators, which is a really cool thing to do.
The Kickstarter has four days to run at the time of writing, and Big Evil Corporation has today added a new stretch goal - a Dreamcast port. Further to this, a 'Dreamcast HD' port is described as a stretch goal at the £75,000 point, to be developed on a genuine Dreamcast dev kit and with totally reworked and redrawn graphics.

Shenmue III PC Pre-Orders Will Open On 15th December

It's barely Dreamcast-related, but I spotted this while perusing some 'proper' gaming sites - namely Videogamer and Gamatsu: pre-orders for the PC version of Shenmue III will open on 15th December...which is two days away at the time of writing. We've been closely following the Shenmue III development journey, and take great delight in reporting anything and everything we can on the game's development. Yu Suzuki has a different filling on his sandwiches today? We're there. Somebody gets coffee granules in the sugar pot at Ys Net HQ? On it. Someone tramples mud in through the main entrance and doesn't even attempt to clean it up? We got this. Mainly by stealing content from other sites...but hey - at least we admit it when we do. Here's some other stuff some bloke said about some game or something (also copy and pasted from Gamatsu):

Development is entering the final stage headed towards full-scale production. Early in the new year, I think we’ll be able to show you things such as new videos.

We will continue progressing with development so that our backers and those who experience the world of Shenmue for the first time can do so with pleasure.

Also, at noon on December 15, we will start pre-order sales for the PC version of Shenmue III, which received a lot of requests.

Those interested in Shenmue III, please check the official website.
-Yu Suzuki

So yeah. Keep an eye on the Shenmue III official website. And don't get coffee in Yu Suzuki's sugar or there'll be trouble, right? Good.

RadioSEGA Winterfest 2016

RadioSEGA's third annual Winterfest weekend is approaching at a rate of knots, and we're super excited to announce that The Dreamcast Junkyard DreamPod will be kicking things off! If you're not familiar, Winterfest is a weekend long festival celebrating the very best music from the world of SEGA and is comprised of short shows from various content creators and websites. The Winterfest starts at 7pm GMT on Friday 16th December, continues over the whole weekend, and includes shows from sites like SEGA Driven and SEGA Nerds as well as the regular hosts. If you're at a Christmas party next Friday, be sure to tune in at 7pm and turn the volume up for some classic SEGA anthems! Find out more by keeping an eye on RadioSEGA here.

Enter Our 11th Birthday Giveaway!

Last year we celebrated 10 years of Junkyard glory and gave you lucky lot the opportunity to win one of three awesome Dreamcast Collection vinyl LPs donated by the lovely folk at Sega Europe. Now though, we're celebrating 11 years of being a thing with a giveaway that is almost - almost - as good.

Yep, one of you will get a prized physical copy of the outlawed Dreamcast Junkyard Ultimate Collectors Guide, along with copies of Volgarr the Viking, unreleased beta Hellgate, Mars Matrix and Dreamcast Puzzle Collection. On top of this, six runners up will also get copies of Dreamcast Puzzle Collection; a fan-made compilation that includes Cosmic Smash, Sega Tetris, Namco Museum, Super Magnetic Neo, Former Managing Director Yukawa's Treasure Hunt and a host of other games.
All you need to do to enter is click the button below and then enter your details. It's that simple. No questions, no following on Twitter or liking on Facebook (although you're free to do both if you want). No Sega Rally time attacks or guessing the VMU screens from games. Simply click that red button, enter your details and that's it. You can enter once a day too, so remember to come back here daily to enter. We'll announce the winners on Monday 12th December.

Terms: Even though you can enter multiple times, you can only win one prize. Thanks to Martin Kay for creating and donating the reproduction games we're giving away. If your Dreamcast can't play CD-Rs, these games will not run in your Dreamcast. Competition ends 12th December 2016 at 12:00 midday GMT (that's UK time, for the uninitiated). Anyone can enter, anywhere in the world. As ever, I will ship prizes at my own expense. Keep Dreamcasting.

A Quick Look At Namco Museum

Namco's output on the Dreamcast is curious. The Japanese arcade masters came out all guns blazing with the launch of Soul Calibur, and the game was never bettered as far as arcade fighting games go. Many tried, but ultimately the likes of Dead or Alive 2, Project Justice et al - while amazing games in their own right - never usurped Soul Calibur as the king of the 3D brawlers on the Dreamcast. After Soul Calibur though, Namco seemed to go a little quiet. The only other games the firm released on Sega's little box were retro compilations or games in that mould.
Mr Driller was a variation on the earlier Dig Dug; while Ms. Pac-Man Maze Madness was an updated version of the classic dot-gobbler with added 3D platforming elements thrown in. Both of these games are of above average quality, that's undeniable, but these were hardly the types of offering many early Dreamcast adopters were hoping for as follow ups after the initial impact made by Soul Calibur. Namco did release another game for the Dreamcast though and - surprise - it too was a retro-themed title: Namco Museum.
Namco Museum was only released in North America and was a continuation in the trend of repackaging older games for a new audience. The Dreamcast played host to a number of these compilations, with things like Atari Anniversary Edition, Midway's Greatest Arcade Hits and Yu Suzuki Game Works representing the higher end of the genre, and Sega Smash Pack occupying the opposite end of the spectrum. Where does Namco Museum fit into this little party? Well...somewhere in the middle to be honest. It's a collection of Namco's most important arcade games repackaged for play on a home system, but it's not perfect by a long shot. Before we delve into the reasons for this though, let's have a look at the games included on this compendium of Namco's rich history...

Ferrari F355 Challenge: Dreamcast vs PlayStation 2

 
I've always had a bit of a love/hate relationship with Ferrari F355 Challenge. It still looks amazing to this day, but the handling of the vehicles in the game is a bit of an acquired taste. The arcade machine garnered a lot of attention back in the day because the cabinet used a fairly inventive three screen display that made you feel as if you really were sat inside a £200,000 super car, with an unparalleled view of the track and dashboard of the Italian pimp wagon you were virtually sitting in. 
I did actually play the arcade incarnation of F355 Challenge back during the reign of the Dreamcast when I visited the fabled Namco Station at Manchester's sprawling Trafford Centre shopping mall, but when I played the Dreamcast version a few months later I was left cold by the ridiculous learning curve. In more recent times, I've actually learned to love this outlying entry in the Dreamcast's library of NAOMI ports, and as such have found myself playing it a fair bit.
For this reason, when I spotted a copy of the PlayStation 2 port on eBay for £1, I pulled the trigger more out of curiosity than anything else. There are quite a few ports of Dreamcast games to other systems - 18 Wheeler, Crazy Taxi, Sonic Adventure et al; but Ferrari is the only one that only received a PlayStation 2 port, never making it to either the Gamecube or the Xbox. I'd heard about the added external view - something sorely lacking from the Dreamcast version - but that was all I knew.

Now though, I've had a while to explore the PlayStation 2 port of Ferarri F355 Challenge and at the foot of this post you'll find a gameplay comparison video. But before we get to that, here are a few things I noted while playing both versions of this often overlooked title.

LightConn: A Wireless Dreamcast Gun That Works With HDTVs

You may recall the DreamConn - the wireless Dreamcast controller we featured here at the Junkyard some time ago. Well, it seems that Chris Diaoglou - creator of the DreamConn - has been hard at work on another prototype device for the Dreamcast, and this time it's a wireless light gun...that works on flatscreen HDTVs with the aid of a modified Wii sensor bar! The LightConn, as it's known, is the next step in the plan to rid all of the Dreamcast's peripherals of wires and we can't help but be impressed with the reverse engineering Chris has shoehorned into the LightConn.
As with his previous creation, the LightConn also incorporates software VMUs and appears to use the cannibalised innards of a Wii controller to allow for use on a flat panel TV screen. And while this isn't true light gun technology, it's impressive stuff nonetheless. From Chris himself, here's a rundown of the features LightConn will offer, and there's a video of the LightConn in action below: